• Title/Summary/Keyword: texture

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Analysis of Texture Information with High Resolution Imagery for Characterizing Forest Stand

  • KIM T. G.;LEE K. S.
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.14-16
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    • 2004
  • Although there have been wide range of studies to characterize forest stands based upon spectral information of satellite image, it was not fully understood the texture information of forest stand using high resolution data. The objective of this study is to evaluate several texture measures for characterizing forest stand structure, such as species composition, diameter at breast height(DBH), stand density, and age. High resolution IKONOS satellite imagery data were acquired in August 200 lover the forested area near Ulsan, Korea. Primary forest types were plantation pine, mixed forest, and natural deciduous forest of stand age ranging from 10 to 50 years old. Several GLCM-based texture measures were compared with forest stand characteristics. In overall, a texture measure (contrast) calculated using red band were better to differentiate species and age group than other texture measures and near infrared bands.

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An Image Synthesis Technique Based on the Pyramidal Structure and MAP Estimation Technique (계층적 Pyramid구조와 MAP 추정 기법을 이용한 Texture 영상 합성 기법)

  • 정석윤;이상욱
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.8
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    • pp.1238-1246
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    • 1989
  • In this paper, a texture synthesis technique based on the NCAR(non-causal auto-regressive) model and the pyramid structure is proposed. In order to estimate the NCAR model parameters accurately from a noisy texture, the MAP(maximum a posteriori) estimation technique is also employed. In our approach, since the input texture is decomposed into the Laplacian oyramid planes first and then the NCAR model is applied to each plane, we are able to obtain a good synthesized texture even if the texture exhibits some non-random local structure or non-homogenity. The usrfulness of the proposed method is demonstrated with seveal real textures in the Brodatz album. Finally, the 2-dimensional MAP estimation technique can be used to the image restoration for noisy images as well as a texture image synthesis.

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Texture synthesis for model-based coding

  • Sohn, Young-Wook;Kim, In-Kwon;Park, Rae-Hong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.23-28
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    • 1996
  • Model-based coding is one of several approaches to very low bit rate image coding and it can be used in many applications such as image creation and virtual reality. However, its analysis and synthesis processes remain difficult, especially in the sense that the resulting synthesized image reveals some degradation in detailed facial components such as furrows around eyes and mouth. To solve the problem, a large number of methods have been proposed and the texture update method is one of them. In this paper, we investigate texture synthesis for model-based coding. In the update process of the proposed texture synthesis algorithm, texture information is stored in a memory and the decoder reuses it. With this method, the transmission bit rate for texture data can be reduced compared with the conventional method updating texture periodically.

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Deformation Behavior during Warm Rolling in AA3103 Sheet deformed by CCSS (CCSS 가공한 AA3103 판재에서 온간 압연 소성 거동)

  • Lee J. P.;Kang H. K.;Huh M. Y.;Park J. W.;Chung Y. H.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2004.10a
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    • pp.215-217
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    • 2004
  • In order to obtain the initial starting sample having a random texture and fine grains, aluminum alloy 3103 sheets were repeatedly deformed by CCSS up to six passages and subsequently annealed at $300^{\circ}C$ for 1h. These samples were cold rolled at room temperature and also warm rolled at $250^{\circ}C$. Changes in rolling temperature gave rise to the different texture evolution. Warm rolling led to the pronounced texture gradients comprising the shear texture at the surface and the rolling texture at the sheet center. The formation of the rolling texture components, i.e., the ${\beta}$-fiber, was promoted by cold rolling than warm rolling.

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Circular Texture of Drawn High-Carbon Steel Wire for Tire Cord (타이어 코드용 고탄소강선의 원형집합조직)

  • 엄경근;안종규;정효태;이동녕
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 1997.10a
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    • pp.194-197
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    • 1997
  • The texture of a 0.25mm dia high-carbon(0.73%) steel wire made by drawing the patented and brass coated 1.4mm wire through 22 dies with a die-angle of 12$^{\circ}$has been measured. The ideal fiber texture was obtained in the center layer, while the circular texture and the near fiber texture having {111}<110> and weak {112}<110> components were obtained in the intermediate and surface layers, respectively. The circular texture was approximated by {110}<110> plus {110}<114>. The texture could be predicted by the Taylor-Bishop-Hill theory coupled with FEM for deformation.

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Development of Microstructure and Texture in Cold Rolled INCONEL690 (냉간압연된 인코넬 690에서 미세조직과 집합조직의 발달)

  • 안재평;표은종;허무영
    • Transactions of Materials Processing
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    • v.3 no.4
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    • pp.392-400
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    • 1994
  • The formation of preferred orientations in the cold rolling texture of the Inconel 690 sheets was studied by the x-ray texture measurements and TEM observations. The increasing {220} pole intensity in the plane normal at the higher reductions was related to the {110}<112> texture component. The rolling texture of the Inconel 690 was the pure metal type which could be described by {112}<111>, {123}<634> and {110}<112> orientations. The dislocation cells were found in the near {110}<112> oriented grains. The onset of deformation twins in the {112}<111> oriented grains caused the weakening of {112}<111> and the development of {552}<115> in the rolling texture.

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Specification and Implementation of Projective Texturing Node in X3D

  • Kim, In-Kwon;Jang, Ho-Wook;Yoo, Kwan-Hee;Ha, Jong-Sung
    • International Journal of Contents
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    • v.12 no.2
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    • pp.1-5
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    • 2016
  • Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide SingularProjectiveTexture and MultiProjectiveTexture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis's method, which requires inconvenient and duplicated specifications of two nodes, ImageTexture and Texture Coordinate.

A Synthetic Method for Generating Texture Patterns Similar to a Selected Original Texture Image

  • Shinji, Ohyama;Hong, Keum-Shik
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.35.5-35
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    • 2001
  • The purpose of the study is to develop a synthetic method for generating arbitrary number of not the same but similar texture images. The method includes processes to extract basic shape elements from texture images originating in actual objects, to select them to reappear the image features and to arrange them in a image plane. The authors have already proposed the shape-pass type filter bank assuming that the sensual impression mainly depends on minute shapes existing in the texture images. By use of nine basic shape elements, namely black/white-roof, black/white-line, black/white-snake, black/white-pepper, and cliff, natural texture images originating in actual objects have been characterized by feature vectors in a nine dimensional space. To generate arbitrary number of similar texture images, minute shape pieces ...

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Retrieval of Regular Texture Images based on Curvature (곡률에 기반한 규칙적인 질감 영상의 추출)

  • 지유상;정동석
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.211-214
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    • 2000
  • In this paper, we propose a regular-texture image retrieval approach relating In curvature. Maximum curvature and minimum curvature are computed from the query and each regular-texture image in the database. Seven features are computed from curvature characterizing statistical properties of the corresponding image. Each regular-texture image in the database is then represented as the seven CM (curvature measurement)-features. Query comparison and matching can be done using the corresponding CM-features. Experimental results on Brodatz texture show that the proposed approach is effective.

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Grain Growth and Texture Evolution of Mg: Phase Field Modeling (마그네슘의 결정립 성장과 집합조직: 상장모델 계산)

  • Kim, Dong-Uk;Cha, Pil-Ryung
    • Journal of Powder Materials
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    • v.18 no.2
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    • pp.168-171
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    • 2011
  • We investigate grain growth behavior of poly-crystalline Mg sheet having strong basal fiber texture using phase field model for grain growth and micro-elasticity. Strong initial basal texture was maintained when external load was not imposed, but was weaken when external biaxial strain was imposed. Elastic interaction between elastic anisotropy of Mg grain and external load is the reason why texture evolution occurs.