• Title/Summary/Keyword: technology anxiety

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The Influence of Juvenile Self-consciousness on the Importance of Unit 'Clothing and self-express' in Technology·Home Economics Curriculum and Appearance Management Behavior (중학생의 자의식이 기술·가정 교과 '옷차림과 자기표현' 단원의 중요도와 외모관리행동에 미치는 영향)

  • Park, Eun-Hee;Lee, Sang-Joo
    • Journal of the Korea Fashion and Costume Design Association
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    • v.18 no.2
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    • pp.51-64
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    • 2016
  • The object of this study was to find out the influence of juvenile self-consciousness on the importance of unit 'clothing and self-express' in technology home economics curriculum and appearance management behavior. Questionnaires were administered to 244 middle school students living in Deagu metropolitan City. Frequency, factor analysis, reliability analysis, regression analysis, and ${\chi}^2-test$ were used for data analysis. Our findings are as follows. Self-consciousness had factors as privately and socially self-consciousness and social anxiety. The factors of the importance of unit 'Clothing and self-express' were clothing, self-express and excellence in traditional clothing. Appearance management behavior had factors as appearance management, plastic surgery interest, diet importance, health focus and eating habit. Self-consciousness was found to have significant effects on the factors of the importance of unit 'Clothing and self-express', and self-consciousness on factors of appearance management behavior. The differences by gender of middle students was examined in clothing and textile interest, clothing and textile unit interest and knowledge acquisition route.

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Psychological Relaxation Effects of User Based upon the Types of Rooftop Garden (옥상녹화 시공 유형이 이용자의 심리적 변화에 미치는 영향)

  • Kim, Jeong-Ho;Yang, Ji;Yoon, Yong-Han
    • Journal of Environmental Science International
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    • v.22 no.4
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    • pp.435-442
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    • 2013
  • The purpose of this study, the type of rooftop learn more about the psychological benefits to users has been carried out, and healthy college students were examined in 40 patients. Conduct research to make the rooftop of the type of lawn, trees, ecological garden, wetland biotope, flowering plant in Seoul were divided into six groups. Measurement methods based on the type designation of the Planting and landscape photography by once the participants for each 10 minutes to watch and mood state tests (POMS) and the mean fractionation (SD), based on survey information about the psychological effects were correlated. Mood States test lawn, tree-oriented type, flowering plant stability in type, kindness, openness, and the effect of raising warme there was a tension, anxiety, depression, anger inhibition was effective. In contrast, depression and fatigue are common rooftop greening, respectively. The results in terms of the psychological effects of the type of rooftop garden ecology and wetland biotope than lawn, tree-oriented type, flowering plant types of users with a positive psychological effect seemed to be better.

A Public Perception Study on the new word "Corona Blue":Focusing on Social Media Big Data Analysis

  • Ann, Myung Suk
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.133-139
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    • 2020
  • The purpose of this study is to contribute to the provision of basic data for psychological quarantine policy and counseling by examining the public perception of the "corona blue" phenomenon through analysis of social media big data. To do this, key words related to the word 'Corona Blue' were derived and analyzed using the big data analysis program 'Textom'. As a result of the analysis, words such as 'Corona 19', 'depression', 'problem' and 'overcome' were derived as key words. For the analysis results,"pride and awarenes as the public perception of Corona 19", "depression and anxiety as a group trauma as the corona blue phenomenon", "spreading a psychological quarantine culture and demanding social healing as the perception of overcoming corona Blue," and "hope for return to daily life and changes in daily life as the perception of post corona" were discussed. In conclusion, we have identified the need for active psychological support from the community By revealing that Corona Blue is a depression as a group trauma. At this time, it is confirmed that it is necessary to prioritize social healing and psychological quarantine for the main risk groups such as youth or the vulnerable, who are the socially weak.

Development of an Educational App for Safe Dietary Life based on Elementary School Parents' Perceptions on Pesticide Residue (초등학생 학부모들의 잔류농약 인식에 기초한 안전 식생활 교육용 앱 개발)

  • Chae, Hyeon-Ja;Kim, Jeong-Weon
    • Korean journal of food and cookery science
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    • v.29 no.2
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    • pp.161-168
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    • 2013
  • The purpose of this study was to develop an educational app that informs parents of elementary students with correct information on pesticide residue based on their awareness and information needs on pesticide residue. A survey was conducted from 918 parents living in 8 different districts of Korea. The results of the survey indicated that a majority of parents felt uncomfortable with pesticide residue and wanted to have the proper information regarding it. Based on the above results, an app named 'Perfect Conquest of Pesticide Residue' consisting of 5 main menus of 'Pesticide residue, Is it safe?', 'Safe management of pesticide residue', 'Perfect removal of pesticide residue on fruits and vegetables through washing', 'Shopping without anxiety', 'Playground' and their own sub-menus was developed. When the app was applied to 30 parents using smart phones, a majority of them were satisfied with the contents of detailed information and fun activities. Therefore, this app could be utilized as an effective educational tool for the parents of elementary students by allowing them to have proper awareness on pesticide residue. Furthermore, more apps could be developed on other food risk factors to promote safe dietary life.

Impact of Applying 'Nursing Process Program' to Nursing Practice - Based on I.C.U Nursing Practice - (임상실습에서의 간호과정 전산프로그램 활용결과 분석 - 일 간호대학의 중환자 실습을 중심으로 -)

  • Park Soon-Ok;Park Hyoun-Kyoung
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.8 no.1
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    • pp.24-34
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    • 2001
  • This study was done to identify the effectiveness of applying a 'Nursing Process Program' to the nursing students' clinical practice. The data collection period was from September 2000 to January 2001, and the subjects of the study were 39 students who were doing clinical practice in the ICU. The results are as follows : 1. Most subjects had a personal computer, had experience in using computers for one year and usually did word processing and internet, and wanted computerization of nursing work. The average results of the questions on the need for, and the effectiveness of applying a 'Nursing Process Program' to clinical practice were, on five point scales, 4.07 and 4.21 respectively. 2. There were no significant differences in the mean scores for suhjects' attitudes toward computers and computer anxiety between before and after using a 'Nursing Process Program'. 3. The total case study frequency using a 'Nursing Process Program' was 68, and 'Risk for infection' was the most frequent nursing diagnosis.

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The Personal Information Management Practices of the Graduates of the Department of Information Studies at Kuwait University

  • AlRukaibani, Bashaer;Chaudhry, Abdus Sattar
    • International Journal of Knowledge Content Development & Technology
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    • v.9 no.1
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    • pp.19-42
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    • 2019
  • This study examined activities involving the finding, organizing, managing, and re-finding of information by knowledge workers in Kuwait. This research also conducted a review of the tools needed for effective personal information management (PIM) and assessed perceptions about improving PIM through Internet use. Data were collected through semi-structured interviews conducted among 26 graduates of the Department of Information Studies at Kuwait University. These participants are currently employed in different sectors engaged in a variety of information-related activities. This study's findings indicated that participants gathered different types of information from a variety of sources. This information was stored using several devices and services, including desktop computers, shared drives, clouds, bookmarked websites, e-mail correspondence, and favorites lists. Participants organized information in personal folders according to categories such as subject/topic, time, project, document type, and geographical region. Preferred methods for information re-finding included searching by keyword and browsing through folders. Interviewees reported problems of information overload, fragmentation, and anxiety. Most were active in social media via mobile device, while some of them used Siri or Ask Google to retrieve information. Tools used for PIM included calendars, tasks, schedules, e-mail management tools, clouds, and social networking tools. Participants reported that the Internet helped with personal information management practices, but that some privacy issues arose in this context.

A Study on Factors Affecting the Use Intention of Virtual Reality(VR) Devices: Based on UTAUT and VAM Model

  • Li, Zhou-Yang;Yoon, Sung-Joon;Liu, Zi-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.35-43
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    • 2019
  • The purposes of this study is to derive the influence factors of Virtual Reality(VR) technologies acceptance based on the study of unified theory of acceptance and use of technology and value-based acceptance model to test the use and acceptance of VR devices. The survey methods were used for this study, and the data from a total of 400 consumers were used for the analysis. And the structural equation model was used to analyze the data. The results of the study are as follows: First, benefit components perceived enjoyment(EN) and sacrifice components personal innovative(PI) of VR devices were positively related to perceived values and use intention of VR devices, although the benefit components performance expectancy(PE) was positively related to perceived values(PV) but was not positively related to the use intention of VR devices. Second, sacrifice components perceived cost(PC) and anxiety(ANX) of VR devices were negatively related to perceived value(PV), but were not negatively related to the use intention of VR devices. Third, perceived values was not obvious related to the use intention(UI) of VR devices. The results of this study contribute to the literature as a new attempt to examining the effect on consumer use intention in VR technology areas.

The Effect of Religious Activities on Boredom through the Meaning in Life: Focusing on Protestantism

  • Lee, Sohee;Park, Sangha;Choi, Hyomin;Kim, Youjin;Lee, Hyejoo
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.111-119
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    • 2022
  • Boredom is considered anxiety and is an experience accompanied by a lack of meaning because the need for meaning is not met. It is the pain that people feel without using their mind, and the suffering that people fall into the absence of desire. On the other hand, religious activities give people meaning in life, which reduces the tendency to feel bored. This study investigates whether there is a difference in boredom depending on whether individuals participate in religious activities, and to verify whether the meaning in life mediates the relationships between religious activities and boredom. We predicted that if individuals engaged in religious activities, the meaning in life would increase, and they would be less bored than those who did not. A total of 82 college students participated in this study. Results showed that there were significant differences in the meaning in life and boredom between the two groups according to whether they participated in religious activities or not. The group actively participating in religious activities had significantly higher meaning in life and lower boredom than the non-religious group. Second, the meaning in life significantly mediated the relationship between religious activities and boredom. We conclude that active participation in religious activities can increase the meaning in life and ultimately reduce boredom. Based on the results of this study, the implications and suggestions for follow-up studies are discussed.

A Study on the Factors Influencing the Intention to Use Bio Pass at Airports through Innovation Resistance (혁신저항을 매개로 공항에서 바이오 패스의 사용의도에 영향을 미치는 요인분석)

  • Sung-Hoon Park;Jin-Woo Park
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.31 no.2
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    • pp.7-17
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    • 2023
  • In the era of the 4th industrial revolution, airports around the world are rapidly pushing for smart airports. One ID service based on biometric technology to eliminate congestion and improve airport operation efficiency is one of them. In particular, biopass, which allows you to use the entire journey with one single token without an ID card or boarding pass from arrival at the airport to boarding an aircraft, is emerging as an important technology for smart airports. This study conducted an empirical analysis to identify factors that affect the intention to use in two aspects: the acceptance, and rejection of bio-pass by combining UTAUT and the innovative resistance model. As a result of the study, it was found that the relative advantages and compatibility had a positive effect on the intention to use, and the perceived risk had a negative effect on the intention to use through innovation resistance. This suggests that infrastructure expansion and usage expansion are needed to use time more efficiently at airports, and that the government, airlines, and airport operators need to cooperate to strengthen the security system to relieve users' psychological anxiety.

Study of the Art Healing Potential of Coloring and Drawing in Video Games for Mental Health

  • Guo Putian;Sunghoon Cho;Zhou Jiani
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.182-193
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    • 2024
  • Academia and psychiatric practice have increasingly begun to recognize the positive relationship between art and mental health well-being. Coloring and drawing, in specific, are being highlighted as being particularly effective in improving mental wellness. Video games, despite having a negative reputation for promoting antisocial behavior and violence, are now being recognized as positive for mental health as they provide relaxation benefits that help users find inner tranquility. The following study experimented on the impact of video games that incorporate coloring and drawing games on improving mental health using 3 criteria: creative and artistic freedom; interactivity; and sense of immersion. The experiment focused on 1 coloring game (Chicory: A Colorful Tale) and 1 drawing game (Draw a Stickman: EPIC). The experiment found that coloring (Chicory) reduces loneliness, stress, anxiety, and softens the heart, while drawing (Stickman) increases focus, emotional control, adds excitement to life, and improves innovations. Further research into the specific benefits and challenges associated with this emerging form of digital art therapy is however recommended.