• 제목/요약/키워드: tennis motion tracking

검색결과 4건 처리시간 0.018초

Accuracy improvement in motion tracking of tennis balls using nano-sensors technology

  • Shuning Yan;Chaozong Xiang;Li Guo
    • Advances in nano research
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    • 제14권5호
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    • pp.409-419
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    • 2023
  • Tracking the motion of tennis balls is a challenging task in using cameras around the tennis court. The most important instance of the tennis trajectory is the time of impact and touch the court which in some cases could not be detected precisely. In the present study, we aim to present a novel design of tennis balls equipped with nano-sensors to detect the touch of the ball to the court. In the impact instance, tennis ball receives significant acceleration and change in the linear momentum. This large acceleration could deform a small-beam structure with piezoelectric layer to produce voltage. The voltage could further be utilized to produce infrared waves which could be easily detected by infrared detection sensors installed on the same video cameras or separately near the tennis court. Therefore, the exact time of the impact could be achieved with higher accuracy than image analyzing method. A detailed dynamical property of such sensors is discussed using nonlinear beam equations. The results show that within the acceleration range of tennis ball during an impact, the piezoelectric patches of the nano-sensors in the tennis ball could produce enough voltages to propagate infrared waves to be detected by infrared detectors.

A hybrid evaluation of information entropy meta-heuristic model and unascertained measurement theory for tennis motion tracking

  • Zhong, Yongfeng;Liang, Xiaojun
    • Advances in nano research
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    • 제12권3호
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    • pp.263-279
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    • 2022
  • In this research, the physical education training quality was investigated using the entropy model to compute variance associated with a random value (a strong tool). The entropy and undefined estimation principles are used to extract the greatest entropy of information dependent on the index system. In the study of tennis motion tracking from a dynamic viewpoint, such stages are utilized to improve the perception of the players' achievement (Lv et al. 2020). Six female tennis players served on the right side (50 cm from the T point). The initial flat serve from T point was the movement under consideration, and the entropy was utilized to weigh all indications. As a result, a multi-index measurement vector is stabilized, followed by the confidence level to determine the structural plane establishment range. As a result, the use of the unascertained measuring technique of information entropy showed an excellent approach to assessing athlete performance more accurately than traditional ways, enabling coaches and athletes to enhance their movements successfully.

Using CNN- VGG 16 to detect the tennis motion tracking by information entropy and unascertained measurement theory

  • Zhong, Yongfeng;Liang, Xiaojun
    • Advances in nano research
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    • 제12권2호
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    • pp.223-239
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    • 2022
  • Object detection has always been to pursue objects with particular properties or representations and to predict details on objects including the positions, sizes and angle of rotation in the current picture. This was a very important subject of computer vision science. While vision-based object tracking strategies for the analysis of competitive videos have been developed, it is still difficult to accurately identify and position a speedy small ball. In this study, deep learning (DP) network was developed to face these obstacles in the study of tennis motion tracking from a complex perspective to understand the performance of athletes. This research has used CNN-VGG 16 to tracking the tennis ball from broadcasting videos while their images are distorted, thin and often invisible not only to identify the image of the ball from a single frame, but also to learn patterns from consecutive frames, then VGG 16 takes images with 640 to 360 sizes to locate the ball and obtain high accuracy in public videos. VGG 16 tests 99.6%, 96.63%, and 99.5%, respectively, of accuracy. In order to avoid overfitting, 9 additional videos and a subset of the previous dataset are partly labelled for the 10-fold cross-validation. The results show that CNN-VGG 16 outperforms the standard approach by a wide margin and provides excellent ball tracking performance.

증강현실 게임에서의 동작 기반 상호작용 설계 및 구현 (Design and Implementation of Motion-based Interaction in AR Game)

  • 박종승;전영준
    • 한국게임학회 논문지
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    • 제9권5호
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    • pp.105-115
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    • 2009
  • 본 논문에서는 증강현실 게임에서의 동작 기반 상호작용의 설계 및 구현 기법을 기술한다. 증강현실에서는 상호작용의 도구로 고전적인 입력 장치보다 사용자의 동작에 의존한다. 동작 기반 증강현실 게임은 신체적 움직임에 의한 상호작용을 사용하는 실감 게임의 유망한 분야이나 현재의 동작 인식 기술의 불안정성으로 인해서 증강현실 응용에서 동작 인식 장치를 주 입력 장치로 사용하는 데에는 한계가 있다. 이러한 한계에 대처하기 위해서 각 증강현실 응용들은 여러 보완수단들을 동원하고 있고 이로 인해서 증강현실 게임의 구조가 불규칙적이며 비효율적으로 설계되는 경향이 있다. 본 논문에서는 동작 기반 증강현실 게임의 효율적인 개발 방법론을 제시한다. 실제 탁구채를 사용하는 동작 인터페이스를 가지는 증강현실 탁구게임의 프로토타입을 제시된 방법론에 따라서 설계하고 이를 구현하였다. 구현된 증강현실 게임에서의 상호작용에 있어서 탁구채를 고속으로 인식하고 지연 없이 상호작용 됨을 확인하였다.

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