• 제목/요약/키워드: story-making

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The proposal for improvement of cultural heritage industry (문화유산산업의 발전에 대한 제언)

  • Kim, Sea Woo
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.99-104
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    • 2018
  • This research focus on suggesting productive proposal for Culture heritage industry improvement plan. we survey various other countries' policy for culture heritage industry development. It is important to collect ideas from other countries' cases then expand and adapt to our country's industry. Detailed proposal for Cultural heritage is suggested, Such as, young Cultural helper to increase the cultural activity participation. Three factors are stated, first cultural man power creation, digitalizing cultural asset data, and cultural asset story making.

Applicability of 'instructive fairy tale story making' algorithm to learn children's creativity and personality (아동들의 창의·인성 교육을 위한 '교훈적 동화 만들기' 알고리듬의 적용)

  • Kim, hun-hee;Choi, yun-hee
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.197-198
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    • 2015
  • 본 연구는 아동들의 창의력 향상과 인성 함양을 위하여 교훈적인 동화 만들기 수업 모형을 제시하고자 한다. 동화는 아동들에게 창의력을 펼쳐 보이고 자신의 능력을 확인해 볼 수 있는 첫 관문 중 하나이며, 자신을 인식하고 성취감을 통한 자신의 감정을 체험할 수 있는 좋은 장르이다. 이 수업을 통해 아동들은 문학 작품의 장르를 인식하고 구별할 수 있으며, 교훈적인 동화를 만들기 위한 알고리듬을 익히고, 이러한 알고리듬을 바탕으로 해서 교훈적인 동화를 만들어 본다. 작품을 만들기 위해 상상하고, 분석하고, 만들어가는 과정 속에서 아동들의 상상력과 창의력 및 언어적 표현력이 더욱 개발될 것이며, 동시에 일상생활에서 삶의 도덕적이고 윤리적인 요소들을 좀 더 면밀하게 살피고 적용하며, 내면화하는 작업을 익히게 될 것이다.

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Children's Theory of Mind : Story Constructions Compared With Social Behavior Explanations (이야기 구성과 사회적 행동 설명에서 나타나는 아동의 마음 이론 비교)

  • Song, Young-Joo
    • Korean Journal of Child Studies
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    • v.25 no.4
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    • pp.147-162
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    • 2004
  • Children 5 and 8 years of age and undergraduates constructed stories using the wordless picture book, "Frog, where are you?" On a separate task, they explained the good and bad behaviors of others. The constructed stories of task 1 and responses of task 2 were audiotaped, analyzed by clauses, and then coded into the mind-related categories. Results showed that on both tasks the subjects used the actor's desires and intentions much more than the other categories of mind. Undergraduates used more mind-related expressions in making their stories than children, but they were not different from children in considering the minds of others for behavior explanations. Positive but non-significant correlations were found between scores in constructing stories and scores in behavior explanations.

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Food Security and Nutrition Information and Knowledge Management in Case of Cambodia

  • Vong, Sokha
    • Agribusiness and Information Management
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    • v.2 no.1
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    • pp.117-128
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    • 2010
  • Coordination has been identified as a concern in the cross-cutting issues of food security and nutrition (FSN) in Cambodia. Food Security and Nutrition Information System (FSNIS) in Cambodia is the only "entry portal" to support policy formulation and decision-making with regard to FSN. While this knowledge and information management system has earned a respectful reputation, Council for Agricultural and Rural Development (CARD) faces many challenges in the implementation of the system. This paper will present how FSNIS has been developed and impacts on policy or strategy related to FSN. In addition, sustainability of the system is a key challenge for FSNIS; yet it is interesting to see how it works. Along with a success story, FSNIS is recognized by its stakeholders as the most successful knowledge and information management system in the field of FSN in Cambodia.

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The 3rd National Conference Of Professional engineers - Urban Public Design & Convergence City for City Competitiveness (제3회 전국기술사대회 특집(3차분) - 도시경쟁력을 위한 도시공간 디자인과 컨버전스 도시 - 도시계획 -)

  • Suh, Jeong-Yeal
    • Journal of the Korean Professional Engineers Association
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    • v.42 no.6
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    • pp.31-35
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    • 2009
  • This paper aims to draw out the practical lessons for City Brand as aspect of urban spatial by urban regeneration project in Korea. Image of the City and City Brand is the most important element for the competitiveness of modern cities. This paper discusses the guide line or strategy of City Brand, its current status in Korea. It also examines the present Urban Regeneration in Korea, identifies the problems encountered in implementation, and suggests the solutions for strengthening urban competitiveness such as a City Brand. Also it emphasized that well planned invisible and physical environments, including story and land-mark facilities, are also crucial in making City Brand more attractive and competitive.

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Analysis of Electric Substitution Effects by the Gas Consumption and Characteristics of Gas Cooling System (냉방기기 사용량과 특성을 고려한 가스냉방기기의 전력대체 효과 분석)

  • Park, Rae-Jun;Song, Kyung-Bin
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.5
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    • pp.669-675
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    • 2012
  • Recently, the amount of electrical heat pump(EHP), a electrical conditioning equipment, is sharply increasing due to the luxury and multi-story trend of building. Accordingly, the cooling load that occupying substantial part of summer electric consumption has increased dramatically, making difficulties in domestic supply of electricity in summer. There are some efforts to replace it with an alternative cooling equipment such as gas heat pump(GHP), a gas cooling equipment, in order to solve the problem of summer electricity supply through reducing the summer electricity peak. It is rare, however, to find studies on the actual effects of GHP on the reduction of summer electricity peak. This study, therefore, estimated the effects of the GHP on the summer electricity peak by the gas consumption and characteristics of gas cooling systems. In addition, electric substitution effects by gas cooling systems were analyzed through case studies in the summer of 2010.

A Study on characteristics of symbolic spatial representation shown in Zhang Yimous's Films (장이모우 영화에서 나타나는 공간의 상징성에 관한연구)

  • Yun, Na-Ra;Shim, Eun-Ju
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.84-88
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    • 2007
  • Movie has a light, colors, and texture in the space and a design. Movie is a ovation of the 3-dimensional reality with time and space. Just like a movie, a space can also express time, personality of characters and background stories. Symbolization of a space tells philosophy and emotions, making meaning of the space abundant and consistency in entire composition of the space. Expression of beauty through order of space inside proves meaning of space. Think that can do and present to production methodology of space design to universalize ureas through symbolic productions that is based on story.

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JE JU 4.3 and "4.3 Literature" (기술사마당: 문예 - "제주(濟州) 4.3"과 "4.3 文學(문학)"-)

  • Yang, Suh-Yoon
    • Journal of the Korean Professional Engineers Association
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    • v.43 no.5
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    • pp.43-47
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    • 2010
  • The epoch-making event of history called "JE JU 4.3" took place in JE JU beautiful island on liberation political situation in 1948. The cruelties of this event were reported awful life loss over 30,000, cruel slaughter by government, scorched villages in mountain area, silence exaction and disadvantage of implication for long time over 40 years. But, the real features are in still a fog.. Recently, the searching movement has arised owing to democracy atmosphere and literature works with "JE JU4.3" materials were published from 1988 and the government announced official apologies in 2003. The novel "The Sun-set on Halla Mt", one of those works, is accessible to real history due to its time/space back ground and the real name of persons who were related with this event. It is important for readers to consider the difference between real history and fiction story. Because a historical novel should be evaluated by writer's theme rather than history character.

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Who knows what and to what extent - modeling the knowledge of the narrative agent

  • Hochang Kwon
    • Trans-
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    • v.14
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    • pp.65-92
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    • 2023
  • The knowledge of the narrative agent not only constitutes the content and meaning of the narrative itself, but is also closely related to the emotional response of the recipient. Also, the disparity of knowledge between narrative agents is an important factor in making a narrative richer and more interesting. But It tends to be treated as a sub-topic of narration theory or genre/style studies rather than an independent subject of narrative studies or criticism. In this paper, I propose a model that can systematically and quantitatively analyze the knowledge of narrative agents. The proposed model consists of the knowledge structure that represents a narrative, the knowledge state that expresses the knowledge of narrative agent as a degree of belief, and the knowledge flow that means changes in the knowledge state according to the development of events. In addition, the formal notation of the knowledge structure and a probabilistic inference model that could obtain the state of knowledge were proposed, and the knowledge structure and knowledge flow were analyzed by applying the model to the actual narrative. It is expected that the proposed model will be of practical help in the creation and evaluation of narratives.

A Study on Stage Costume based on P. G. Bogatyryov's Theory - Focus on Mask Theatre "The Story about Sora's Star" - (보가티료프(P. G. Bogatyryov)의 이론을 적용한 무대의상 연구 - 가면극 '소라별 이야기'를 중심으로 -)

  • Kim, Jang-Hyeon;Kim, Young-Sam
    • Fashion & Textile Research Journal
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    • v.14 no.6
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    • pp.889-897
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    • 2012
  • This study suggests a direction for stage-costume design by making stage costumes based on amusement, eclecticism, and the masquerade, which are the criteria for approaching stage costume designs according to characteristics of the mask theatre presented by P. G. Bogatyryov. The conclusions of this study are as follows. First, criteria to approach stage costume design for mask theatre can be classified into amusement, eclecticism, and masquerade according to the characteristics of the mask theatre presented by P. G. Bogatyryov. Second, the stage costume of a mongrel dog showed amusement through the expression of the image of therianthropy through the combination of a fur-lined vest and wristlet, Korean traditional trousers with the paw-prints of a dog. Third, eclecticism contains diverse characteristics and escapes from being singularly defined due to the fusion of severally different heterogeneous objects. The stage costume differently used a method of wearing clothing in a different period, of choosing clothing materials, and of expressing color in every character to indicate ambiguity to which the drama points through the integration of various expression elements. Fourth, the masquerade present characters (Taembang, Daejang, and Changseok)who simultaneously play the role of fairies after having changed into a white mask and having worn Korean a traditional overcoat (Durumagi) on the original clothes; the, result is the change of the theatrical structure into another time and space inside the theatrical scene of imagination through a concealment of the original clothing.