• Title/Summary/Keyword: surprise

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A Study on the Measures for Activating the Fire Fighting Safety Education of Elementary School Students - Focusing on the Fire Fighting Science Class of Gyeonggi-do Goyang Fire Station - (초등학생 소방안전교육의 활성화 방안에 관한 연구 - 경기도 고양소방서 소방과학교실을 중심으로 -)

  • Hyun, Seong-Ho;Cha, Jeong-Min;Song, Yun-Suk;Park, Kyung-Hyo
    • Fire Science and Engineering
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    • v.23 no.2
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    • pp.67-77
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    • 2009
  • The purpose of this study is to deal with fire fighting safety education primarily among the fields of child safety education. So, first of all, this study considered the theoretical background of fire fighting safety education. And this study analyzed the present state and cases of safety accidents in elementary schools. And by focusing on the fire fighting science class for elementary schools which Gyeonggi-do Goyang fire station is executing now, this study analyzed the educational outline, present state, educational goal, and content of fire fighting science class, and conducted the satisfaction survey through questionnaire over the elementary school students participating in fire fighting science class and the fire fighting officers in charge of fire fighting science class. On basis of this research, by developing the new field of fire fighting education and publicity into the program which can diffuse the fire fighting-related chemical experiment based on the science of chemistry and physics in the future and so provide the pleasure and surprise of experiencing directly not only natural fire fighting education and publicity but also learning and the common sense of fire fighting, this study tried to present the alternatives about the measures for activating the fire fighting safety education in elementary schools.

Color and Blinking Control to Support Facial Expression of Robot for Emotional Intensity (로봇 감정의 강도를 표현하기 위한 LED 의 색과 깜빡임 제어)

  • Kim, Min-Gyu;Lee, Hui-Sung;Park, Jeong-Woo;Jo, Su-Hun;Chung, Myung-Jin
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.547-552
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    • 2008
  • Human and robot will have closer relation in the future, and we can expect that the interaction between human and robot will be more intense. To take the advantage of people's innate ability of communication, researchers concentrated on the facial expression so far. But for the robot to express emotional intensity, other modalities such as gesture, movement, sound, color are also needed. This paper suggests that the intensity of emotion can be expressed with color and blinking so that it is possible to apply the result to LED. Color and emotion definitely have relation, however, the previous results are difficult to implement due to the lack of quantitative data. In this paper, we determined color and blinking period to express the 6 basic emotions (anger, sadness, disgust, surprise, happiness, fear). It is implemented on avatar and the intensities of emotions are evaluated through survey. We figured out that the color and blinking helped to express the intensity of emotion for sadness, disgust, anger. For fear, happiness, surprise, the color and blinking didn't play an important role; however, we may improve them by adjusting the color or blinking.

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Level of User Awareness for Illegal Downloading of Movie Content (영상 컨텐츠 불법 복제에 관한 사용자 의식 수준)

  • Rhee, Hae-Kyung;Kim, Hee-Wan
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.212-224
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    • 2009
  • Proliferation of high performance internet infrastructures finally allows their users download a single copy of regular movie just within in a couple of seconds. Ease of accesses to the software for downloading consequently leads them insensitive to the ethics or legitimacy of their conduct. Thus, strong legal action is enforced for piracy over nationally through strengthen the copyright law. We in this paper conducted a survey to see whether netizens prefer to download just for the matter of their convenience. Whilst the level of awareness is addressed even in a far-fetched manner in the area of music piracy and computer software piracy, the case of movie is much different in that we even fail to find any survey that has been made for movie piracy. The survey has been made by devising questionnaires for netizens and it was posted web WorldSurvey, which is the most prominent online survey site in Korea. To our surprise, 9 out of 10 respondents expressed they actually resort to illegal downloading for the reason of convenience. We realized one more surprise. More than 95% of netizens conspicuously aware of their downloading behaviors are mischievous and illegal without reservation.

Emotion Recognition of Korean and Japanese using Facial Images (얼굴영상을 이용한 한국인과 일본인의 감정 인식 비교)

  • Lee, Dae-Jong;Ahn, Ui-Sook;Park, Jang-Hwan;Chun, Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.2
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    • pp.197-203
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    • 2005
  • In this paper, we propose an emotion recognition using facial Images to effectively design human interface. Facial database consists of six basic human emotions including happiness, sadness, anger, surprise, fear and dislike which have been known as common emotions regardless of nation and culture. Emotion recognition for the facial images is performed after applying the discrete wavelet. Here, the feature vectors are extracted from the PCA and LDA. Experimental results show that human emotions such as happiness, sadness, and anger has better performance than surprise, fear and dislike. Expecially, Japanese shows lower performance for the dislike emotion. Generally, the recognition rates for Korean have higher values than Japanese cases.

Psychophysiological Reactivity to Affective Visual Stimulation of Negative Emotional Valence: Comparative Analysis of Autonomic and Frontal EEG Responses to the IAPS and the KAPS

  • Sohn, Jin-Hun;Estate M. Sokhadze;Lee, Kyung-Hwa
    • Science of Emotion and Sensibility
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    • v.3 no.2
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    • pp.29-40
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    • 2000
  • Autonomic and EEG responses were analyzed in 32 college students exposed to visual stimulation with Korean Affective Picture System (KAPS) and 36 students exposed to the International Affective Picture System (IAPS). Cardiac, electrodermal, and electrocortical measures were recorded during 30 sec of viewing affective pictures. The slides intended to elicit basic emotions (fear, anger, surprise, disgust, and sadness) were presented to subjects via Kodak slide-projector. The aim of the study was to differentiate autonomic and EEG responses associated with the same negative valence emotions elicited by KAPS and IAPS stimulation and to identify the influence of cultural relevance on physiological reactivity. The analysis of obtained results revealed significant differences in physiological responsiveness to emotionally negative valence slides from KAPS and IAPS. The typical response profile for all emotions elicited by the KAPS included HR acceleration (except surprise), and increase of electrodermal activity, slow and fast alpha blocking and fast beta power increase in EEG, which was not associated with significant asymmetry (except fast alpha in sadness). Stimulation with the IAPS evoked HR deceleration, specific electrodermal responses with relatively high tonic electrodermal activation, alpha-blocking and fast beta increase, and was accompanied also by theta power increase and marked frontal asymmetry (e.g., fast beta, theta asymmetries in sadness, fast alpha in fear). Physiological responses to fear and anger-eliciting slides from the IAPS were significantly less profound and were accompanied by autonomic and EEG changes more typical for attention rather than negative affect. Higher cardiovascular and electrodermal reactivity to fear emotion observed in the KAPS, e.g., as compared to data with the IAPS as stimuli, can be explained by cultural relevance and higher effectiveness of the KAPS in producing certain emotions such as fear in Koreans.

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Emotion and Sentiment Analysis from a Film Script: A Case Study (영화 대본에서 감정 및 정서 분석: 사례 연구)

  • Yu, Hye-Yeon;Kim, Moon-Hyun;Bae, Byung-Chull
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1537-1542
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    • 2017
  • Emotion plays a key role in both generating and understanding narrative. In this article we analyzed the emotions represented in a movie script based on 8 emotion types from the wheel of emotions by Plutchik. First we conducted manual emotion tagging scene by scene. The most dominant emotions by manual tagging were anger, fear, and surprise. It makes sense when the film script we analyzed is a thriller-genre. We assumed that the emotions around the climax of the story would be heightened as the tension grew up. From manual tagging we could identify three such duration when the tension is high. Next we analyzed the emotions in the same script using Python-based NLTK VADERSentiment tool. The result showed that the emotions of anger and fear were most matched. The emotion of surprise, anticipation, and disgust, however, scored lower matching.

Pitch Patterns of Interrogative Sentences in relation to the Focus (초점과 관련된 의문문 억양 패턴 실험)

  • Kim, Mi-Ran;Shin, Dong-Hyun;Choe, Jae-Woong;Kim, Kee-Ho
    • Speech Sciences
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    • v.7 no.4
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    • pp.203-217
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    • 2000
  • In spoken language, the characteristics of prosodic realization are related to the meaning of utterance. The pitch pattern of an interrogative sentence which differs from that of declarative sentences can be considered in this respect.. If we consider the question-answer pair, we can find that the most important variation comes from the intended meaning of asking. In this paper, we experiment with four kinds of interrogative sentences and show that the difference in pitch patterns of interrogative sentences can be explained in relation to the focus phenomena that is, the differences of the boundary tones in interrogative sentences are due to the differences in the prosodic domain of focus. For a relevant explanation with the focus phenomena, we divided focus into the categories: emphatic focus, which plays a role in delivering the speaker's intended meaning for the sentence interpretation, and informational focus, delivers the central intended meaning of the utterance. The results can be summarized in three points. First, High boundary tone delivers the meaning of asking. Second, the realization of different boundary tones that are found in wh-question and alternative question are just phonetic variations caused by focusing. Third, the high rise boundary tone in echo questions is related to the meaning of surprise or incredulity, and this relation is a consensus of existing opinion, that is, the speaker's attitude of surprise can raise the pitch range. From these results we can distinguish between boundary type and phonetic variation, and we can also give appropriate meaning to the different boundary tones in interrogative sentences that have been regarded as merely a part of sentence type.

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An Extended DDN based Self-Adaptive System (확장된 동적 결정 네트워크기반 자가적응형 시스템)

  • Kim, Misoo;Jeong, Hohyeon;Lee, Eunseok
    • Journal of KIISE
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    • v.42 no.7
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    • pp.889-900
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    • 2015
  • In order to solve problems happening in the practical environment of complicated system, the importance of the self-adaptive system has recently begun to emerge. However, since the differences between the model built at the time of system design and the practical environment can lead the system into unpredictable situations, the study into methods of dealing with it is also emerging as an important issue. In this paper, we propose a method for deciding on the adaptation time in an uncertain environment, and reflecting the real-time environment in the system's model. The proposed method calculates the Bayesian Surprise for the suitable adaptation time by comparing previous and current states, and then reflects the result following the performed policy in the design model to help in deciding the proper policy for the actual environment. The suggested method is applied to a navigation system to confirm its effectiveness.

Relationship between emotions and emoticons in adolescents in digital communication environment (디지털 커뮤니케이션 환경에서 청소년들의 감정과 이모티콘의 관계)

  • Kim, Yoon-Ji;Kang, Dongmug;Kim, Ju-Young;Kim, Jong-Eun
    • Health Communication
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    • v.12 no.1
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    • pp.51-72
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    • 2017
  • Purpose: Adolescents use emoticons to express their emotions in an online environment. Hence, medical experts can understand the emotions of adolescents by emoticons. The goal of this study was to investigate the relationship between various emotions and emoticons among the Korean adolescents. Methods: The questionnaire survey was conducted between September 1 and 30, 2014, involving 3,272 students in elementary schools, middle schools, and high schools affiliated in the Department of Education of the metropolitan city of Busan. A total of 1,717 students responded to the survey. The participants consisted of 806 males (46.9%), and 911 females (53.1%). Among these, there were 557 elementary school students (32.4%), 617 middle school students (35.9%), and 543 high school students (31.6%). A social networking analysis was conducted using NodeXL. Results: The frequency of emoticon use among adolescents runs in the order of joy, sadness, fear, surprise, anger, disgust, and then depression. Elementary school females mainly use emoticons to express joy; middle school females use emoticons to express sadness, surprise, anger, disgust, and depression; and high school females use emoticons to express fear. Age- and gender-specific emoticon networks were visualized by using the Haren-Korel fast multiscale algorithm. Commonly used emoticons by age and gender were expressed in the networks. Results of age- and gender-specific emoticon networks visualization show similar results of centrality of seven emoticons. Conclusion: In the digital communication environment, emoticons could be used to catch the emotions of adolescents in Korea.

Non-verbal Emotional Expressions for Social Presence of Chatbot Interface (챗봇의 사회적 현존감을 위한 비언어적 감정 표현 방식)

  • Kang, Minjeong
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.1-11
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    • 2021
  • The users of a chatbot messenger can be better engaged in the conversation if they feel intimacy with the chatbot. This can be achieved by the chatbot's effective expressions of human emotions to chatbot users. Thus motivated, this study aims to identify the appropriate emotional expressions of a chatbot that make people feel the social presence of the chatbot. In the background research, we obtained that facial expression is the most effective way of emotions and movement is important for relationship emersion. In a survey, we prepared moving text, moving gestures, and still emoticon that represent five emotions such as happiness, sadness, surprise, fear, and anger. Then, we asked the best way for them to feel social presence with a chatbot in each emotion. We found that, for an arousal and pleasant emotion such as 'happiness', people prefer moving gesture and text most while for unpleasant emotions such as 'sadness' and 'anger', people prefer emoticons. Lastly, for the neutral emotions such as 'surprise' and 'fear', people tend to select moving text that delivers clear meaning. We expect that this results of the study are useful for developing emotional chatbots that enable more effective conversations with users.