• 제목/요약/키워드: styling

검색결과 231건 처리시간 0.019초

미국거주 한국여성의 외모스타일에 대한 문화적 담론 분석 (Cultural Discourses of Appearance Style in Korean Community of the US)

  • 전양진
    • 한국의류학회지
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    • 제29권1호
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    • pp.114-123
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    • 2005
  • The purpose of this study is to see how Korean American people use and negotiate appearance in the US. 22 Korean American women at the age of 20s to 50s were interviewed and the verbatim texts from the interviews were interpreted. Discourses on appearance style followed by consumer stories such as American vs. Korean culture, gender, class, generation as well as personal background were recorded. The results of this study revealed that Korean Americans had diverse interpretations about their appearance and styling to fit the condition of their everyday lives. Korean immigrants did not simply assimilate dominant culture over time but maintained transcultural identities depending on contexts. This study showed that researches dealing with cultural variables could have more insights about personal experiences and social meaning processes through interpretative approach.

성인 여성의 신체적 매력성 자아지각이 자존심과 외모관리 행동에 미치는 영향 (The Influence of Self-Perceived Physical Attractiveness on Self-Esteem and Appearance Management Behavior of Adult Women)

  • 정명선
    • 복식
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    • 제53권3호
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    • pp.165-179
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    • 2003
  • The purpose of this study was to investigate the Influence of self-perceived physical attractiveness on self-esteem and appearance management behavior cf adult women. The data for this study were collected using questionnaire from 511 adult women living in Kwangju, Korea. The data were analysed using frequency, variance analysis, Duncan's multiple range test, and cross-taps. The results were as follows 1. The focuses of respondents' appearance management behaviors were largely centered on facial and skin texture improvement and hair styling. The frequency of all the Plastic surgeries was not so high, but intention of them was much higher than the practice. 2. The self-perceived physical attractiveness of the respondents influenced significantly on their self-esteem. 3. The self-perceived physical attractiveness of the respondents influenced significantly on their several appearance management behaviors excluding plastic surgeries. 4. The self-esteem of respondents influenced significantly on their several appearance management behaviors excluding plastic surgeries.

Q+ 플랫폼을 위한 전자책 리더 개발 (Development of E-Book Reader System for Q+ Platform)

  • 이은정;조수선
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2001년도 International Conference CALS/EC KOREA
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    • pp.503-510
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    • 2001
  • Q+-reader, an E-Book reader system for XML based contents is introduced. The system is developed for the embedded platform, called Q+, which targets for the digital home electronics systems. The system supports XML contents and CSS based styling as described in Open e-Book standard. The system renders the e-book contents for users, so the contents are secured for a proper use. This will found an essential part of business infra for electronic books with copyright protection. The system was developed in Java language to be used in various platforms, and has an open architecture to be reusable for other standards as well.

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남자대학생의 얼굴계측에 따른 유형별 헤어컷 디자인 연구 (The Study on the Types of Hair Cut Designs based on the Face Measurements of Male College Student)

  • 김미정;이상례
    • 한국의류산업학회지
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    • 제6권6호
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    • pp.740-748
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    • 2004
  • The purpose of this research is to observe the face types of types of haircut design that is the basis for the completion of a hair styling mainly with case of male college student. For the purpose of this, I carried out direct and indirect observation and measurement for faces of 293 male college student who attended universities in Busan, and measured face types which were classified by the group analysis preferred hair style in order to do actual hair cut design. The result of this research is as follow. This paper conducted the element analysis in regard to the direct and indirect items of face, and it pulled out 5 elements. As a result of group analysis with elements as independent variables, they are classified into4 types. For actual hair cut design, 4 types classified by group analysis and nearing models analyzed. This research bring accurate information classified face types.

Cockpit Module용 Hybrid Structure개발에 관한 연구 (A Study on a Development of Hybrid(Magnesium & Steel) Structure for Application of Cockpit Module)

  • 박병구;이정환;김영삼;한성수
    • 한국자동차공학회논문집
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    • 제10권6호
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    • pp.166-170
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    • 2002
  • A hybrid structure composed of magnesium and steel is Instrument Panel structure used for the basement of cockpit module components. For that reason, A hybrid structure has to be designed for satisfying components assembly design facility and styling. There are various models of If like steel structure assembly, however having been applied normally, but magnesium structure assembly selected far saving weight down. This paper introduces a hybrid structure having advantages between steel and magnesium structure and presents a CAE technical solution based on a development project. furthermore, it provides desired direction of the future development is suggested.

전자책 유통을 위한 리더 시스템 개발 (Development of E-Book Reader System for Q+Platform)

  • 이은정
    • 인터넷정보학회논문지
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    • 제2권4호
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    • pp.83-90
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    • 2001
  • XML 기반의 전자책 리더 시스템인 Q+-리더의 개발을 소개한다. 이 시스템은 정보가전 용 내장형 플랫폼 Q+를 목표로 개발되었다. 본 리더 시스템은 OEB 표준에서 규정한 XML 기반의 컨텐트 형식과 CSS에 의한 스타일을 지원한다. 본 시스템은 전자책 컨텐츠를 사용자에게 랜더링해 주는 역할을 하는데, 이러한 랜더링 기능을 내재함으로서 전자책 리더 시스템은 컨텐츠의 사용에 대한 제어가 가능하게 된다. 본 시스템은 자바 언어로 개발되어 여타 플랫폼에서도 사용 가능할 뿐 아니라 개방형 구조로 설계되어 OEB 이외의 다른 표준에 대해서도 쉽게 확장 가능할 것으로 기대된다.

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Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • 제9권1호
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.

웹디자인, e-만족, e-충성도, 고객이탈 간의 관계에 관한 연구 (The Relationship among Web Design, e-Satisfaction, e-Loyalty, and Customer Defection)

  • 김금수;정기한
    • 디지털산업정보학회논문지
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    • 제5권4호
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    • pp.213-229
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    • 2009
  • The purpose of this paper is to identify the relationship among five factors of web design, e-satisfaction, e-loyalty, and customer defection and provide the implications of marketing strategies in online shopping. The research findings are as follows: first, ease of use of web design affects positively e-satisfaction more than the other factors except financial security. Second, e-satisfaction affects positively e-loyalty. Third, e-satisfaction does not affect customer defection. Fourth, informativeness, styling, ease of use, and trust of web design affect indirectly e-loyalty by mediating e-satisfaction. Therefore, because there is a good circular relationship among web design, e-satisfaction, and e-loyalty, it is very important to enhance web design for customers. When customers satisfy highly with the factors of web design, e-loyalty is higher and customer defection is lower. Further, in a curriculum of web design it is needed to reflect the findings of this paper.

CAD/CAM 응용 소프트웨어 개발은 위한 형상 커널 개발 (Geometric Kernel for CAD/CAM Application Software Development)

  • 정연찬;박준철
    • 한국CDE학회논문집
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    • 제6권4호
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    • pp.271-276
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    • 2001
  • A geometric kernel is the library of core mathematical functions that defines and stores 3D shapes in response to users'commands. We developed a light geometric kernel suitable to develop CAD/CAM application systems. The kernel contains geometric objects, such as points, curves and surfaces and a minimal set of functions for each type but does not contain lots of modeling and handling functions that are useful to create and maintain complex shapes from an idea sketch. The kernel was developed on MS-Windows NT using C++ with STL(Standard Template Library) but it is compatible with UNIX environments. This paper describes the structure of the kernel including several components: base, math, point sequence curve, geometry, translators. The base kernel gives portability to applications and the math kernel contains basic arithmetic and their classes, such as vector and matrix. The geometry kernel contains points, parametric curves, and parametric surfaces. A neutral fie format and programming and document styles are also presented in this paper.

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최근 유행가요 가사에 나타난 복식의 상징성에 관한 연구 -1995년∼2001년 발표곡을 중심으로- (A Study of Clothing Symbolism on the Last Popular Song Lyrics -on Lyrics by Produced 1995∼2001s-)

  • 한명숙;이지원
    • 복식문화연구
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    • 제11권6호
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    • pp.879-888
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    • 2003
  • Song is a significant message with organic combination of relics and melody. As such, songs could be an important way to deliver messages in the relics and melodies. Among the several kinds of songs ‘popular song’ is the most common and has the strongest effect on the public. On this purpose, total 700 songs published from 1995 to 2001 popular songs have been researched after extracting 100 songs chronologically in regards of broadcasting times, popularity rankings and records of yearly awards during its production year. These selected popular songs have been collected and studied before sampling the expression of the costume included in the relics. Clothes, hair styling, make-up, shoes & purses, accessaries and body figure, etc. are covered In this study. As the recent symbolism embedded in the relics of popular songs is closely related with our generation background, public preference & dislike and the change of modem costume, it shows the symbolism of costumes evidently again.

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