• 제목/요약/키워드: study designs

검색결과 4,260건 처리시간 0.029초

UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구 (Study On the Object Oriented Design Project of Online Game Engine Using UML)

  • 최성
    • 한국게임학회 논문지
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    • 제4권3호
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    • pp.21-28
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    • 2004
  • 게임개발 프로젝트의 설계는 프로세스 구성과 게임 소프트웨어의 프로그램 산출물과 태스크의 관리는 개발자간에 연계하여 구성해야 한다. 기존 개임개발 프로젝트 설계는 프로젝트 활동의 정의 및 변경을 지원하고, 형상관리 도구는 버전제어, 작업공간 관리, 빌드 관리 등을 지원한다. 본 논문의 설계도구는 UML을 사용하여 게임 컴포넌트 기반 개발 프로세스 모델을 설계하고, 프로세스의 진행 상태 기록, 변경 요청에 따른 처리, 태스크별 작업 진행 보고서 작성, 산출물 등록과 변경, 버전 기록, 산출물 또는 서식 검색 등의 기능을 연구하였다. 또한 시스템 설계를 사용함으로써 게임 공학 활동에 참여하는 개발자들이 분산 개발 환경에서 게임 소프트웨어 개발에 필요한 정보와 산출물 관리를 생산성 있게 할 수 있다. 이 시스템 구성에 따라 정보를 공유하면서 설계의 체계화 및 표준화를 수행 할 수 있다.

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The real-world challenge and possibility of using Minhwa and applying Lin's cultural levels in fashion design

  • Park, Jihye
    • 복식문화연구
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    • 제30권1호
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    • pp.16-32
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    • 2022
  • In the intensely competitive global fashion market, the use of cultural elements to enhance design has become increasingly widespread. However, there is a lack of research on challenges and opportunities associated with integrating cultural elements of Minhwa into fashion design. Moreover, diverse approaches to incorporate Korean cultural elements into contemporary fashion designs are still needed. This study aims to reveal the real-world challenges relating to the incorporation of Korean cultural elements, including Minhwa, into fashion design and to clarify the possibility of applying Lin's cultural levels to cultural aspects in accordance with experts' views. To establish a theoretical foundation, the literature review on cultural design and Minhwa studies was conducted. It analyzes Minhwa to gain an understanding of the characteristics associated with different cultural levels. In-depth interviews with fashion industry professionals and Minhwa artists were conducted to ascertain their attitudes toward Minhwa use. The study's major findings were threefold. First, the cultural design facilitates the introduction, promotion, understanding, and maintenance of the culture. Since Minhwa offers rich inspiration linked to Korean culture, Minhwa-related designs can provide new perspectives while still having commercial potential. Second, however, the limitations of existing cultural designs included their being outdated, superficial without interpretation, unsophisticated, or limited. Furthermore, the use of Minhwa is limited since it is difficult to avoid creating superficial and unsophisticated designs in the real world. Third, approaching Minhwa at different cultural levels can promote diverse thinking and reduce the challenges of Minhwa use in design, but the major challenge remains visual expression.

ALFD해석방법에 의한 2경간합성교 연구 (The Analysis of Two Span Continuous Composite Plate Girder Bridge by ALFD)

  • 한상철
    • 한국안전학회지
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    • 제7권4호
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    • pp.115-128
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    • 1992
  • The main purpose of this study was to determine whether the inelastic moment-rotation character-istics defined by the lower-bound curve permit economical ALFD for noncompact plate gilders. The study was also intended to determine the benefits of improving the moment-rotation to illustrate the ar plication of the ALFD to noncompact plate girders and to show the Influence of various parameters on the design process. To accomplish these objectives, 34 preliminary designs were made by ALFD or LFD or WSD. In the study, this method of analysis is described first. Next, the design procedures are described. Finally, the resulting designs are presented and discussed.

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현대 패션에 나타난 신디셔먼(Cindy Sherman) 패러디의 미적 특성 연구 (A Study on the Aesthetic Characteristics of Cindy Sherman's Parody in Contemporary Fashion)

  • 박희정;간호섭
    • 복식
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    • 제62권2호
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    • pp.55-67
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    • 2012
  • Based on the fact that a parody is widely used as one of main methods of creating art, this study focuses on the parodic techniques used by one of the most famous contemporary artists, Cindy Sherman. Her unique techniques, which are shown through parody, provide different aesthetical values to contemporary fashion designs. The purpose of this study is to find out whether or not contemporary fashion designs that use parodies can be presented as creative fashion designs. The study was carried out by analyzing data retrieved from various literatures, dissertations, magazines and the Internet. The period between the late 1990s and 2010 is the time when parodies were widely introduced, this study presents tables, pictures and photographs based on data collected from that period. The result of this study suggests that there are mainly four expressive techniques used to create Cindy Sherman's parodies: female viewed from a male's perspective, pornography and sexual satire, narrative and realistic reproductions, and foreignness and harmony in conflict. This study discovered that based on these four expressive techniques, contemporary fashion can produce the following four results according to their production styles, silhouettes, materials, and colors: the beauty of the retro pinup girl style, the beauty of eroticism and sexual satire, the beauty of history through reinterpretation of the past, and the beauty of compromise through conflict. As described above, this study attempts to seek how techniques of parodies give different aesthetical values whether or not they can become creative fashion design techniques by listing Cindy Sherman's unique expressive techniques in her parodies in relation to contemporary fashion designs.

Japanism 디자인의 소비자 감성 연구 (A Study on the Consumer Sensibility of Japanism Design)

  • 이은령;이경희
    • 복식
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    • 제54권3호
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    • pp.73-85
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    • 2004
  • The purpose of this study was to investigate the characteristic and sensibility of Japanism fashion designs which represented by Japanese designers and Western designers. The stimulus were 29 pictures of contemporary fashion designs which represented the Japanism style fashion designs from fashion collections. The data were analyzed by Cluster analysis, Factor analysis, Multidimensional Scaling Method and Regression Analysis. The specific objectives were as follows ; 1) As result of design analysis, Japanism fashion sensibility is unique and good-looking. 2) As result of the factor analysis. 4 factors which are Attractiveness, Attention, Maturity and Hardness and softness. 3) According to sensibility positioning, The Japanism fashion design was classified by Decorative-Simple, Hard-Soft. 4) As result of the Regression Analysis, The preference of Japanism fashion design was related to attractive factor. 5) As result of the Regression Analysis. The buying desirable of Japanism fashion design was related to attractive, attentive and mature factor.

실버세대의 여성을 위한 의복 디자인개발 (Development of Clothes Design for Silver-Generation Women)

  • 석혜정;한승희
    • 복식
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    • 제61권1호
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    • pp.47-57
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    • 2011
  • This study is aimed at presenting the information on tailor-made clothes products which could positively relieve the psychological anxiety of the aged and enhance their living independence, and also at the development of clothes designs which could help them enjoy their healthy and activities. Based on the survey, the study conducted the research and analysis on the wearing practices, problems, and improvements for the clothes for the aged and found out their favorite clothes designs and colors. Based on the findings, the clothes models were recruited that reflect the physical features of silver-generation women and assist them with their joint protection. Moreover, the emphases were placed on the convenience of dressing or undressing, and the current fashion of development of clothes. The number of the clothes models developed were 11 for one pants suit, two skirt suits, one knit wear, one training wear, and one bolero.

현대복식에 나타난 모자이크풍 패턴에 관한 연구 (A Study on Mosaic Pattern in Modern Costume)

  • 남윤숙;김복희
    • 복식
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    • 제51권2호
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    • pp.43-52
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    • 2001
  • The purpose of this research is to study the aesthetic character of a mosaic which is expressed in the Modern Costume. The methods of the research were by literature and it was mainly done with reference to master's theses, doctor's theses, separate volumes, periodicals, domestic and overseas fashion magazines and internet on the subject. The result of the research appears as rhythm, exoticism, abstraction, mystery, recreation by disintegration. First, rhythm appears in a sense of free rhythm with the method of arranging motives and the kinds of materials varying. Second, exoticism gives impression with such motives as Oriental designs, African designs and the geometric designs of nature occupying the surface. Third, abstraction displays motives such as unrealistic fashion. Fourth, mystery gives a cyber-related impression with the help of such scientific materials as fluorescent plastics, metal and glass. Fifth, recreation pelves an aesthetic impression by reorganizing the costume with the disintegration and transformation of Industrial materials such as plastics, metal and glass, etc. based on their unique colors and quality.

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어린이와 어머니의 떡에 대한 인식 비교 연구 (Comparison of children and mothers in opinion of ricecake)

  • 윤재영
    • 한국식품조리과학회지
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    • 제16권6호
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    • pp.548-556
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    • 2000
  • To examine the opinions of consumers concerning the ricecake as a traditional food, we conducted the study of the cognition and interests of children and mothers ricecake for its popularization. Our subjects of study were elementary school children as the future consumers and their mothers as the present consumers. The results were as follows: children favored to eat much more western style food and sweet food than did mothers. All of children and mothers liked traditional food and ricecake, but children did not know how to prepare the traditional food and ricecake, indicating thenecessity of the education of ricecake-making. All of them were satisfied with the taste of ricecake 'on sale, but not with packaging designs and price of ricecake. Development of packaging designs was required for popularization of ricecake to spread worldwide.

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A Study on Affordance Furniture Design that Draws Behavior

  • Baik, Eun
    • 한국가구학회지
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    • 제22권3호
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    • pp.208-218
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    • 2011
  • We are currently in the process of reform toward the digital era as information technology constantly advances, and to cope with the change, each industry provides products including furniture that rapidly evolves accordingly. What this leaves us is new, various products on the market, which highlighted ability to rapidly adjust to the change as major competence. In the midst of this, the development field is focusing on producing goods with affordance, more distinct and intuitive design. Cases analyzed in this study show how affordance is applied not only to product designs but our daily lives, and thus, the importance and characteristics of affordance in the modern society. Based on findings, I regarded designs that lead to intuitive understanding of functions and even unconscious use of them the cases with properly applied affordance and presented chair designs.

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여성구두의 디자인 특성에 관한 연구 -2000년대를 중심으로- (A study on the characteristics of female shoes in 2000's)

  • 채민정;구교정;채진미
    • 한국생활과학회지
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    • 제17권5호
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    • pp.975-987
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    • 2008
  • The purpose of this thesis is to conduct a thorough research on shoes of 2000s, understand the changes and analyze the differences and the characteristics of the shoe designs of the past and present in order to predict and indicate the future direction of the women shoe designs. The shoes of the millennium not only kept the old fashioned shapes but also showed futuristic shapes. With the increasing importance of shoes in fashion, shoes with various images were created. As far as the materials are concerned, natural materials and artificial materials were both used. The colors were vivid and the futuristic colors. On the other hand, pastel toned colors and romantic colors were used in many different designs and shapes regardlees of the seasons. Straps and hills differed from the oldies. Heavy decorations were added to strap shoes to form a whole new design and hills show geometrical platforms or the avantgarde like heights. Feminine images overwhelmed the shoe designs of the millennium. To elaborate, Pumps displayed feminine images the most for it showed a high frequency number regardless of the seasons. Shoes are presented in aesthetical perspective rather then functional or practical perspectives that are based on human nature. Cultural, social, environmental and some part religious factors had a great influence on the evolution on the shoes. Especially in the 2000s, future oriented concepts were implemented on shoe designs, resulting a wider range of expressiveness and in the end leading to a more creative shoe designing. Changes in shoe designs could be pointed out in many ways according to the shapes materials, colors, modeling of decorations or also with the diverting trends.