• Title/Summary/Keyword: tactile

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A Study on the Wear Sensation Cellulose Fabric in Summer (여름철 셀룰로오스 섬유 의복의 착용감에 관한 연구)

  • Kwon Soo-ae;Lee Soon-won
    • Journal of the Korean Society of Clothing and Textiles
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    • v.12 no.1 s.26
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    • pp.81-91
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    • 1988
  • The purpose of this study is to investigate the physiolosical responses and subjective wear sensation to the clothes with different cellulose composition. The experimental garments were four types of cellulosic fabrics, respectively composed of $100\%$-cotton, $100\%$-Rayon, cotton/Flax 85/15, and rayon/Flax 85/15 (weft blended), were sewn in blouses with half-length sleeves. Four healthy women were chosen for this experiment. The condition of the experimental room were in two environments: Temp., $25{\pm}1^{\circ}C$, R.H. $60{\pm}3\%$ and Temp., $30{\pm}1^{\circ}C$, R.H. $70{\pm}3\%$, and air velocity was maintained at 0.25 m/sec. The results are as follows. 1) At $25^{\circ}C$, rayon blouse showed the pleasantest feeling because of its excellent humidity sensation and tactile sensation. At $30^{\circ}C$, rayon and flax blended blouse showed most comportable sensation. In both environments, blouse of $100\%$ cotton showed the least pleasant because of high vapor pressure inside the blouse and bad tactile sensation. 2) Vapor pressure inside the blouse and tactile sensation play the most impotant role in comfort. Consequantly the blouse made of $100\%$-cotton which bring low air permeability, moisture regain and water vapor permearbility showed more unpleastness than rayon blouse because it raises temperature, relative humidity and vapor pressure inside the blouse under the hot circumstances In the conditions with much sweat, rayon and flax blended blouse with high stiffness increases comfort better than $100\%$ rayon because the former prevents sticking to the skin.

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Finger Mounted Pneumatic Tactile Display and Psychophysical Experiments (손끝 부착 형 공기촉감 제시장치의 개발 및 심리 물리학적 실험)

  • Kim, Yeong-Mi;Oakley, Ian;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.467-473
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    • 2006
  • 가상환경 또는 실제환경에서 정보를 제공하는 햅틱 인터페이스의 필요성이 점점 증가 함에 따라 촉감을 제공 하기 위한 다양한 햅틱 장치가 개발되었고 각 장치의 특성과 성능 평가를 위해 기초적인 정신(심리) 물리학적 연구가 수행 되고 있다. 본 논문에서는 여러 가지 햅틱 인터페이스 중 손가락 끝에 부착하는 형태의 새로운 공기 촉감 제시장치(PTI: Pneumatic Tactile Interface)를 제시하고 이 장치의 유용성을 입증하기 위해 localization rate, 시간 분해능, 길이 분해능, 강도의 세기 등의 심리 물리학적 실험(Psychophysical Experiment) 수행 결과를 제시한다. 공기촉감 시스템은 50개의 출력까지 확장 가능한 공기촉감 하드웨어로 구성 되어있고 손가락 끝에 부착하는 형태로 구성 하기 위해 5*5의 배열의 디스플레이를 제작하였다. 16명의 피실험자가 A, B 두 그룹으로 나뉘어 각각 2가지의 심리물리학 실험을 수행하였다. localization rate의 경우 9개의 다른 자극의 위치를 구별하기 위해 3*3 배열로 구성된 밀집된 디스플레이와 확장된 디스플레이로 측정을 수행하여 각각 58.13%, 85.9%의 localization rate를 얻을 수 있었다. 그리고 100번의 반복 실험을 통해 약 2.6mm의 길이 분해능을 얻을 수 있었고 자극 강도 실험의 경우, 실제의 강도가 세짐에 따라 피 실험 자들이 느끼는 강도의 척도도 증가 하며, 강도가 약해 질수록 피 실험 자들이 느끼는 강도 역시 거의 선형적으로 감소함을 알 수 있었다. 그러나 시간 분해능의 경우에는 시스템을 구성하는 밸브의 성능으로 인해 20ms 이하의 시간 분해능 측정은 제한 되었다. 이러한 심리 물리학 실험을 통하여 개발된 공기촉감 제시장치가 다양한 정보를 전달하는데 충분하다는 결론을 내릴 수 있으며, 제안된 시스템을 사용하는 여러 가지 어플리케이션을 제시하였다.

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A Study for Sound and Tactile Feedback on Touch Screen Phone Under Mobility Conditions (터치스크린 휴대폰 사용 환경을 고려한 소리, 진동 피드백 연구)

  • Kim, Young-Il;Kim, Se-Mi;Min, Young-Sam
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.130-134
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    • 2008
  • Touch screen phone which is expected to play a big part of the mobile market for the next few years, has many merits but demerits of inaccurate feedback. It offers audio and tactile feedback to strengthen the weak point. This study aims to see if audio feedback and vibration feedback react upon each other under realistic conditions. We had a qualitative research in perception after using touch screen phone feedback. The result showed that with any feedback users were satisfied more than without any feedback and there was diversity in response. We ran the study again to see the performance level and the projective workload between the kind of feedback and interrupting feedback environment Performance rates were faster with audio feedback and according to the projective workload assessment users felt that task was easier and less annoying with audio-vibration feedback. The results suggest that audio feedback could be more effective than vibration feedback. A future study will figure out the relationship between the factors of qualitative-controlled feedback and learning time and the performance, and the main cause to make people prefer one feedback over another in a realistic world.

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Analysis of Tactile Effects on the Different Body Parts by the Various Vibration Patterns (다양한 진동 패턴에 따른 신체 부위의 촉감 효과 분석)

  • Lee, Hwan-Mun;You, Yong-Hee;Song, Chan-Ho;Jeong, Jin-Eon;Sung, Mee-Young;Jun, Kyung-Koo;Lee, Sang-Rak
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.163-167
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    • 2008
  • This paper presents the analysis of tactile effects on different body parts according to the various vibration patterns. The experiments use a vibration pad made of 16 vibration elements in the form of $4{\times}4$ array. The vibration elements are controlled by a 8-bit microprocessor. The sound of gunshot initiates a vibration pattern on different body parts and its sensitivity is measured. The analysis of the experiments lead us to conclude that the vibration pad is the most realistic interface for shooting games and the shoulder part is the most sensitive part in the body. In addition, the most effective vibration pattern is the for the pattern which gives the sensation of spreading out from the center to the outside. This study analyzes the relationship between the human body parts and the tactile sensations by the various vibration patterns. The result of this study will be a good reference for user studies in the field of haptics based on the vibration.

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The Effect of Napping of Knitted Fabric on Wear Sensation (편성물의 기모가공이 착용감에 미치는 영향)

  • Lee Jong-Min;Lee Soon-Won
    • Journal of the Korean Society of Clothing and Textiles
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    • v.11 no.3 s.25
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    • pp.41-55
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    • 1987
  • The purpose of this study is to investigate the effects of napping of knitted fabric on wear sensation and physiological responses. Experimental garments were four types of warm-ups made of either $100\%$ PET or $65/35\%$ P /C and either napped or unnapped respectively. Two healthy young female adults were chosen as subjects for the experiment. Experimental room conditions were as follows: Temp., $22\pm0.5^{\circ}C$ R.H., $54\pm3\%$ and Air Velocity, 0.25m/ sec or 2. 86m/sec. The subjects exercised on bicycle ergometer and rested alternatively for totally 45-min. The results are summarized as follows. 1) With napped Warm-up, chest, back, mean skin temp. and microclimates, i.e., temp., relative humidity and water vapor pressure inside the clothing, were higher than with unnapped warm-up. And there was no difference in pulse rate between napped and unnapped warm-ups. 2) Wear sensations of thermal, humidity, tactile and comfort were 'more hot' and 'more uncomfortable' in 0.25m/sec air velocity. but in 2.86m/sec condition the tactile sensation was 'better' and 'more comfortable' with napped warm-ups. According to Pearson's Correlation, among various kinds of wear sensations, tactile is most related with comfort. From these results, it can be concluded that napped fabric decreases the rate of heat trans? mission and moisture diffusion through the clothing. Therefore skin and body temp. and temp., R.H., Vapor Pressure inside the clothing are increased.

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Effects of Agmatine on GABAA Receptor Antagonist-induced Tactile Allodynia (Agmatine이 GABAA 수용체 길항제로 유도한 촉각이질통에 미치는 효과)

  • Lee, Youn Woo;Ishikawa, Toshizo
    • The Korean Journal of Pain
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    • v.21 no.3
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    • pp.173-178
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    • 2008
  • Background: The intrathecal (IT) $GABA_A$ receptor antagonist, bicuculline (BIC), results in tactile allodynia (TA) through disinhibition in the spinal cord. Such disinhibition is considered to be an important mechanism for neuropathic pain. Agmatine, an endogenous polyamine, has a neuro-protective effect in the central nervous system. We investigated the analgesic effects and mechanisms of agmatine action on BIC-induced TA. Methods: Male Sprague-Dawley rats, weighting 250-300 g, were subjected to implantations of PE-10 into the lumbar subarachnoid space for IT drug injection. Five days after surgery, either $10{\mu}l$ of normal saline (NS) or agmatine ($30{\mu}g$ or $10{\mu}g$) in $10{\mu}l$ NS were injected 10 min prior to BIC ($10{\mu}g$) or NMDA ($5{\mu}g$). We assessed the degree of TA (graded 0: no response, 1: mild response, 2: moderate response, 3: strong response) every 5 min for 30 min. Areas under curves and degree of TA were expressed as mean ${\pm}$ SEM. Results were analyzed using one-way ANOVA followed by a Tukey test for multiple comparisons. P < 0.05 was considered significant. Results: IT BIC-induced strong TA reached its peak and plateaued between 10 to 15 min. IT NS-NMDA induced mild transient TA for up to 15 min. Preemptive IT AG attenuated IT BIC-induced TA dose dependently and preemptive IT AG10 completely abolished the IT NMDA-induced TA. Conclusions: Preemptive IT AG attenuated the IT BIC-induced TA through inhibitory actions on postsynaptic NMDA receptor activation. AG might be a viable therapeutic option in the treatment of neuropathic pain.

A Study on the Characteristics of Design Utilizing a Visual Tactility -Focused on the Hair Design- (시각적 촉감을 활용한 디자인의 특성 연구 - 헤어 디자인을 중심으로 -)

  • Oh, Gang Su;Kim, Kyoungin
    • Journal of Fashion Business
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    • v.21 no.4
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    • pp.127-143
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    • 2017
  • In this study, we examine a variety of influences in the field of design and analysis about the value of visual tactile design. In hair design, through study on visual tactility, creative design inspiration in the field of hair design enables development of quality research. Research methods use Internet publications such as local and foreign data, analysis, and related research and book forms, such as network searches. library goes for consideration by a literature search. Contents of this study used review of the case and by visual tactility design, for this study, expressive characteristics by color, texture and form of hair design, from 2014-2017 trend shown in the last three years the expressions of visual tactility being used through the analysis of design by date of the case. Result of this study is, visual tactile design appearing in the areas of hair design, that are not of the rules that are active, abstract form, texture, described as a visual feel the promotion of effective, and light and high brightness is sweet tactile impression, high saturation was cold, dark color was hard and heavy, red system is warm and the blue system is cold sense. In general, design trend in hair for three years from 2014-2017, visual tactility in 2014 is a high saturation and unstructured also soft and bright colors. 2015 is on the overall shape, color, texture, hybrid design configuration is more. As of 2016, 2017 is curved and straight texture, appearance of the hybrid mix to maximize the visual tactility.

An improved information input algorithm and information input device using Tactile devices based on wearable PC (착용형 컴퓨터기반의 촉각 장치를 활용한 효율적인 정보 입력장치 및 개선된 입력 알고리즘)

  • Shin, Jeong-Hoon;Hong, Kwang-Seok
    • Journal of Internet Computing and Services
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    • v.6 no.5
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    • pp.73-83
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    • 2005
  • This paper proposes both a novel tactile human-computer interface method and an improved algorithm for the wearable PC. Under the condition of Ubiquitous computing, the next generation PC aims at effective representation and integration of colors, brightness of light. sound, odor, taste and feelings. Also, it aims at human being centered man-machine interface. In spite of various functions of the wearable PC, for the convenience of possessing, hardware platform for the wearable PC should be small-sized and light weighted one. The main problems of making small sized PC are user interfaces, like keyboard, monitor and so on. The traditional user interfaces have critical limitations for reducing their size. In this paper, we propose a novel user input method and improved algorithm to constructing small sized, light weighted and wearable PC. And, we verify the effectiveness of suggested method and algorithm compared to the traditional algorithm.

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A Development of Multi-Emotional Signal Receiving Modules for Cellphone Using Robotic Interaction

  • Jung, Yong-Rae;Kong, Yong-Hae;Um, Tai-Joon;Kim, Seung-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2231-2236
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    • 2005
  • CP (Cellular Phone) is currently one of the most attractive technologies and RT (Robot Technology) is also considered as one of the most promising next generation technology. We present a new technological concept named RCP (Robotic Cellular Phone), which combines RT and CP. RCP consists of 3 sub-modules, $RCP^{Mobility}$, $RCP^{Interaction}$, and $RCP^{Integration}$. $RCP^{Interaction}$ is the main focus of this paper. It is an interactive emotion system which provides CP with multi-emotional signal receiving functionalities. $RCP^{Interaction}$ is linked with communication functions of CP in order to interface between CP and user through a variety of emotional models. It is divided into a tactile, an olfactory and a visual mode. The tactile signal receiving module is designed by patterns and beat frequencies which are made by mechanical-vibration conversion of the musical melody, rhythm and harmony. The olfactory signal receiving module is designed by switching control of perfume-injection nozzles which are able to give the signal receiving to the CP-called user through a special kind of smell according to the CP-calling user. The visual signal receiving module is made by motion control of DC-motored wheel-based system which can inform the CP-called user of the signal receiving through a desired motion according to the CP-calling user. In this paper, a prototype system is developed for multi-emotional signal receiving modes of CP. We describe an overall structure of the system and provide experimental results of the functional modules.

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