• Title/Summary/Keyword: syntax information

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A Mixing of H.264/AVC Video Streams Based on Slice in The Compressed Domain (압축 도메인에서 슬라이스를 기반으로 하는 H.264/AVC 비디오 스트림들의 혼합)

  • Jang, Seung-Min;Yu, Hong-Yeon;Kim, Sang-Kyune;Park, Il-Kyun;Hong, Sung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10C
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    • pp.975-982
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    • 2009
  • In this paper, we propose a novel mixing algorithm for multiple video streams, which can guarantee low complexity and low end-to-end delay. In the propose algorithm, we change the syntax bitstream in the compressed domain. And we mix the H.264/AVC video streams by coded slice unit. The syntax bitstream for a mixing changes according to the arrangement of videos streams in which it organizes the mixing screen layout. Experimental results show more than 4 video streams could be mixed at high speed. Moreover, it could display in the player which it supports the standard H.264/AVC without the picture quality loss.

Inter-layer Texture and Syntax Prediction for Scalable Video Coding

  • Lim, Woong;Choi, Hyomin;Nam, Junghak;Sim, Donggyu
    • IEIE Transactions on Smart Processing and Computing
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    • v.4 no.6
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    • pp.422-433
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    • 2015
  • In this paper, we demonstrate inter-layer prediction tools for scalable video coders. The proposed scalable coder is designed to support not only spatial, quality and temporal scalabilities, but also view scalability. In addition, we propose quad-tree inter-layer prediction tools to improve coding efficiency at enhancement layers. The proposed inter-layer prediction tools generate texture prediction signal with exploiting texture, syntaxes, and residual information from a reference layer. Furthermore, the tools can be used with inter and intra prediction blocks within a large coding unit. The proposed framework guarantees the rate distortion performance for a base layer because it does not have any compulsion such as constraint intra prediction. According to experiments, the framework supports the spatial scalable functionality with about 18.6%, 18.5% and 25.2% overhead bits against to the single layer coding. The proposed inter-layer prediction tool in multi-loop decoding design framework enables to achieve coding gains of 14.0%, 5.1%, and 12.1% in BD-Bitrate at the enhancement layer, compared to a single layer HEVC for all-intra, low-delay, and random access cases, respectively. For the single-loop decoding design, the proposed quad-tree inter-layer prediction can achieve 14.0%, 3.7%, and 9.8% bit saving.

Automatic Generation of MIB for Network Management (네트웍 관리를 위한 MIB의 자동생성)

  • 유재우;김영철;김성근
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.6A
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    • pp.848-854
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    • 2000
  • Network management in TMN concerns to the operating system and communication equipments in network, and defines them as objects. GDMO(guidelines for the Definition of Managed Objects) is used to describe those objects. GDMO is not directly used for managing the network, but translated into a language with object-oriented paradigm. And GDMO refers to ASN.1(Abstract Syntax Notation One) for manage objects. This paper presents design and implementation techniques for the translator which automatically translates the specification of ASN.1 and GDMO to the object-oriented language for generating MIB(Managed object Instance Base). This system, unlike the existing source code generator, is designed to generate various object-oriented languages automatically, which are used to generate Managed object Instance Base(MIB). And the system includes various graphic user interface to enhance the development environment of ASn.1 and GDMO

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The Declarations Reconstruction Technique for the Symbol Table Verification of the Object-oriented Compiler (객체지향 컴파일러의 심벌 테이블 검증을 위한 선언문 복원 기법)

  • Son, Min-Sung;Kwon, Hyeok-Ju;Kim, Young-Keun;Lee, Yang-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.669-672
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    • 2006
  • 본 연구팀은 유비쿼터스 게임 플랫폼을 위한 Embedded C++ 컴파일러를 개발하였으며, 컴파일러 개발 과정에서 객체지향언어인 C++과 Java 언어를 모두 수용할 수 있는 심벌 테이블을 설계하였다. 심벌 테이블은 컴파일러의 어휘 분석과 구문 분석 과정을 거친 후 SDT(syntax-directed translation)에 의해 생성된 AST(Abstract Syntax Tree)를 분석하여 인식된 명칭(identifier)과 그 속성(attribute)들을 수집하여 저장하는 자료구조로써, 심벌 테이블에 저장된 속성들은 의미 분석(semantic analysis) 단계에서 수집된 속성과 참조된 명칭의 사용이 타당한지를 검사하고, 코드 생성(code generation) 단계에서 올바른 코드가 생성되도록 하는 중요한 요소이다. 따라서 심벌 테이블의 설계가 올바른지와 입력된 속성이 정확한지에 대한 검증과 분석은 필수 불가결하다. 본 논문에서는 컴파일러 개발과정에서 설계한 심벌 테이블을 검증하고 분석하기 위한 목적으로써 심벌 테이블을 이용하여 선언문을 복원시키는 역번역기(detranslator)에 대하여 기술한다. 구현된 역번역기는 C++ 컴파일러와 Java 컴파일러의 선언문 처리 과정에서 심벌 테이블에 입력된 속성들을 본래의 입력 프로그램으로 역번역한다. 따라서 역번역기를 통하여 심벌 테이블의 완전성과 심벌 테이블에 입력된 속성 정보의 정확성을 쉽게 검증할 수 있으며, 역번역과 함께 출력되는 디버그 정보를 이용하여 효율적으로 컴파일러의 개발과 수정을 할 수 있다.

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Tree-Pattern-Based Clone Detection with High Precision and Recall

  • Lee, Hyo-Sub;Choi, Myung-Ryul;Doh, Kyung-Goo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.1932-1950
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    • 2018
  • The paper proposes a code-clone detection method that gives the highest possible precision and recall, without giving much attention to efficiency and scalability. The goal is to automatically create a reliable reference corpus that can be used as a basis for evaluating the precision and recall of clone detection tools. The algorithm takes an abstract-syntax-tree representation of source code and thoroughly examines every possible pair of all duplicate tree patterns in the tree, while avoiding unnecessary and duplicated comparisons wherever possible. The largest possible duplicate patterns are then collected in the set of pattern clusters that are used to identify code clones. The method is implemented and evaluated for a standard set of open-source Java applications. The experimental result shows very high precision and recall. False-negative clones missed by our method are all non-contiguous clones. Finally, the concept of neighbor patterns, which can be used to improve recall by detecting non-contiguous clones and intertwined clones, is proposed.

A Design of Ontology Parser for OWL Web Ontology Language (OWL Web Ontology Language를 위한 Ontology Parser의 설계)

  • Lee, Mi-Kyoung;Park, Shu-Cheon;Sohn, Joo-Chan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.573-576
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    • 2004
  • 시맨틱 웹에 이용되는 웹 온톨로지 언어들로는 RDF/RDFS, DAML+OIL, OWL 등이 있으며, 현재 W3C에서는 OWL을 웹 온톨로지 표준 언어로 삼고 있다. 기존의 웹 온톨로지 문서들의 파서는 대부분 RDF를 기반으로 한 Triple 모델을 기반으로 하여 파싱한다. 그러나 OWL의 경우는 triple 형태로 변환시키면 OWL Full의 형태를 가지게 되고 OWL 온톨로지의 표현력과 데이터의 손실을 가져오게 된다. 따라서 OWL 문서의 파싱을 위하여 우리는 OWL Abstract Syntax를 이용하여 Tree 모델을 가지는 OWL 파서를 만들고자 한다. 본 논문에서는 시맨틱 웹에서 사용되는 웹 온톨로지들을 파싱하여 온톨로지 객체 모델을 생성해주는 기능을 가지는 온톨로지 파서를 설계, 구현하였다. 논문에서 설계한 온톨로지 파서는 RDF, DAML+OIL, OWL 웹 온톨로지 문서들을 파싱하여 온톨로지 객체 모델을 생성할 때, RDF 온톨로지의 경우는 Triple 모델 형태로 파싱을 하지만, OWL 온톨로지의 경우에는 OWL Abstract Syntax Tree 모델 형태로 파싱한 후, OOM으로 변환시켜준다. 이를 위해 웹 온톨로지 언어의 종류 구분과 OWL 온톨로지의 경우, OWL Full, OWL DL, OWL Lite의 서브 타입을 구별하는 기능도 추가하였다.

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Profiling of Cyber-crime by Psychological View (심리적 보안관점에서의 사어버범죄 프로파일링)

  • Lim, Chae-Ho;Kim, Jee-Young;Choi, Jin-Hyuk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.19 no.4
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    • pp.115-124
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    • 2009
  • Internet is in rapid growth from technology to total social environment, so technical and syntax based cyber crime is evolved but also psychological and semantic based one is showing. In this paper, we analyze the cyber-crime cases announced by police, then classify it into social and technical influence. After that, we study the profiling method on psychological view point of cyber-crimes. We expect that it is possible to classify cyber-crimes into the categories rapidly and take less time to analyze and response.

Land Value Analysis Using Space Syntax and GWR (공간구문론 및 지리적 가중회귀 기법을 이용한 지가분석)

  • Kim, Hye-Young;Jun, Chul-Min
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.2
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    • pp.35-45
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    • 2012
  • Existing studies on land values tend to show the use of simple euclidean distances as the accessibility variable and OLS as the analysis method. However, applying such euclidean distance-based accessibility to dense CBD areas has limitations in the incorporating the characteristics of network structure whereas using OLS, the typical method for non-spatial data, tends to exclude spatial effects of spatial data. In this study, we analyzed land values focusing on the revised accessibility variables and the analytical technique that can include spatial effects. First, we adopted space syntax theory in order to consider not simple shortest distances along the streets but distances based on street network structure. Second, we compared OLS with GWR that includes spatial effects. Third, we used different size grid-cells for the spatial units considering MAUP theory and applied them to Gangnam-gu area. Each cell was analyzed for overall influence of independent variables using OLS, and coefficients were presented by GWR which enables local analysis and visualization. As a result, we found that suggested accessibility variables have a meaningful effects for land value analyses, and we were able to verify that GWR produces improved results compared to OLS. Also, we observed that the resulting values vary depending on the sizes of spatial units.

Road Networks and Crime Occurrence Multi-Agent Simulation for Smart Safe City (스마트 안전도시 조성을 위한 도로망 특성과 범죄발생 멀티에이전트(Multi-Agent) 시뮬레이션)

  • MOON, Tae-Heon;CHO, Jung-Hun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.2
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    • pp.120-134
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    • 2015
  • Under the hypothesis that the form of road network could affect crime occurrence, this study demonstrates to prove them using Space Syntax with real crime data. We calculated integration, control, connection index by means of Space Syntax and analyzed the relationship between the three indexes and the number of crime occurrence on the each road. Next, in order to generalize the analysis results we adopted Multi-Agent Model and simulated several scenarios on the computer virtual space. The results revealed that integration index has the strongest relationship with crime occurrence both in the case of real study area and virtual space simulations. Though this study has several limitations on the extent of virtual space and realistic computer programming of agents' behavior, the results are meaningful to verify the relationship between the form of read network and crime occurrence. Moreover the simulation platform that this study developed has promising possibilities to find realistic solutions on the effective police deployment or facility layout to improve smart safe city development.

영화 속의 언어정보

  • 강범모
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2001.06a
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    • pp.231-235
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    • 2001
  • Language is not abstract. We use language to communicate out thoughts and emotions. Films are the most public form of arts, where language is all essential part; however, there have been, if any, few films the main theme of which is language. Although language may not be the main theme of films, we can find many kinds of information relating to language and linguistics by careful examination. In reference to some films, we can talk about subjects in the fields of theoretical linguistics such as phonetics, phonology, morphology, syntax, semantics, and pragmatics. In addition, subjects in applied linguistics such as sociolinguistics and computational linguistics may be discussed with reference to other films.

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