• Title/Summary/Keyword: story-making

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What Do Learners Do While Planning? Learners' Use and Perceptions of Planning for an Oral Narrative Task

  • Park, Su-Jung
    • English Language & Literature Teaching
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    • v.15 no.3
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    • pp.223-248
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    • 2009
  • Previous research on the impact of pretask planning on subsequent second language (L2) production has mainly focused on the linguistic quality of planned production, while learners' thought processes and perceptions about planning have been relatively less explored. In addition, few previous planning studies have examined whether the learners did in fact follow the pretask instructions, thus leaving the role of pretask instructions in the planning process unexplored. Therefore, the present study investigated whether pretask instructions affect attentional allocation as well as what cognitive operations planners engage in and what their perceptions about planning are. Forty-three Korean EFL classroom learners were divided into two groups: before having time to plan for an oral story retelling task, one group received general instructions, while the other group received specific instructions. The findings, based on both quantitative and qualitative data analysis, indicated no large effects of pretask instructions on the planners' attentional focus. Rather, the qualitative analysis identified a number of other factors that influenced learners' decision making as well as their general processes and approaches to planning and their perceptions about planning and thinking aloud while planning. Implications for L2 teaching as well as limitations of the study are discussed.

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An Implementation of Story Path Recommendation System of Interactive Drama Using PCA and NMF (PCA와 NMF를 이용한 대화식 드라마의 스토리 경로 추천 시스템 구현)

  • Lee, Yeon-Chang;Jang, Jae-Hee;Kim, Myung-Gwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.95-102
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    • 2012
  • Interactive drama is a story which requires user's free choice and participation. In this study, we grasp user's preference by making training data that utilize characters of interactive drama. Furthermore, we describe process of implementing systems which recommend new users path of stories that correspond with their preference. We used PCA and NMF to extract characteristic of preference. The success rate of recommending was 75% with PCA, while 62.5% with NMF.

A Model of Storytelling Board Game based on Motif (모티프를 활용한 스토리텔링 보드 게임 개발)

  • Ahn, Jin-kyoung;Park, Hyoung-eun
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.15-24
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    • 2016
  • The purpose of this study is to propose a storytelling board game model using cards, focusing on motif theory illustrated at , a type of software that supports story-making. First, the study categorizes storytelling board games into 4 types, then sets a development objective. Furthermore, after creating a 205 types of motif cards according to motif categorizing system, the study presents development model of both basic and expansion mode. The study aims to verify its game characteristics and elaborate its model through focus group tests henceforth.

Literary Feature and Educational Value of Oral Travelogue (구술 여행담의 문학적 성격과 교육적 의의-임철호 화자의 <금강산 여행담>을 중심으로-)

  • Shin, Dong-hun
    • Journal of Korean Classical Literature and Education
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    • no.15
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    • pp.31-66
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    • 2008
  • In this study, I investigate the literary features and educational values of spoken travelogues by analyzing a travelogue about the Diamond Mountains by a farmer named Im, Chul-ho, a very interesting travelogue told for 70 minutes. It seems to have educational significance as a wonderful piece of literary work. The literary features of this tale can be summarized as follows. (1) It is truly 'literature of reality' which fully brings out literary appreciation; It evokes interest and emotional tension on the part of audience through vivid verbal embodiment of personal experiences; (2) It is a well constructed big story embedding small stories within it. The stories from many different travel points emerge into a whole unified story making it much richer and more attractive; and (3) It truly reflects the experiences and emotions of ordinary people. As such, it can be regarded as their spiritual property. In addition, spoken travelogues could be valuable as an object in literature education. It needs to be included in the literature curriculum and treated in the same way as written travelogues. With strengths as instructional materials, it could be effectively used to improve students' ability to express their daily experiences with literary sensibility and to make them better understand the lives of ordinary people in the past.

Theoretical Approach on the Development Stage of Animation Production Pipeline (애니메이션 제작 공정에 관한 이론적 고찰 : Development (기획개발) 단계를 중심으로)

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.33
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    • pp.173-202
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    • 2013
  • This research focuses on the part of animation production pipeline. Among the four stages in the process (development, pre-production, main production, and post-production), this research explores theoretical features of the development stage. As the development stage is not well-known and theorized in Korea, this research provides roles and values of the development stage. The development stages is very important because two works have to be proceeded in this stage. First, the story idea for making animation should be decided. Ideas have to be developed into definite synopsis. And, the bible to pitch for investors are prepared on the basis of the story. Secondly, the basic production plan has to be initiated. This production plan includes the financial budget, the production schedule, and the production team. These three elements are so crucial that the producer (or executive producer) should take into consideration from the early stage of production.

Research on the Design of Chinese Online Games in the Application of Cultural Content (문화 콘텐츠를 응용한 중국 온라인(MMORPG)게임 디자인 연구 -돈황벽화를 중심으로-)

A Study on the Meaning of Story Collection in Popular Song Archives (대중가요 아카이브에서 '이야기'컬렉션의 의미연구)

  • Jin, Hyun Joo;Yim, Jin Hee
    • Journal of Korean Society of Archives and Records Management
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    • v.16 no.3
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    • pp.69-97
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    • 2016
  • For a long time, popular songs have been our source of happiness. They go along with the flow of the generation, allowing them to acquire a significant meaning. Popular songs thus reflect the contemporary society. However, in the study of popular song archives, there has been an interest only in the information of the songs sung by a singer, the type of songs, and the type of singers. Thus, existing popular song archives were not able to reflect the characteristics of the society of the generation when the songs were popular. Therefore, this paper searched for ways by which to archive not only popular songs but also the characteristics of the society during the time when these songs were famous, and suggested a story collection through the methods. These stories reflect the lives of the people and the characteristics of the society during the periods when the songs were popular. Furthermore, these stories go beyond popular songs, making it possible for us to look dimensionally on the society we are affiliated in.

Earthquake Response Analysis for Three-Story Building with Reinforced Concrete Shear Walls (3층 철근콘크리트 전단벽 구조물의 지진응답해석)

  • Rhee, Inkyu;Lee, Eun-Haeng;Kim, Jae-Min
    • Journal of the Earthquake Engineering Society of Korea
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    • v.25 no.3
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    • pp.103-110
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    • 2021
  • A shake table test is conducted for the three-story reinforced concrete building structure using 0.28 g, 0.5 g, 0.75 g, and 1.0 g of seismic input motions based on the Gyeongju earthquake. Computational efforts are made in parallel to explore the mechanical details in the structure. For engineering practice, the elastic modulus of concrete and rebar in the dynamic analysis is reduced to 38% and 50%, respectively, to calibrate the structure's natural frequencies. The engineering approach to the reduced modulus of elasticity is believed to be due to the inability to specify the flexibility of the actual boundary conditions. This aspect may lead to disadvantages of nonlinear dynamic analysis that can distort local stress and strain relationships. The initial elastic modulus can be applied directly without the so-called engineering adjustment with infinite element models with spring and spring-dashpot boundary conditions. This has the advantage of imposing the system flexibility of the structure on the sub-boundary conditions of springs and damping devices to control its sensitivity in a serial arrangement. This can reflect the flexibility of realistic boundary conditions and the effects of system damping (such as the gap between a concrete footing and shake table, loosening of steel anchors, etc.) in scalar quantities. However, these spring and dashpot coefficients can only be coordinated based on experimental results, making it challenging to select the coefficients in-prior to perform an experimental test.

A Study on the Information Seeking and Utilization of College Students at the Time of Their Political Decision Making During Elections (정치적 의사결정이 필요한 선거기간동안 대학생의 정보 탐색 및 활용에 관한 연구)

  • Lee, Jeong-Mee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.1
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    • pp.293-315
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    • 2017
  • This study investigated how college students seek and use information sources at the time of their decision making (especially during elections on this study). More than 360 students in 12 colleges located in Seoul were randomly selected and participated in this study. The survey asked them what kind of information sources they use at the time of their decision making as well as when they use information as usual. Several criteria for information evaluation were adopted to analyze information attributes and information seeking behavior of the population. Compare to the previous studies, Internet resources are more used than ever, information credibility and authority affected more to the population's political decision making. Additional examinations were executed to see deeper story of their information seeking at the end.

Pandemics Era, A Study one the Viewers' Responses of Medical Drama through Text Mining. -Focused on - (팬데믹 시대, 텍스트 마이닝을 통한 의학드라마의 시청자 반응 연구-<슬기로운 의사생활>을 중심으로-)

  • Ahn, Sunghun;Oh, SeJong;Jeong, Dalyoung
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.385-389
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    • 2020
  • The medical drama has developed into a story centered on 'people', raising viewers' sympathy. The story of the drama is the true life story of doctors, patients and families. It is also a story that reminds me of 'a little special day of our ordinary people'. And the song played and sung by five characters in the drama became a factor that stimulates nostalgia and increases immersion. The highest viewer rating was 14.1%, and 51,584 blogs alone were registered. According to the big data analysis, the related words were 'Wise OST', 'Album Name', 'Artist Name', 'Two Hours in a row', 'Record', 'Remake', 'OST Revealed', 'Advertisement Revenue', 'Playlist', 'Aroha' and 'Cho Jung-seok'. The commercialization of medical dramas includes 'Sales of Drama OST Albums', 'Organizing Online Live Concerts (PPL in Advertising)', 'Publishing Piano Music', 'Picture of People-Oriented Photography', 'Making Music Video Editing Drama Highlight', 'YouTube Upload Profits', 'Mask' and 'Disinfectant'. it is predicted that the touching story of Corona 19 and the charming humanity will unfold. The limitations of the research will require analysis of various works by genre and attempts to analyze consumer values by industry.