• Title/Summary/Keyword: stereo-camera

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Stereo vision mixed reality system using the multi-blob marker (다중 블럽 마커를 이용한 스테레오 비전 혼합현실 시스템의 구현)

  • 양기선;김한성;손광훈
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1907-1910
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    • 2003
  • This paper describes a method of stereo image composition for mixed reality without camera calibration or complicate tracking algorithm. The proposed system tracks the panel which has blob makers, and composes virtual objects naturally using the method of texture mapping which is often used in geological computer graphics mapping when we do mapping 2D computer graphic data or man-made 2D images. The proposed algorithm makes it possible for us to compose virtual data even in the case that the panel is bent. For composing 3D object, the system uses depth information obtained from stereo image so that we do not need cumbersome procedure of camera calibration.

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Sharing 3D Media with Enhanced Access Grid(e-AG) (Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유)

  • 이영호;오세찬;이석희;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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Stereo Vision based Human Detection using SVM (SVM을 이용한 스테레오 비전 기반의 사람 탐지)

  • Jung, Sang-Jun;Song, Jae-Bok
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.117-118
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    • 2007
  • A robot needs a human detection algorithm for interaction with a human. This paper proposes a method that finds people using a SVM (support vector machine) classifier and a stereo camera. Feature vectors of SVM are extracted by HoG (histogram of gradient) within images. After training extracted vectors from the clustered images, the SVM algorithm creates a classifier for human detection. Each candidate for a human in the image is generated by clustering of depth information from a stereo camera and the candidate is evaluated by the classifier. When compared with the existing method of creating candidates for a human, clustering reduces computational time. The experimental results demonstrate that the proposed approach can be executed in real time.

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Reconstruction of 3D Virtual Reality Using Depth Information of Stereo Image (스테레오 영상에서의 깊이정보를 이용한 3D 가상현실 구현)

  • Lee, S.J.;Kim, J.H.;Lee, J.W.;Ahn, J.S.;Lee, D.J.;Lee, M.H.
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.2950-2952
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    • 1999
  • This paper presents the method of 3D reconstruction of the depth information from the endoscopic stereo scopic images. After camera modeling to find camera parameters, we performed feature-point based stereo matching to find depth information. Acquired some depth information is finally 3D reconstructed using the NURBS(Non Uniform Rational B-Spline) method and OpenGL. The final result image is helpful for the understanding of depth information visually.

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Surface Rendering using Stereo Images (스테레오 영상을 이용한 Surface Rendering)

  • Lee, S.J.;Yoon, S.W.;Cho, Y.B.;Lee, M.H.
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2818-2820
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    • 2001
  • This paper presents the method of 3D reconstruction of the depth information from the endoscopic stereo scopic images. After camera modeling to find camera parameters, we performed feature-point based stereo matching to find depth information. Acquired some depth information is finally 3D reconstructed using the NURBS(Non Uniform Rational B-Spline) algorithm. The final result image is helpful for the understanding of depth information visually.

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A New Camera System Implementation for Realistic Media-based Contents (실감미디어 기반의 콘텐츠를 위한 카메라 시스템의 구현)

  • Seo, Young Ho;Lee, Yoon Hyuk;Koo, Ja Myung;Kim, Woo Youl;Kim, Bo Ra;Kim, Moon Seok;Kim, Dong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.99-109
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    • 2013
  • In this paper, we propose a new system which captures real depth and color information from natural scene and implemented it. Based on it, we produced stereo and multiview images for 3-dimensional stereoscopic contents and introduced the production of a digital hologram which is considered to the next-generation image. The system consists of both a camera system for capturing images which correspond to RGB and depth images and softwares (SWs) for various image processings which consist of pre-processing such as rectification and calibration, 3D warping, and computer generated hologram (CGH). The camera system use a vertical rig with two paris of depth and RGB camera and a specially manufactured cold mirror which has the different transmittance according to wavelength for obtaining images with the same view point. The wavelength of our mirror is about 850nm. Each algorithm was implemented using C and C++ and the implemented system can be operated in real-time.

Comparison of the Accuracy of Stereo Camera Calibration According to the Types of Checkerboards (체커보드의 유형에 따른 스테레오 카메라 캘리브레이션의 정확도 비교)

  • Kim, Eui Myoung;Kwon, Sang Il
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.511-519
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    • 2020
  • For camera calibration, a checkerboard is generally used to determine the principal point, focal length, and lens distortions. The checkerboard has a planar and three-dimensional shape, and camera calibration parameters are affected by the size of the checkerboard, the placement of the target, and the number of target points. In this study, the accuracies of the types of checkerboards were compared using checkpoints for stereo camera calibration, and the purpose of this study was to propose the best performance checkerboard. The checkerboard with large flat shape showed comparatively high accuracy through comparison with the check points. However, due to the size of the checkerboard, it was inconvenient to move and rotate, and there was a disadvantage in that it was difficult to shoot so that the target points could all appear in the stereo camera. The checkerboard, which was manufactured in a small size in a flat shape, was easy to move and rotate but had the lowest three-dimensional accuracy. The checkerboard with targets with height values had the hassle of having to determine the three-dimensional coordinates of the target points by using observation equipment for camera calibration, but it was small in size, convenient to move and rotate, and showed the highest three-dimensional accuracy.

Virtual Control of Optical Axis of the 3DTV Camera for Reducing Visual Fatigue in Stereoscopic 3DTV

  • Park, Jong-Il;Um, Gi-Mun;Ahn, Chung-Hyun;Ahn, Chie-Teuk
    • ETRI Journal
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    • v.26 no.6
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    • pp.597-604
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    • 2004
  • In stereoscopic television, there is a trade-off between visual comfort and 3-dimensional (3D) impact with respect to the baseline-stretch of a 3DTV camera. It is necessary to adjust the baseline-stretch at an appropriate the distance depending on the contents of a scene if we want to obtain a subjectively optimal quality of an image. However, it is very hard to obtain a small baseline-stretch using commercially available cameras of broadcasting quality where the sizes of the lens and CCD module are large. In order to overcome this limitation, we attempt to freely control the baseline-stretch of a stereoscopic camera by synthesizing the virtual views at the desired location of interval between two cameras. This proposed technique is based on the stereo matching and view synthesis techniques. We first obtain a dense disparity map using a hierarchical stereo matching with the edge-adaptive multiple shifted windows. Then, we synthesize the virtual views using the disparity map. Simulation results with various stereoscopic images demonstrate the effectiveness of the proposed technique.

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Stereo Vision-based Visual Odometry Using Robust Visual Feature in Dynamic Environment (동적 환경에서 강인한 영상특징을 이용한 스테레오 비전 기반의 비주얼 오도메트리)

  • Jung, Sang-Jun;Song, Jae-Bok;Kang, Sin-Cheon
    • The Journal of Korea Robotics Society
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    • v.3 no.4
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    • pp.263-269
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    • 2008
  • Visual odometry is a popular approach to estimating robot motion using a monocular or stereo camera. This paper proposes a novel visual odometry scheme using a stereo camera for robust estimation of a 6 DOF motion in the dynamic environment. The false results of feature matching and the uncertainty of depth information provided by the camera can generate the outliers which deteriorate the estimation. The outliers are removed by analyzing the magnitude histogram of the motion vector of the corresponding features and the RANSAC algorithm. The features extracted from a dynamic object such as a human also makes the motion estimation inaccurate. To eliminate the effect of a dynamic object, several candidates of dynamic objects are generated by clustering the 3D position of features and each candidate is checked based on the standard deviation of features on whether it is a real dynamic object or not. The accuracy and practicality of the proposed scheme are verified by several experiments and comparisons with both IMU and wheel-based odometry. It is shown that the proposed scheme works well when wheel slip occurs or dynamic objects exist.

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A Design and Implementation of Web Based Remote Control System for Three-Dimensional Stereo Camera (웹 기반의 삼차원 스테레오 카메라 원격제어 시스템의 설계 및 구현)

  • Kim, Sam-Ryong;Lim, In-Taek;Lee, Young-Ran;Lee, Jeong-Bae
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.337-342
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    • 2003
  • In this paper, a web based remote control system located at too dangerous field to access for the worker. The system was designed and implemented for three-dimensional stereo camera connected to web server which can be controlled easily by client side person working in the safe monitoring room. The user in the client side can control the vergence/focus control and zoom-in/out and pan/tilt functions through an user interface. The user interface for remote control environment was designed and implemented with Java applet mechanism, and was tested the operation result of the system.