• Title/Summary/Keyword: terrain effects

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A Numerical Study on the Effect of Mountainous Terrain and Turbine Arrangement on the Performance of Wind Power Generation (지형에 따른 발전기 배치가 풍력 발전 성능에 미치는 영향에 관한 수치해석 연구)

  • Lee, Myung-Sung;Lee, Seung-Ho;Hur, Nahm-Keon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.34 no.10
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    • pp.901-906
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    • 2010
  • A three-dimensional flow simulation was performed to investigate the flow field in a wind farm on a complex terrain. The present study aims to examine the effects of mountainous terrain and turbine arrangement on the performance of wind power generation. A total of 49 wind turbines was modeled in the computational domain; detailed blade shape of the turbines was considered. Frozen rotor method was used to simulate the rotating operation. The torque acting on the turbine blades was calculated to evaluate the performance of the wind turbines. The numerical results showed details of the flow structure in the wind farm including the velocity deficit in the separated flow regions; this velocity deficit was due to the topographical effect. The effect of the wake induced by the upstream turbine on the performance of the downstream wind turbine could also be observed from the results. The methodology of the present study can be used for selecting future wind-farm sites and wind-turbine locations in a selected site to ensure maximum power generation.

Optimal Wave Source Position Determination Based on Wave Propagation Simulation (전자파 영향 평가를 통한 최적의 전파 기지국 위치 결정 방법)

  • 박성헌;박지헌
    • Korean Management Science Review
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    • v.18 no.1
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    • pp.41-54
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    • 2001
  • In this paper, we proposed a method to determine optimal wave source for mobile telephone communication. The approach is based on wave propagation simulation. Given a wave source we can determine wave propagation effects on every surfaces of wave simulation environment. The effect is evaluated as a cost function while the source’s position x, y, z work as variables for a parameter optimization. Wave propagated 3 dimensional space generates reflected waves whenever it hits boundary surface, it receives multiple waves which are reflected from various boundary surfacers in space. Three algorithms being implemented in this paper are based on a raytracing theory. If we get 3 dimensional geometry input as well as wave sources, we can compute wave propagation effects all over the boundary surfaces. In this paper, we present a new approach to compute wave propagation. First approach is tracing wave from a source. Source is modeled as a sphere casting vectors into various directions. This approach has limit in computing necessary wave propagation effects on all terrain surfaces. The second approach proposed is tracing wave backwards : tracing from a wave receiver to a wave source. For this approach we need to allocate a wave receiver on every terrain surfaces modeled, which requires enormous amount of computing time. But the second approach is useful for indoor wave propagation simulation. The last approach proposed in this paper is tracing sound by geometric computation. We allow direct, 1-relfe tion, and 2-reflection propagation. This approach allow us to save in computation time while achieving reasonable results. but due to the reflection limitaion, this approach works best in outdoor environment.

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Simulation of Events Using Contour Map in the Virtual Environment (등고선을 이용한 가상환경 시뮬레이션에서의 이벤트 표현)

  • Park Jong-Hee;Oh Kyu-Yol
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.42-55
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    • 2006
  • In most multimedia systems, the environment is considered as a passive background. In virtual environment simulating real world, however, terrain affects many events such as wind, rain, cloud. Therefore, it is necessary to model terrain and meteorological phenomenon in order to simulate realistic virtual environment. In those modeling, not only height and location information but also environmental factors such as temperature and humidity are important. An event is composed of many activities and subevents based on causality and consists of precondition , procedure and effects. Each part of an event is formulated in terms of a number of parameter variables, which correspond to its associated factors on existence or states of entities and relation. This paper represents terrain and environmental factor using contour map. Moreover, we define various events and their procedures in terms of causality in virtual environment.

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Experimental and Computational Investigation of Wind Flow Field on a Span Roof Structure

  • K B Rajasekarababu;G Vinayagamurthy;Ajay Kumar T M;Selvirajan S
    • International Journal of High-Rise Buildings
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    • v.11 no.4
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    • pp.287-300
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    • 2022
  • Unconventional structures are getting more popular in recent days. Large-span roofs are used for many structures, such as airports, stadiums, and conventional halls. Identifying the pressure distribution and wind load acting on those structures is essential. This paper offers a collaborative study of computational fluid dynamics (CFD) simulations and wind tunnel tests for assessing wind pressure distribution for a building with a combined slender curved roof. The hybrid turbulence model, Improved Delayed Detached Eddy Simulation (IDDES), simulates the open terrain turbulent flow field. The wind-induced local pressure coefficients on complex roof structures and the turbulent flow field around the structure were thus calculated based upon open terrain wind flow simulated with the FLUENT software. Local pressure measurements were investigated in a boundary layer wind tunnel simultaneous to the simulation to determine the pressure coefficient distributions. The results predicted by CFD were found to be consistent with the wind tunnel test results. The comparative study validated that the recommended IDDES model and the vortex method associated with CFD simulation are suitable tools for structural engineers to evaluate wind effects on long-span complex roofs and plan irregular buildings during the design stage.

A Study on the Terrain Information Effects in Combat Simulation (전투 시뮬레이션에서의 지형정보효과에 관한 고찰)

  • Kim, Gak-Gyu;Choi, Kyung-Hwan;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.11-17
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    • 2012
  • The past combats depended often on a number of firepower and manpower. However, integrated decision support viewpoint from communications, surveillance, reconnaissance, intelligence and so forth in combats witnessed in the Gulf, the Middle East, and Afghanistan have changed the trends of combat. That is, the force multipliers which many support systems enhance the combat potential of the fighting forces significantly become big issues to win or not in that combat. According to changing recent combat trend, Lanchester's combat model is being challenged to develop keeping pace with the new trend. We approach this paper as mathematical modeling about how the effect of terrain affects in the combat. Terrain information is invisible, but it is necessary to consider for analysis of warfare. Additionally, tangible or intangible elements affecting to attrition coefficients are continuely reflected to the combat model from decision-makers, then it will be a model closer to the reality and very suggestive to the actual world.

UAV Aerial Photogrammetry for Cross Sectional Extraction and Slope Stability Analysis in Forest Area (UAV 항공사진을 이용한 산림지 횡단면도 추출 및 사면안정성 평가)

  • Kim, Taejin;Son, Younghwan;Park, Jaesung;Kim, Donggeun
    • Journal of The Korean Society of Agricultural Engineers
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    • v.60 no.1
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    • pp.67-77
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    • 2018
  • The objective of this study is to extract the shape of the slope from the images acquired using UAV and evaluate its suitability and reliability when applied to slope stability analysis. UAV is relatively inexpensive and simple, and it is possible to make terrain survey by generating point clouds. However, the image acquired from UAV can not be directly photographed by the forest canopy due to the influence of trees, resulting in severe distortion of the terrain. In this study, therefore, the effects of forest canopy were verified and the slope stability analysis was performed. Images acquired in winter and summer were used, because summer images are heavily influenced by the forest canopy and winter images are not. As a result of the study, the winter image is suitable for the extraction of slope shape, but severe terrain distortion occurs in the summer image. Therefore, slope stability analysis using slope shape extracted from summer image is impossible, so it should be modified for slope stability analysis. The modified slope did not completely eliminate the distortion of the terrain, but it could express the approximate shape of the slope. As a result of the slope stability analysis, the location and shape of the failure surface are the same, and the error of the safety factor is less than 0.2, which is close to the actual slope.

Spatial correlation-based WRF observation-nudging approach in simulating regional wind field

  • Ren, Hehe;Laima, Shujin;Chen, Wen-Li;Guo, Anxin;Li, Hui
    • Wind and Structures
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    • v.28 no.2
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    • pp.129-140
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    • 2019
  • Accurately simulating the wind field of large-scale region, for instant urban areas, the locations of large span bridges, wind farms and so on, is very difficult, due to the complicated terrains or land surfaces. Currently, the regional wind field can be simulated through the combination of observation data and numerical model using observation-nudging in the Weather Research and Forecasting model (WRF). However, the main drawback of original observation-nudging method in WRF is the effects of observation on the surrounding field is fully mathematical express in terms of temporal and spatial, and it ignores the effects of terrain, wind direction and atmospheric circulation, while these are physically unreasonable for the turbulence. For these reasons, a spatial correlation-based observation-nudging method, which can take account the influence of complicated terrain, is proposed in the paper. The validation and comparation results show that proposed method can obtain more reasonable and accurate result than original observation-nudging method. Finally, the discussion of wind field along bridge span obtained from the simulation with spatial correlation-based observation-nudging method was carried out.

Terrain Geometry from Monocular Image Sequences

  • McKenzie, Alexander;Vendrovsky, Eugene;Noh, Jun-Yong
    • Journal of Computing Science and Engineering
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    • v.2 no.1
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    • pp.98-108
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    • 2008
  • Terrain reconstruction from images is an ill-posed, yet commonly desired Structure from Motion task when compositing visual effects into live-action photography. These surfaces are required for choreography of a scene, casting physically accurate shadows of CG elements, and occlusions. We present a novel framework for generating the geometry of landscapes from extremely noisy point cloud datasets obtained via limited resolution techniques, particularly optical flow based vision algorithms applied to live-action video plates. Our contribution is a new statistical approach to remove erroneous tracks ('outliers') by employing a unique combination of well established techniques-including Gaussian Mixture Models (GMMs) for robust parameter estimation and Radial Basis Functions (REFs) for scattered data interpolation-to exploit the natural constraints of this problem. Our algorithm offsets the tremendously laborious task of modeling these landscapes by hand, automatically generating a visually consistent, camera position dependent, thin-shell surface mesh within seconds for a typical tracking shot.