• Title/Summary/Keyword: terrain information

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A Study on the Construction of a Drone Safety Flight Map and The Flight Path Search Algorithm (드론 안전비행맵 구축 및 비행경로 탐색 알고리즘 연구)

  • Hong, Ki Ho;Won, Jin Hee;Park, Sang Hyun
    • Journal of Korea Multimedia Society
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    • v.24 no.11
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    • pp.1538-1551
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    • 2021
  • The current drone flight plan creation creates a flight path point of two-dimensional coordinates on the map and sets an arbitrary altitude value considering the altitude of the terrain and the possible flight altitude. If the created flight path is a simple terrain such as a mountain or field, or if the user is familiar with the terrain, setting the flight altitude will not be difficult. However, for drone flight in a city where buildings are dense, a safer and more precise flight path generation method is needed. In this study, using high-precision spatial information, we construct a drone safety flight map with a 3D grid map structure and propose a flight path search algorithm based on it. The safety of the flight path is checked through the virtual drone flight simulation extracted by searching for the flight path based on the 3D grid map created by setting weights on the properties of obstacles and terrain such as buildings.

Terrain Exploration Using a Mobile Robot with Stereo Cameras (스테레오 카메라를 장착한 주행 로봇의 야외 탐사)

  • Yoon, Suk-June;Park, Sung-Kee;Kim, Soo-Hyun;Kwak, Yoon-Keun
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.766-771
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    • 2004
  • In this paper, new exploration mobile robot is presented. This mobile robot, called Robhaz-6W, is able to overcome hazardous terrains, recognize three dimensional terrain information and generate a path toward the destination by itself. We develop the passive four bar linkage mechanism adoptable to such terrain without any active control and the real time stereo vision system for obstacle avoidance, a remote control and a path planning method. And the geometrical information is transmitted to the operator in the remote site via wireless LAN equipment. And finally, experimental results for the passive mechanism, the real time stereo vision system, the path planning are reported, which show the versatility of the proposed mobile robot system to carry out some tasks.

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The Generation of Directional Velocity Grid Map for Traversability Analysis of Unmanned Ground Vehicle (무인차량의 주행성분석을 위한 방향별 속도지도 생성)

  • Lee, Young-Il;Lee, Ho-Joo;Jee, Tae-Young
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.5
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    • pp.549-556
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    • 2009
  • One of the basic technology for implementing the autonomy of UGV(Unmanned Ground Vehicle) is a path planning algorithm using obstacle and raw terrain information which are gathered from perception sensors such as stereo camera and laser scanner. In this paper, we propose a generation method of DVGM(Directional Velocity Grid Map) which have traverse speed of UGV for the five heading directions except the rear one. The fuzzy system is designed to generate a resonable traveling speed for DVGM from current patch to the next one by using terrain slope, roughness and obstacle information extracted from raw world model data. A simulation is conducted with world model data sampled from real terrain so as to verify the performance of proposed fuzzy inference system.

The Preliminary Study for the Applied to Geological Survey using the Landsat TM Satellite Image of the Tanggung Area of Southern Part of the Bandung, Indonesia

  • Kim, I. J.;Lee, S.
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.135-137
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    • 2003
  • The purpose of this preliminary study is the applied to geology using the Landsat TM satellite image of the Tanggung area of southern part of the Bandung, Indonesia to provide basic information for geological survey. For this, topography, geology and satellite image were constructed to spatial database. Digital elevation, slope, aspect, curvature, hill shade of topography were calculated from the topographic database and lithology was imported from the geological database. Lineament, lineament density, and NDVI were extracted the Landsat TM satellite image. The results showed the close relationship between geology and terrain and satellite image. Each sedimentary rock seldom corresponds with geology and analyses of topography but as a whole for sedimentary rocks coincide with them. Tuff and volcanic breccia in the volcanic rocks correspond with the result of terrain analyses. Talus deposits is well matched with the analyses of opography/satellite image.

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3D GIS system using the CCTV camera (CCTV 카메라를 활용한 3D 지리정보시스템 구현)

  • Kim, Ik-Soon;Shin, Hyun-Shik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.4
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    • pp.559-565
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    • 2011
  • In this paper, we propose the geographic information systems that is able to build geographic information effectively by creating 3D topography after extraction surrounding terrain information through the video shooting in the CCTV camera. We also propose tracing method for object recognized through the video shooting of camera and recognition method which is whether or not the terrain change according to success or not of tracing the object. We apply this method in the industry field we can build a geographic information close to the actual terrain, but also can be used for security, surveillance and tracking system.

Automatic Generation of Digital Elevation Model from 2D Terrain Map Using Graph-theoretic Algorithms (그래픽이론적 알고리즘들을 이용한 2차원 지형도로 부터 DEM 의 자동생성방법)

  • 구자영
    • Korean Journal of Remote Sensing
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    • v.9 no.2
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    • pp.21-34
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    • 1993
  • Digitalized topographic information is necessary for many areas such as landscape analysis, civil engineering planning and design, and geographic information systems. It can also be used in flight simulator and automatic navigation of unmanned plane if it is stored in computer in relevant format. Topographic information is coded with various symbols including contour lines, and is analyzed by trained personnels. The information should be stored in computer for automatic analysis, but it requires a lot of time and manpower to enter the contours using manual input devices such as digitizing tablet. This paper deals with automatic extraction and reconstruction of 3D topographic information from 2D terrain map. Several algorithms were developed in this work including contour segment finding algorithm and contour segment linking algorithm. The algorithm were tested using real 2D terrain map.

A Method to Determine the Weights for Mission Type based Global Path Planning (임무유형 기반 전역경로계획을 위한 가중치 결정방법)

  • Park, Won-Ik;Lee, Ho-Joo;Kim, Do-Jong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.6
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    • pp.711-717
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    • 2014
  • Global path planning for autonomous driving of unmanned ground vehicle is essential. When setting global path planning, its accuracy and effectiveness is increased if useful information such as terrain type of driving route has been reflected on global path planning. As a method to reflect the terrain type, there is a method to perform global path planning by applying the weight to each terrain type. At this time, how to assign appropriate weights corresponding to the terrain type is more important than anything. In this paper, we proposed a method to determine the weight for terrain type that may affect the results of global path planning. Moreover, we presented effective operation method and design results(GUI) to check the possibility of the use of the proposed method.

Efficient Data Structures and Algorithms for Terrain Data Visualization (지형 렌더링을 위한 효율적인 자료 구조와 알고리즘)

  • Jung, Moon-Ju;Han, Jung-Hyun
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.581-588
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    • 2002
  • In implementing interactive multimedia systems, real-time visualization plays an important role. This paper presents efficient data structures and algorithms for real-time terrain navigation. Terrain data set is usually too huge to display as is. Therefore LOD (levels of detail) methods and view frustum culling are essential tools. This paper describes in detail compact hierarchical data structures, fast view frustum culling, and efficient LOD construction/rendering algorithms. Unlike previous works, we use a precise screen-space error metric for vertex removal and a strict error threshold allowing sub-pixel -sized errors only. Nevertheless, we can achieve 22 fps on average in a PC platform. The methods presented in this paper also satisfy almost all of the requirements for interactive real-time terrain Visualization.

Wind profiles of tropical cyclones as observed by Doppler wind profiler and anemometer

  • He, Y.C.;Chan, P.W.;Li, Q.S.
    • Wind and Structures
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    • v.17 no.4
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    • pp.419-433
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    • 2013
  • This paper investigates the vertical profiles of horizontal mean wind speed and direction based on the synchronized measurements from a Doppler radar profiler and an anemometer during 16 tropical cyclones at a coastal site in Hong Kong. The speed profiles with both open sea and hilly exposures were found to follow the log-law below a height of 500 m. Above this height, there was an additional wind speed shear in the profile for hilly upwind terrain. The fitting parameters with both the power-law and the log-law varied with wind strength. The direction profiles were also sensitive to local terrain setups and surrounding topographic features. For a uniform open sea terrain, wind direction veered logarithmically with height from the surface level up to the free atmospheric altitude of about 1200 m. The accumulated veering angle within the whole boundary layer was observed to be $30^{\circ}$. Mean wind direction under other terrain conditions also increased logarithmically with height above 500 m with a trend of rougher exposures corresponding to lager veering angles. A number of empirical parameters for engineering applications were presented, including the speed adjustment factors, power exponents of speed profiles, and veering angle, etc. The objective of this study aims to provide useful information on boundary layer wind characteristics for wind-resistant design of high-rise structures in coastal areas.

APPLICATION OF 3D TERRAIN MODEL FOR INDUSTRY DISASTER ASSESSMENT

  • Kim, Hyung-Seok;Cho, Hyoung-Ki;Chang, Eun-Mi;Kim, In-Hyun;Kim, In-Won
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.3-5
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    • 2008
  • An increase in oil and gas plants caused by development of process industry have brought into the increase in use of flammable and toxic materials in the complex process under high temperature and pressure. There is always possibility of fire and explosion of dangerous chemicals, which exist as raw materials, intermediates, and finished goods whether used or stored in the industrial plants. Since there is the need of efforts on disaster damage reduction or mitigation process, we have been conducting a research to relate explosion model on the background of real 3D terrain model. By predicting the extent of damage caused by recent disasters, we will be able to improve efficiency of recovery and, sure, to take preventive measure and emergency counterplan in response to unprepared disaster. For disaster damage prediction, it is general to conduct quantitative risk assessment, using engineering model for environmental description of the target area. There are different engineering models, according to type of disaster, to be used for industry disaster such as UVCE (Unconfined Vapour Cloud Explosion), BLEVE (Boiling Liquid Evaporation Vapour Explosion), Fireball and so on, among them, we estimate explosion damage through UVCE model which is used in the event of explosion of high frequency and severe damage. When flammable gas in a tank is released to the air, firing it brings about explosion, then we can assess the effect of explosion. As 3D terrain information data is utilized to predict and estimate the extent of damage for each human and material. 3D terrain data with synthetic environment (SEDRIS) gives us more accurate damage prediction for industrial disaster and this research will show appropriate prediction results.

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