• 제목/요약/키워드: statistical learning

검색결과 1,298건 처리시간 0.029초

Simple Graphs for Complex Prediction Functions

  • Huh, Myung-Hoe;Lee, Yong-Goo
    • Communications for Statistical Applications and Methods
    • /
    • 제15권3호
    • /
    • pp.343-351
    • /
    • 2008
  • By supervised learning with p predictors, we frequently obtain a prediction function of the form $y\;=\;f(x_1,...,x_p)$. When $p\;{\geq}\;3$, it is not easy to understand the inner structure of f, except for the case the function is formulated as additive. In this study, we propose to use p simple graphs for visual understanding of complex prediction functions produced by several supervised learning engines such as LOESS, neural networks, support vector machines and random forests.

A Program for Statistical Education through Simulation

  • SookHee Choi
    • Communications for Statistical Applications and Methods
    • /
    • 제6권1호
    • /
    • pp.251-259
    • /
    • 1999
  • The purpose of this study is to develope a program for statistics education. This program deals with simulation which is helpful in understanding some elementary statistical concepts. This program under multimedia environment which includes sound video animation etc. doesn't show only the result but make it possible for students to execute the program by stages. This type of dynamic learning is efficient to overcome the limits of teaching materials or classroom work. Also it can interest students greatly. By executing it the students can understand the method and meaning of simulation and acquire concepts of probability and statistical inference naturally.

  • PDF

Korean College Students' English Learning Motivation and Listening Proficiency

  • Yang, Eun-Mi
    • 영어어문교육
    • /
    • 제17권2호
    • /
    • pp.93-114
    • /
    • 2011
  • The aim of this study is twofold. First, this study aimed to explore how Korean university students' English learning motivation is related to their English listening proficiency and study time. Second, it attempted to interpret the English learning motivation linking the two different motivation theories: self-determination theory and L2 motivational self system. The constructs of the students' L2 learning motivation were investigated with the data obtained through the questionnaire from 122 sophomore students. A factor analysis was conducted to extract the major factors of motivation. As a result, 6 factors were extracted: Intrinsic Pleasure, Identified Value Regulation, Intrinsic Accomplishment, Introjected Regulation, External Regulation, and Identified Regulation. The Interrelatedness among the assessment results on the L2 listening proficiency (pre and post test), listening study time, and motivation factors was measured by correlation coefficients. The statistical results indicated that pre-test scores were significantly related to Identified Regulation and Identified Value Regulation toward English learning, and post-test results had significant correlation with Intrinsic Accomplishment and Identified Regulation. However, no motivation subtypes showed statistical association with the students' listening study time. The results were attempted to be interpreted both under L2 motivational self system and self-determination framework to better illuminate the motivation theory with more explanatory power.

  • PDF

교육소외 학생들을 위한 수업모형과 통계이해수준에 관한 연구 (A Study on an Instructional Model and Statistical Thinking Levels to Help Minority Students with Low-SES and Learning Difficulty)

  • 백정환;고상숙
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제50권3호
    • /
    • pp.263-284
    • /
    • 2011
  • We took note of the fact that there were not many studies on improvement of mathematics learning in the field of statistics for the minority students from the families who belonged to the Low-SES. This study was to help them understand the concepts and principles of mathematics, motivate them for mathematics learning, and have them feel familiar with it. The subjects were 12 students from the low-SES families among the sophomores of 00 High School in Gyeonggi-do. Although it could not be achieved effectively in the short-term of learning for the slow learners, their understanding of basic concepts and confidence, interests and concerns in statistical learning were remarkably changed, compared to their work in the beginning period. Our discourse classes using various topics and examples were well perceived by the students whose performance was improved up to the 3rd thinking level of Mooney's framework. Also, a meaningful instructional model for slow learners(IMSL) was found through the discourse.

작품 가격 추정을 위한 기계 학습 기법의 응용 및 가격 결정 요인 분석 (Price Determinant Factors of Artworks and Prediction Model Based on Machine Learning)

  • 장동률;박민재
    • 품질경영학회지
    • /
    • 제47권4호
    • /
    • pp.687-700
    • /
    • 2019
  • Purpose: The purpose of this study is to investigate the interaction effects between price determinants of artworks. We expand the methodology in art market by applying machine learning techniques to estimate the price of artworks and compare linear regression and machine learning in terms of prediction accuracy. Methods: Moderated regression analysis was performed to verify the interaction effects of artistic characteristics on price. The moderating effects were studied by confirming the significance level of the interaction terms of the derived regression equation. In order to derive price estimation model, we use multiple linear regression analysis, which is a parametric statistical technique, and k-nearest neighbor (kNN) regression, which is a nonparametric statistical technique in machine learning methods. Results: Mostly, the influences of the price determinants of art are different according to the auction types and the artist 's reputation. However, the auction type did not control the influence of the genre of the work on the price. As a result of the analysis, the kNN regression was superior to the linear regression analysis based on the prediction accuracy. Conclusion: It provides a theoretical basis for the complexity that exists between pricing determinant factors of artworks. In addition, the nonparametric models and machine learning techniques as well as existing parameter models are implemented to estimate the artworks' price.

스파크에서 스칼라와 R을 이용한 머신러닝의 비교 (Comparison of Scala and R for Machine Learning in Spark)

  • 류우석
    • 한국전자통신학회논문지
    • /
    • 제18권1호
    • /
    • pp.85-90
    • /
    • 2023
  • 보건의료분야 데이터 분석 방법론이 기존의 통계 중심의 연구방법에서 머신러닝을 이용한 예측 연구로 전환되고 있다. 본 연구에서는 다양한 머신러닝 도구들을 살펴보고, 보건의료분야에서 많이 사용하고 있는 통계 도구인 R을 빅데이터 머신러닝에 적용하기 위해 R과 스파크를 연계한 프로그래밍 모델들을 비교한다. 그리고, R을 스파크 환경에서 수행하는 SparkR을 이용한 선형회귀모델 학습의 성능을 스파크의 기본 언어인 스칼라를 이용한 모델과 비교한다. 실험 결과 SparkR을 이용할 때의 학습 수행 시간이 스칼라와 비교하여 10~20% 정도 증가하였다. 결과로 제시된 성능 저하를 감안한다면 기존의 통계분석 도구인 R을 그대로 활용 가능하다는 측면에서 SparkR의 분산 처리의 유용성을 확인하였다.

천문학에서의 대용량 자료 분석 (Analysis of massive data in astronomy)

  • 신민수
    • 응용통계연구
    • /
    • 제29권6호
    • /
    • pp.1107-1116
    • /
    • 2016
  • 최근의 탐사 천문학 관측으로부터 대용량 관측 자료가 획득되면서, 기존의 일상적인 자료 분석 방법에 큰 변화가 있었다. 고전적인 통계적인 추론과 더불어 기계학습 방법들이, 자료의 표준화로부터 물리적인 모델을 추론하는 단계까지 자료 분석의 전 과정에서 활용되어 왔다. 적은 비용으로 대형 검출 기기들을 이용할 수 있게 되고, 더불어서 고속의 컴퓨터 네트워크를 통해서 대용량의 자료들을 쉽게 공유할 수 있게 되면서, 기존의 다양한 천문학 자료 분석의 문제들에 대해서 기계학습을 활용하는 것이 보편화되고 있다. 일반적으로 대용량 천문학 자료의 분석은, 자료의 시간과 공간 분포가 가지는 비 균질성 때문에 야기되는 효과를 고려해야 하는 문제를 가진다. 오늘날 증가하는 자료의 규모는 자연스럽게 기계학습의 활용과 더불어 병렬 분산 컴퓨팅을 필요로 하고 있다. 그러나 이러한 병렬 분산 분석 환경의 일반적인 자료 분석에서의 활용은 아직 활발하지 않은 상황이다. 천문학에서 기계학습을 사용하는데 있어서, 충분한 학습 자료를 관측을 통해 획득하는 것이 어렵고, 그래서 다양한 출처의 자료를 모아서 학습 자료를 수집해야 는 것이 일반적이다. 따라서 앞으로 준 지도학습이나 앙상블 학습과 같은 방법의 역할이 중요해 질 것으로 예상된다.

앙상블 기법을 통한 잉글리시 프리미어리그 경기결과 예측 (Prediction of English Premier League Game Using an Ensemble Technique)

  • 이재현;이수원
    • 정보처리학회논문지:소프트웨어 및 데이터공학
    • /
    • 제9권5호
    • /
    • pp.161-168
    • /
    • 2020
  • 스포츠 경기 결과예측은 전반적인 경기의 흐름과 승패에 영향을 미치는 변인들의 분석을 통해 팀의 전략 수립을 가능하게 해준다. 이와 같은 스포츠 경기결과 예측에 대한 연구는 주로 통계학적 기법과 기계학습 기법을 활용하여 진행되어 왔다. 승부예측 모델은 무엇보다 예측 성능이 가장 중요시된다. 그러나 최적의 성능을 보이는 예측 모델은 학습에 사용되는 데이터에 따라 다르게 나타나는 경향을 보였다. 본 논문에서는 이러한 문제를 해결하기 위해 데이터가 달라지더라도 해당 데이터에 대한 예측 시 가장 좋은 성능을 보이는 모델의 선택이 가능한 기존의 축구경기결과 예측에서 좋은 성능을 보여온 통계학적 모델과 기계학습 모델을 결합한 새로운 앙상블 모델을 제안한다. 본 논문에서 제안하는 앙상블 모델은 각 단일모델들의 경기 예측결과와 실제 경기결과를 병합한 데이터로부터 최종예측모델을 학습하여 경기 승부예측을 수행한다. 제안 모델에 대한 실험 결과, 기존 단일모델들에 비해 높은 성능을 보였다.

Effects of Blended-TBL on Students' Self-Regulated Learning

  • PARK, Eunsook
    • Educational Technology International
    • /
    • 제10권1호
    • /
    • pp.137-155
    • /
    • 2009
  • The purpose of this research is to develop Blended-TBL(Team Based Learning) model that emphasizes the active participation and teamwork of students in on-off blended learning environment, and apply it into the college course and explore whether self-regulated learning between one group pretest and posttest is different. For this, this research investigated the concept and the characteristics of Team Based Learning, and developed the Blended-TBL Model to apply it into the college course, and finally prove effects of Blended-TBL model on self-regulated learning using Motivated Strategies for Learning Questionnaire (MSLQ). The participants in this study were 57 college students. They participated in on-off blended-TBL course for 15weeks. Participants followed the content grounded and the problem solving steps in collaborative team-based learning. This research practiced a quantitative research to find out the statistical difference of the self-regulated learning between pretest and posttest using SPSS. The result revealed that Blended-TBL students improved self-regulated learning including motivation, cognitive, metacognitive, and resource management. Based on this result, this research discussed the effects of Blended-TBL on Self-Regulated Learning and suggested the further study.

Development of an e-Learning Environment for Blended Learning

  • Ahn, Jeong-Yong
    • Journal of the Korean Data and Information Science Society
    • /
    • 제17권2호
    • /
    • pp.345-353
    • /
    • 2006
  • Over the past few years, training professionals have become more pragmatic in their approach to technology-based media by using it to augment traditional forms of training delivery, such as classroom instruction and text-based materials. This trend has led to the rise of the term blended learning. Blended learning, an environment of e-learning, is a powerful learning solution created through a mixture of face-to-face and online learning delivered through a mix of media and superior learning experiences. In this article we design and implement an e-learning environment for blended learning. The environment focused on following factors: learning activity and participation of learners, and real time feedback of instructor.

  • PDF