• 제목/요약/키워드: synthesis algorithm

검색결과 668건 처리시간 0.021초

매개변수 변동을 갖는 2관성 시스템의 강건제어 (Robust Control of Two Mass Spring System with Parameter Variations)

  • 조도현;이종용;이상효
    • 제어로봇시스템학회논문지
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    • 제4권6호
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    • pp.729-737
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    • 1998
  • In this paper, using $\mu$ synthesis algorithm with structured uncertainty, we design controller and apply it for the Two-Inertia resonance(TMS: Two Mass Spring) system. The TMS system is one of the simplest models which generate a torsional vibration. In this system, it is required to design a controller achieving the control performance while suppressing the torsional vibration. Furthermore, when vibration frequency for the system is varying by reason of parameter variations, we should consider parameter variations in controller design. Then, we design two other controller schemes of the PI controller and the standard $H_{\infty}$ controller and compare these controllers with the controller designed by the $\mu$ synthesis robust control method by using simulations and experiments.

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비동기 인터페이스를 지원하는 정원 수준 합성 시스템의 설계 (Design of a High-Level Synthesis System Supporting Asynchronous Interfaces)

  • 이형종;이종화;황선영
    • 전자공학회논문지A
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    • 제31A권2호
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    • pp.116-124
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    • 1994
  • This paper describes the design of a high-level synthesis system. ISyn: Interface Synthesis System for ISPS-A. which generates hardware satisfying timing constraints. The original version of ISPS is extended to be used for the description/capture of interface operations and timing constraints in the ISPS-A. To generate the schedule satisfying interface constraints the scheduling process is divided into two steps:pre-scheduling and post-scheduling. ISyn allocates hardware modules with I/O ports by the clique partitioning algorithm. Experimental results show that ISyn is capable of synthesizing hardware modules effectively for internal and/or interactive operations.

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LMI-Based Synthesis of Robust Iterative Learning Controller with Current Feedback for Linear Uncertain Systems

  • Xu, Jianming;Sun, Mingxuan;Yu, Li
    • International Journal of Control, Automation, and Systems
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    • 제6권2호
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    • pp.171-179
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    • 2008
  • This paper addresses the synthesis of an iterative learning controller for a class of linear systems with norm-bounded parameter uncertainties. We take into account an iterative learning algorithm with current cycle feedback in order to achieve both robust convergence and robust stability. The synthesis problem of the developed iterative learning control (ILC) system is reformulated as the ${\gamma}$-suboptimal $H_{\infty}$ control problem via the linear fractional transformation (LFT). A sufficient convergence condition of the ILC system is presented in terms of linear matrix inequalities (LMIs). Furthermore, the ILC system with fast convergence rate is constructed using a convex optimization technique with LMI constraints. The simulation results demonstrate the effectiveness of the proposed method.

물체지향 분석 및 합성 부호화에서 가산 투영을 이용한 영상분석기법 (An image Analysis Technique Using Integral Projections in Object-Oriented Analysis-Synthesis Coding)

  • 김준석;박래홍
    • 전자공학회논문지B
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    • 제31B권8호
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    • pp.87-98
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    • 1994
  • Object-oriented analysis-synthesis coding subdivides each image of a sequence into moving objects and compensates the motion of each object. Thus it can reconstruct real motion better than conventional motion-compensated coding techniques at very-low-bit-rates. It uses a mapping parameter technique for estimating motion information of each object. Since a mapping parameter technique uses gradient operators it is sensitive to redundant details and noise. To accurately determine mapping parameters, we propose a new analysis method using integral projections for estimation of gradient values. Also to reconstruct correctly the local motion the proposed algorithm divides an image into segmented objects each of which having uniform motion information while the conventional one assumes a large object having the same motion information. Computer simulation results with several test sequences show that the proposed image analysis method in object-oriented analysis-synthesis coding shows better performance than the conventional one.

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상위수준 합성에서의 클록 선택 방법 (A method for Clock Selection in High-Level Synthesis)

  • 오주영
    • 한국정보전자통신기술학회논문지
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    • 제4권2호
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    • pp.83-87
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    • 2011
  • 상위수준합성에서 클록 선택은 시스템의 성능과 설계의 질에 큰 영향을 미친다. 대부분의 시스템에서 클럭은 사전에 설계자에 의해 미리 명시되어야하지만, 최상의 클록은 상이한 스케줄의 결과를 평가한 후에 탐색이 가능하다. 본 연구에서는 체이닝이 가능한 연산 집합으로부터 클록을 선택하면서 동시에 스케줄링 하는 방법을 제안한다. 제안 스케줄링 알고리즘은 선택된 클록 주기에 기초하여 비트 단위 지연시간을 고려한 체이닝을 수행하며 리스트 스케줄링 방법으로 진행한다. 실험 결과는 제안 방법이 18%의 성능 개선이 있음을 보인다.

디지털 신호처리를 위한 파이프라인 데이터패스 합성 시스템의 설계 (Design of a Pipelined Datapath Synthesis System for Digital Signal Processing)

  • 전홍신;황선영
    • 전자공학회논문지A
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    • 제30A권6호
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    • pp.49-57
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    • 1993
  • In the paper, we describe the design of a pipelined datapath synthesis system for DSP applications. Taking SFG (Signal Flow Graph) in schematic as inputs, the system generates pipelined datapaths automatically through scheduling and module allocation processes. For efficient hardware synthesis, scheduling and module allocation algorithms are proposed. The proposed scheduling algorithm is of iterative/constructive nature, where the measure of equi-distribution of operations to partitions is adopted as the objective function. Module allocation is performed to reduce the interconnection cost from the initial allocation. In the experiment, we compare the results with those of other systems and show the effectiveness of the proposed algorithms.

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루프의 중첩을 이용한 저전력 상위 수준 합성 (Power-conscious high level synthesis using loop folding)

  • 김대홍;최기영
    • 전자공학회논문지C
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    • 제34C권6호
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    • pp.1-10
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    • 1997
  • By considering low power design at higher levels of abstraction rather than at lower levels of abstraction, we can apply various transformation techniques to a system design with wider view and obtain much more effective power reduction with less cost and effort. In this paper, a transformation technique, called power - conscious loop folding is proposed for high level synthesis of a low power system.Our work is focused on reducing the power consumed by functional units in adata path dominated circuit through the decrease of switching activity. Te transformation algorithm has been implemented and integrated into HYPER, a high level synthesis system for experiments. In our experiments, we could achieve a pwoer reduction of up to 50% for data path dominated circuits.

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The Optimum Fuzzy Vector Quantizer for Speech Synthesis

  • Lee, Jin-Rhee-;Kim, Hyung-Seuk-;Ko, Nam-kon;Lee, Kwang-Hyung-
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1993년도 Fifth International Fuzzy Systems Association World Congress 93
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    • pp.1321-1325
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    • 1993
  • This paper investigates the use of Fuzzy vector quantizer(FVQ) in speech synthesis. To compress speech data, we employ K-means algorithm to design codebook and then FVQ technique is used to analysize input speech vectors based on the codebook in an analysis part. In FVQ synthesis part, analysis data vectors generated in FVQ analysis is used to synthesize the speech. We have fined that synthesized speech quality depends on Fuzziness values in FVQ, and the optimum fuzziness values maximized synthesized speech SQNR are related with variance values of input speech vectors. This approach is tested on a sentence, and we compare synthesized speech by a convensional VQ with synthesized speech by a FVQ with optimum Fuzziness values.

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Flowing Water Editing and Synthesis Based on a Dynamic Texture Model

  • Zhang, Qian;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • 한국멀티미디어학회논문지
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    • 제11권6호
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    • pp.729-736
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    • 2008
  • Using video synthesis to depict flowing water is useful in virtual reality, computer games, digital movies and scientific computing. This paper presents a novel algorithm for synthesizing dynamic water scenes through a sample video based on a dynamic texture model. In the paper, we treat the video sample as a 2-D texture image. In order to obtain textons, we analyze the video sample automatically based on dynamic texture model. Then, we utilize a linear dynamic system (LDS) to describe the characteristics of each texton. Using these textons, we synthesize a new video for dynamic flowing water which is prolonged and non-fuzzy in vision. Compared with other classical methods, our method was tested to demonstrate the effectiveness and efficiency with several video samples.

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Introduction to Evolvable Hardware Design

  • Kim Jong O;Kim Duk Soo;Kim Young Gun
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 학술대회지
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    • pp.509-513
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    • 2004
  • An area of research called evolvable hardware (EHW) has recently emerged which combines aspects of evolutionary computation with hardware design and synthesis. The features that can be used to identify and classify evolvable hardware are the evolutionary algorithm, the implementation and the genotype representation. This paper gives an introduction to the field. It continues by including classifying the EHW and the applications of the area.

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