• 제목/요약/키워드: texture

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예제기반 영상 인페인팅을 위한 텍스쳐 가비지 제거 알고리즘 (Texture Garbage Elimination Algorithm for Exemplar-based Image Inpainting)

  • 공영일;이시웅
    • 방송공학회논문지
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    • 제24권1호
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    • pp.186-189
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    • 2019
  • 영상 인페인팅(image inpainting)이란 입력 영상에 훼손되거나 빈 영영이 존재할 경우 이 영역을 자연스럽게 채워 영상을 복원해내는 영상처리 기법이다. 본 논문에서는 기존의 예제 기반(exemplar-based) 영상 인페인팅의 단점 중 하나인 텍스쳐 가비지(texture garbage)의 생성을 억제할 수 있는 새로운 영상 인페인팅 기법을 제시한다. 기존 기법과 달리 영상의 텍스쳐는 통계적으로 정적(stationary)이라는 가정 하에 정적인 소스 패치만을 후보 패치로 샘플링 한다. 이를 통해 주변 신호와 일치하지 않는 신호인 텍스쳐 가비지가 타겟 영역에 복사되는 것을 방지할 수 있다. 실험을 통해 제안 기법을 이용한 텍스쳐 합성이 기존 기법에 비해 더욱 자연스러운 영상 인페인팅 결과를 생성함을 확인한다.

A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.178-184
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    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

카메라 보정을 이용한 텍스쳐 좌표 결정에 관한 연구 (Coordinate Determination for Texture Mapping using Camera Calibration Method)

  • 정관웅;이윤영;하성도;박세형;김재정
    • 한국CDE학회논문집
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    • 제9권4호
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    • pp.397-405
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    • 2004
  • Texture mapping is the process of covering 3D models with texture images in order to increase the visual realism of the models. For proper mapping the coordinates of texture images need to coincide with those of the 3D models. When projective images from the camera are used as texture images, the texture image coordinates are defined by a camera calibration method. The texture image coordinates are determined by the relation between the coordinate systems of the camera image and the 3D object. With the projective camera images, the distortion effect caused by the camera lenses should be compensated in order to get accurate texture coordinates. The distortion effect problem has been dealt with iterative methods, where the camera calibration coefficients are computed first without considering the distortion effect and then modified properly. The methods not only cause to change the position of the camera perspective line in the image plane, but also require more control points. In this paper, a new iterative method is suggested for reducing the error by fixing the principal points in the image plane. The method considers the image distortion effect independently and fixes the values of correction coefficients, with which the distortion coefficients can be computed with fewer control points. It is shown that the camera distortion effects are compensated with fewer numbers of control points than the previous methods and the projective texture mapping results in more realistic image.

TiN 코팅층 집합조직의 변화에 따른 마찰, 마멸과 내부식 특성 (The Characteristics of Frictional Behavior, Wear and Corrosion Resistance of Textured TiN Coated Layer)

  • 김희동;김인수;성동영;이민구
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2003년도 춘계학술대회논문집
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    • pp.99-104
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    • 2003
  • TiN coated films show a good mechanical properties, high thermal properties and wear, erosion and corrosion resistance and are widely used as a coating materials in tools, ornaments, parts and semiconductors. In spite of these good properties, the fracture of TiN coated films occur during use. The fracture of TiN thin films is related to their microstructure. Especially, the life of TiN coated layer is related to the texture of the TiN films. One researcher suggested that the corrosion and erosion resistance of the TiN thin films is related to a uniform and dense structure of films. In this study, we studied the relationships between textures and friction coefficient, erosion and corrosion in TiN coated films. The flatness of (115) texture surface of TiN thin films is flatter than that of (111) texture surface. The friction coefficient of (115) texture surface of TiN thin films is similar with that of (111) texture surface. The wear resistance of (115) texture surface of TiN thin films is better than that of (111) texture surface. The erosion and corrosion resistance of (115) texture surface of TiN thin films is better than that of (111) torture surface. As well as texture, the wear, erosion and corrosion of TiN thin films has to consider defects such as pinholes, cracks, surface roughness and open columnar structure. The life of TiN coated products is influenced by the properties of wear, erosion, and corrosion resistance of TiN thin films and is related to texture of TiN coated films, density of pinholes and cracks, density of structure, and surface flatness.

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블랙 패션 소재의 특성과 시촉각적 질감이 촉감 선호도에 미치는 영향 (Effect of Characteristics and Texture of Sight and Touch on the Tactile Preferences for the Black Fabrics)

  • 김여원;최종명
    • 복식문화연구
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    • 제19권3호
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    • pp.556-564
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    • 2011
  • The purpose of this study was to analyze the effect of the structural properties, the color characteristics and the texture of sight and touch on the tactile preferences for the black fabrics. Male and female university students were asked to evaluate the texture of sight and touch and tactile preference to the nine different black fabrics which were selected on the basis of the previous research results. Data were analyzed by using frequency analysis, mean, factor analysis, t-test, F-test, correlation and regression analysis. The texture of sight and touch for black fabrics was classified into four factors: smoothness, bulkiness, extensibility, firmness. This texture of sight and touch factors showed a significant correlative relationship to the structural properties and color characteristics of the black fabrics. There were significant differences according to black fabrics on the point of texture of sight and touch. The velvet was evaluated the most smooth fabric, while the velvet and fake leather were evaluated the most bulky fabrics. Also, the jersey and lace fabrics were evaluated the most extensible fabrics, while the melton was evaluated as the most firm fabrics. There were significant correlative relationships not only between the structural properties and the texture of sight and touch but also between the color characteristics and the texture for black fabrics. Also, among the structural properties, the color characteristics and the texture of sight and touch of black fabrics, major variable factor of influencing on the tactile preference was turned out to be the texture of sight and touch.

비교사 블록-기반 군집에 의한 다중 텍스쳐 영상 인식 (Multiple Texture Image Recognition with Unsupervised Block-based Clustering)

  • 이우범;김욱현
    • 정보처리학회논문지B
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    • 제9B권3호
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    • pp.327-336
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    • 2002
  • 텍스쳐 분석은 표면, 물체, 모양, 깊이 인식 등의 많은 영상 이해 분야에서 활용되는 가장 중요한 인식 기술 중의 하나이다. 그러나 기존의 방법들은 다중 텍스쳐 영상에 내재된 텍스쳐 성분의 인식 정보를 활용할 수 없는 분할만을 목적으로 하고 있으며, 내재된 텍스쳐 인식을 기반으로 하는 비교사적인 방법에 관한 연구는 거의 이루어지고 있지 않은 실정이다. 따라서 본 논문에서는 텍스쳐 성분을 방향장(orientation-field) 특징 정보인 방향각과 방향강도로 정의하고 블록-기반 자기조직화 신경회로망에 의해서 비교사적으로 영상 내에 존재하는 텍스쳐 영역을 군화(clustering) 및 통합(merging) 처리에 의해서 식별한다. 또한 제안된 알고리즘의 성능 평가를 위해서는 다양한 형태의 다중 텍스쳐 영상을 생성하여 블록 기반의 불림(dilation) 및 윤곽 검출 과정을 통해서 영상에 내재하는 텍스쳐 영역을 분할함으로써 그 유효성을 보인다.

A High Image Compression for Computer Storage and Communication

  • 장종환
    • 자연과학논문집
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    • 제4권
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    • pp.191-220
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    • 1991
  • Human Visual System(HVS)의 특성과 image의 textural regions의 roughness을 이용하여 image segmentation을 행하여 high compression에서도 고화질을 나타내는 새로운 image coder를 이 논문에서 논한다. 제안된 image coder는 constant segments를 가진 segmentation-based image coding technique의 문제들을 다음과 같은 방법론을 제안함으로써 해결하였다. Image를 HVS으로 보았을 때 degree of roughness에 관하여 textually homogeneous regions으로 segmentation하였다. Fractal dimension을 roughness of textural regions을 측정하기 위하여 사용하였다. Segmentation은 fractal dimension을 thresholding하여 textural regions이 three texture classes로 분류하였다(perceived constant intensity, smooth texture, and rough texture). High compression을 가지는 고질화의 image coder는 각각의 segment boundary와 각각의 texture class에 효율적인 coding technique를 적용 함으로 얻었다.

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자기조직형 최적 가버필터에 의한 다중 텍스쳐 오브젝트 추출 (Multiple Texture Objects Extraction with Self-organizing Optimal Gabor-filter)

  • 이우범;김욱현
    • 정보처리학회논문지B
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    • 제10B권3호
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    • pp.311-320
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    • 2003
  • 고유의 텍스쳐 성분에만 최적 반응을 하는 최적 필터(optimal filter)는 다중 텍스쳐 영상으로부터 원하는 텍스쳐 성분을 추출하기 위한 가장 뛰어난 기술이다. 그러나 기존의 최적필터 설계 방법들은 영상에 내재된 텍스쳐 정보가 사전에 주어지는 교사적 방법이 대부분이며, 내재된 텍스쳐 인식을 기반으로 하는 완전 비교사적인 방법에 관한 연구는 거의 이루어지고 있지 않은 실정이다. 따라서 본 논문에서는 효율적인 텍스쳐 분석을 위한 비교사 학습 방법과 가버필터의 주파수 대역 통과형 특징을 이용한 새로운 최적 필터 설계 방법을 제안한다. 제안한 방법은 자기조직형 신경회로망에 의해서 영상에 내재된 텍스쳐 영역을 블록 단위로 군화(clustering)하며, 가버필터의 최적 주파수는 인식된 텍스쳐 오브젝트(texture objects)의 공간 주파수를 분석한 최적 주파수에 동조(turning)한다. 그리고 설계된 최적 가버필터의 성능 평가를 위해서는 다양한 형태의 다중 텍스쳐 영상을 생성하여 내재된 텍스쳐 오브젝트를 추출함으로써 성공적인 결과를 보인다.

DP강의 디프드로잉 시 집합조직 발달 시뮬레이션 (Simulation of Texture Evolution in DP steels during Deep Drawing Process)

  • 송영식;한성호;진광근;최시훈
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2008년도 추계학술대회 논문집
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    • pp.130-133
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    • 2008
  • The formability of DP steels can be affected by not only initial texture but also deformation texture evolved during plastic deformation. To investigate the evolution of deformation texture during deep drawing, deep drawing process for DP steels was carried out experimentally. A rate sensitive polycrystal model was used to predict texture evolution during deep drawing process. In order to evaluate the strain path during deep drawing, a steady state was assumed in the flange part of deep drawn cup. A rate sensitive polycrystal model successfully predicted the texture development in DP steels during deep drawing process. It was found that the final stable orientations were strongly dependent on the initial location in the blank.

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Analysis of Texture Information with High Resolution Imagery for Characterizing Forest Stand

  • KIM T. G.;LEE K. S.
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2004년도 Proceedings of ISRS 2004
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    • pp.14-16
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    • 2004
  • Although there have been wide range of studies to characterize forest stands based upon spectral information of satellite image, it was not fully understood the texture information of forest stand using high resolution data. The objective of this study is to evaluate several texture measures for characterizing forest stand structure, such as species composition, diameter at breast height(DBH), stand density, and age. High resolution IKONOS satellite imagery data were acquired in August 200 lover the forested area near Ulsan, Korea. Primary forest types were plantation pine, mixed forest, and natural deciduous forest of stand age ranging from 10 to 50 years old. Several GLCM-based texture measures were compared with forest stand characteristics. In overall, a texture measure (contrast) calculated using red band were better to differentiate species and age group than other texture measures and near infrared bands.

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