• Title/Summary/Keyword: stream computing

Search Result 191, Processing Time 0.031 seconds

Development of Real-Time Flutter Analysis Program (실시간 플러터 해석 프로그램 개발)

  • Lee, Ju-Yeon;Bae, Jae-Sung;Hwang, Jai-Hyuk;Roh, Jin-Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.45 no.2
    • /
    • pp.99-105
    • /
    • 2017
  • Wind tunnel test which is one of the method to predict the aeroelastic characteristics has difficulties to make scale-down structural model and achieve a specified free stream velocity. It is very costly and complicated to consider similarity relationships between real structure and scale-down structural model. "Dry Wind-Tunnel(DWT)" was proposed to overcome these difficulties. This is made up of Ground Vibration Test hardware and software to compute the aerodynamic forces. In the present study, program for computing the real-time unsteady aerodynamic forces which is an important part of DWT system was developed by Matlab Simulink and dSPACE. In addition, using this program and software which is a part of the test structure, a real-time flutter analysis was conducted and the results are verified by ZAERO.

Error Recovery by the Classification of Candidate Motion Vectors for H.263 Video Communications (후보벡터 분류에 의한 영상 에러 복원)

  • Son, Nam-Rye;Lee, Guee-Sang
    • The KIPS Transactions:PartB
    • /
    • v.10B no.2
    • /
    • pp.163-168
    • /
    • 2003
  • In transmitting compressed video bit-stream over Internet, packet loss causes error propagation in both spatial and temporal domain, which in turn leads to severe degradation in image quality. In this paper, a new approach for the recovery of lost or erroneous Motion Vector(MV)s by classifying the movements of neighboring blocks by their homogeneity is proposed. MVs of neighboring blocks are classified according to the direction of MVs and a representative value for each class is determined to obtain the candidate MV set. By computing the distortion of the candidates, a MV with the minimum distortion is selected. Experimental results show that the proposed algorithm exhibits better performance in many cases than existing methods.

An Intelligent Media Player for Guaranteeing QoS Streaming Media on Thin-Client Computing (씬클라이언트 컴퓨팅에서 스트리밍 미디어의 QoS를 보장하는 지능형 미디어 플레이어)

  • Kim, Byeong-Gil;Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartB
    • /
    • v.12B no.5 s.101
    • /
    • pp.607-616
    • /
    • 2005
  • Due to the limited resources in thin-client and the large amount of computation for decoding MPEG media, it is not easy to support the QoS stream media to clients. To solve the problems, the terminal servers would be charged for decoding the MPEG media and thin-clients have a role to update only the changed areas in their screen. However, these previous approaches cause severely low video quality. In addition, since servers perform all procedures to decode MPEG media, they are easily saturated even under a small number of clients. In this paper, the sources of the low video duality are investigated in the previous thin-clients' solutions working in wireless and wired environments. From the detailed experiments, an intelligent media player is proposed to achieve the QoS streams by supporting both the enhanced video duality and the audio synchronized with video frames.

Development of a Rich Media Framework for Hybrid IPTV (하이브리드 IPTV를 위한 리치 미디어 프레임워크 개발)

  • Sung, Min-Young
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.6
    • /
    • pp.631-636
    • /
    • 2010
  • With the growing trends of communication- broadcasting convergence, a hybrid IPTV that supports both IP network-based on-demand media and terrestrial or cable-based broadcast media is gaining attraction. This paper proposes a rich media framework for hybrid IPTV with support of the latest H.264 codec. For this purpose, we design and implement a media component and a RIA run-time engine customized for TV with the hybrid media. The media component has been designed to provide a uniform and efficient application interface to the various playback methods for RF broadcast and IP-based stored or live media. For performance and portability, it exploits media stream abstraction, adaptive on-demand I-frame search, and automatic calculation of play duration. Based on the proposed media interface, we develop a RIA run-time prototype. It has been carefully designed to fully utilize the built-in graphic acceleration hardware for optimized rendering in the resource-constrained IPTV environments. Demonstration and experiment results validate the performance and usefulness of the developed framework. The framework is expected to be used effectively to support graphics and hybrid media in the applications of IPTV-based VOD, advertisement, and education.

VOD Server using Web-Caching in Head-End-Network (Head-End-Network에서 Web-Caching을 사용한 VOD 서버)

  • Kim Backhyun;Hwang Taejune;Kim Iksoo
    • Journal of Internet Computing and Services
    • /
    • v.5 no.1
    • /
    • pp.15-23
    • /
    • 2004
  • This paper presents distributive web-caching technique on the Head-End-Network (HNET) to solve excessive load of multimedia sever and inefficient use of network resources, The proposed web-caching is not concentration of load for a specific Head-End-Node(HEN), and it has advantage that there is no copy of a specific item on distributive HENs. This technique distributively stores on HENs partial streams of requested videos from clients connected to HENs and the order of store streams follows the order of request of identical video items from HENs. Thus, storing streams on each HEN that requests sevice are different. When a client requests the cached video on some HENs, the HEN that connects him receives streams in the order of store from HENs which stored them and it transmits them to him. These procedures are performed under the control of SA. This technique uses cache replacement algorithm that the combination of LFU, LRU and the last remove for the first stream of videos In order to reduce end-to-end delay.

  • PDF

A Study on Ubiquitous Environment and Furniture Design - Focus on Elements of Interior Design Trends -

  • Kim, Jong-Seo
    • Journal of the Korea Furniture Society
    • /
    • v.22 no.3
    • /
    • pp.160-173
    • /
    • 2011
  • Increased internet use under a ubiquitous environment may be called as a great human information space revolution followed by Industrial Revolution. This revolution is exerting its significant influence over all the industry as a whole with speed faster than that of any other times. Along with this trend, if furniture design field that leads living culture should fail to jump on this main stream without noticing it, it may be reduced to a unpopular field some day without any sign of recovery. Under this background, this study is intended to recognize a goal aiming at understanding our rapidly changing living environment and leading our way positively. Currently, our surrounding living environment is immersed in computers here and there and Mark Weiser once defined a system that moves in advance before an action as ubiquitous computing and in this respect, I am going to observe a detailed transformation process of space. First nature of the space may be defined as atoms, a physical space equivalent to a spatial element and Bits space that is untouchable is usually called as 2nd space and a combination of atoms and Bits is an intelligent space - 3rd space - that can be intelligible without touching it and finally, this space is called as a ubiquitous space. This spatial transformation is developed by several changes of living environment and we may call it as living trend or interior design trend. Transformation in terms of social perspective, space structural perspective and digital technique perspective may be enumerated. These transformations were surveyed based on its contents being implemented at a future housing exhibition hosted by 5 construction companies along with fusion of information furniture and furniture depending on each housing space. In conclusion, it could be realized that most of the companies were decorating future space by implementing ubiquitous environment as a success factor of future housing market. It may be meaningful to note once again that under an interior environment, a fusion of furniture and information furniture is required considering interior trend elements.

  • PDF

P2Prefix : Efficient Broadcasting Streaming Scheme Based on P2P Caching (P2Prefix : P2P 캐싱 기반의 효율적인 브로드캐스트 스트리밍 기법)

  • Lee, Chi-Hun;Choi, Young;Choi, Hwang-Kyu
    • Journal of Internet Computing and Services
    • /
    • v.8 no.2
    • /
    • pp.77-87
    • /
    • 2007
  • A typical VOD service allows that a number of remote clients playback a desired video from a large collection of videos stored in one or more video servers. The main bottleneck for a VOD service is the network bandwidth connecting to the VOD server to the client due to the high bandwidth requirements. Many previous researches have shown that VOD server can be greatly improved through the use of multicast, broadcast, or P2P scheme. Broadcast is one of the most efficient techniques because it can transmit a stream to many users without additional network bandwidth. But the broadcast has long latency time. In order to overcome the drawback, in this paper, we propose P2Prefix broadcast scheme that can solve the service latency time, which is the problem of broadcast scheme, by using P2P caching as well as minimizing the client buffer requirement.

  • PDF

A study on the performance improvement of an adaptive, real-time traffic assignment scheduler using the TP coefficient (TP 계수를 이용한 적응적 실시간 트래픽 할당 스케듈러의 성능 향상에 관한 연구)

  • Park, Nho-Kyung;Jin, Hyun-Joon;Yun, Eui-Jung
    • Journal of Internet Computing and Services
    • /
    • v.11 no.4
    • /
    • pp.1-10
    • /
    • 2010
  • As recent fusion industry and ubiquitous technology have grown fast, network contents, which require high load, are provided in various infrastructures and facilities such as u-city and smart phones. Therefore, it is anticipated that the playback quality of multimedia compared to network loads degrades dramatically due to the drastic increment of real-time reference of conventional high load contents (eg. multimedia data). In this paper, we improved the method of the traffic assignment based on MPP which elevated the playback quality of multimedia by assigning discriminately the possible traffic of MMS with TP coefficients. When the TP coefficient which combines content preference with media preference was applied to a real-time traffic assignment scheduler, the simulation results showed that the multimedia playback stream was assigned within the possible traffic of a server. The real-time scheduling algorithm was improved by using the TP coefficient that combines the time-dependent image contents and the weighted value of media preference. It was observed from the experiment that the loss of the possible traffic decreases to 3.91% and 3.88% for three and four clients respectively.

Finding high utility old itemsets in web-click streams (웹 클릭 스트림에서 고유용 과거 정보 탐색)

  • Chang, Joong-Hyuk
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.4
    • /
    • pp.521-528
    • /
    • 2016
  • Web-based services are used widely in many computer application fields due to the increasing use of PCs and mobile devices. Accordingly, topics on the analysis of access logs generated in the application fields have been researched actively to support personalized services in the field, and analyzing techniques based on the weight differentiation of information in access logs have been proposed. This paper outlines an analysis technique for web-click streams, which is useful for finding high utility old item sets in web-click streams, whose data elements are generated at a rapid rate. Using the technique, interesting information can be found, which is difficult to find in conventional techniques for analyzing web-click streams and is used effectively in target marketing. The proposed technique can be adapted widely to analyzing the data generated in a range of computing application fields, such as IoT environments, bio-informatics, etc., which generated data as a form of data streams.

Implementation of u-Healthcare Security System by applying High Speed PS-LFSR (고속 병렬형 PS-LFSR을 적용한 u-헬스케어 보안 시스템 구현)

  • Kim, Nack-Hyun;Lee, Young-Dong;Kim, Tae-Yong;Jang, Won-Tae;Lee, Hoon-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.1
    • /
    • pp.99-106
    • /
    • 2011
  • The emerging of ubiquitous computing and healthcare technologies provides us a strong platform to build sustainable healthcare applications especially those that require real-time information related to personal healthcare regardless of place. We realize that system stability, reliability and data protection are also important requirements for u-healthcare services. Therefore, in this paper, we designed a u-healthcare system which can be attached to the patient's body to measure vital signals, enhanced with USN secure sensor module. Our proposed u-healthcare system is using wireless sensor modules embedded with NLM-128 algorithm. In addition, PS-LFSR technique is applied to the NLM-128 algorithm to enable faster and more efficient computation. We included some performance statistical results in term of CPU cycles spent on NLM-128 algorithm with and without the PS-LFSR optimization for performance evaluation.