• Title/Summary/Keyword: stereo image composition

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Stereo Image Composition Using Poisson Object Editing (포아송 객체 편집을 이용한 스테레오 영상 합성)

  • Baek, Eu-Tteum;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.8
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    • pp.453-458
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    • 2014
  • In this paper, we propose a stereo image composition method based on Poisson image editing. If we synthesize images without considering their depth values, it may lead to unwanted consequences. When we segment an image into its background and foreground regions using Grabcut, we take into account their geometric positions to mix color tones; thus, the image is composited more naturally. After synthesizing images, we apply a blurring operation around object boundaries; then, the foreground object and background are composited more seamlessly. In addition, we can adjust the distance of the object by setting arbitrary depth values and generating right color and depth images automatically. Experimental results show that the proposed stereo image composition method provides naturally synthesized stereo images. Improved portions were subjectively confirmed as well.

Clausius Normalized Field-Based Stereo Matching for Uncalibrated Image Sequences

  • Koh, Eun-Jin;Lee, Jae-Yeon;Park, Jun-Seok
    • ETRI Journal
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    • v.32 no.5
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    • pp.750-760
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    • 2010
  • We propose a homology between thermodynamic systems and images for the treatment of time-varying imagery. A physical system colder than its surroundings absorbs heat from the surroundings. Furthermore, the absorbed heat increases the entropy of the system, which is closely related to its disorder as given by the definition of Clausius and Boltzmann. Because pixels of an image are viewed as a state of lattice-like molecules in a thermodynamic system, the task of reckoning the entropy variations of pixels is similar to estimating their degrees of disorder. We apply this homology to the uncalibrated stereo matching problem. The absence of calibrations alleviates user efforts to install stereo cameras and enables users to freely modify the composition of the cameras. The proposed method is also robust to differences in brightness, white balancing, and even focusing between stereo image pairs. These peculiarities enable users to estimate the depths of interesting objects in practical applications without much effort in order to set and maintain a stereo vision setup. Users can consequently utilize two webcams as a stereo camera.

Mixed reality system using adaptive dense disparity estimation (적응적 미세 변이추정기법을 이용한 스테레오 혼합 현실 시스템 구현)

  • 민동보;김한성;양기선;손광훈
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.171-174
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    • 2003
  • In this paper, we propose the method of stereo images composition using adaptive dense disparity estimation. For the correct composition of stereo image and 3D virtual object, we need correct marker position and depth information. The existing algorithms use position information of markers in stereo images for calculating depth of calibration object. But this depth information may be wrong in case of inaccurate marker tracking. Moreover in occlusion region, we can't know depth of 3D object, so we can't composite stereo images and 3D virtual object. In these reasons, the proposed algorithm uses adaptive dense disparity estimation for calculation of depth. The adaptive dense disparity estimation is the algorithm that use pixel-based disparity estimation and the search range is limited around calibration object.

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Stereo vision mixed reality system using the multi-blob marker (다중 블럽 마커를 이용한 스테레오 비전 혼합현실 시스템의 구현)

  • 양기선;김한성;손광훈
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1907-1910
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    • 2003
  • This paper describes a method of stereo image composition for mixed reality without camera calibration or complicate tracking algorithm. The proposed system tracks the panel which has blob makers, and composes virtual objects naturally using the method of texture mapping which is often used in geological computer graphics mapping when we do mapping 2D computer graphic data or man-made 2D images. The proposed algorithm makes it possible for us to compose virtual data even in the case that the panel is bent. For composing 3D object, the system uses depth information obtained from stereo image so that we do not need cumbersome procedure of camera calibration.

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Sharing 3D Media with Enhanced Access Grid(e-AG) (Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유)

  • 이영호;오세찬;이석희;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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Stereoscopic Video Compositing with a DSLR and Depth Information by Kinect (키넥트 깊이 정보와 DSLR을 이용한 스테레오스코픽 비디오 합성)

  • Kwon, Soon-Chul;Kang, Won-Young;Jeong, Yeong-Hu;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.920-927
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    • 2013
  • Chroma key technique which composes images by separating an object from its background in specific color has restrictions on color and space. Especially, unlike general chroma key technique, image composition for stereo 3D display requires natural image composition method in 3D space. The thesis attempted to compose images in 3D space using depth keying method which uses high resolution depth information. High resolution depth map was obtained through camera calibration between the DSLR and Kinect sensor. 3D mesh model was created by the high resolution depth information and mapped with RGB color value. Object was converted into point cloud type in 3D space after separating it from its background according to depth information. The image in which 3D virtual background and object are composed obtained and played stereo 3D images using a virtual camera.

An Efficient Real-Time Image Reconstruction Scheme using Network m Multiple View and Multiple Cluster Environments (다시점 및 다중클러스터 환경에서 네트워크를 이용한 효율적인 실시간 영상 합성 기법)

  • You, Kang-Soo;Lim, Eun-Cheon;Sim, Chun-Bo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2251-2259
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    • 2009
  • We propose an algorithm and system which generates 3D stereo image by composition of 2D image from 4 multiple clusters which 1 cluster was composed of 4 multiple cameras based on network. Proposed Schemes have a network-based client-server architecture for load balancing of system caused to process a large amounts of data with real-time as well as multiple cluster environments. In addition, we make use of JPEG compression and RAM disk method for better performance. Our scheme first converts input images from 4 channel, 16 cameras to binary image. And then we generate 3D stereo images after applying edge detection algorithm such as Sobel algorithm and Prewiit algorithm used to get disparities from images of 16 multiple cameras. With respect of performance results, the proposed scheme takes about 0.05 sec. to transfer image from client to server as well as 0.84 to generate 3D stereo images after composing 2D images from 16 multiple cameras. We finally confirm that our scheme is efficient to generate 3D stereo images in multiple view and multiple clusters environments with real-time.

Accuracy Analysis of 3D Position of Close-range Photogrammetry Using Direct Linear Transformation and Self-calibration Bundle Adjustment with Additional Parameters (DLT와 부가변수에 의한 광속조정법을 활용한 근접사진측량의 3차원 위치정확도 분석)

  • Kim, Hyuk Gil;Hwang, Jin Sang;Yun, Hong Sic
    • Journal of Korean Society for Geospatial Information Science
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    • v.23 no.2
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    • pp.27-38
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    • 2015
  • In this study, the 3D position coordinates were calculated for the targets using DLT and self-calibration bundle adjustment with additional parameters in close-range photogrammetry. And then, the accuracy of the results were analysed. For this purpose, the results of camera calibration and orientation parameters were calculated for each images by performing reference surveying using total station though the composition of experimental conditions attached numerous targets. To analyze the accuracy, 3D position coordinates were calculated for targets that has been identically selected and compared with the reference coordinates obtained from a total station. For the image coordinate measurement of the stereo images, we performed the ellipse fitting procedure for measuring the center point of the circular target. And then, the results were utilized for the image coordinate for targets. As a results from experiments, position coordinates calculated by the stereo images-based photogrammetry have resulted out the deviation of less than an average 4mm within the maximum error range of less than about 1cm. From this result, it is expected that the stereo images-based photogrammetry would be used to field of various close-range photogrammetry required for precise accuracy.

Development of the Integrated Information Management System for Efficient Road Management (효율적 도로관리를 위한 통합정보관리시스템 개발)

  • 임인섭;황창섭;최석근
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.331-339
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    • 2003
  • It is difficult for the road management system to give a correct road information because road facilities are differently managed according to each object. In this study, we have solved this problem of road information management and, developed a system which is able to integrate various data of facilities and to maintain the latest property of data by introducing server-client network structure for managing road facilities more efficiently. And, we have shown the affairs of the road information management could be achieved scientifically, by the integration of graphic, attribute and photograph information relevant to road. This enabled the connection of graphic data and the stereo drawing composition, and enhanced the feeling of real world experience using the dynamic image data of the road.

The study of stereoscopic editing process with applying depth information (깊이정보를 활용한 입체 편집 프로세스 연구)

  • Baek, Kwang-Ho;Kim, Min-Seo;Han, Myung-Hee
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.225-233
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    • 2012
  • The 3D stereoscopic image contents have been emerging as the blue chip of the contents market of the next generation since the . However, all the 3D contents created commercially in the country have failed to enter box office. It is because the quality of Korean 3D contents is much lower than that of overseas contents and also current 3D post production process is based on 2D. Considering all these facts, the 3D editing process has connection with the quality of contents. The current 3D editing processes of the production case of are using the way that edits with the system on basis of 2D, followed by checking with 3D display system and modifying, if there are any problems. In order to improve those conditions, I suggest that the 3D editing process contain more objectivity by visualizing the depth data applied in some composition work such as Disparity map, Depth map, and the current 3D editing process. The proposed process has been used in the music drama , comparing with those of the film . The 3D values could be checked among cuts which have been changed a lot since those of , while the 3D value of drew an equal result in general. Since the current process is based on an artist's subjective sense of 3D, it could be changed according to the condition and state of the artist. Furthermore, it is impossible for us to predict the positive range, so it is apprehended that the cubic effect of space might be perverted by showing each different 3D value according to cuts in the same space or a limited space. On the other hand, the objective 3D editing by applying the visualization of depth data can adjust itself to the cubic effect of the same space and the whole content equally, which will enrich the 3D contents. It will even be able to solve some problems such as distortion of cubic effect and visual fatigue, etc.