• 제목/요약/키워드: task based design

검색결과 842건 처리시간 0.023초

몰입감 있는 맞춤형 가상 모델하우스 (Immersive Virtual Custom-made Model House)

  • 황선욱;김영미;서용원;고광희;류제하;이관행;이용구
    • 한국CDE학회논문집
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    • 제13권1호
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    • pp.8-17
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    • 2008
  • Putting a high value on individual preferences is a modern trend that more and more companies are considering for their product design and development and the apartment design is not an exception. Most apartments today are built using similar design with no room for customization. People in general want their tastes to be reflected in the design of their apartment. However, delivering what customers like to the construction company may not be an easy task in practice. For this reason, an intuitive and effective medium between the company and customers for effective communication is needed to ameliorate such a difficulty and in response to this necessity, we developed a test platform for the virtual model house which provides a user with the customization of the apartment using haptic interactions. In our virtual environment, a user can explore an apartment and change the interior based on their taste and feel through intuitive haptic interactions.

어린이전문병원 계획을 위한 간호사의 요구에 관한 연구 (A Study on the Nurses Need for the Planning in Children's Hospital)

  • 김혜신;박수빈
    • 한국실내디자인학회논문집
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    • 제25권4호
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    • pp.105-112
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    • 2016
  • Nurses in a children's hospital have to meet a special condition with their younger patients who need continuous supervision and cares. The planning of the ward where the nurse as well as the patient and his/her caregivers stay all day long should cover all the users need. This study focused on the nurse's need for the ward in children's hospital. The nurse stay longer than any users in hospital and their treatment have to be based on deep understanding of their patients. The survey research followed the literature review on the children's hospital and the nurses' task and behavior. 119 nurses answered the structural questionnaire and their answers were analyzed using the statistical process such as basic descriptive statistics, ANOVA, and actor analysis. Results and conclusions are as follows. (1) The subjects least satisfied with the accessibility for the children and the nature-and child-friendly design features among physical environment design factors of the hospital. (2) The Subject regarded the patients' room to a private place of the patients and their caregivers not to the work places. (3) The design factors of the nursing station were classified into four: the functionality-, the privacy-, the supervision-and the restfulness-factor. The functionality and supervision factor were highly required as a workplace, the privacy factor between the patients, their caregivers and subject were also represented high score, but the restfulness factor were least required.

TinyOS에서의 선점적 EDF 스케줄링 알고리즘 설계 및 구현 (Design and Implementation of Preemptive EDF Scheduling Algorithm in TinyOS)

  • 유종선;김병곤;최병규;허신
    • 정보처리학회논문지A
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    • 제18A권6호
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    • pp.255-264
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    • 2011
  • 센서 네트워크는 빛, 소리, 온도, 움직임 같은 물리적 데이터를 센서 노드에서 감지하고 측정하여 중앙으로 전달하고 처리하는 구조를 가진 네트워크이다. 센서 네트워크는 여러 분야에서 활용할 수 있는 기술이다. 센서 노드가 외부에서 채취한 데이터를 실시간으로 사용자에게 전달하는 것은 매우 중요하다. 센서 네트워크의 핵심은 센서 노드인 하드웨어 플랫폼과 노드에 들어가는 초소형 운영체제라고 할 수 있다. UC 버클리에서 개발된 TinyOS는 센서 노드에서 동작하는 운영체제 중 가장 많이 사용되고 있다. TinyOS는 Event-driven 방식이며 Component 기반의 센서 네트워크 운영체제이다. 기본적으로 비선점 방식의 스케줄러를 사용한다. 만약 급한 작업이 수행되어야 하는 시점에서 다른 태스크가 수행 중에 있다면 수행 중인 태스크가 완료할 때까지 기다려야 한다. 이러한 특성으로 인해 TinyOS에서 정해진 시간안에 자신의 작업을 끝낸다고 보장하기 어렵다. 최근 연구에서 TinyOS의 빠른 반응성을 위해 Priority Level Scheduler라는 선점 기능이 제안되었다. 이것은 제한적으로 5개의 우선순위를 만들어 높은 우선순위가 낮은 우선순위를 선점할 수 있게 한다. 여기서 본 논문은 TinyOS의 실시간성을 보장함과 더불어 사용자 태스크의 평균 응답시간을 줄이고자 Priority Level Scheduler에 실시간 스케줄러인 EDF(Earliest Deadline First)를 적용한 선점형 EDF 스케줄링 방식을 제안하고자 한다.

Ergonomic Design of Medic Work Table (MWT) for Medical Technologist

  • Choi, Kyeong-Hee;Lee, Sung-Yong;Lee, Jun-Hyub;Kong, Yong-Ku
    • 대한인간공학회지
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    • 제35권6호
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    • pp.595-609
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    • 2016
  • Objective: The purpose of this study was to develop and validate the guidelines for Medic Work Table (MWT) based on the anthropometric data of medical technologists. Background: Users' anthropometric data such as sitting height, sitting elbow height, knee height, and so on are significant factors for designing comfortable and useful furniture. Thus, many guidelines for different types of desks and chairs based on the users' anthropometric data have been suggested to many researchers. However, few researches have been conducted to provide design guidelines for MWT for blood collecting task. Medical technologists often use their upper extremities to perform blood collecting task with high repetitions. These repeated motions could be a critical factor in the prevalence rate of Work-related Musculoskeletal Disorders (WMSDs). Therefore, a study on ergonomic design of MWT would be essential in preventing the WMSDs and improving the quality of the working environment of medical technologists. Method: This study suggested design guidelines for ergonomic MWT by focusing on the heights of the upper side and underside, depths of the inside and outside, and width of MWT through anthropometric studies and literature reviews. Afterwards, a new MWT was made using the suggested design guidelines for this study. Five healthy medical technologists participated to evaluate the original MWT and new MWT. All participants took part in the range of motion (ROM) test, electromyography (EMG) muscle activity test, and usability test to validate the suggested guidelines in this study. EMG signals of related muscles (Flexor Carpi Ulnaris, Extensor Carpi Ulnaris, Deltoid Anterior, and Biceps Branchii) were recorded through the surface electromyography system from both the original MWT and the new MWT. The ROM test of the shoulder and elbow flexion was also assessed using motion sensors. Results: The newly designed MWT showed decreased ROMs of the shoulder and elbow up to 22% and 18% compared to the original MWT. The muscle activities in the new MWT also showed a decrease of 13% in Anterior Deltoid, 6% in Biceps Brachii, 5% in Flexor Carpi Ulnaris, and 8% in Extensor Carpi Ulnaris muscle groups, compared to the original MWT. In the usability test, the satisfaction score of the new MWT was also 56.1% higher than that of the original MWT. Conclusion: This study suggested guidelines for designing MWT and validating the guidelines through qualitative and quantitative analyses. The results of motion analysis, muscle activity, and usability tests demonstrated that the newly designed MWT may lead to less physical stress, less awkward posture, and better physical user interface. Application: The recommended guidelines of the MWT would be helpful information for designing an ergonomic MWT that reduces physical loads and improves the performance of many medical technologists.

어린이를 위한 융·복합 디자인 교육 프로그램 개발연구 - 디자인과 로봇공학의 융·복합 체험교육을 중심으로 - (A Study on the Development of Convergence Educational Program for Children - Focus on Convergence hand-on Education between Design and Robot Science -)

  • 한혜련;조혜경;장연화;반자연;이윤희
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.222-230
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    • 2013
  • The convergence progress in science technology and ensuing changes in educational environments require another huge change in education programs in the 21st century defined as a knowledge-based information society. But nowadays, prospective college students are increasingly avoiding natural science and engineering. So, educational fields in korea need suitable convergence educational programs (STEAM: science, technology, engineering, arts, mathematics) for creative competent person who is training and experiencing. In addition, environmental design fields are predicting about spread of Kinetic architecture. Therefore the aim of this study is developing convergence hand-on educational program which is incorporate robot science into environmental design for children. The program and teaching materials were developed by mapping between robot science and environmental design process leading the Design Promote Committee in KIID(Korea Institute of Interior Design) supported research teams in Hansung University. And then, For utility of the program, we had a 3 times of demonstration of empirical education. First, graduate students of design and robot major, and small group of children who are selected, at last, 63 children who are applying the program randomly. For more high quality program, we were conducting survey of post-empirical education evaluation for children and their parents. In conclusion, we found out highly satisfaction of the program those two groups. Also they need more organized places, time, task and so on. And the convergence educational program would develop by systematic approach and empirical research. At last, various and series convergence programs and teaching materials would develop creative competency based for regular and irregular courses of whole educational period.

Fish Injured Rate Measurement Using Color Image Segmentation Method Based on K-Means Clustering Algorithm and Otsu's Threshold Algorithm

  • Sheng, Dong-Bo;Kim, Sang-Bong;Nguyen, Trong-Hai;Kim, Dae-Hwan;Gao, Tian-Shui;Kim, Hak-Kyeong
    • 동력기계공학회지
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    • 제20권4호
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    • pp.32-37
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    • 2016
  • This paper proposes two measurement methods for injured rate of fish surface using color image segmentation method based on K-means clustering algorithm and Otsu's threshold algorithm. To do this task, the following steps are done. Firstly, an RGB color image of the fish is obtained by the CCD color camera and then converted from RGB to HSI. Secondly, the S channel is extracted from HSI color space. Thirdly, by applying the K-means clustering algorithm to the HSI color space and applying the Otsu's threshold algorithm to the S channel of HSI color space, the binary images are obtained. Fourthly, morphological processes such as dilation and erosion, etc. are applied to the binary image. Fifthly, to count the number of pixels, the connected-component labeling is adopted and the defined injured rate is gotten by calculating the pixels on the labeled images. Finally, to compare the performances of the proposed two measurement methods based on the K-means clustering algorithm and the Otsu's threshold algorithm, the edge detection of the final binary image after morphological processing is done and matched with the gray image of the original RGB image obtained by CCD camera. The results show that the detected edge of injured part by the K-means clustering algorithm is more close to real injured edge than that by the Otsu' threshold algorithm.

오픈소스를 활용한 융합인재교육(STEAM) 사례분석 연구 : 니팅기의 활용을 중심으로 (STEAM education cases study analysis using Open Source : Focusing on the use of the Knitting Machine)

  • 박지훈;남원석;장중식
    • 한국융합학회논문지
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    • 제10권12호
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    • pp.199-204
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    • 2019
  • 본 연구는 다양한 분야에서 널리 활용되고 있는 오픈소스를 활용한 국내외 STEAM 교육의 현황·동향 및 사례분석을 통하여 향후 연구과제로서 설계될 오픈소스 기반의 니팅기를 활용한 STEAM 교육의 기대효과와 시사점을 파악하고자 하였다. 연구방법으로는 문헌연구를 바탕으로 이론적 고찰을 진행하였으며, 이후 국내외 오픈소스를 활용한 STEAM 교육의 현황·동향을 파악 후, 사례를 조사하고 분석하였다. 그 결과 오픈소스를 활용한 STEAM 교육에 대한 사회적 관심이 증가하고 있음을 확인할 수 있었으며, 흥미유발과 자기주도적학습 능력, 창의적 사고 배양을 목적으로 교육이 설계되며, 이에 따른 긍정적 효과가 가시화되고 있는 것을 알 수 있었다. 이러한 시사점을 토대로 오픈소스를 통하여 제작한 니팅기를 활용하였을 때의 기대효과를 제시하고, 향후에 설계될 STEAM 교육에 대한 설계 방향 및 의의를 검토하고자 한다.

Design and Evaluation of a Rough Set Based Anomaly Detection Scheme Considering the Age of User Profiles

  • Bae, Ihn-Han
    • 한국멀티미디어학회논문지
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    • 제10권12호
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    • pp.1726-1732
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    • 2007
  • The rapid proliferation of wireless networks and mobile computing applications has changed the landscape of network security. Anomaly detection is a pattern recognition task whose goal is to report the occurrence of abnormal or unknown behavior in a given system being monitored. This paper presents an efficient rough set based anomaly detection method that can effectively identify a group of especially harmful internal attackers - masqueraders in cellular mobile networks. Our scheme uses the trace data of wireless application layer by a user as feature value. Based on this, the used pattern of a mobile's user can be captured by rough sets, and the abnormal behavior of the mobile can be also detected effectively by applying a roughness membership function with the age of the user profile. The performance of the proposed scheme is evaluated by using a simulation. Simulation results demonstrate that the anomalies are well detected by the proposed scheme that considers the age of user profiles.

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건설 프로젝트 공정표 생성을 위한 사례기반 전문가시스템의 설계

  • 김현우;이경전;이재규
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1996년도 춘계공동학술대회논문집; 공군사관학교, 청주; 26-27 Apr. 1996
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    • pp.709-712
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    • 1996
  • Generating a project network of a specific construction project is very time consuming and difficult task in the field. To effectiviely automate and support the planning process, we design a case-based project planning expert system inspired by the fact a human expert project planner uses previous cases for planning a new project. A construction project case consist of its specific characteristics and the corresponding project network (i.e. project plan). Using frame based representation. we represent the project features affecting the progress network and the entities composing the project plan such as the buildings, construction methods, WBS (work breakdown structure), activities, and resources. The project planning process runs through most similar case retrieval, case adaptation, and user requirement satisfaction. We represent the construction domain knowledge for each procedure using constraints and rules. We develop the methodology for constraint-based case adaption. Case adaptation process mainly consist of activity generation/deletion and predecence constraint satisfaction, for which we develop the dynamic constraint generation method and connect user-level requirement representation the system-level network modification knowledge. The methodology is being applied to the prototype for apartment construction project planning.

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VDT 작업현장에서의 누적외상질환에 관한 연구 (An ergonomic survey on cumulative trauma disorders at the VDT-based phone directory service workstations)

  • 이남식;한정수;안재용
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1996년도 추계학술대회논문집
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    • pp.3-6
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    • 1996
  • Cumulative trauma disorders (CTDs) are becoming a major health hazard among phone directory service operators. In order to clarify the causes and to reduce the occurrence of CTDs, a site survey was done. The survey includes observation of the task and the working environment. Also, operators were closely examined and diagnosed to understand the exact causes of CTDs. Different types of CTDs were identified and the most cases were developed in a two or three-years after using new VDT-based workstations. The various design features of workstation aggravated the developemtn of CTDs together with the intense workload. The ergonomic resolutions were suggested based upon these observations.

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