• 제목/요약/키워드: state curiosity

검색결과 29건 처리시간 0.028초

스트레스가 고등학생의 흡연.음주에 미치는 영향 (The Influence of Stress on Smoking and Drinking of High School Students)

  • 김종문;박영수
    • 한국학교ㆍ지역보건교육학회지
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    • 제3권
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    • pp.35-58
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    • 2002
  • This research attempted to investigate the real state of adolescent smoking and drinking, and to study how stress influences on smoking and drinking of high school students. This data was collected from 837 first and second grade students in a vocational high school in Go-yang city, Gyeonggi province. Data analysis consisted of frequency, percentage, Chi-square, T-test, step-wise regression analysis, using SPSSWIN. The results of analysis were as follows: First, 51.7% of the students have never smoked, while 48.3% have experienced smoking. Most students started smoking in the second year of the middle school, though 17.6% of the smokers already started in the elementary school. The strongest motive of initial smoking was curiosity, next the inducement of friends, and 10.9% of them smoked to get rid of stress. Their favorite place for smoking was in the order of the entertainment centers, schools, and private academies. They personally purchased cigarettes mostly at the store. Most of them smoked less than 5 cigarettes a day, but 3.7% smoked more than a pack of cigarettes a day, usually with friends rather than alone. Second, the ratio of drinking was relatively high 78.1%, and their initial drinking experience was most frequent at the third year of the middle school. The initial motive of drinking was mostly curiosity and the inducement of friends, but 10.7% of them started drinking to reduce stress and anxiety. The places for buying alcohol and drinking were bars or restaurants. The ratio of habitual drinking was 45.1%, and the ratio of irregular drinking was 53.3%. 1.8% of the drinking students enjoyed drinking everyday. The amount of drinking varied from half a bottle to two bottles of Soju, and the drinking problem was serious to see that 11% of them drank more than two bottles at a time. Because 84.4% drank in groups with friends, a thorough and systematic supervision and education of the peer group drinking is essential. Third, as for the relationship between personal matters and smoking, it was found that there was a positive relation between smoking and sex, but there was no correlation between smoking and school years. Adolescent smoking was also related with scholastic achievement, the number of friends, and the existence of parents. Fourth, as for the relationship between personal matters and drinking, it was found that there was no correlation between drinking and sex, but there was a positive relation between drinking and school years. Fifth, the average index of stress was students themselves(2.58), school life(2.53), family life(2.19), friends(2.00), and the total index of stress was 2.33. Sixth, there appeared a marginal negative correlation between stress and 'drinking and smoking' in Pearson coefficient of correlation r to see the influence of stress on smoking and drinking. The difference of the average index of stress according to smoking and drinking bears meaningful difference for all students, smokers and non-smokers, drinkers and abstainers in students themselves, school life, family life, friends, and total stress. Smoking has an effect on family life most, school life next, and drinking has an effect on school life most, family life next, with the explanation power of 11% and 9% respectively, in a regression analysis to analyze the factors influencing on smoking and drinking among the factors of stress.

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A Status Analysis of Middle School Students' Preference for Science

  • Yoon, Jin
    • 한국과학교육학회지
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    • 제22권5호
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    • pp.1010-1029
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    • 2002
  • The purpose of this research was to survey middle school students' preference for science and its causal factors, so as to analyze the causal relationships between them. Preference for science and its causal factors were defined theoretically, and a theoretical model was constructed to measure them and analyze the causal relationship by structural equation modeling. According to the theoretical model and a pilot test, a questionnaire was developed with three parts; the background information of a respondent, the preference for science, and the causal factors of preference. The questionnaire was administered to one class per grade of randomly selected 8 middle schools from 4 areas across the country, and 819 students' data were collected. Preference for science was defined as a state of mind. It revealed to what extent, and how, one likes science. It consisted of 3 categories - 'emotional response', 'behavioral volition', 'valuational comprehension', and each category was divided into two subcategories. Causal factors affecting the preference for science consisted of three categories - personal, educational and social factors, and each was divided into 2 or 3 subcategories. Middle school students' preference for science was middling as a total. Curiosity about contents of science and valuation of science were high, comparatively, but behavioral volition about science was especially low. Students' responses to the causal factors were relatively high in every educational factor and sociocultural valuation of social factors, but relatively low in socioeconomic rewards of social factors, and especially low in personal factors. The causal relationship about the preference for science was investigated by multiple regression analysis and path analysis, using the structural equation model. Multiple regression analysis about the preference for science and its causal factors revealed important factors. The important factors were personal ability, the personal traits, rewards in school science, and contents of school science in order of magnitude of standardized regression coefficient ${\beta}$. Stepwise regression analysis with each of the subcategories of the preference for science as dependent variables showed what factors were important in each subcategory. According to the result of structural equation modeling, personal factors affected 'emotional response' and 'behavioral volition' directly, and social factors affected 'valuational comprehension' directly. Educational factors affected all categories of the preference for science by influencing not only 'emotional response' and 'valuational comprehension' directly, but also 'behavioral volition' indirectly. The way to promote middle school students' preference for science was suggested, based on the analysis result.

과학자들의 상상력에 대한 인식과 과학적 상상력의 특성 탐색 (Scientists' Perceptions of Imagination and Characteristics of the Scientific Imagination)

  • 문지영;문공주;김성원
    • 한국과학교육학회지
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    • 제33권7호
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    • pp.1403-1417
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    • 2013
  • 본 연구에서는 과학자들의 상상력에 대한 인식과 과학 연구 과정에서 나타나는 과학적 상상력의 특성을 탐색하였다. 문헌 연구를 바탕으로 상상력의 개념과 특성을 도출한 뒤, 실제 과학자를 대상으로 상상력에 대한 인식과 연구 과정에서 강조되는 상상력의 특성을 알아보았다. 연구 참여자로는 스노우볼 표집을 통해 국내 과학자 8인을 선정하였으며, 개별 심층 면담을 통해 자료 수집이 이루어졌다. 면담은 주로 60-90분 동안 진행되었으며, 면담 내용은 모두 전사하여 분석 자료로 사용하였다. 면담 질문은 상상력에 대한 인식과 연구 과정에서 상상력이 발휘되었던 경험과, 상상력의 역할 등을 물어보는 반 구조화된 형식으로 구성하였다. 연구 결과, 과학자들은 상상력이 과학 연구 활동에서 중요한 역할을 한다고 인식하고 있었으며, 상상력에 대하여 긍정적인 관점을 지니고 있었다. 특히 과학자들은 상상력이 인간이 지니고 있는 특성으로 바라보았으며, 상상력의 개념을 폭넓게 이해하는 현대적 관점을 지니고 있었다. 연구 과정에서 강조되는 상상력의 특성은 문헌 연구에서 나타나는 상상력의 특성과 일치하였으며, 크게 세 가지로 분류하였다. 첫째, 과학자들의 상상력은 경험을 통한 지적 호기심과 궁금증이 원동력으로 작용한다는 것이다. 둘째, 과학적 상상력이 발휘되는 과정에서 창의적 특성이 나타난다. 셋째, 과학적 상상력은 과학 지식을 기반으로 현실 가능성을 고려하며, 새로운 것을 산출하는 특성을 지닌다. 연구 결과를 바탕으로 결론에서는 과학적 상상력의 특성을 도출하고, 그 의미와 함께 과학 학습에서의 상상력 활용 방안에 대하여 논의하였다.

제한된 공간에서 반달가슴곰의 행동학적 특성 분석 (Behavioural Analysis of Asiatic Black Bear in Limited Space)

  • 정동혁;이배근;양정진;박종성;서의훈;김영기;이희천;이효종;연성찬
    • 한국임상수의학회지
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    • 제26권3호
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    • pp.246-258
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    • 2009
  • This study was conducted for behavioral characteristic analysis of the Asiatic Black Bear in a limited space. Behaviors of eight Asiatic Black Bears were classified into 13 normal stances and locomotor activities, 15 normal maintenance behaviors, 9 locomotory compulsive behaviors, 2 non-locomotory compulsive behaviors through the 3 years of monitoring. The bears had originally been released into the Jiri National Park for Asiatic Black Bear Restoration Project and were withdrawn again because of several reasons such as habituation to humans, and apiary damage. Through the monitoring of 6 hours per day during 3 months, classified behaviors were analyzed based on sex, age, observing month, observing timing, captivity period, and captive form. The total rate of stereotypic behaviors was $26.51{\pm}13.38%$. Among these, RA(Rest_A) was rated high as $47.32{\pm}18.32%$. In addition, SP(Standard pace), HR(Head rear), EP(Extended pace) were most frequently observed behaviors. The time budget of TFS(Two feet stand), SA(Sniff_A) and SB(Sniff_B) on females and younger individuals were relatively higher than male and older individuals. So we confirmed that females and younger individuals had more wariness and curiosity. As the period of captivity took longer, the rate of stereotypic behaviors was higher and more stereotypic behaviors were observed in the afternoon. At night, behaviors related with resting like Rest-A, Rest-B, Lying down, Lying on abdomen, Sitting were more frequently observed. We concluded that the captive state could affect the behaviors of Asiatic Black Bear and long term research should be necessary.

박물관의 정치학: 인도네시아 국립박물관에 표상된 오리엔탈리즘 연구 (Museum Politics: A Study of Orientalism as Represented in the National Museum of Indonesia)

  • 송승원
    • 동남아시아연구
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    • 제21권1호
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    • pp.137-184
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    • 2011
  • This article is aimed at understanding the political narratives represented in the National Museum of Indonesia. Starting initially as a colonial museum, the National Museum of Indonesia functioned as a useful tool for the Dutch colonial force to fuel its imaginations of the colonial territory and the people within it. The Dutch used the cultural display to advertize its benevolent colonial rule. All the while, the museum also inevitably reflected orientalism on the people and the culture of the colony. The republic of Indonesia inherited the colonial museum's practices and its display patterns. The business surrounding the museum also played a key role in the newly-born nation-state laying out a future for its redefined territory and people. Thus, what the colonial force imagined for the colonial territory through the study of museum displays was rather directly transferred to the republic without serious consideration of the decolonization process. Four main characteristics have been seen in the museum displays. The first is an emphasis on the glorious Hindu-Buddha history, from which numerous temples, statues, and jewelry have been found. Secondly, the Islamic period, which spanned between the Hindu-Buddha times to the colonial era, has almost completely been eliminated from the display. Third, the colonial era has been depicted as the time of Europe's exportation of scientific tools and adaption of sophisticated living patterns. Fourth, the images of ethnic groups were represented as being stagnant without reflecting any challenges and responses that these groups had faced throughout history. Looking at these display patterns, it can be concluded that all the dynamic internal developments and anti-colonial resistance that took place during the Islamic and Colonial Era have simply not been represented in the museum display. These display patterns do not reflect the real history or culture of the archipelago. Two considerations are thought to have influenced the neglecting of social realities in the display. The first of which is the Dutch's and Republic's apprehension over the possible political upheaval by the Islamic forces. Yet, more fundamentally, cultural displays themselves are distinct from historical education in that the former pays more attention to business ideas with an aim to attract tourists rather than to project objective historical knowledge. Thus, in cultural displays, objects which work to stimulate fantasies and spur curiosity on archipelagic culture tend to be selected and emphasized. In this process, historical objectivity is sometimes considered less vital. Cultural displays are set up to create more appealing narratives for viewers. Therefore, if a narrative loses its luster, it will be replaced by another flashy and newly-resurrected memory. This fact reveals that museums, as transmitters of historical knowledge, have a certain degree of limitation in playing their role.

일부 청소년의 흡연 실태와 흡연 관련 구강건강지식수준에 관한 연구 (A Study on the State of Smoking and Smoking-Related Oral Health Knowledge Level among Some Adolescents)

  • 이현옥;전주연;주온주
    • 치위생과학회지
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    • 제11권6호
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    • pp.535-542
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    • 2011
  • 본 연구는 청소년의 흡연 실태와 흡연 관련 구강건지식 수준을 파악하기 위하여 2011년 6월 14일부터 7월 12일까지 전라북도 익산시에 소재하고 있는 4개 중학교의 1, 2, 3학년 학생을 대상으로 편의표본추출법에 의한 자기기입식의 설문조사를 실시하여 1,219명의 설문지를 최종 분석에 사용하였다. 수집된 자료는 SPSS 12.0 프로그램을 이용하여 통계분석을 실시하였으며, 결과는 다음과 같다. 1. 흡연 학생은 10.6%였으며, 흡연 남학생이 16.0%, 흡연 여학생이 5.4%로 나타났다. 2. 흡연기간은 1년 미만이 51.6%로 가장 많았고, 평균 하루 흡연량은 10개피 미만이 91.9%였으며, 흡연동기로는 호기심이 52.8%로 가장 높았다. 3. 흡연 관련 구강건강지식수준은 평균 평점 0.85점 중 구취(0.95점), 구강암(0.94점), 치주질환(0.93점)에서 평균 이상으로 나타났으며, 충치(0.70점)와 미각 둔화(0.77)는 평균 이하로 나타났다. 4. 흡연구강건강지식수준은 1학년이 5.28점으로 가장 높았으며(p<0.01), 생활만족도가 높을수록 흡연 관련 구강건강지식수준이 높았다(p<0.05). 5. 니코틴의존도는 학년이 높을수록 높았고(P<0.01), 흡연 일수(${\beta}=0.407$, p<0.001)와 흡연기간(${\beta}=0.235$, p<0.01)이 니코틴의존도에 영향을 미치는 것으로 나타났다.

2D 숲동영상 및 Virtual Reality 숲동영상 시청이 성인의 스트레스 감소에 미치는 영향 (Effect of 2D Forest Video Viewing and Virtual Reality Forest Video Viewing on Stress Reduction in Adults)

  • 홍성준;정다워;이정도;김다영;김수진;박범진
    • 한국산림과학회지
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    • 제108권3호
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    • pp.440-453
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    • 2019
  • 본 연구는 평면 숲동영상 및 VR 숲동영상 시청이 성인의 스트레스 감소에 미치는 영향을 밝히기 위해 수행되었다. 실험은 인공기후실에서 진행되었으며, 피험자는 40명이 참가하였다. 피험자의 스트레스를 유발한 후 2D 회색동영상, 2D 숲동영상, VR 숲동영상을 5분 동안 시청하게 하였다. 실험하는 동안 연속적으로 심박변동성을 측정하여 자율신경계 활동을 평가하였으며, 각 실험 후 설문지를 이용하여 심리 상태를 평가하였다. 생리적 측정 결과 2D 숲동영상은 2D 회색동영상보다 스트레스 지수 감소효과가 크고, HF 증가효과가 크며, 심장박동수 감소효과가 크다는 사실을 확인하였다. 또한 VR 숲동영상은 2D 회색동영상 시청보다 스트레스 지수 감소효과가 크고, LF/HF 증가효과가 크며, 심장박동수 감소효과가 크다는 사실을 확인하였다. 심리적 측정 결과 피험자들은 2D 회색동영상보다 2D 숲동영상과 VR 숲동영상을 더 쾌적하고, 자연적이며, 진정된다고 느꼈다는 사실을 확인하였다. 그리고 2D 숲동영상과 VR 숲동영상이 2D 회색동영상보다 긍정적인 정서를 증가시키고 부정적인 정서를 감소시킨다는 사실을 확인하였다. 이상의 결과를 바탕으로 2D 숲동영상과 VR 숲동영상의 시청은 스트레스 상황을 벗어나 2D 회색동영상을 시청하는 것보다 더 스트레스 지수를 감소시키고, 심장박동수를 감소시키는 것으로 판단된다. 또한 2D 숲동영상은 부교감 신경계의 활동을 증가시키고 VR 숲동영상은 교감 신경계의 활동을 증가시키는 차이점이 있는 것으로 판단된다. 마지막으로 VR 숲동영상의 교감 신경계의 활동 증가는 스트레스, 긴장 등의 부정적 교감신경 활성이 아닌 신기함, 호기심 등의 긍정적 교감신경 활성으로 판단된다. 이러한 연구의 결과가 산림치유의 시각적 효과에 대한 기반이 되길 기대하고, 임업분야에서 4차 산업혁명의 기술인 VR의 활용이 넓어지는 기반이 되길 기대한다.

대구, 경북지역 고등학생의 조기흡연과 관련된 요인 (Factors Related to Early Smoking of High School Students in Daegu City and Gyeongsangbuk-do Province)

  • 이경수;강복수;황태윤;김상규
    • 농촌의학ㆍ지역보건
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    • 제33권1호
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    • pp.90-100
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    • 2008
  • 대구광역시 3개 인문계고등학교 364명, 경산시, 경주시, 안동시 인문계 고등학교 각 1개교씩 456명 등 인문계 고등학교 학생 920명을 대상으로 2003년 8월부터 9월까지 2개월간 구조화 된 설문지를 이용하여 조기흡연 경험률과 관련 요인을 분석하고자 연구를 시행하였다.대상자의 조기흡연 경험률은 1.8%였다. 흡연동기에 대한 복수응답결과 ‘호기심’이 20.2%로 가장 높았고, ‘친구의 권유’가 9.0%, ‘스트레스 해소’가 6.2%였다. 지속적으로 흡연을 하는 이유에 대해서는 ‘습관 때문에’가 53.1%로 가장 높았고, ‘스트레스 해소’가 26.5%, ‘친구와 어울리기 위해서’가 8.2%였다. 흡연경험 학생의 금연 동기는 ‘건강 때문에’가 68.4%로 가장 높았으며, 금연을 시도한 경험이 있는 학생들의 금연 실패이유는 ‘의지가 약해서’가 58.7%로 가장 높았다. 흡연경험 학생의 향후 금연계획에 대한 설문 결과 ‘금연계획이 없다’는 학생이 12.6%였으며, ‘언젠가 금연하겠다’는 학생은 26.6%였다. 이경수, 강복수, 황태윤, 김상규 10대상 학생의 현재 흡연율은 10.8%였으며, 조기흡연 경험이 있는 학생에서의 현재흡연율은 13.8%였고, 조기흡연 경험이 없는 학생의 현재 흡연율은 10.4%로 차이는 있었으나 통계적으로 유의하지는 않았다. 조기흡연과 가족 중 흡연자 여부(p<0.01)와 향후 흡연 의향(p<0.05)이 유의한 관련성이 있었다.조기흡연 여부를 종속변수로 시행한 다중 로지스틱 회귀분석에서는 스트레스 점수가 높을수록, 가족 중에 흡연자가 있을수록 조기흡연에 유의한 영향을 미치는 것으로 나타났다.청소년의 조기흡연이 증가하고 있으므로, 조기흡연의 실태를 파악하고 관련요인을 밝혀 조기흡연을 예방함으로써 흡연율과 흡연시작연령을 연장시키기 위한 방안을 마련해야 하며, 조기흡연의 경험이 있는 학생들의 지속적 흡연을 방지하여야 한다. 이를 위하여 학교 내외에서 적용할 수 있는 초등학생에 적합한 흡연예방 및 금연교육 프로그램을 개발하여야 힐 것이다.

UCC(user-created-contents) 웹 사이트에서 사용자의 인성이 감정적, 인지적 평가와 UCC 활용에 미치는 영향 (The Effect of Users' Personality on Emotional and Cognitive Evaluation in UCC Web Site Usage)

  • 문윤지;강소라;김우곤
    • Asia pacific journal of information systems
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    • 제20권3호
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    • pp.167-190
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    • 2010
  • The research conducted here focuses on the effect of factors that affect the behavior of UCC (User Created Content) website users, other than user's rational recognition of how useful a UCC website can be. Most discussions in the existing literature on information systems have focused on users' evaluation how a UCC website can help to attain the users' own goals. However, there are other factors and this research pays attention to an individual's 'personality,' which is stable and biological in nature. Specifically, I have noted here that 'extroversion' and 'neuroticism,' the two common personality factors presented in Eysenck's most representative 'EPQ Model' and 'Big Five Model,' are the two personality factors that affect a site's 'usefulness,' by this I mean how useful does the user consider the website and its content. How useful a site is considered by the user is the other factor that has been regarded as the antecedent factor that influences the adoption of information systems in the existing MIS (Management Information System) research. Secondly, as using or creating a UCC website does not guarantee the user's or the creator's extrinsic motivation, unlike when using the information system within an organization, there is a greater likelihood that the increase in user's activities in relation to a UCC website is motivated by emotional factors rather than rational factors. Thus, I have decided to include the relationship between an individual's personality and what they find pleasurable in the research model. Thirdly, when based on the S-O-R Paradigm of Mehrabian and Russell, the two cognitive factors and emotional factors are finally affected by stimulus, and thus these factors ultimately have an effect on an individual's respondent behavior. Therefore, this research has presented an assumption that the recognition of how useful the site and content is and what emotional pleasure it provides will finally affect the behavior of the UCC website users. Finally, the relationship between the recognition of how useful a site is and how pleasurable it is to useand UCC usage may differ depending on certain situational conditions. In other words, the relationship between the three factors may vary according to how much users are involved in the creation of the website content. Creation thus emerges as the keyword of UCC. I analyzed the above relationships through the moderating variable of the user's involvement in the creation of the site. The research result shows the following: When it comes to the relationship between an individual's personality and what they find pleasurable it is extroverted users who have a greater likelihood to feel pleasure when using a UCC website, as was expected in this research. This in turn leads to a more active usage of the UCC web site because a person who is an extrovert likes to spend time on activities with other people, is sensitive to new experiences and stimuli and thus actively responds to these. An extroverted person accepts new UCC activities as part of his/her social life, rather than getting away from this new UCC environment. This is represented by the term 'Foxonomy' where the users meet a variety of users from all over the world and contact new types of content created by these users. However, neuroticism creates the opposite situation to that created by extroversion. The representative symptoms of neuroticism are instability, stress, and tension. These dispositions are more closely related to stress caused by a new environment rather than this creatingcuriosity or pleasure. Thus, neurotic persons have an uneasy feeling and will eventually avoid the situation where their own or others' daily lives are frequently exposed to the open web environment, this eventually makes them have a negative attitude towards the web environment. When it comes to an individual's personality and how useful site is, the two personality factors of extroversion and neuroticism both have a positive relationship with the recognition of how useful the site and its content is. The positive, curious, and social dispositions of extroverted persons tend to make them consider the future usefulness and possibilities of a new type of information system, or website, based on their positive attitude, which has a significant influence on the recognition of how useful these UCC sites are. Neuroticism also favorably affects how useful a UCC website can be through a different mechanism from that of extroversion. As the neurotic persons tend to feel uneasy and have much doubt about a new type of information system, they actively explore its usefulness in order to relieve their uncomfortable feelings. In other words, neurotic persons seek out how useful a site can be in order to secure their own stable feelings. Meanwhile, extroverted persons explore how useful a site can be because of their positive attitude and curiosity. As a lot of MIS research has revealed that the recognition of how useful a site can be and how pleasurable it can be to use have been proven to have a significant effect on UCC activity. However, the relationship between these factors reveals different aspects based on the user's involvement in creation. This factor of creationgauges the interest of users in the creation of UCC contents. Involvement is a variable that shows the level of an individual's mental effort in creating UCC contents. When a user is highly involved in the creation process and makes an enormous effort to create UCC content (classed a part of a high-involvement group), their own pleasure and recognition of how useful the site is have a significantly higher effect on the future usage of the UCC contents, more significantly than the users who sit back and just retrieve the UCC content created by others. The cognitive and emotional response of those in the low-involvement group is unlikely to last long,even if they recognize the contents of a UCC website is pleasurable and useful to them. However, the high-involvement group tends to participate in the creation and the usage of UCC more favorably, connecting the experience with their own goals. In this respect, this research presents an answer to the question; why so many people are participating in the usage of UCC, the representative form of the Web 2.0 that has drastically involved more and more people in the creation of UCC, even if they cannot gain any monetary or social compensation. Neither information system nor a website can succeed unless it secures a certain level of user base. Moreover, it cannot be further developed when the reasons, or problems, for people's participation are not suitably explored, even if it has a certain user base. Thus, what is significant in this research is that it has studied users' respondent behavior based on an individual's innate personality, emotion, and cognitive interaction, unlike the existing research that has focused on 'compensation' to explain users' participation with the UCC website. There are also limitations in this research. Firstly, I divided an individual's personality into extroversion and neuroticism; however, there are many other personal factors such as neuro-psychiatricism, which also needs to be analyzed for its influence on UCC activities. Secondly, as a UCC website comes in many types such as multimedia, Wikis, and podcasting, these types need to be included as a sub-category of the UCC websites and their relationship with personality, emotion, cognition, and behavior also needs to be analyzed.