• Title/Summary/Keyword: task performance rate

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Improved Hybrid Symbiotic Organism Search Task-Scheduling Algorithm for Cloud Computing

  • Choe, SongIl;Li, Bo;Ri, IlNam;Paek, ChangSu;Rim, JuSong;Yun, SuBom
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.8
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    • pp.3516-3541
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    • 2018
  • Task scheduling is one of the most challenging aspects of cloud computing nowadays, and it plays an important role in improving overall performance in, and services from, the cloud, such as response time, cost, makespan, and throughput. A recent cloud task-scheduling algorithm based on the symbiotic organisms search (SOS) algorithm not only has fewer specific parameters, but also incurs time complexity. SOS is a newly developed metaheuristic optimization technique for solving numerical optimization problems. In this paper, the basic SOS algorithm is reduced, and chaotic local search (CLS) is integrated into the reduced SOS to improve the convergence rate. Simulated annealing (SA) is also added to help the SOS algorithm avoid being trapped in a local minimum. The performance of the proposed SA-CLS-SOS algorithm is evaluated by extensive simulation using the Matlab framework, and is compared with SOS, SA-SOS, and CLS-SOS algorithms. Simulation results show that the improved hybrid SOS performs better than SOS, SA-SOS, and CLS-SOS in terms of convergence speed and makespan.

Changes in Verbal Cognitive Performance, Blood Oxygen Saturation and Heart Rate due to 30% Oxygen Administration (30% 산소 공급에 의한 언어 인지 능력, 혈중 산소 농도, 심박동율의 변화)

  • Chung Soon Cheol;Sohn Jin Hun;Tack Gye Rae;Yi Jeong Han
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.4
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    • pp.173-180
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    • 2005
  • In this study, changes in verbal cognitive performance, blood oxygen saturation and heart rate due to 30% concentration oxygen supply were observed. Five male (24.6±0.9) and five female (22.2±1.9) college students were asked to perform 28 verbal cognitive tasks of the same difficulty during two types of oxygen (concentration 21%, 30%) administration. The experimental sequence consisted of Rest1 (1 min.), Control (1 min.), Task (4 min.), and Rest2 (4 min.) and the physiological signals such as blood oxygen saturation and heart rate were measured throughout the stages. The experimental result showed that the performance increased significantly at 30%'s concentration of oxygen rather than 21%'s, which shows oxygen supply has positive influence on verbal cognitive performance. When 30% concentration oxygen is supplied, the oxygen saturation in the blood significantly increased comparing to 21%. The heart rate showed no significant difference. Significant correlations were found between changes in oxygen saturation and cognitive performance. It is suggested that 30% oxygen can stimulate brain activation by increasing actual blood oxygen concentration in the process of cognitive performance.

Performance Analysis of a Noncoherent OOK UWB System Based on Power Detection in Indoor Wireless Channels (실내 무선 채널에서 전력검출 기반 Noncoherent OOK UWB 시스템의 성능 분석)

  • Oh Jongok;Yang Suckchel;Shin Yoan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11C
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    • pp.1498-1509
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    • 2004
  • In this paper, we evaluate the performance of a noncoherent OOK (On-Off Keying) UWB (Ultra Wide Band) system based on power detection with noise power calibration and noise power windowing for ubiquitous sensor network applications in typical indoor wireless channels. Utilizing noise power calibration and noise power windowing, the current noise information can be initially or adaptively provided to determine suitable detection threshold value for signal demodulation. Simulation results show that the noncoherent OOK UWB system using noise power calibration achieves good BER (Bit Error Rate) performance which is favorably comparable to that of the system using the ideal adaptive threshold, while maintaining simple receiver structure. However, despite the serious loss of the data transmission rate, the performance improvement by noise power windowing is not so remarkable. furthermore, these performance results are similarly maintained in BEE 802.15 Task Group 3a UWB indoor channel model, and it is also revealed that the BER performance can be significantly improved by increasing the pulse repetition rate.

Effect of Driver's Cognitive Distraction on Driver's Physiological State and Driving Performance

  • Kim, Jun-Hoe;Lee, Woon-Sung
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.371-377
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    • 2012
  • Objective: The aim of this study is to investigate effect of driver's cognitive distraction on driver's physiological state and driving performance, and then to determine parameters appropriate for detecting the cognitive distraction. Background: Driver distraction is a major cause of traffic accidents and poses a serious threat to traffic safety due to ever increasing use of in-vehicle information systems and mobile phones during driving. Cognitive distraction, among four different types of distractions, prevents a driver from processing traffic information correctly and adapting to change in surround vehicle behavior in time. However, the cognitive distraction is more difficult to detect because it normally does not involve significant change in driver behavior. Method: A full-scale driving simulator was used to create virtual driving environment and situations. Participants in the experiment drove the driving simulator in three different conditions: attentive driving with no secondary task, driving and conducting secondary task of adding numbers, and driving and conducting secondary task of conversing with an experimenter. Parameters related with driver's physiological state and driving performance were measured and analyzed for their change. Results: The experiment results show that driver's cognitive distraction, induced by secondary task of addition and conversation during driving, increased driver's cognitive workload, and indeed brought change in driver's physiological state and degraded driving performance. Conclusion: The galvanic skin response, pupil size, steering reversal rate, and driver reaction time are shown to be statistically significant for detecting cognitive distraction. The appropriate combination of these parameters will be used to detect the cognitive distraction and estimate risk of traffic accidents in real-time for a driver distraction warning system.

DEVS 형식론을 이용한 다중프로세서 운영체제의 모델링 및 성능평가

  • 홍준성
    • Proceedings of the Korea Society for Simulation Conference
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    • 1994.10a
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    • pp.32-32
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    • 1994
  • In this example, a message passing based multicomputer system with general interdonnedtion network is considered. After multicomputer systems are developed with morm-hole routing network, topologies of interconecting network are not major considertion for process management and resource sharing. Tehre is an independeent operating system kernel oneach node. It communicates with other kernels using message passingmechanism. Based on this architecture, the problem is how mech does performance degradation will occur in the case of processor sharing on multicomputer systems. Processor sharing between application programs is veryimprotant decision on system performance. In almost cases, application programs running on massively parallel computer systems are not so much user-interactive. Thus, the main performance index is system throughput. Each application program has various communication patterns. and the sharing of processors causes serious performance degradation in hte worst case such that one processor is shared by two processes and another processes are waiting the messages from those processes. As a result, considering this problem is improtant since it gives the reason whether the system allows processor sharingor not. Input data has many parameters in this simulation . It contains the number of threads per task , communication patterns between threads, data generation and also defects in random inupt data. Many parallel aplication programs has its specific communication patterns, and there are computation and communication phases. Therefore, this phase informatin cannot be obtained random input data. If we get trace data from some real applications. we can simulate the problem more realistic . On the other hand, simualtion results will be waseteful unless sufficient trace data with varisous communication patterns is gathered. In this project , random input data are used for simulation . Only controllable data are the number of threads of each task and mapping strategy. First, each task runs independently. After that , each task shres one and more processors with other tasks. As more processors are shared , there will be performance degradation . Form this degradation rate , we can know the overhead of processor sharing . Process scheduling policy can affects the results of simulation . For process scheduling, priority queue and FIFO queue are implemented to support round-robin scheduling and priority scheduling.

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A Genetic Algorithm Based Task Scheduling for Cloud Computing with Fuzzy logic

  • Singh, Avtar;Dutta, Kamlesh
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.6
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    • pp.367-372
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    • 2013
  • Cloud computing technology has been developing at an increasing expansion rate. Today most of firms are using this technology, making improving the quality of service one of the most important issues. To achieve this, the system must operate efficiently with less idle time and without deteriorating the customer satisfaction. This paper focuses on enhancing the efficiency of a conventional Genetic Algorithm (GA) for task scheduling in cloud computing using Fuzzy Logic (FL). This study collected a group of task schedules and assessed the quality of each task schedule with the user expectation. The work iterates the best scheduling order genetic operations to make the optimal task schedule. General GA takes considerable time to find the correct scheduling order when all the fitness function parameters are the same. GA is an intuitive approach for solving problems because it covers all possible aspects of the problem. When this approach is combined with fuzzy logic (FL), it behaves like a human brain as a problem solver from an existing database (Memory). The present scheme compares GA with and without FL. Using FL, the proposed system at a 100, 400 and 1000 sample size*5 gave 70%, 57% and 47% better improvement in the task time compared to GA.

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The Characteristics of the Learning Performance according to the Indoor Temperature of the Learning Environment and the Color of the Learning Materials (학습 환경의 실내 온도와 학습재료의 색채에 따른 학습수행의 특성)

  • Kim, Boseong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.2
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    • pp.681-687
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    • 2013
  • This study examined whether the combination of the indoor temperature on the learning environment and the colors of the learning materials affect the learning performance. To do this, the condition of indoor temperature was divided into three conditions: the neutral condition which is the appropriate temperature condition of the learning activities ($22.5{\sim}24^{\circ}C$), the high-temperature condition (> $24^{\circ}C$), and the low-temperature condition (< $22.5^{\circ}C$). In addition, colors of red, blue, black, and green were used as the warm, cold, and neutral colors, and the verbal-working memory task was used as the learning task. As a result, it was not significant differences in the response time of the learning task, whereas, in the accuracy rate of the learning task, the performance was more accurate in red- and black-color conditions. These results could be interpreted as the saliency and color-temperature of the red color, and the familiarity and specificity of the black color.

RadioCycle: Deep Dual Learning based Radio Map Estimation

  • Zheng, Yi;Zhang, Tianqian;Liao, Cunyi;Wang, Ji;Liu, Shouyin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3780-3797
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    • 2022
  • The estimation of radio map (RM) is a fundamental and critical task for the network planning and optimization performance of mobile communication. In this paper, a RM estimation method is proposed based on a deep dual learning structure. This method can simultaneously and accurately reconstruct the urban building map (UBM) and estimate the RM of the whole cell by only part of the measured reference signal receiving power (RSRP). Our proposed method implements UBM reconstruction task and RM estimation task by constructing a dual U-Net-based structure, which is named RadioCycle. RadioCycle jointly trains two symmetric generators of the dual structure. Further, to solve the problem of interference negative transfer in generators trained jointly for two different tasks, RadioCycle introduces a dynamic weighted averaging method to dynamically balance the learning rate of these two generators in the joint training. Eventually, the experiments demonstrate that on the UBM reconstruction task, RadioCycle achieves an F1 score of 0.950, and on the RM estimation task, RadioCycle achieves a root mean square error of 0.069. Therefore, RadioCycle can estimate both the RM and the UBM in a cell with measured RSRP for only 20% of the whole cell.

Deep Reinforcement Learning-Based Cooperative Robot Using Facial Feedback (표정 피드백을 이용한 딥강화학습 기반 협력로봇 개발)

  • Jeon, Haein;Kang, Jeonghun;Kang, Bo-Yeong
    • The Journal of Korea Robotics Society
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    • v.17 no.3
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    • pp.264-272
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    • 2022
  • Human-robot cooperative tasks are increasingly required in our daily life with the development of robotics and artificial intelligence technology. Interactive reinforcement learning strategies suggest that robots learn task by receiving feedback from an experienced human trainer during a training process. However, most of the previous studies on Interactive reinforcement learning have required an extra feedback input device such as a mouse or keyboard in addition to robot itself, and the scenario where a robot can interactively learn a task with human have been also limited to virtual environment. To solve these limitations, this paper studies training strategies of robot that learn table balancing tasks interactively using deep reinforcement learning with human's facial expression feedback. In the proposed system, the robot learns a cooperative table balancing task using Deep Q-Network (DQN), which is a deep reinforcement learning technique, with human facial emotion expression feedback. As a result of the experiment, the proposed system achieved a high optimal policy convergence rate of up to 83.3% in training and successful assumption rate of up to 91.6% in testing, showing improved performance compared to the model without human facial expression feedback.

A study on the speech feature extraction based on the hearing model (청각 모델에 기초한 음성 특징 추출에 관한 연구)

  • 김바울;윤석현;홍광석;박병철
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.4
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    • pp.131-140
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    • 1996
  • In this paper, we propose the method that extracts the speech feature using the hearing model through signal precessing techniques. The proposed method includes following procedure ; normalization of the short-time speech block by its maximum value, multi-resolution analysis using the discrete wavelet transformation and re-synthesize using thediscrete inverse wavelet transformation, differentiation after analysis and synthesis, full wave rectification and integration. In order to verify the performance of the proposed speech feature in the speech recognition task, korean digita recognition experiments were carried out using both the dTW and the VQ-HMM. The results showed that, in case of using dTW, the recognition rates were 99.79% and 90.33% for speaker-dependent and speaker-independent task respectively and, in case of using VQ-HMM, the rate were 96.5% and 81.5% respectively. And it indicates that the proposed speech feature has the potentials to use as a simple and efficient feature for recognition task.

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