• Title/Summary/Keyword: tactile interface

Search Result 66, Processing Time 0.034 seconds

A Development of Multi-Emotional Signal Receiving Modules for Ubiquitous RCP Interaction (유비쿼터스 RCP 상호작용을 위한 다감각 착신기능모듈의 개발)

  • Jang Kyung-Jun;Jung Yong-Rae;Kim Dong-Wook;Kim Seung-Woo
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.1
    • /
    • pp.33-40
    • /
    • 2006
  • We present a new technological concept named RCP (Robotic Cellular Phone), which combines RT and CP. That is an ubiquitous robot. RCP consists of 3 sub-modules, RCP Mobility, RCP interaction, and RCP Integration. RCP Interaction is the main focus of this paper. It is an interactive emotion system which provides CP with multi-emotional signal receiving functionalities. RCP Interaction is linked with communication functions of CP in order to interface between CP and user through a variety of emotional models. It is divided into a tactile, an olfactory and a visual mode. The tactile signal receiving module is designed by patterns and beat frequencies which are made by mechanical-vibration conversion of the musical melody, rhythm and harmony. The olfactory signal receiving module is designed by switching control of perfume-injection nozzles which are able to give the signal receiving to the CP-called user through a special kind of smell according to the CP-calling user. The visual signal receiving module is made by motion control of DC-motored wheel-based system which can inform the CP-called user of the signal receiving through a desired motion according to the CP-calling user. In this paper, a prototype system is developed far multi-emotional signal receiving modes of CP. We describe an overall structure of the system and provide experimental results of the functional modules.

Fine Feature Sensing and Restoration by Tactile Examination of PVDF Sensor

  • Yoon, Seong-Sik;Kang, Sung-Chul;Lee, Woo-Sub;Choi, Hyouk-Ryeol;Oh, Sang-Rok
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.942-947
    • /
    • 2003
  • An important signal processing problem in PVDF sensor is the restoration of surface information from electric sensing signals. The objectives of this research are to design a new texture sensing system and to develop a new signal processing algorithm for signals from the sensor to be tangibly displayed by tangible interface systems. The texture sensing system is designed to get surface information with high resolution and dynamic range. First, a PVDF sensor is made of piezoelectric polymer (polyvinylidene fluoride) strips molded in a silicon rubber and attached in a rigid cylinder body. The sensor is mounted to a scanning system for dynamic sensing. Secondly, a new signal processing algorithm is developed to restore surface information. The algorithm consists of the two-dimensional modeling of the sensor using an identification method and inverse filtering from sensing signals into estimated surface information. Finally the two-dimensional surface information can be experimentally reconstructed from sensing signals using the developed signal processing algorithm.

  • PDF

Development of a Haptic Based Video and Audio Streaming Method (촉각기반 비디오 및 오디오 스트리밍 기술 개발)

  • You, Yong-Hee;Cho, Dong-Hyun;Lee, Hwan-Mun;Kim, Ki-Kwon;Jun, Kyung-Koo;Sung, Mee-Young
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.538-541
    • /
    • 2009
  • In this paper, we explain a haptic based video and audio streaming method. The proposed method is to stream tactile and vibration information along with video and audio information. The video screen is divided into a grid, and each cell has tactile information which is corresponding to the content. At the same time, the sound stream is also analyzed and vibration information is applied. These data are streamed to clients and displayed through a haptic device and a vibration interface. So, a client will be more immersed into the video and audio by touching and getting vibrations.

  • PDF

Designing a Vibrotactile Reading System for Mobile Phones

  • Chu, Shaowei;Zhu, Keying
    • Journal of Information Processing Systems
    • /
    • v.14 no.5
    • /
    • pp.1102-1113
    • /
    • 2018
  • Vibrotactile feedback is widely used in designing non-visual interactions on mobile phones, such as message notification, non-visual reading, and blind use. In this work, novel vibrotactile codes are presented to implement a non-visual text reading system for mobile phones. The 26 letters of the English alphabet are formed in an index table with four rows and seven columns, and each letter is mapped using the codes of vibrations. Two kinds of vibrotactile codes are designed with the actuator's on and off states and with specific lengths (short and long) assigned to each state. To improve the efficiency of tactile perception and user satisfaction, three user experiments are conducted. The first experiment explores the maximum number of continuous vibrations and minimum vibration time of the actuator's on and off states that the human can perceive. The second experiment determines the minimum interval between continuous vibrations. The vibrotactile reading system is designed and evaluated in the third experiment according to the results of the two preceding experiments. Results show that the character reading accuracy reaches 91.7% and the character reading speed is approximately 617.8 ms. Our method has better reading efficiency and is easier to learn than the traditional Braille coding method.

Development of a New Miniature Actuator providing both Kinesthetic and Vibrotactile Feedback for Haptic Interface (근감과 진동촉감 피드백을 제공하는 햅틱 인터페이스용 새로운 소형 액추에이터의 개발)

  • Pyo, Dongbum;Ryu, Semin;Han, Byung-Kil;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
    • /
    • v.8 no.3
    • /
    • pp.143-149
    • /
    • 2013
  • This paper presents a new miniature haptic display to convey ample haptic information to a user of a handheld interface. There are buttons on interfaces or general electronic devices, but existing buttons provide haptic feedback of only one passive pattern to a user. Because humans perceive tactile and kinesthetic information simultaneously when they handle objects the proposed actuator provides both sensations at once. It is able to generate various levels of kinesthetic sensations when pressing a button under diverse situations. Also, vibrotactile feedback can be delivered for exciting haptic effects with numerous patterns. Its performance was evaluated in accordance with the resistive force by changing the intensity of the input current. Experiments show that the proposed actuator has the ability to provide numerous haptic sensations for more realistic and complex haptic experiences.

A Study on the Color Usability of Lumino Haptic Device (루미노 햅틱 디바이스의 색상 사용성 연구)

  • Lee, Sang-Jin;Kim, Byeong-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.1
    • /
    • pp.21-26
    • /
    • 2012
  • Haptic device is regarded as the human machine interface technology for easier, more accurate, and intuitive operation. The purpose of this study is to define driver's affection on the haptic device in terms of its design factor : the color of haptic lighting as independent factor. This paper is studied to improve the cognitive ability of existing vehicle haptic device used by only a tactile feedback. On the color feedback usability evaluation, the lmino haptic device is used by adding color feedback to the existing vehicle haptic device. The emotional factor that driver has on the haptic device is extracted by the sensibility analysis. As a result, it is possible to suggest the design direction that satisfies the driver.

a study of expression of non-coded Message in Visual Image and Graphic User Interface (그래픽 유저 인터페이스와 비언어적 메시지 영상 표현의 관계)

  • Seo, Hyun-Seok;Kim, Hyun-Suk
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.281-285
    • /
    • 2008
  • In the digital media era, coded and non-coded communication are used to convey the message. As the computer interface has been adopted human communication methods, non-coded communication has bee used in the computer interface as well. The changes of message structure in the computer interface have an effect on shifting the way of user's message acceptance from passive to active. The recently developed computer user interfaces are for user to experience diverse visual effect The communication conveyed with this visual effects could be vague but user can conceive strong impact. This experience is understood not only through the visual experience from a monitor screen but also with a sense of tactile. The meaning of sensual and spectacle motion image could be ambiguous. However in the experience of using an interface, it plentifully expands the human sense by giving a visual experience on a whim. The sensually extemporaneous and splendid visual effect that has vague meaning has been very common happening in digital media environment.

  • PDF

Development of K-$Touch^{TM}$ API for kinesthetic/tactile haptic interaction (역/촉감 햅틱 상호작용을 위한 "K-$Touch^{TM}$" API 개발 - 햅틱(Haptic) 개발자 및 응용분야를 위한 소프트웨어 인터페이스 -)

  • Lee, Beom-Chan;Kim, Jong-Phil;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
    • /
    • v.1 no.2
    • /
    • pp.1-8
    • /
    • 2006
  • This paper presents a development of new haptic API (Application Programming Interface) that is called K-$Touch^{TM}$ haptic API. It is designed in order to allow users to interact with objects by kinesthetic and tactile modalities through haptic interfaces. The K-$Touch^{TM}$ API would serve two different types of users: high level programmers who need an easy to use haptic API for creating haptic applications and researchers in the haptic filed who need to experiment or develop with new devices and new algorithms while not wanting to re-write all the required code from scratch. Since the graphic hardware based kinesthetic rendering algorithm implemented in the K-$Touch^{TM}$ API is different from any other conventional kinesthetic algorithms, this API can provide users with haptic interaction for various data representations such as 2D, 2.5D depth(height field), 3D polygon, and volume data. In addition, this API supports kinesthetic and tactile interaction simultaneously in order to allow users with realistic haptic interaction. With a wide range of applicative characteristics, therefore, it is expected that the proposed K-$Touch^{TM}$ haptic API will assists to have deeper recognition of the environments, and enhance a sense of immersion in environments. Moreover, it will be useful development toolkit to investigate new devices and algorithms in the haptic research field.

  • PDF

An Evaluation of Human Sensibility on Perceived Texture for Real Haptic Representation (사실적인 햅틱 표현을 위한 질감지각 감성 평가)

  • Kim, Seung-Chan;Kyung, Ki-Uk;Sohn, Jin-Hun;Kwon, Dong-Soo
    • Journal of KIISE:Software and Applications
    • /
    • v.34 no.10
    • /
    • pp.900-909
    • /
    • 2007
  • This paper describes an experiment on the evaluation of human sensibility by monitoring responses to changes In the frequency and amplitude of a tactile display system. Preliminary tasks were performed to obtain effective adjectives concerning texture perception. The number of collected adjectives was originally 33. This number of adjectives was reduced to 14 by a suitability survey that asked whether an adjective is suitable for expressing a texture feeling. Finally after performing a semantic similarity evaluation, the number of adjectives was further reduced to ten and these ten were used in the main experiment. In the main experiment, selected sandpaper types and 15 selected combinations of frequencies and amplitudes of a tactile display were utilized to quantitatively evaluate the ten adjectives using a bipolar seven-point scale. The data show that a relationship exists between the independent variables(frequency, amplitude, and grit site) and the dependent variable(perceived texture). That is, the change of frequency and amplitude is directly related to perceived roughness or essential elements of human tactile sensitivity found in the preliminary experiment.

Task performance under three visual feedback conditions in a teleoperation task (원격 조종 작업에서 3가지 시각 궤환 조건하의 작업 수행도)

  • Yoon, Wan-Jin;Kim, Jin;Cho, Am
    • Proceedings of the ESK Conference
    • /
    • 1995.10a
    • /
    • pp.3-12
    • /
    • 1995
  • In this research, we investigated the effect of three visual feedback conditions (direct viewing, one-monitor viewing, and tow-monitors viewing) on the task performance of human operator in teloperation task. The three different level of task difficulties under each concitions were performed by thirty-six subjects. The result of the experiments was analysed by the task difficulties, and the measurements of performance are the task completion time and the frequency of task errors. In a teleoperator, the participation of a human operator is always required, and the man-machine interface and the operator's abilities is an important issue. Recently, the different types of sensory feedback conditions(force, vision, sound, tactile, etc) for teleoperation is a very active research area in ergonomics. Among them, visual feedback conditon is an important sense that can provide the information of task environment. Therefore, the sufficient understandings and investigation for human ability under various visual feedback conditions is required to establish the efficient man-machine interface of teleoperation. The result showed that the visual feecback conditions and the level of task difficulties have a significant effect on the task performance. For three level of task difficulties, the task completion time was the shortest under the condition of direct viewing. The number of task errors under the conditions of direct viewing and two-monitors viewing were reduced by more than half compare to that of one-monitor viewing.

  • PDF