• 제목/요약/키워드: tactile

검색결과 764건 처리시간 0.026초

알파파 음악과 미술감상이 뇌졸중 환자의 손 기능에 미치는 영향 (The Effects of $\alpha$-Wave Music and Art Appreciation on Hand Function in Patient with Stroke)

  • 심제명
    • 대한물리의학회지
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    • 제4권3호
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    • pp.201-207
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    • 2009
  • Purpose:The purpose of this study was to investigate the effect of $\alpha$-wave music and art appreciation on hand function in stroke with hemiplegia. Methods:A total of 32 stroke with hemiplegia participated in this study experimental group(16 subjects) received $\alpha$-wave music and art appreciation with general neurologic therapy. Control group(16 subjects) received general neurologic therapy. All subjects were assessed for hand function(manual dexterity, power grip, pinch grip, two point discrimination(parm, finger), tactile sense(parm, finger) using a purdue pegboard, dynamometer, pinch gauge, two-point anethesiometer and semmes-weinstein monofilament wire. The data were analyzed using paired and independent t-test. Results:The results were as follows : 1. In the experimental group, manual dexterity were significantly increased between pre and post intervention(p<.05). 2. In the experimental group, tactile sesne in finger were sifnificantly increased between pre and post intervention(p<.05). Conclusion:The results of this study shows that $\alpha$-wave music and art appreciation affect the hand function of hemiplegic side with regard to manual dexterity and tactile sense.

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가상과 실제 손의 동기화를 통한 촉각환상 유발연구 (The Tactile Illusion evoked by a synchronous Visual Stimulus on Virtual and Real Hand)

  • Jeonghun Ku;Kim, Hosung;Kim, Kwanguk;Wonyoung Hahn;Lee, Jang-Han;Kim, Sun I.
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2003년도 춘계학술대회 논문집
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    • pp.84-89
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    • 2003
  • The virtual reality(VR) technology can provide various stimuli, including, visual and auditory stimuli, simultaneously in the virtual environment and encourage the user to interact. Virtual reality is a set of computer technologies, which when combined, provide an interactive interface to a computer generated world. In this world the subject can see, hear and navigate in a dynamically changing environment in which he participates as an active player, by modifying the environment according to his will. Moreover, the subject can get a feeling for the virtual environment in much the same way as one feels real life situations. In the real world, a plethora of information from various modalities may be in conflict, and modulate each other to form an illusion. In this study we investigated whether a tactile illusion on a real hand could be evoked by a virtual stimulus, the time required to generate this illusion and its duration. This study shows that the illusion occurred, and that was correlated with presence score in the virtual environment.

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필기구 마찰의 주파수 특성 분석 (Analysis of Frequency Characteristics of Writing Instruments Due to Friction)

  • 신재운;박진확;이영제
    • Tribology and Lubricants
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    • 제33권4호
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    • pp.148-152
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    • 2017
  • The feel of writing is important to customers when they buy smart devices with stylus such as smartphones and tablet computers. With an aim to reproduce the tactile sensibility of writing instruments when people write on the glass display using a stylus, this study focuses on the frequency characteristics of writing instruments that can describe the vibrations of writing instruments sliding over counter surfaces. In addition, this study includes the effect of various factors influencing the friction of writing instruments such as lubricant, nib material, and contact type. We perform sliding experiments with six types of writing instruments and a sheet of paper to understand the relation between the friction conditions of the nib and the frequency characteristics. As this research focuses on the tactile perception of human skin when people use a writing instrument, the analysis of frequency characteristics is performed in the perceptible frequency range of mechanoreceptors in the human skin. As a result, three types of frequency characteristics are identified. Low frequency peaks are observed for a metal nib with ink; high frequency peaks are observed for a nib without ink; and, middle frequency peaks with a wide range of distribution occurs for fabric nibs with ink. Therefore, to implement the proper feel of writing, at least three types of vibrations have to be made.

스포츠양말 소재의 물성 및 운동시 양말의 착용감 분석 (Physical Properties of Sports Material and Wear Trial Test of Sports Socks During Exercise)

  • 김칠순;이훈자;박명자
    • 한국의류학회지
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    • 제24권8호
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    • pp.1115-1124
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    • 2000
  • The purpose of this study was 1) to determine physical properties, and subjective evaluation of sensation of sports socks with various type of fiber content and fabric structure, and 2) to develop regression equations for predicting each sensation from physical properties of socks. Thirty healthy male students participated in the wear test with ten replications. The ANOVA, Duncans multiple test, and multiple regression, and paired-t test were used in the statistical analysis, using an SAS package. The results of this study are as follows: 1. 100% cotton socks had higher absorbency and wickability among five different socks. Comfort sensation, tactile sensation and fit sensation of socks were significantly influenced by types of fiber content. People felt that polypropylene socks were less comfortable & slightly tighter, and cotton socks were drier than the other socks. Terry socks were warmer than single jersey socks. 2. The results of the regression analysis showed that tactile sensation of socks after exercise can be predicted from the cube of moisture permeability($R^2$=0.99), and fit sensation can be predicted from drop absorbency, moisture permeability, wickability in wale and weight($R^2$=-0.98).

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저항 스캐닝 방식의 유연 촉각센서 신호 특성분석 (Analysis of Signal Characteristics of Resistance Scanning-type Flexible Tactile Sensor)

  • 신유영;김슬기;이주경;이석;이경창
    • 한국기계가공학회지
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    • 제14권5호
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    • pp.28-35
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    • 2015
  • This paper introduces a resistance scanning-type flexible tactile sensor for intelligent robots and presents the output characteristics of the sensor via signal processing. The sensor was produced via the lamination method using multi-walled carbon nanotubes (a conductive material), an insulator, and Tango-plus (an elastic material). Analog and digital signal processing boards were produced to analyze the output signal of the sensor. The analog signal processing board was made up of an integrator and an amplifier for signal stability, and the digital signal processing board was made up of an IIR filter for noise removal. Finally, the sensor output for the contact force was confirmed through experiments.

시각장애인을 위한 웹 인터페이스에 관한 연구 (A study on Web interface for the Blind.)

  • 최태종;장병태;김현규;김정국;허웅
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 하계종합학술대회 논문집
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    • pp.559-562
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    • 1999
  • In this paper, we developed on internet based assembly information display system for the blind. The system is consist of hardware and software. The hardware is consist of a voice synthesis device and a tactile display for character information, and the software is consist of internet web browser for the blind and braille program. The tactile-device system consists of a control unit, pin array, pin generator, serial port, and a power supply. The pin exerted by a electromagnetic method, solenoid. The internet web browser separates the character and image from internet web page, and character information in the web page is converted to braille and fed to sound system. Also the image in the web page can be printed developed tactile display. As the results of experiment, the blind could access the internet web site by using this system and understand various internet information.

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한의학 객관구조화진료시험(OSCE)을 위한 진맥 시뮬레이터 개념 연구 (Study on Pulse Simulator of Oriental Medicine for Objective Structured Clinical Examination (OSCE))

  • 김경신;김경호;최찬헌;이수진;김병수
    • 대한한의학회지
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    • 제32권1호
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    • pp.1-11
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    • 2011
  • Objectives: The aim of this study was to examine the controversial issues about objective structured clinical examination (OSCE) of pulse diagnosis and investigate the objectification of traditional Korean medicine and technical feasibility of pulse simulation through the suggestion of a pulse simulator. Methods: The concept, validity and reliability of OSCE and the current situation of medical simulation was described. The actual level and problems on the simulator development was presented through haptics and tactile technology in order to compose a pulse simulator for OSCE. Results: The pulse wave system of a pulse simulator should materialize through haptic technology and the classification of the differences between tactile sensation and tactile quality is essential for the development of the relevant pulse simulator for OSCE in traditional Korean medicine. Conclusions: The introduction and controversial issues of OSCE and methodology of pulse wave reappearance system are proposed for the objectification of Traditional Korean Medicine and the development of clinical technology.

마찰과 세탁에 의한 극세섬유 직물의 표면과 촉감변화에 관한 연구 (End Use Tactile Property of the Split-type Nylon/PET Microfiber Fabrics)

  • 오경화;윤재희
    • 한국의류학회지
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    • 제28권3_4호
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    • pp.539-545
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    • 2004
  • In this study, the effect of washing, bleaching, and abrasion on tactile and the water absorption properties of the split-type Nylon/Polyester (N/P) microfiber pile-knit was investigated under various enduse conditions. We examined the water absorption and surface properties of PET microfiber which will be very useful in the future. We also studied the variations of their performance during usage caused by friction and repeated washing, regard to all kinds of physical, chemical changes which will appear while using those textiles. Progress in further splitting of PET microfiber fabric is observed with increases in the number of washing and bleaching cycles, and treatment temperature. Initial water absorption (%) was increased with progress in splitting, which provided efficient capillary channel. Surface properties were varied with additional splitting by washing and abrasion. Formation of pilling and splitting by abrasion increase surface roughness, diminishing tactile property, and reduced water absorption property. The current results from this study is expected to provide the appropriate washing management guide to consumers, and to inform end-use performance of product to a producer for improving product quality.

접촉식 센서를 이용한 고속 활주선 선미부 압력 계측 시험 (Pressure Measurement of Planing Hull Stern Bottom by Tactile Sensors)

  • 박세용;박종열;이신형;김동진
    • 대한조선학회논문집
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    • 제55권5호
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    • pp.431-437
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    • 2018
  • The running attitude of a planing hull is determined by the pressure distribution on the hull bottom, and it significantly affects hydrodynamic performance of the ship, i.e., resistance, maneuverability, and seakeeping ability. Therefore, it is essential to investigate pressure distribution on the hull bottom in order to improve hull design. In the present study, a novel pressure measurement system using tactile sensors was introduced for a planing hull. The test model was a 23 m-class planing hull with a hard chine. The pressure measurement showed that the pressure at the transom was lower than the atmospheric pressure, owing to flow separation at the transom.

시각 장애인 보행안내를 위한 장애물 분포의 3차원 검출 및 맵핑 (3D Detection of Obstacle Distribution and Mapping for Walking Guide of the Blind)

  • 윤명종;정구영;유기호
    • 제어로봇시스템학회논문지
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    • 제15권2호
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    • pp.155-162
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    • 2009
  • In walking guide robot, a guide vehicle detects an obstacle distribution in the walking space using range sensors, and generates a 3D grid map to map the obstacle information and the tactile display. And the obstacle information is transferred to a blind pedestrian using tactile feedback. Based on the obstacle information a user plans a walking route and controls the guide vehicle. The algorithm for 3D detection of an obstacle distribution and the method of mapping the generated obstacle map and the tactile display device are proposed in this paper. The experiment for the 3D detection of an obstacle distribution using ultrasonic sensors is performed and estimated. The experimental system consisted of ultrasonic sensors and control system. In the experiment, the detection of fixed obstacles on the ground, the moving obstacle, and the detection of down-step are performed. The performance for the 3D detection of an obstacle distribution and space mapping is verified through the experiment.