• 제목/요약/키워드: textile design

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1980년대의 직물디자인 경향 및 그 사적 의미 (The Trend of Textile Design in the 1980s and Its Meaning in Historical Perspective)

  • 박남성
    • 디자인학연구
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    • 제17권4호
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    • pp.211-222
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    • 2004
  • 1980년대는 전 세계적으로 직물디자인이 다양한 시대적 요구에 부응하여 적극적으로 변화를 추구함으로서 미적 효과 창출에 있어서나 위상 정립에 있어 괄목할 만한 성장을 이룬 시기였다. 이 시기는 섬유 공학기술 발달에 의한 첨단 소재의 등장, 예술${\cdot}$문화 지향에 의한 공예기법의 구사, 감성추구에 의한 장식성의 부활에 의해 직물디자인이 첨단화, 고급화, 차별화의 질적 향상을 도모함으로서 직물디자인의 현대적 개념을 구축하였다. 본 연구는 80년대 전개된 직물디자인의 새로운 흐름을 파악하고, 이러한 새로운 경향이 제시한 직물의 다양한 미적 창출방법과 조형 가능성을 고찰함으로서 직물디자인의 역할과 중요성을 인식하고자 하였다. 본 연구는 다음과 같이 요약된다. 1) 80년대는 직물의 창조적인 면을 중시함으로서 직물에 시각적이고 감각적인 측면을 부각시키는 다양한 시도로 직물의 예술화 경향이 대두되었고 2) 80년대는 섬유 소재의 표현성 및 조형성에 대한 새로운 인식으로 다양한 창조가능성을 개발함으로서 소재표현의 다양화를 시도하였으며 3) 80년대에는 직물이 시대정신을 전달하는 적합한 수단으로 이해되어 전통문화를 비롯한 다양한 문화에 대한 수용과 융합으로 직물에 문화적 내용을 강조하게 되었다. 이와같이 80년대는 직물디자인이 다양한 변화를 추구함으로서 직물의 가치 창출에 기여하였으며, 아울러 고부가가치 산업으로 확대시켜 나갈 수 있는 첨단 산업의 한 분야로 인식되게 되었다.

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컴퓨터 그래픽에 의한 텍 스타일 디자인 연구(II (A Study on the Textile Design by Computer Graphics)

  • 남후선
    • 디자인학연구
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    • 제4권1호
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    • pp.51-59
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    • 1991
  • Computer Graphic design was developed for printed media and its way of expression has been progressed di\ulcornerversely. Especially, the practices of computer graphic are used in textile design enterprise. The use of computer graphics in courses of textile design was produced by various si$$\mu$ations of colors, size and shape in patterns. Then the completed textile was presented as photograph. This paper describes patterns of two dimensions, cloths of three dimensions in use of softwares-TIPS, LUMENCE, FREE STYLE andTOPAS. As mentioned above, we can design fashion with easy by using computer graphics.

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LUMENA 프로그램을 이용한 텍스타일 시뮬레이션 개발에 관한 연구 -라이브러리의 응용을 중심으로- (A Study on Textile Design Simulation using LUMENA Program-)

  • 장수경
    • 대한가정학회지
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    • 제30권4호
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    • pp.1-13
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    • 1992
  • A computer simulation method for textile designs was developed using a generic-purpose graphics program, LUMENA and its results were applied for costume design simulation. Its design performance was comparable with those using specialized design package programs which are in general very expensive. Three areas of textile design, print pattern design, weaving design, and knitting design, were covered. In the print pattern design simulation, a gird network library was constructed by using basic methods of repeat, and a pattern library by scanning existing print patterns. Through the modification and synthesis of library patterns, many new print patterns could be obtained. In the weaving design simulation, a thread library and a draw-down library were constructed. Using them, simulations of woven textile structures were carried out. In the knitting design simulation, a stitch library and a detail library were made from various types of knit stitch and detail drawings of knit costume, respectively. They were used to make structural knitting patterns and jacquard knitting designs. Using those simulated textile designs, costume design simulation was carried out.

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H&M 콜라보레이션에 참여한 패션 디자이너 브랜드의 자체 제품과 콜라보레이션 제품에 활용된 텍스타일 패턴디자인 연구 (A study on the textile pattern design of fashion designers' brands and H&M collaboration collections)

  • 이은옥
    • 복식문화연구
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    • 제21권1호
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    • pp.93-116
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    • 2013
  • This paper explored and compared the textile pattern and motive design of fashion designers' brands and H&M collaboration collections. In particular, this study put it focus on textile pattern design of seven fashion design brands such as Roverto Cavalli and Versace, etc., which were collaborated with H&M. The color, motive type, motive layout, motive expression, and pattern drawing technique were collected from fashion internet sites over the five year period, and then were cross-sectionally examined and compared based on their color, motive type, motive layout, motive expression, and pattern drawing technique of products between fashion designers' brands and H&M collaboration collections. The analyses showed the following results: First, the similar color, motive type, motive layout, motive expression, and pattern were found between fashion designers' brands and H&M collaboration collections, in order to show the perspective texture of products to consumers. Second, H&M collaboration brands demonstrated unique textile design of H&M rather than the trendy design patterns. Finally, the textile design pattern used in H&M collection was more restricted in terms of motive expression technique and chromaticity than that used in fashion designers' brands.

승화전사(昇華轉寫) 디지털 프린팅을 활용한 우산디자인 개발 - 한국적 이미지를 활용하여 - (The Design Development for Umbrella by Sublimation Transfer Digital Textile Printing - To Utilize Korean Traditional Images -)

  • 조문희
    • 한국의상디자인학회지
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    • 제12권4호
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    • pp.207-221
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    • 2010
  • This study aim to suggest how alter the korean traditional image design for umbrellas by sublimation transfer digital textile printing. Umbrellas are highly depend on design and made from polyester fiber which is proper item to utilize sublimation transfer digital textile printing. Sublimation transfer digital textile printing system can use computer system to create the delicate high dense images and one full layout through the hole umbrella. It can create distinctive style of design compare with former screen printing umbrella design. As a result of this study, Korean traditional images were adopted and recreated for umbrellas as the modern practical item. 7 of umbrella designs were developed and sample umbrellas could be produced in short period comparing with screen printing process. Through this study, as green printing process, sublimation transfer digital textile printing will be more applied to manufacture high quality textile products along with design development, thus it is expected as an alternative plan to leads growth of umbrella industries.

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디지털 크래프트를 적용한 텍스타일 디자인의 감성평가 (Emotional Evaluation of Textile Design Using Digital Craft)

  • 최진아;이필하;정상훈
    • 감성과학
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    • 제22권1호
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    • pp.65-76
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    • 2019
  • 현재 텍스타일 분야는 활용 범위가 확장됨에 따라 감성과 같은 비물질적인 가치에 관해 관심을 두는 연구들이 증가하는 추세를 보인다. 본 연구의 궁극적인 목적은 디지털 크래프트를 적용한 텍스타일 디자인의 감성적 의의에 초점을 맞추어 실증 연구를 통해 디지털 크래프트를 적용한 감성적 텍스타일 디자인의 생성 가능성 및 활용방안을 제안하는 것이다. 본 연구에서 개발한 주관적 평가 스케일을 통해 측정한 평가결과를 바탕으로 디지털 기술을 적용한 텍스타일 디자인과 디지털 크래프트를 적용한 텍스타일 디자인의 차이를 비교하여 통계적으로 의미가 있는지를 검증하기 위한 실증 연구를 진행하였다. 실험 결과, 디지털 크래프트를 적용한 텍스타일 디자인 작품에 대한 감성 생성 가능성과 활용방안에 대한 몇 가지 의미 있는 시사점을 도출할 수 있었다. 첫째, 에스닉한 감성은 유의한 수준은 아니지만 3번의 비교 분석에서 모두 증가하였다. 둘째, 모던과 클래식한 감성은 모두 감소하였다. 셋째, 디지털 텍스타일 머신과 디지털 텍스타일 머신과 크래프트의 비교 분석에서 펀한 감성이 유의한 차이로 증가함을 보였다. 넷째, 3D 프린팅과 3D 프린팅과 크래프트의 비교분석에서 엘레강스가 유의미하게 증가하였다. 따라서 디지털 크래프트를 적용한 텍스타일 디자인은 사용한 디지털 기술 방식에 따라 에스닉, 펀, 엘레강스한 감성의 전달이 가능할 것으로 예측된다. 본 연구를 통해 도출한 결과를 텍스타일 디자인 개발과 생산 단계에서 적절하게 사용한다면 감성적 텍스타일 디자인의 개발을 위해 효과적으로 작용할 수 있을 것이다. 또한, 본 연구의 결과는 디지털 크래프트를 통한 감성적 텍스타일 디자인에 대해 객관적인 자료를 제공함으로써 향후 학계뿐만 아니라 실무에도 중요한 시사점을 제공해 줄 수 있을 것이라 기대한다.

패션텍스타일 디자인의 디지털화 연구 -디지털화에 따른 패션텍스타일 CAD디자인의 활용가치 연구- (A Study on Digitalization of Fashion Textile Design - A Study of Fashion Textile CAD Design According to Digitalization -)

  • 강혜승;권민희
    • 디자인학연구
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    • 제17권1호
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    • pp.289-298
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    • 2004
  • 패션텍스타일 산업의 미래를 제시할 수 있는 패션텍스타일 전용 CAD 시스템의 개발은 디지털 기술의 발달과 함께 가속화되고 있다. 이러한 디지털 문화 기반의 구축은 패션텍스타일 산업에서도 고부가가치의 상품개발과 신속한 생산체제의 변화가 요구되며, 이런 욕구에 충족할 수 있는 전용 프로그램들이 개발되고 있다. 본 연구에서는 디지털 패션텍스타일의 변화와 디자인 시스템의 구성과 특징을 고찰하고 디지털 패션텍스타일 디자인 전개방법을 비교분석하였다. 또한 기존 그래픽프로그램과 차별화되어 개발되고 있는 창의적인 디지털 패턴디자인의 전개와 변형, 적합한 직물 텍스츄어의 표현, 3D모델링을 통한 시뮬레이션효과를 체계적으로 정립하였다. 패션텍스타일 CAD시스템의 활용을 디자인적 측면과 생산적인 측면으로 나누어 패션텍스타일 디자인 전용 CAD의 활용 가치를 높이는데 중점을 두었다.

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연꽃문양을 이용한 직물디자인 개발 및 문화상품 제작(I) - 연꽃문양의 자료조사 및 문화상품 사례조사를 중심으로 - (The Development of Textile Design and the Manufacture of Cultural Merchandise by Using Lotus Flower Patterns(I) - For Researching Lotus Pattern Materials and Examples of Cultural Merchandise -)

  • 정진순
    • 한국의류산업학회지
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    • 제6권2호
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    • pp.135-143
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    • 2004
  • In an information-oriented and internalized society of the future, the quality and price of goods made by each country will be equalized. That eliminates competition. But the design and appearance of products is an important factor in international competition. Indeed, design symbolizes a country's culture visually, and it can show the cultural identity and originality of a nation in international society. And that will play an important part that can contribute to creating added value. It is necessary to revive our people's old lyrical stories which are far away from our memory, and we badly need design development to revive traditional cultural merchandise through visual modernization. Among various Korean cultural inheritances, lotus is often seen in tiles, porcelains and folk stories. In this study, I chose lotus as the subject material of textile design development, and my intention for this study is to reflect Korean traditional cultural value as much as I can, and to develop textile design of Korean images by adding modern scenes. For that, first I researched lotus pattern materials and examples of cultural merchandise.

불도제의 신화를 이용한 유아용 텍스타일 디자인 (Textile Design for Baby using the myth of Buldoje)

  • 김현미;장애란
    • 복식
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    • 제65권2호
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    • pp.144-156
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    • 2015
  • This research aims to develop textile patterns using mythical motives based on Buldoje in the Jeju myth. this textile design is not only decoration effect by filling the space, but also plays the original role of a pattern by expressing its symbolic meaning. The research methods are as follows: 1) Using integral analysis on materials related to the myth of Jeju and Gime used in Buldoje Gut, where Halmangbonpuli story is performed to set formative elements for textile design and their meanings; 2) Designing motive by composing formative elements; 3) Coloring properly; and 4) Layout motives. Adobe CS5 (Photoshop, Illustrator) and TexPro, a design CAD program, were used for textile design. Motives were combined in a various ways. Two-directional, four-directional, set, rotating, toss layout techniques, which are frequently used in apparel design and able to reduce cloth use, were used in developing patterns. Coloring methods including tone-in-tone and Faux camaieu were used to deliver coherence and soft effects. Developed textile design symbolizes the desire for the conception of a child, birth, and health, so it is made on baby clothes. In doing so, the plan for development of a fashion-cultural product applying Jeju myth symbol is suggested.

전통 연꽃문양을 활용한 여성 한복용 직물디자인 개발 (The Development of Woman's Hanbok Textile Design Appling Korea Traditional Lotus Pattern)

  • 홍정화;김혜경
    • 복식문화연구
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    • 제18권5호
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    • pp.908-922
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    • 2010
  • The purpose of this study is to develop design for daily hanbok with Jacquard textile design developed by using the traditional patterns that suit the needs and lifestyles of the middle and old aged group. This study will also develop Jacquard textile design that has elaborate and luxurious patterns and abundant expression of colors using the traditional patterns that suit the needs and lifestyles of the middle and old aged group. Developing daily Hanbok design for woman's casual and formal occasion will contribute to fashion business significantly by popularization of daily hanbok as one of the important fashion genre. The "Texpro Design CAD V8.21" program was used for the textile design. A total of 3 designs were developed as the Jacquard textile design with traditional patterns using lotus flower motifs. One type of fabric was produced for each of the textile design with a color selected from "Pantone Color Chips". And finally, three woman's daily Hanbok design for either casual or and formal style were developed and these daily Hanboks were consisted of Durumagi, one-piece dress, and one set of jacket and trouser. And the actual garments were constructed and the design procedure and the photos of these works were presented. This study showed the possibility of producing highly sensible daily hanbok that suits the fashion trend of middle aged women and the widening of consumer range and the creation of new market by developing Jacquard textile design.