• Title/Summary/Keyword: subband

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A Perceptual Audio Coder Based on Temporal-Spectral Structure (시간-주파수 구조에 근거한 지각적 오디오 부호화기)

  • 김기수;서호선;이준용;윤대희
    • Journal of Broadcast Engineering
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    • v.1 no.1
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    • pp.67-73
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    • 1996
  • In general, the high quality audio coding(HQAC) has the structure of the convertional data compression techniques combined with moodels of human perception. The primary auditory characteristic applied to HQAC is the masking effect in the spectral domain. Therefore spectral techniques such as the subband coding or the transform coding are widely used[1][2]. However no effort has yet been made to apply the temporal masking effect and temporal redundancy removing method in HQAC. The audio data compression method proposed in this paper eliminates statistical and perceptual redundancies in both temporal and spectral domain. Transformed audio signal is divided into packets, which consist of 6 frames. A packet contains 1536 samples($256{\times}6$) :nd redundancies in packet reside in both temporal and spectral domain. Both redundancies are elminated at the same time in each packet. The psychoacoustic model has been improved to give more delicate results by taking into account temporal masking as well as fine spectral masking. For quantization, each packet is divided into subblocks designed to have an analogy with the nonlinear critical bands and to reflect the temporal auditory characteristics. Consequently, high quality of reconstructed audio is conserved at low bit-rates.

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A Study on the Multiresolution Motion Estimation Adequate to Low-Band-Shift Method in Wavelet Domain (웨이블릿 변환 영역에서 저대역 이동법에 적합한 다해상도 움직임 추정에 관한 연구)

  • 조재만;김현민;고형화
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.110-120
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    • 2003
  • In this paper, we propose a Multiresolution Motion Estimation(MRME) adapted to Low-Band-Shift(LBS) method in wavelet domain. To overcome shift-variant property on wavelet coefficients, the LBS was previously proposed. This method which is applied to reference frame in video coding technique, has superior performance in terms of rate-distortion characteristic. However, this method needs more memory and computational complexity. In this paper, The computational complexity of the proposed method(LBS-MRME) is about 15.6% of that of existing method at 3-level wavelet transform. And although it has about 7 times as much as existing method's motion vector since each subband has different motion vector, it decreases motion compensated prediction error by detailed motion estimation, and then has better efficient coding performance. The experimental results with the proposed method showed about 0.3∼11.6% improvement of MAD performance in case of lossless coding, and 0.3∼3.0㏈ improvement of PSNR performance at the same bit rate in case of lossy coding.

Performance Comparison of DCT Algorithm Implementations Based on Hardware Architecture (프로세서 구조에 따른 DCT 알고리즘의 구현 성능 비교)

  • Lee Jae-Seong;Pack Young-Cheol;Youn Dae-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.6C
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    • pp.637-644
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    • 2006
  • This paper presents performance and implementation comparisons of standard and fast DCT algorithms that are commonly used for subband filter bank in MPEG audio coders. The comparison is made according to the architectural difference of the implementation hardware. Fast DCT algorithms are known to have much less computational complexity than the standard method that involves computing a vector dot product of cosine coefficient. But, due to structural irregularity, fast DCT algorithms require extra cycles to generate the addresses for operands and to realign interim data. When algorithms are implemented using DSP processors that provide special operations such as single-cycle MAC (multiply-accumulate), zero-overhead nested loop, the standard algorithm is more advantageous than the fast algorithms. Also, in case of the finite-precision processing, the error performance of the standard method is far superior to that of the fast algorithms. In this paper, truncation errors and algorithmic suitability are analyzed and implementation results are provided to support the analysis.

A Depth Creation Method Using Frequency Based Focus/Defocus Analysis In Image (영상에서 주파수 기반의 초점/비초점 분석을 이용한 깊이 지도 생성 기법)

  • Lee, Seung Kap;Park, Young Soo;Lee, Sang Hun
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.309-316
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    • 2014
  • In this paper, we propose an efficient detph map creation method using Graph Cut and Discrete Wavelet Transform. First, we have segmented the original image by using Graph Cut to process with its each areas. After that, the information which describes segmented areas of original image have been created by proposed labeling method for segmented areas. And then, we have created four subbands which contain the original image's frequency information. Finally, the depth map have been created by frequency map which made with HH, HL subbands and depth information calculation along the each segmented areas. The proposed method can perform efficient depth map creation process because of dynamic allocation using depth information. We also have tested the proposed method using PSNR(Peak Signal to Noise Ratio) method to evaluate ours.

A DCT Adaptive Subband Filter Algorithm Using Wavelet Transform (웨이브렛 변환을 이용한 DCT 적응 서브 밴드 필터 알고리즘)

  • Kim, Seon-Woong;Kim, Sung-Hwan
    • The Journal of the Acoustical Society of Korea
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    • v.15 no.1
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    • pp.46-53
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    • 1996
  • Adaptive LMS algorithm has been used in many application areas due to its low complexity. In this paper input signal is transformed into the subbands with arbitrary bandwidth. In each subbands the dynamic range can be reduced, so that the independent filtering in each subbands has faster convergence rate than the full band system. The DCT transform domain LMS adaptive filtering has the whitening effect of input signal at each bands. This leads the convergence rate to very high speed owing to the decrease of eigen value spread Finally, the filtered signals in each subbands are synthesized for the output signal to have full frequency components. In this procedure wavelet filter bank guarantees the perfect reconstruction of signal without any interspectra interference. In simulation for the case of speech signal added additive white gaussian noise, the suggested algorithm shows better performance than that of conventional NLMS algorithm at high SNR.

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Studies on Long-wavelength Infrared Detector using Multiple Stacked InAs Quantum Dot Layers (다층 InAs 양자점을 이용한 장파장 적외선 수광소자에 관한 연구)

  • Kim, Jong-Wook;Oh, Jae-Eung;Hong, Seong-Chul
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.8
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    • pp.42-47
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    • 2000
  • Long-wavelength infrared (LWIR) detectors made of self-assembled quantum dots embedded in the channel region of high electron mobility transistor (HEMT) is demonstrated. Above 180 K, the detector shows low dark currents due to strong confinement effect of electrons in InAs quantum dots and exhibits the broad spectral response ranging from 7 mm to 11 mm. The peak detectivity ($D^*$) of $1.93{\times}10^{10}cmHz^{1/2}/W$ is obtained at 9.4 mm. The photocurrent characteristics as a function of applied bias are similar to that of normal FETs, while the photocurrent decreases as the applied electric field exceeds $2{\times}10^3V/cm$ because of the increased dark current.

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A New Subblock Partition Scheme for Partial Transmit Sequence Orthogonal Frequency Division Multiplexing System (부분전송열 직교 주파수분할다중화 시스템에서 새로운 부블럭분할법)

  • Kang, Seok-Geun;Kang, Kun-Seok;Kim, Jeong-Goo;Joo, Eon-Kyeong
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.10
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    • pp.1-9
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    • 1999
  • In this paper, a subblock partition scheme for reduction of computational complexity in partial transmit sequence which reduces the peak-to-average power ratio in orthogonal frequency division multiplexing (OFDM) is proposed. In this scheme, complex signals are assigned into partial subbands randomly and signals in a partial subband are duplicated and concatenated repetitively to make a subblock. By modulation of active subbands which have almost interleaved pattern, computational complexity can be reduced. As results of computer simulation, the proposed shows almost same peak to average power ratio reduction performance as compared to the conventional one. However, computational complexity required to transmit a partial transmit sequence OFDM symbol has been reduced extensively.

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A Video Watermarking Based on Wavelet Transform Using Spread Spectrum Technique (대역확산방법을 이용한 웨이블릿 기반의 비디오 워터마킹)

  • Kim, Seung-Jin;Kim, Tae-Su;Lee, Kuhn-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.11-18
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    • 2005
  • In this paper, we proposed a video watermarking algerian based on wavelet transform using statistical characteristic of video according to the energy distribution and the spread spectrum technique. In the proposed method, the original video is splitted by spatial difference metric and classified into the motion region and the motionless region according to the motion degree. The motion region is decomposed into 3-levels using 3D DWT and the motionless region is decomposed into 2-levels using 2D DWT The baseband of the wavelet-decomposed image is not utilized because of the image quality. So that the standard deviation of the highest subband coefficients except for the baseband is used to determine the threshold. Binary video watermarks preprocessed by the random permutation and the spread spectrum technique are embedded into selected coefficients. In computer experiments, the proposed algorithm was found to be more invisible and robust than the conventional algorithms.

Texture Classification Using Wavelet-Domain BDIP and BVLC Features With WPCA Classifier (웨이브렛 영역의 BDIP 및 BVLC 특징과 WPCA 분류기를 이용한 질감 분류)

  • Kim, Nam-Chul;Kim, Mi-Hye;So, Hyun-Joo;Jang, Ick-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.2
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    • pp.102-112
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    • 2012
  • In this paper, we propose a texture classification using wavelet-domain BDIP (block difference of inverse probabilities) and BVLC (block variance of local correlation coefficients) features with WPCA (whitened principal component analysis) classifier. In the proposed method, the wavelet transform is first applied to a query image. The BDIP and BVLC operators are next applied to the wavelet subbands. Global moments for each subband of BDIP and BVLC are then computed and fused into a feature vector. In classification, the WPCA classifier, which is usually adopted in the face identification, searches the training feature vector most similar to the query feature vector. Experimental results show that the proposed method yields excellent texture classification with low feature dimension for test texture image DBs.

Packetizing Scheme for Reliable Transmission of Wavelet Video Stream (신뢰성있는 웨이블릿 비디오 전송을 위한 패킷화 기법)

  • Lee, Joo-Kyong;Kang, Jin-Mi;Kim, Chung-Kil;Chung, Ki-Dong
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.553-560
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    • 2003
  • Since Wavelet Transform decomposes a video frame into subbands with various frequencies and resolutions, the reconstructed video qualify at a receiver fluctuates according to the location of transmission errors within frames. This deteriorates the whole visual duality of the video. Specifically, for a wavelet based video which exploits the motion estimation prediction scheme, the transmission errors of a subband not only have a bad effect on other subbands within a same frame but also propagates to the subsequent frames. In this paper, we propose BDP(Block Based Dispersive Packetization) scheme, for a wavelet based video stream, which maintains constant video quality despite packet location that a transmission error occurs. To evaluate the performance of the proposed scheme, we use MRME(Multi-Resolution Motion Estimation) scheme to compress a video in Inter coding mode and Gilbert´s error model to generate the error patterns in wireless network environment. The simulation results show that BDP is more efficient than BP (Block based Packetization) or DP (Dispersive Packetization) in both PSNR and visual quality.