• 제목/요약/키워드: synthesis algorithm

검색결과 668건 처리시간 0.03초

Detection and Synthesis of Transition Parts of The Speech Signal

  • Kim, Moo-Young
    • 한국통신학회논문지
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    • 제33권3C호
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    • pp.234-239
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    • 2008
  • For the efficient coding and transmission, the speech signal can be classified into three distinctive classes: voiced, unvoiced, and transition classes. At low bit rate coding below 4 kbit/s, conventional sinusoidal transform coders synthesize speech of high quality for the purely voiced and unvoiced classes, whereas not for the transition class. The transition class including plosive sound and abrupt voiced-onset has the lack of periodicity, thus it is often classified and synthesized as the unvoiced class. In this paper, the efficient algorithm for the transition class detection is proposed, which demonstrates superior detection performance not only for clean speech but for noisy speech. For the detected transition frame, phase information is transmitted instead of magnitude information for speech synthesis. From the listening test, it was shown that the proposed algorithm produces better speech quality than the conventional one.

직접법과 반복법(LMS법)의 합성 알고리즘을 이용한 직선배열 점음원의 적응 지향성 합성 SIMULATION (Adaptive directivity synthesis simulation of point source array using algorithm combined directive and recursive method(LMS method))

  • 조기량
    • 한국통신학회논문지
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    • 제21권6호
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    • pp.1453-1462
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    • 1996
  • A numerical simulation is carried out on the directiveity synthesis of ultrasonic transducers by point source array. Directive method with combined LMS(Least-Mean-Square) method is practiced by means of a iterative method to realize the desired directivity. The directiviey of quasi-ideal beam with a beam width and a directive arbitrary specified was chosen. On the numerical resut, Proposed algorithm shows higher speed of clculating simulation than that of LMS method, and make adaptive control, which enables the desired directivity. Numerical simulations are carried out by PC(CPU:80486 DX2, RAM 16Mbyte).

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유전알고리즘과 겹쳐 그리기 법을 이용한 4절 링크 합성

  • 윤성준;김준환
    • 한국CDE학회지
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    • 제21권2호
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    • pp.31-33
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    • 2015
  • This paper deals with synthesis of 4 bar linkage by using optimum design. To design 4 bar linkage, overlay method is proposed and for optimization, genetic algorithm is applied with objective function. The accuracy of this method will be determined by errors between real value and test value. We will use Chebychev spacing to get 3 precision positions of input angles. The output angles will be determined by the function that the designer wants input and output relations to be. It will be applied to example to show the accuracy of this method. The advantages of using this method are that it is fast to get optimal solution and it is simple to use.

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Beam structural system moving forces active vibration control using a combined innovative control approach

  • Lee, Ming-Hui
    • Smart Structures and Systems
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    • 제12권2호
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    • pp.121-136
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    • 2013
  • This study proposes an innovative control approach to suppress the responses of a beam structural system under moving forces. The proposed control algorithm is a synthesis of the adaptive input estimation method (AIEM) and linear quadratic Gaussian (LQG) controller. Using the synthesis algorithm the moving forces can be estimated using AIEM while the LQG controller offers proper control forces to effectively suppress the beam structural system responses. Active control numerical simulations of the beam structural system are performed to evaluate the feasibility and effectiveness of the proposed control technique. The numerical simulation results show that the proposed method has more robust active control performance than the conventional LQG method.

Scalable Coding of Depth Images with Synthesis-Guided Edge Detection

  • Zhao, Lijun;Wang, Anhong;Zeng, Bing;Jin, Jian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권10호
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    • pp.4108-4125
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    • 2015
  • This paper presents a scalable coding method for depth images by considering the quality of synthesized images in virtual views. First, we design a new edge detection algorithm that is based on calculating the depth difference between two neighboring pixels within the depth map. By choosing different thresholds, this algorithm generates a scalable bit stream that puts larger depth differences in front, followed by smaller depth differences. A scalable scheme is also designed for coding depth pixels through a layered sampling structure. At the receiver side, the full-resolution depth image is reconstructed from the received bits by solving a partial-differential-equation (PDE). Experimental results show that the proposed method improves the rate-distortion performance of synthesized images at virtual views and achieves better visual quality.

벡터합성방법에 의한 디지털-무선 변환장치의 연구 (Digital-Radio Converter using Vector Synthesis Method)

  • 주창복;김성호
    • 융합신호처리학회 학술대회논문집
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    • 한국신호처리시스템학회 2000년도 하계종합학술대회논문집
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    • pp.65-68
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    • 2000
  • In this paper, as a compatible software radio transmission system, Digital-Radio conversion system which can directly change the digital signal generated by the logic circuit into radio signal is proposed. By the vector synthesis method, the digital signals can change directly into radio signal. If such a circuit is realized, RF circuit and an antenna can be composed by the simple one device, and the radio is directly controlled and performed by the software processing which is the essence of software radio. This Digital-Radio conversion system of this paper give many number of communication channels being offered by PN code and offer a hardware design flexibility by digitization, therefore it decrease the percentage ratio of hardware of system and give a more flexible function of software basis. In this paper, this proposed Digital-Radio conversion system is called D/R converter, and the principle of this D/R converter, radio signal generation algorithm is explained and the performance characteristics of proposed algorithm is shown in time base by the computer simulation method.

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Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm

  • Kim, Jong-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제24권4호
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    • pp.51-56
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    • 2019
  • In this paper, we propose an algorithm that can quickly generate and synthesize city maps in racing games. Racing games are characterized by moving a wide map rather than a fixed map, but designing and developing a wide map requires a lot of production time. This problem can be mitigated by creating a large map in the preprocessing step, but a fixed map makes the game tedious. It is also inefficient to process all the various maps in the preprocessing step. In order to solve this problem, we propose a technique to create a terrain pattern in the preprocessing process, to generate a map in real time, and to synthesize various maps randomly. In addition, we reduced unnecessary rendering computations by integrating view-dependent techniques into the proposed framework. This study was developed in Unity3D and can be used for various contents as well as racing game.

패턴 추출을 이용한 LUT형 FPGA 합성 (Logic Synthesis for LUT-Type FPGA Using Pattern Extraction)

  • 장준영;이귀상
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.787-790
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    • 1998
  • In this paper, we presents a method for multi-level logic mainmization which is suitable for the minimization of look-up table type FPGAs. A pattern extraction algorithm is minimized AND/XOR multi-level circuits. The circuits apply to Roth-Karp decomposition which is most commonly used technique in the FPGA technology mapping. We tested the FPGA synthesis method using pattern extraction on a set of benchmark. The proposed method achieved reductions on the number of LUTs in mapping soultion as compared with MISII(or SIS) or previous results〔5〕

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상위 수준 기술로부터 순차 회로의 자동 생성 (FSM Synthesis from High-Level Descriptions)

  • 황선영;유진수
    • 대한전자공학회논문지
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    • 제27권12호
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    • pp.1906-1915
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    • 1990
  • A synthesis system generating sequential circuits from a high-level hardware descdription language CHDL, modelling language for Thor functional/behavioral simulator, is developed. In this paper, we describe the semantic analysis process, state minimization and state assignment algorithms. proposed assignment algorithm generates optimal state vectors using constraint matrix and similarity graph. Expremental results for MCNC benchmarks, standard test circuits, show that the system inplementing the proposed algorithms can be a viable tool for designing large finite state machines.

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TLS를 이용한 QFT의 이득-위상 루프형성법 (A Gain-Phase Loop Shaping Method of QFT using TLS)

  • 김주식;정수현
    • 전기학회논문지P
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    • 제51권2호
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    • pp.94-98
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    • 2002
  • QFT(Quantitative Feedback Theory) is a very practical design technique that emphasizes the use of feedback for achieving the desired system performance tolerances in despite of plant uncertainty and disturbance. The gain-phase loop shaping procedure of QFT is employed to design controller, until the bounds at desired frequencies are satisfied. This paper presents a transfer function synthesis using TLS(Total Least Squares) and offers a loop shaping method with the suggested technique. An example illustrates a feasibility of the presented algorithm.