• 제목/요약/키워드: teaching and learning elements

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제 4차 산업혁명시대의 공과대 여학생 역량분석을 반영한 교수법 모델 (A Pedagogical Model Reflecting on Competency Analysis of of the Female Engineering Students in the Fourth Industrial Revolution)

  • 백란
    • 공학교육연구
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    • 제20권2호
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    • pp.57-62
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    • 2017
  • The purpose of this study is to develop an educational model based on the capacity analysis of college students. In order to measure the learning ability of female science and engineering students, we used various tools to derive core competencies. The competency element of human resources implementation, the element of learning achievement area in the undergraduate education actual condition survey, and the analysis of the learning achievement elements of the engineering certification program were analyzed and the development of teaching method was searched to find ways to increase the competence of female students. In addition, we developed a model that can apply the development of pedagogy in the curriculum to the liberal arts, majors, and comparative courses, and presented the internship in field experience area, the improvement of on the spot learning, and teaching method and guidance to enhance the female students' competence. Also, as a case study of the proposed teaching method, new curriculum of 'Understanding of Big Data' which is the basis of the fourth industrial revolution technology in the second semester of 2016 was developed and applied to the education model. The results of this study are very positive, and we can expect the effectiveness of the new education model to enhance the learning ability and capacity of female students.

'지층과 암석'에 대한 초등 예비 교사의 지식 이해와 교수유형 (Pre-service Elementary Teacher' Knowledge understanding and Teaching-learning type about 'stratum and rock')

  • 이용섭;김순식;이하룡
    • 대한지구과학교육학회지
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    • 제6권1호
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    • pp.69-77
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    • 2013
  • The study aims to figure out pre-service elementary teachers' knowledge understanding on 'stratum and rock' as well as teaching-learning types on the same topic. A total of 65 seniors in an advanced science education course at B University of Education joined the research to fulfill the purpose above. With PCK classification framework, the study examined pre-service teachers' knowledge understanding on 'stratum and rock' while it analyzed how the teachers would teach the given topic to students. The results of the study are presented as follows. First, it was observed that the pre-service elementary teachers have a great understanding on 'stratum and rock' that would be taught via a science textbook for elementary fourth graders. However, regarding terms in 'shale and limestone', they appeared to have a relatively short understanding. Second, PCK elements of the pre-service teachers related to 'stratum and rock' were analyzed and according to the results, the teachers would be interested in teaching model selecting in the teaching-learning strategy field while they would be well aware of how important it is for them to perform an experiment in a teaching process. The teachers also appeared to understand that the teacher question can be mutual complementary during class. However, it turned out that the teachers would have a very much low understanding on learners' prior knowledge as they particularly believe that learning could be significantly affected by the learners' perception level as well as their learning interest and motive. Third, the pre-service elementary teachers were told to design teaching plans on 'stratum and rock' so that the study could find out what learning-teaching methods the teachers would adopt to teach the topic. It was learned that the teachers would proceed with the class basically by giving the learners a descriptive explanation on the topic and also by using pictures and drawings to enhance the learners' understanding during the class.

MMORPG를 활용한 영어교수 방법 제시: 군주 글로벌을 중심으로 (Suggesting an English Teaching Method by Utilizing the MMORPG: Focused on Goonzu Global)

  • 정동빈;원은석;김현정
    • 한국게임학회 논문지
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    • 제8권4호
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    • pp.3-16
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    • 2008
  • 본 연구는 온라인 MMOPRG가 지니고 있는 다양한 언어적 환경을 살펴보고, 이를 영어 교수 활동에 효과적으로 활용할 수 있는 교수방법을 제시하고자 한다. 이를 위해, 지금까지 외국어교육에서 활용되어 왔던 다양한 CALL(Computer Assisted Language Learning) 어플리케이션의 특징을 고찰하고 MMORPG가 기존의 CALL 기술의 흐름에서 어떤 위치를 차지하고 있는지 살펴보았다. 이후, ‘군주 글로벌’을 대상으로 MMORPG가 가지고 있는 언어적 환경을 살펴보았다. 그리고 영어교육에서 활용되는 교수방법인 협동학습, 과제중심학습, 문제해결학습을 중심으로 이 특성들을 어떻게 활용될 수 있는지 살펴보았다.

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기후변화 대응을 위한 중학교 가정교과 의생활 교수·학습 과정안 개발 (Development of Clothing Life Teaching-Learning Plans of Middle School Home Economics for the Response to Climate Change)

  • 문인숙;심현섭
    • 한국가정과교육학회지
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    • 제33권2호
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    • pp.115-133
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    • 2021
  • 본 연구는 기후변화에 대응하는 의생활 실천을 위한 중학교 가정과 의생활 교수·학습 과정안을 개발하는 것을 목적으로 분석, 설계, 개발, 평가의 단계로 진행하였다. 기후변화 관련 문헌 고찰을 통해 '현상과 원인, 영향(환경적·경제적·사회적), 대응(완화·적응)'를 기후변화의 교육 내용 체계로 선정하고, 이를 가정 교과 의생활 단원의 분석 준거로 활용해 2015 개정 중학교 「기술·가정」① 교과서 6종을 자료유형(읽기 자료, 그림 자료, 활동 자료) 및 의복사용주기(생산, 구매, 사용, 폐기)에 따라 분석하였다. 교과서 분석을 통해 추출한 의생활 영역에서의 기후변화 내용 요소를 바탕으로 다양한 교수·학습방법과 수업 자료 및 매체를 활용하여 총 12차시의 기후변화 대응을 위한 가정 교과 의생활 교수·학습 과정안을 개발하였다. 교수·학습 과정안은 기후변화의 현상과 원인, 영향, 대응에 대한 통합적인 이해를 바탕으로 기후변화의 심각성을 학생 스스로 깨닫고, 이를 의생활 행동 실천으로 이어 가정과 사회에 긍정적 영향력을 행사할 수 있도록 구성하였다.

침상 옆 교육의 교수설계모형의 특징과 한계 (Characteristics and Limitations of Bedside Teaching Instructional Models)

  • 김영전;임철일
    • 의학교육논단
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    • 제16권1호
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    • pp.25-31
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    • 2014
  • As a preliminary approach to developing a bedside teaching program, this study analyzed the instructional models that have been suggested for bedside teaching. The objects of analysis were four models: the 'Cox model,' which is composed of an experience cycle and an explanation cycle; the 'best teaching practice model' by Janicik and Fletcher; the 'twelve tips to improve bedside teaching' by Ramani; and the SNNAPS model for outpatient education by Wolpaw, Wolpaw, and Papp. This study was conducted in three steps. First, we identified the major components of each model and analyzed their characteristics and limitations. Second, we compared each model in terms of four aspects: the learner, learning interaction, learning context, and organization management. Third, on the basis of prior analysis, the possibilities and potential problems of the models were explored. Based on this review of the existing instructional design models, we proposed an additional four key elements for designing a bedside teaching program: multi-layered learners, various learning environments and contexts, time management by using media, and self-directed design.

평면도형의 교수·학습 요소에 따른 삼각형에 관한 초등학교 교과서 분석 (Analysis for Triangles in Elementary School Curriculum and Textbook: Focusing on the Instructional Teaching and Learning Elements of 2-D Shapes)

  • 권미선
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제24권4호
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    • pp.233-246
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    • 2021
  • 도형 영역은 초등학생들의 학습에 많은 영향을 미치며, 다른 영역과도 밀접하게 관련되어 있다. 이에 본 연구는 평면도형에서 핵심적으로 지도해야 할 교수·학습 요소를 문헌에서 추출하였다. 또한 이를 활용하여 삼각형을 지도할 때 가르쳐야 하는 교수·학습 요소가 2015 개정 수학 교과서에 적절히 구현되었는지를 분석하였다. 분석 결과, 개념 알기의 경우 실제 물건의 모양에 초점을 두고 평면도형을 인식하는 활동이 부족하며, 기준에 따라 평면도형을 분류할 때 분류 기준이 이전 차시와 다르게 제시되는 것으로 나타났다. 개념 적용하기의 경우, 평면도형에 대해 토론하는 활동이 부족한 것으로 나타났다. 마지막으로 관계 알기의 경우, 2015 개정 수학과 교육과정에서 도형 사이의 관계는 다루지 않기 때문에 정의와 속성을 통해 도형 사이의 관계 파악하기, 분류 활동을 통해 도형 사이의 관계 파악하기, 도형 사이의 관계에 대해 토론하기의 전반적인 부분이 부족하게 제시되었다. 이와 같은 분석 결과를 바탕으로 삼각형의 지도 방향을 제시하고 삼각형에 관한 추후 교육과정 자료 개발에 시사점을 제공하고자 한다.

어린이 영어교육을 위한 컴퓨터 게임 모형 (A model of computer games for childhood English education)

  • 정동빈;김주은
    • 영어어문교육
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    • 제10권2호
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    • pp.133-158
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    • 2004
  • The purpose of the present study was to scrutinize computer games that can motivate elementary school students through their interactive "edutainment" effects. The types of elements in computer games that students find interesting as learning media and their impact were studied. The current status of Korean computer games, issues related to learning English, and methods to stimulate the motivation and interest in learning by elementary school students were explored. A computer game model for efficiently teaching English to elementary school students through a connection between computer games and education was suggested. In this model, overall games were designed with the focus on the integration of curriculum and content subjects related to learning activities. For games not to be biased toward entertainment and to have systemized learning steps, the games are composed of an introduction, presentation, practice, production and evaluation, in that order. The model suggested by this plan and composition make it possible to approach learning efficiently with entertaining games based on a systematic learning curriculum. As shown above, developing the model of educational computer games can be seen as an opportunity, which can provide amusement and interests and a broad learning experience as an additional learning method.

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Applying Information and Communication Technologies as A Scope of Teaching Activities and Visualization Techniques for Scientific Research

  • Viktoriya L. Pogrebnaya;Natalia O. Kodatska;Viktoriia D. Khurdei;Vitalii M. Razzhyvin;Lada Yu. Lichman;Hennadiy A. Senkevich
    • International Journal of Computer Science & Network Security
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    • 제23권2호
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    • pp.193-198
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    • 2023
  • The article focuses on the areas of education activities in using techniques for teaching and learning with information and communication technologies (ICTs), researching and analyzing the available ICTs, gearing the technologies to the specific psychological and pedagogical conditions, independently building and modeling ICTs, enlarging and developing their use in the learning environment. The visualization of scientific research has been determined to be part of the educational support for building students' ICT competence during teaching and learning and is essential to the methodology culture. There have been specified main tasks for pedagogy technologies (PTs) to develop the skills of adaptability to the global digital space in students, their effective database operation and using the data bases as necessary elements for learning and as part of professional training for research. We provided rationalization for implementing the latest ICTs into the Ukrainian universities' curricula, as well as creating modern methods for using the technologies in the learning / teaching process and scientific activities.

속독훈련과 자율독서 학습방법을 통한 대학생의 영어 독해력 향상 방안 (An approach to improve college students' EFL reading comprehension through rapid reading and pleasure reading techniques)

  • 임병빈
    • 영어어문교육
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    • 제13권1호
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    • pp.181-210
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    • 2007
  • This study is to suggest systematic and effective reading comprehension techniques or strategies to be used in EFL reading classes. According to the definition of reading and reading process, six essential elements of reading comprehension are categorized: 1) reading speed; 2) skimming and scanning; 3) logical organization; 4) pleasure reading; 5) vocabulary; 6) cultural background and world knowledge. To present a more effective teaching and learning approach to EFL reading comprehension than ever, an experiment was performed. The hypothesis of the experimental study was that there would be a difference in students' reading speed as well as reading comprehension and vocabulary between an experimental group and a control group depending upon the teaching approaches (experimental vs. traditional). The result of the study indicates that the experimental teaching approach which intensifies speed reading and pleasure reading techniques as well as 4 other essential techniques of reading comprehension is more effective than the traditional one in teaching and learning reading comprehension.

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English Predicate Inversion: Towards Data-driven Learning

  • Kim, Jong-Bok;Kim, Jin-Young
    • 영어영문학
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    • 제56권6호
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    • pp.1047-1065
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    • 2010
  • English inversion constructions are not only hard for non-native speakers to learn but also difficult to teach mainly because of their intriguing grammatical and discourse properties. This paper addresses grammatical issues in learning or teaching the so-called 'predicate inversion (PI)' construction (e.g., Equally important in terms of forest depletion is the continuous logging of the forests). In particular, we chart the grammatical (distributional, syntactic, semantic, pragmatic) properties of the PI construction, and argue for adata-driven teaching for English grammar. To depart from the arm-chaired style of grammar teaching (relying on author-made simple sentences), our teaching method introduces a datadriven teaching. With total 25 university students in a grammar-related class, students together have analyzed the British Component of the International Corpus of English (ICE-GB), containing about one million words distributed across a variety of textual categories. We have identified total 290 PI sentences (206 from spoken and 87 from written texts). The preposed syntactic categories of the PI involve five main types: AdvP, PP, VP(ed/ing), NP, AP, and so, all of which function as the complement of the copula. In terms of discourse, we have observed, supporting Birner and Ward's (1998) observation that these preposed phrases represent more familiar information than the postposed subject. The corpus examples gave us the three possible types: The preposed element is discourse-old whereas the postposed one is discourse-new as in Putting wire mesh over a few bricks is a good idea. Both preposed and postposed elements can also be discourse new as in But a fly in the ointment is inflation. These two elements can also be discourse old as in Racing with him on the near-side is Rinus. The dominant occurrence of the PI in the spoken texts also supports the view that the balance (or scene-setting) in information structure is the main trigger for the use of the PI construction. After being exposed to the real data and in-depth syntactic as well as informationstructure analysis of the PI construction, it is proved that the class students have had a farmore clear understanding of the construction in question and have realized that grammar does not mean to live on by itself but tightly interacts with other important grammatical components such as information structure. The study directs us toward both a datadriven and interactive grammar teaching.