• Title/Summary/Keyword: symbol of form

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A Disassembly Technique of ARM Position-Independent Code with Value-Set Analysis Having Symbol-Form Domain (기호 형태의 값-집합 분석을 이용한 ARM 위치 독립적 코드의 정교한 역어셈블리 기법)

  • Ha, Dongsoo;Oh, Heekuck
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.5
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    • pp.1233-1246
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    • 2018
  • With the proliferation of smart mobiles, disassembly techniques for position-independent code (PIC) composed of ARM architecture instructions in computer security are becoming more important. However, existing techniques have been studied on x86 architecture and are focused on solving problems of non-PIC and generality. Therefore, the accuracy of the collected address information is low to apply to advanced security technologies such as binary measurement. In this paper, we propose a disassembly technique that reflects the characteristics of PIC composed of ARM instructions. For accuratly collecting traceable addresses, we designed value-set analysis having symbol-form domain. To solve the main problem of disassembly, we devised a heuristic using the characteristics of the code generated by the compiler. To verify the accuracy and effectiveness of our technique, we tested 669 shared libraries and executables in the Android 8.1 build, resulting in a total disassembly rate of 91.47%.

The Characteristics of Monuments in a Cemetery - ln the Case of the Seoul Foreigners' Cemetery Park at Yanghwajin - (외국인 묘지 기념물의 디테일 특성 - 양화진 외국인 묘지공원을 사례로 -)

  • 이상석
    • Journal of the Korean Institute of Landscape Architecture
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    • v.31 no.6
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    • pp.28-40
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    • 2004
  • The purpose of this study is to identify the characteristics of monuments in the Seoul Foreigners′ cemetery at Yanghwajin, a place where many prominent Christian missionaries and other Christians have been buried near Choltusan. In considering the characteristics of gravestone details, the researcher has divided the details into 4 analysis categories: forms, symbols, epitaphs, and materials. For this research, 281 monuments were selected including 68 of missionaries, 26 of U. S. Army Soldiers, and 13 of teachers. The analysis revealed that there were 26 types of monuments. This includes simple and standardized types like the tablet, headstone, marker, and monolith. These were used more often than other shaped types such as the Cross, obelisk, sculpture, etc. Standardized types made in Korea have been preferred after the 1950s even though the beauty of the gravestones has been degraded. Symbolical decorations related to religious, social, professional or military emblems were also introduced to strengthen their symbolical objectives. Among them, fie Cross was the most predominant Christian symbol and emblem. The families wanted to inscribe epitaphs, the greater part of which originated from the Bible, poems, idioms related to tribute, rest, supplications to deity, love, achievement, to express human sentiment and religious faith. When using materials for making monuments, monument makers have mostly used stone because of its durability. Until the 1950s, various stones had been used to make monuments, for most marble and granite were brought from foreign countries. These were very different from the Korean white marble stone used for many monuments. After the 1950s, the source of stone has been limited to Korean stone, for Korean could make stone monuments that foreigners were agreeable. Especially, a black marble stone called "O-Suk" which means black stone, has been used as a main material. The study identified the following characteristics of monument details in the Seoul foreigners′ cemetery at Yanghwajin. First, Christianity has been applied as the main concept, while symbolizing the homogeneity of religious, family, social, professional or military groups by having the symbolic form, symbol, and epitaph in common. Second, monuments made after the 1950s have been standardized into unattractive and monotonous forms by the limited materials, and so the beauty of the monuments has been degraded.

Estimate of Channel Capacity for M-ary PSK Signal in Fading Channel (페이딩 통신로에서 M-ary PSK 신호의 통신용량 산출)

  • 고봉진;조성준
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.4
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    • pp.649-659
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    • 1994
  • The channel capacity of fadingchannel becomes less than that of Gaussian noise channel. Moreover, the channel capacity of system with modulated signal is expected to be much less than that of system with nonmodulated signal. It is very difficult to evaluate the capacity in fading channel with modulated signal. The channel capacity for M-ary PSK signal has already been derived in Gaussian noise channel but it is very complicate form composed of complex integral formula. In this paper, we have derived the simple form of channel capacity with M-ary PSK signal by using the average symbol error rate. And we also evaluate the capacity in Rician and m-distribution fading channels as well as Gaussian noise channel. We have verified that the channel capacity obtained are almost the same as in other literature. As a results, we show that the channel capacity of M-art PSK signal increases to converge to the number of bits per symbol (log M) as signal to-noise power ratio increases.

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Soft Network Coding in Wireless Two-Way Relay Channels

  • Zhang, Shengli;Zhu, Yu;Liew, Soung Chang
    • Journal of Communications and Networks
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    • v.10 no.4
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    • pp.371-383
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    • 2008
  • Application of network coding in wireless two-way relay channels (TWRC) has received much attention recently because its ability to improve throughput significantly. In traditional designs, network coding operates at upper layers above (including) the link layer and it requires the input packets to be correctly decoded. However, this requirement may limit the performance and application of network coding due to the unavoidable fading and noise in wireless networks. In this paper, we propose a new wireless network coding scheme for TWRC, which is referred to as soft network coding (SoftNC), where the relay nodes applies symbol-by-symbol soft decisions on the received signals from the two end nodes to come up with the network coded information to be forwarded. We do not assume further channel coding on top of SoftNC at the relay node (channel coding is assumed at the end nodes). According to measures of the soft information adopted, two kinds of SoftNC are proposed: amplify-and-forward SoftNC (AF-SoftNC) and soft-bit-forward SoftNC (SBF-SoftNC). We analyze the both the ergodic capacity and the outage capacity of the two SoftNC schemes. Specifically, analytical form approximations of the ergodic capacity and the outage capacity of the two schemes are given and validated. Numerical simulation shows that our SoftNC schemes can outperform the traditional network coding based two-way relay protocol, where channel decoding and re-encoding are used at the relay node. Notable is the fact that performance improvement is achieved using only simple symbol-level operations at the relay node.

A Study on Meaning Analysis of Game Skill Visual Effects -focused on world of warcraft- (게임 스킬 비주얼 이펙트의 의미 분석 -월드 오브 워크래프트를 중심으로-)

  • Kang, Yoon-Hee
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.751-759
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    • 2022
  • Game graphics provide players with a sense of immersion, leading to active participation. This paper aims to analyze the mythological meaning for symbolic design of game skill visual effects that reproduce the narrative and the worldview of games borrowing myths. The research method classified the visual effect image into a symbol of the form of a universal archetype representation and a symbol of color expressing the narrative in the game, and analyzed it by applying Roland Barthes' semiological scheme. Through this study, it was possible to analyze the meaning of visual effects as a mythical meaning that can be universally sympathized and an implicit meaning that symbolizes the narrative of the game. The symbolic expression of the visual effect, which reproduces the narrative of the game reflecting the myth, can induce players to engage and participate, and the design direction was intended to provide the visual effect to have a unique symbolism that reflects the game's mythical worldview of the game.

The effect of Timing Jitter on Orthogonal Hermite Pulsefor M-ary UWB System (직교 Hermite 펄스를 이용한 M진 UWB 시스템에서 타이밍 지터의 영향 분석)

  • Kim, Yoo-Mi;Kim, Jin-Su;Seo, Myoung-Seok;Shin, Chul-Min;Kwak, Kyung-Sub
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.5 no.3 s.11
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    • pp.13-23
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    • 2006
  • The system using UWB is processing brisk study with Bluetooth among the wireless access that is major technology in Telematics. The low complexity and cost for realization is advantage of UWB have communication of high speed. Mamy papers have published on the timing jitter effect on system performance except for the UWB system. In this paper, we analyze the effect of timing jitter on M-ary UWB system using orthogonal Hermite pulse and perform the simulation to show symbol error rate performance. For theoretical analysis, we derive correlation function of orthogonal Hermits pulse with closed form, and as well upper bound of Symbol Error Probability for M-ary orthogonal Hermite pulse system mathematically. It is found that numerical analysis is accurate enough through simulation.

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Festival Character Creation Guidelines for the Region's Unique Cultural Forms (독창적인 지역문화 형성을 위한 축제캐릭터 제작 가이드라인)

  • Choi, Jung-Youn
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.208-222
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    • 2015
  • Competition among local governments in a competitive global festival and the festival is going to become the intensify regional strategies as enabled by the improved local image production and has been a symbol of the festival and each municipality is competitive. Is required as a symbol for the symbol can be passed to the consumer in this situation differentiated festive images efficient communication studies on the character. When viewed as a symbolic sign for the character representation of activities for the festival, Can provide a logical framework that is distinct from the idea of a character who relies on intuition and the creative semiotics. In this research paper a semiotic analysis of the character and the character string to enhance communication efficiency concept, Festival effect, we analyzed the correlation of the local culture. Empirical analysis of consumer images, Shared on the basis of empirical results to the consumer means, the paper shows that the influence of each of the other factors is reflected in the character according to the signifier local cultural characteristics and a character region on the concept of a character form culture semiotics interpretation element influences the guidelines of the characters that may be produced.

A Study on the Symbol Making for Mapping Landform of Elements (지형요소 지도화를 위한 기호제작에 관한 연구)

  • Kim, Nam Shin;Cho, Yong Chan;Oh, Seung Hwan;Kwon, Hye Jin
    • Journal of the Korean association of regional geographers
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    • v.20 no.3
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    • pp.245-255
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    • 2014
  • There is limitation to represent forms and internal process of topography if using simple symbols for geomorphic landscape in the cartography. One of the alternative method to find a solution to these problems is to use association symbol to imagine real landscapes through map reading. This study suggested making method of association symbols to describe geomorphic landscapes effectively. Landforms are not static objects but dynamic pedogenesis and morphogenesis one. It should be consider form, process, and material to make landform mapping, and also, make landform symbols by considering scalable changeability for point-polygon, line-polygon, point-line by scale. As a results, this study expected to help applications for geomorphology as well as environments, ecology, archaeology, and civil engineering etc.

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A Study on the Exterior Components of the Art Museums in Beijing (북경 소재 예술박물관의 외부환경 구성요소에 관한 연구)

  • Park, Sun-Young;Lee, Min
    • Korean Institute of Interior Design Journal
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    • v.23 no.1
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    • pp.152-161
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    • 2014
  • Beijing, the capital city of China, has gradually increased its amount of culture space and has also introduced a diverse range of cultural facilities to improve the satisfaction of its citizens lives. In particular are its art museums, which are a symbol of the urban culture and enrich the cultural life of its citizens and are also expected to play a role as a psychological pivot point. However, in comparison with the characteristics of various ethics, local, and the influence on the museums of China, studies which analyze the exterior of the art museums are not sufficient. This is because previous research has focused too heavily on the interior of the art museums. This paper aims to derive distinction through the analysis of the exterior of several art museums and present design factors and application methodology. This research looks at art museums in China and analyzes the current state of the art museums that have been developed based on the culture of Beijing. Through analyzing the case study of five art museums that have been selected in Beijing we can improve our understanding of Chinese culture space and derive distinct design factors. Distinct factors in the exterior of art museums include connection, culture, geographic features, public, and creation. This study is expected to contribute to that exterior of the art museum will be as a contact zone to form a spatial connection and a cultural symbol that can reflect Beijing's unique culture characteristics.

A Study on a Phase of Clothing in Korean Proverb (한국의 속담에 표현된 복식양상 연구)

  • 김재임;박춘순
    • Journal of the Korean Society of Costume
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    • v.54 no.4
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    • pp.85-95
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    • 2004
  • The Purpose of this study was to find a phase of clothing in Korean proverb. The results of the analysis of this research was as follows: In the case of headgear, was expose that symbolize handsomeness, conduct of life, personality that display charm and position which is not usage as only head protection. Upper wear was expressing aspect and person's similarity, and was symbolizing conduct of life by meaning of dress and its ornaments according to a person that dress displays that change. Trousers(bottom wear) was expose that it means aspect or conduct of life(a 4 case, 40%) through site. Overcoat showed that overcoat that is clothes that is symbolizing wearer's situation, aspect and wear most on face because is involved with behavior that is not right in clothes usage is used by standard that foretell personality. Underwear can know that expressed being involved with right behavior, nature by the basic clothes. I was able to know that I express an attitude of a life or a form through shoe, and the accessories won an minor order but that I have a large influence on a character or the appearance of a person. Silk fabrics expresses Position, and hemp cloth expressed by symbol that display ability. Also, silk fabrics had meaning that hint person's background. Dress and its ornaments that is used in proverb by these result can know that have function as symbolic symbol that display Person's nature or situation, aspect that is wearing clothes that is not function as only simple clothes.