• 제목/요약/키워드: stereo-camera

검색결과 609건 처리시간 0.022초

다중 블럽 마커를 이용한 스테레오 비전 혼합현실 시스템의 구현 (Stereo vision mixed reality system using the multi-blob marker)

  • 양기선;김한성;손광훈
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅳ
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    • pp.1907-1910
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    • 2003
  • This paper describes a method of stereo image composition for mixed reality without camera calibration or complicate tracking algorithm. The proposed system tracks the panel which has blob makers, and composes virtual objects naturally using the method of texture mapping which is often used in geological computer graphics mapping when we do mapping 2D computer graphic data or man-made 2D images. The proposed algorithm makes it possible for us to compose virtual data even in the case that the panel is bent. For composing 3D object, the system uses depth information obtained from stereo image so that we do not need cumbersome procedure of camera calibration.

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Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유 (Sharing 3D Media with Enhanced Access Grid(e-AG))

  • 이영호;오세찬;이석희;우운택
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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SVM을 이용한 스테레오 비전 기반의 사람 탐지 (Stereo Vision based Human Detection using SVM)

  • 정상준;송재복
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.117-118
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    • 2007
  • A robot needs a human detection algorithm for interaction with a human. This paper proposes a method that finds people using a SVM (support vector machine) classifier and a stereo camera. Feature vectors of SVM are extracted by HoG (histogram of gradient) within images. After training extracted vectors from the clustered images, the SVM algorithm creates a classifier for human detection. Each candidate for a human in the image is generated by clustering of depth information from a stereo camera and the candidate is evaluated by the classifier. When compared with the existing method of creating candidates for a human, clustering reduces computational time. The experimental results demonstrate that the proposed approach can be executed in real time.

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스테레오 영상에서의 깊이정보를 이용한 3D 가상현실 구현 (Reconstruction of 3D Virtual Reality Using Depth Information of Stereo Image)

  • 이성재;김정훈;이정환;안종식;이동준;이명호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1999년도 하계학술대회 논문집 G
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    • pp.2950-2952
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    • 1999
  • This paper presents the method of 3D reconstruction of the depth information from the endoscopic stereo scopic images. After camera modeling to find camera parameters, we performed feature-point based stereo matching to find depth information. Acquired some depth information is finally 3D reconstructed using the NURBS(Non Uniform Rational B-Spline) method and OpenGL. The final result image is helpful for the understanding of depth information visually.

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스테레오 영상을 이용한 Surface Rendering (Surface Rendering using Stereo Images)

  • 이성재;윤성원;조영빈;이명호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 하계학술대회 논문집 D
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    • pp.2818-2820
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    • 2001
  • This paper presents the method of 3D reconstruction of the depth information from the endoscopic stereo scopic images. After camera modeling to find camera parameters, we performed feature-point based stereo matching to find depth information. Acquired some depth information is finally 3D reconstructed using the NURBS(Non Uniform Rational B-Spline) algorithm. The final result image is helpful for the understanding of depth information visually.

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실감미디어 기반의 콘텐츠를 위한 카메라 시스템의 구현 (A New Camera System Implementation for Realistic Media-based Contents)

  • 서영호;이윤혁;구자명;김우열;김보라;김문석;김동욱
    • 디지털산업정보학회논문지
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    • 제9권2호
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    • pp.99-109
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    • 2013
  • In this paper, we propose a new system which captures real depth and color information from natural scene and implemented it. Based on it, we produced stereo and multiview images for 3-dimensional stereoscopic contents and introduced the production of a digital hologram which is considered to the next-generation image. The system consists of both a camera system for capturing images which correspond to RGB and depth images and softwares (SWs) for various image processings which consist of pre-processing such as rectification and calibration, 3D warping, and computer generated hologram (CGH). The camera system use a vertical rig with two paris of depth and RGB camera and a specially manufactured cold mirror which has the different transmittance according to wavelength for obtaining images with the same view point. The wavelength of our mirror is about 850nm. Each algorithm was implemented using C and C++ and the implemented system can be operated in real-time.

체커보드의 유형에 따른 스테레오 카메라 캘리브레이션의 정확도 비교 (Comparison of the Accuracy of Stereo Camera Calibration According to the Types of Checkerboards)

  • 김의명;권상일
    • 한국측량학회지
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    • 제38권6호
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    • pp.511-519
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    • 2020
  • 카메라 캘리브레이션을 위해 일반적으로 체커보드를 이용하여 주점, 초점거리, 렌즈 왜곡을 결정한다. 체커보드는 평면 형태와 3차원 형태가 있으며 체커보드의 크기, 타겟의 배치와 타겟점의 개수에 따라 카메라 캘리브레이션 매개변수에 영향을 미친다. 본 연구에서는 스테레오 카메라 캘리브레이션을 위해 체커보드의 유형에 따른 정확도를 검사점을 이용하여 비교하였으며 이를 통해 가장 성능이 우수한 체커보드를 제안하는 것을 목적으로 하였다. 평면 형태의 크기가 큰 체커보드는 검사점과의 비교를 통해서 비교적 높은 정확도를 나타내었다. 그러나 체커보드의 크기로 인하여 이동과 회전이 불편하였고 스테레오 카메라에서 타겟점이 모두 나타날 수 있도록 촬영하는 것이 어려운 단점이 있었다. 평면 형태의 작은 크기로 제작된 체커보드는 이동 및 회전이 편리하지만 가장 낮은 3차원 정확도를 나타내었다. 높이 값이 있는 타겟을 부착한 체커보드는 타겟점의 3차원 좌표를 카메라 캘리브레이션을 위해서 관측장비를 이용하여 결정해야 하는 번거로움이 있었지만 크기가 작아 이동과 회전이 편리하였고 가장 높은 3차원 정확도를 나타내었다.

Virtual Control of Optical Axis of the 3DTV Camera for Reducing Visual Fatigue in Stereoscopic 3DTV

  • Park, Jong-Il;Um, Gi-Mun;Ahn, Chung-Hyun;Ahn, Chie-Teuk
    • ETRI Journal
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    • 제26권6호
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    • pp.597-604
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    • 2004
  • In stereoscopic television, there is a trade-off between visual comfort and 3-dimensional (3D) impact with respect to the baseline-stretch of a 3DTV camera. It is necessary to adjust the baseline-stretch at an appropriate the distance depending on the contents of a scene if we want to obtain a subjectively optimal quality of an image. However, it is very hard to obtain a small baseline-stretch using commercially available cameras of broadcasting quality where the sizes of the lens and CCD module are large. In order to overcome this limitation, we attempt to freely control the baseline-stretch of a stereoscopic camera by synthesizing the virtual views at the desired location of interval between two cameras. This proposed technique is based on the stereo matching and view synthesis techniques. We first obtain a dense disparity map using a hierarchical stereo matching with the edge-adaptive multiple shifted windows. Then, we synthesize the virtual views using the disparity map. Simulation results with various stereoscopic images demonstrate the effectiveness of the proposed technique.

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동적 환경에서 강인한 영상특징을 이용한 스테레오 비전 기반의 비주얼 오도메트리 (Stereo Vision-based Visual Odometry Using Robust Visual Feature in Dynamic Environment)

  • 정상준;송재복;강신천
    • 로봇학회논문지
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    • 제3권4호
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    • pp.263-269
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    • 2008
  • Visual odometry is a popular approach to estimating robot motion using a monocular or stereo camera. This paper proposes a novel visual odometry scheme using a stereo camera for robust estimation of a 6 DOF motion in the dynamic environment. The false results of feature matching and the uncertainty of depth information provided by the camera can generate the outliers which deteriorate the estimation. The outliers are removed by analyzing the magnitude histogram of the motion vector of the corresponding features and the RANSAC algorithm. The features extracted from a dynamic object such as a human also makes the motion estimation inaccurate. To eliminate the effect of a dynamic object, several candidates of dynamic objects are generated by clustering the 3D position of features and each candidate is checked based on the standard deviation of features on whether it is a real dynamic object or not. The accuracy and practicality of the proposed scheme are verified by several experiments and comparisons with both IMU and wheel-based odometry. It is shown that the proposed scheme works well when wheel slip occurs or dynamic objects exist.

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웹 기반의 삼차원 스테레오 카메라 원격제어 시스템의 설계 및 구현 (A Design and Implementation of Web Based Remote Control System for Three-Dimensional Stereo Camera)

  • 김삼룡;임인택;이영란;이정배
    • 정보처리학회논문지D
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    • 제10D권2호
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    • pp.337-342
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    • 2003
  • 본 논문에서는 작업자의 접근이 어려운 극한 환경에 웹-서버에 연결된 삼차원 입체 스테레오 카메라를 설치하고 안전한 상황실에서 원격지의 상황을 쉽게 모니터링 할 수 있는 시스템을 설계, 구현하였다. 클라이언트 사용자는 사용자 인터페이스를 통하여 삼차원 입체 영상 카메라의 주시각/초점 및 줌-인, 줌-아우트 그리고 팬/틸트 기능을 제어한다. 이러한 원격 제어 환경을 위한 사용자 인터페이스는 자바 애플릿을 이용하여 설계 및 구현되었고, 그 동작 결과를 테스트하였다.