• Title/Summary/Keyword: super-convergence

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A study on character change of game graphics according to media coverage and diversity of technology (매체의 포괄성과 기술의 다양성에 따른 게임그래픽의 캐릭터변화 연구분석)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.287-292
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    • 2018
  • It's called masterpieces, which are made up of a lot of enthusiasts by adding a variety of configurations, high game quality, and colorful and realistic graphics. Since many classic games came out and disappear from the game companies, they have been revived in recent years as mobile. Although this phenomenon may have various hardware and software reasons, the present researcher intends to compare and analyze the graphical issues of the characters that can increase the game immersion by the user's autonomous selection among the factors for the immersion of the game. In addition to the birth of one of the most loved characters in the world among the characters of various games, it is considered to be a character who has developed the process of graphic and various expressive production centering on the character called Super Mario which shows various developments than the character in the game history of the world We will present various possibilities of development of game character through comparative analysis and research based on the character.

Intelligent Path Guide System using Fuzzy Logic (퍼지 로직을 이용한 지능형 경로 안내 시스템)

  • Choi, Woo-Kyung;Jeon, Hong-Tae
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.68-74
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    • 2008
  • The Ubiquitous Society is being attained gradually as it got through the step of super-high speed internet mobile and digital convergence. Now, it is being variously spread to no only the little ordinaries of communication but also fields of economy and industry. Specially, RFID and Navigation are being issued at home and foreign. These are prospected to give assistances that it bring along the competitive power of nation. But inflection range of RFID and Navigation is localized in the most sin lest. This paper proposes system to reflect the individual and special quality using RFID and Navigation and to fit easily changing environment. And we studied to use what kinds of information in the special environment. We used Fuzzy Logie and TSP for making the intelligent navigation system with more information.

Shape Optimization of Three-Dimensional Continuum Structures by Force Approximation Techniques (힘 근사화 기법에 의한 3차원 연속체 구조물의 형상최적화)

  • Han, Sang Hoon;Lee, Woong Jong
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.13 no.1
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    • pp.39-46
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    • 1993
  • The need to develop method which can improve the shape design efficiency using high quality approximation is being brought up. In this study, to perform shape optimal design of three-dimensional continuum structures an efficient approximation method for stress constraints is proposed, based on expanding the nodal forces in Taylor series with respect to shape variables. Numerical examples are performed using the 3-D cantilever beam and fixed-fixed beam and compared with other method to demonstrate the efficiency and convergence rate of the Force Approximation method. It is shown that by taking advantage of this high quality approximation, the total number of finite element analysis required for shape optimization of 3-D continuum structures can be reduced significantly, resulting to the same level of efficiency achieved previously in sizing optimization problems. Also, shape representation by super curve technique applied to obtain optimal shape finds useful method.

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A Proposal of Privacy Protection Method for Location Information to Utilize 5G-Based High-Precision Positioning Big Data (5G 기반 고정밀 측위 빅데이터 활용을 위한 위치정보 프라이버시 보호 기법 제안)

  • Lee, Donghyeok;Park, Namje
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.4
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    • pp.679-691
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    • 2020
  • In the future, 5G technology will become the core infrastructure driving the 4th industrial era. For intelligent super-convergence service, it will be necessary to collect various personal information such as location data. If a person's high-precision location information is exposed by a malicious person, it can be a serious privacy risk. In the past, various approaches have been researched through encryption and obfuscation to protect location information privacy. In this paper, we proposed a new technique that enables statistical query and data analysis without exposing location information. The proposed method does not allow the original to be re-identified through polynomial-based transform processing. In addition, since the quality of the original data is not compromised, the usability of positioning big data can be maximized.

A Study on Improvement Plan for Senior Education in Korea -Based on Lifelong Learning for the Elderly in Japan- (우리나라의 노인교육 발전 방안 모색 -일본의 고령자 생애학습을 기반으로-)

  • Lee, Jin Ah
    • Journal of Digital Convergence
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    • v.16 no.6
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    • pp.37-44
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    • 2018
  • In the situation where various social problems are raised due to rapid aging, how to send a long period of old age is emerging as an important issue. As the life span is extended, education for the elderly is attracting attention as a means of sending meaningful and effective old age that is about over 20years longer than before. This study aims to analyse the current status and characteristics of elderly education as lifelong learning in Japan where has already entered a super-aged society. This is because it will be expected to find meaningful lessons and implication for the development of education for the elderly in Korea, which is becoming more important. In order to complete this purpose, the literature review was conducted based on the data and reports published by the Ministry of Health, Labour and Welfare and Ministry of Education, Culture, Sports, Science and Technology of Japan which are institutions related to education for the elderly. Through this, the practical and policy support for the elderly education development in Korea was suggested. In specific, diversification of lifelong learning contents and execution places, expansion of out-reach education, and fostering coordinators were provided.

A Study on the Global Diffusion through a Case for the Expansion of the T-DMB into Vietnam (지상파 DMB 베트남 진출 사례를 통한 T-DMB 글로벌 확산 연구)

  • Eun, Jong-Won;Park, Sung-Yul;Yoon, Dong-Sung
    • Journal of the Korean Academic Society of Industrial Cluster
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    • v.4 no.1
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    • pp.1-13
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    • 2010
  • The T-DMB which was developed by the convergence of digital broadcasting technology and communication technology provides us with very good quality of music like CD, and provides TV services in a super express train like the KTX whose velocity is over 300 Km per hour. The T-DMB is diffusing toward the world as a technology which is be able to provide the various convergent services of broadcasting and communication through mobile phone, PDA, dedicated terminal, and so on. A business model needed for the diffusion of the T-DMB toward the world was established and utilized to expand the T-DMB into Vietnam in the paper. In addition, this paper describes a case for the establishment of the T-DMB system in order to provide the paid services in Vietnam. It is expected that the expansion of the T-DMB into Vietnam will make a great contribution to the diffusion of the T-DMB toward the world.

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Optimum design and vibration control of a space structure with the hybrid semi-active control devices

  • Zhan, Meng;Wang, Sheliang;Yang, Tao;Liu, Yang;Yu, Binshan
    • Smart Structures and Systems
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    • v.19 no.4
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    • pp.341-350
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    • 2017
  • Based on the super elastic properties of the shape memory alloy (SMA) and the inverse piezoelectric effect of piezoelectric (PZT) ceramics, a kind of hybrid semi-active control device was designed and made, its mechanical properties test was done under different frequency and different voltage. The local search ability of genetic algorithm is poor, which would fall into the defect of prematurity easily. A kind of adaptive immune memory cloning algorithm(AIMCA) was proposed based on the simulation of clone selection and immune memory process. It can adjust the mutation probability and clone scale adaptively through the way of introducing memory cell and antibody incentive degrees. And performance indicator based on the modal controllable degree was taken as antigen-antibody affinity function, the optimization analysis of damper layout in a space truss structure was done. The structural seismic response was analyzed by applying the neural network prediction model and T-S fuzzy logic. Results show that SMA and PZT friction composite damper has a good energy dissipation capacity and stable performance, the bigger voltage, the better energy dissipation ability. Compared with genetic algorithm, the adaptive immune memory clone algorithm overcomes the problem of prematurity effectively. Besides, it has stronger global searching ability, better population diversity and faster convergence speed, makes the damper has a better arrangement position in structural dampers optimization leading to the better damping effect.

A Study on Scalable Bluetooth Network for Secure Ubiquitous Environment (안전한 유비쿼터스 환경을 위한 확장성 있는 블루투스 네트워크에 관한 연구)

  • Baek, Jang-Mi;Seo, Dae-Hee
    • Journal of Internet Computing and Services
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    • v.9 no.1
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    • pp.159-170
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    • 2008
  • The ubiquitous network revolution is beginning with the onset of digital convergence, whereby computers, horne appliances, and communications and broadcast media are being unified into digital media with the founding of the information super high speed. This technical advancement is creating a new culture and a new space and accelerating society's transition to the new and unique social paradigm of a 'ubiquitous society'. In particular, studies on ubiquitous communications are well underway. Lately, the focus has been on the Bluetooth technology due to its applicability in various environments. Applying Bluetooth connectivity to new environments such as ubiquitous or sensor networks requires finding new ways of using it. Thus, the scalable Bluetooth piconet scheme with independent slave device is proposed. It follows from work by Sea et al. But extended scatternet is not considered is Kiisc05 paper. Therefore, we propose secure bridge connection scheme for scalable Bluetooth scatternet.

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A Study on the Distributed Transcoding System using Secret Sharing Techniques (비밀분산기법을 이용한 분산 트랜스코딩 시스템 연구)

  • Song, You-Jin;Gu, Seokmo;Kim, Yei-Chang
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.233-239
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    • 2014
  • Ultra high-resolution content, the file size is very large, therefore existing encoding techniques, it is not possible to transmit via the network. Efficient use of the network encoder HEVC corporation can be transferred. Compression requires a lot of time because it requires a distributed transcoding system. Distributed transcoding system is a distributed data store, and then encoded using a large number of nodes. The disadvantage of distributed transcoding system for distributed information is exposed or vulnerable to attack by internal managers. In this paper, when the super high definition content transcoding, distributed transcoding system does not guarantee the confidentiality of the problem to solve. We are using SNA, HEVC encoded content data encrypted using the secret distributing scheme was. Consequently, secure shared transcoding is possible, the internal administrator could prevent the attack.

The Proportion of Game Character and Game Image (게임캐릭터의 등신비율과 게임이미지)

  • Choi, Woo-Seok
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.165-172
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    • 2016
  • Since the advent of digital games with hardware development a key component of the game characters are changed to retard the rate at which types of users based on their favorite theory of human proportion. Many popular to gamers in the game according to the change in the retard rate in a unique image of the character. Studies on the head and body proportion are thought that up to now been insufficient. The purpose of this study is to examine a fundamental human proportion that has importance as a molding factor in the game character development, it investigated the characteristics of the game character, and classifying the retard rate of the game character, through the research method of analyzing the results, into the retard rate look for and investigate studying the effect on future game images. Five types of game characters that make up the analysis were analyzed with a unique image, and the more specialized users prefer retard rate, the figurative exaggeration to retard rate than the actual main body. Utilizing a bit exaggerated the difficulties of the character looks relatively small proportion character in the graphic wallpaper increased visibility. The proportion of a game character through the study is considered as a very important factor as the game image in the game development.