• Title/Summary/Keyword: speed of objects

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The Design and Implementation of AR Collaboration Service Platform for Technical Support in Industrial Sites (산업 현장의 기술 지원 AR 협업 서비스 플랫폼 설계 및 구현)

  • Han, Seongil;Lee, Daesik;You, Youngmo;Lee, Sangyoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.4
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    • pp.1-11
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    • 2021
  • In this paper, we explain the purpose of building a mobile app called "ARnetView" that can use the AR(augmented Reality)based calling function and AR based content creation function, and as well as an AR based data center that can share AR based video streaming and AR based contents on smartphones and tablet devices. For the AR(Augmented Reality) based data center implement, we have developed a mobile application and implemented a service system including an AR(augmented Reality) based calling function and AR based content production and AR based video streaming functions for real-time communication to connect a field technician and an expert so that the expert can see and discuss the situation in the field and technician and experts, they can draw digital annotation on mobile screen that accurately stick to 3D physical objects, allowing the expert to guide the technician step by step. In result, it provides a remote technical collaboration environment between field technician and expert. In addition, AR(Augmented Reality) collaboration service Platform was designed and implemented to increase work speed, efficiency, and utilization of advanced technicians, improve continuous productivity of equipment and facilities, maximize equipment and facility utilization, and strengthen industrial competitiveness. Therefore, through this, the AR collaboration service Platform can be applied to the industrial field, the medical field, and the entertainment/education field.

Vector Approximation Bitmap Indexing Method for High Dimensional Multimedia Database (고차원 멀티미디어 데이터 검색을 위한 벡터 근사 비트맵 색인 방법)

  • Park Joo-Hyoun;Son Dea-On;Nang Jong-Ho;Joo Bok-Gyu
    • The KIPS Transactions:PartD
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    • v.13D no.4 s.107
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    • pp.455-462
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    • 2006
  • Recently, the filtering approach using vector approximation such as VA-file[1] or LPC-file[2] have been proposed to support similarity search in high dimensional data space. This approach filters out many irrelevant vectors by calculating the approximate distance from a query vector using the compact approximations of vectors in database. Accordingly, the total elapsed time for similarity search is reduced because the disk I/O time is eliminated by reading the compact approximations instead of original vectors. However, the search time of the VA-file or LPC-file is not much lessened compared to the brute-force search because it requires a lot of computations for calculating the approximate distance. This paper proposes a new bitmap index structure in order to minimize the calculating time. To improve the calculating speed, a specific value of an object is saved in a bit pattern that shows a spatial position of the feature vector on a data space, and the calculation for a distance between objects is performed by the XOR bit calculation that is much faster than the real vector calculation. According to the experiment, the method that this paper suggests has shortened the total searching time to the extent of about one fourth of the sequential searching time, and to the utmost two times of the existing methods by shortening the great deal of calculating time, although this method has a longer data reading time compared to the existing vector approximation based approach. Consequently, it can be confirmed that we can improve even more the searching performance by shortening the calculating time for filtering of the existing vector approximation methods when the database speed is fast enough.

Design and Implementation of Raw File System for Web Cache Server (웹 캐시 서버를 위한 저수준 파일시스템 설계 및 구현)

  • Kim Seong-Rak;Koo Young-Wan
    • Journal of Internet Computing and Services
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    • v.4 no.2
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    • pp.11-19
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    • 2003
  • The technique which stores cache data in EXT2 or UFS designed for general purpose is not suitable for satisfying the speed required for web cache due to the general purpose file system. This study shows that there is the better solution by optimizing the file system using the characteristics of web file. It is impossible that the suggested RawCFS changes the size of cached object and the access authentication, and this results from the existence of up-to-dated object in the original server. This file system is proved in the capability test that it is faster than the technique by 40% which stores in each file by object unit. This can be used in the design of high end web server such as shoppingmall or Internet Broadcasting station which should provide objects like image or HTML as well as cache server to the client for the fast service.

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Nonlinear System State Estimating Using Unscented Particle Filters (언센티드 파티클 필터를 이용한 비선형 시스템 상태 추정)

  • Kwon, Oh-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.6
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    • pp.1273-1280
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    • 2013
  • The UKF algorithm for tracking moving objects has fast convergence speed and good tracking performance without the derivative computation. However, this algorithm has serious drawbacks which limit its use in conditions such as Gaussian noise distribution. Meanwhile, the particle filter(PF) is a state estimation method applied to nonlinear and non-Gaussian systems without these limitations. But this method also has some disadvantages such as computation increase as the number of particles rises. In this paper, we propose the Unscented Particle Filter (UPF) algorithm which combines Unscented Kalman Filter (UKF) and Particle Filter (PF) in order to overcome these drawbacks.The performance of the UPF algorithm was tested to compare with Particle Filter using a 2-DOF (Degree of Freedom) Pendulum System. The results show that the proposed algorithm is more suitable to the nonlinear and non-Gaussian state estimation compared with PF.

Implementation of Environmental Information Monitoring System using Multi-Query Indexing Technique and Wireless Sensor (다중 질의 색인기법과 무선 센서를 이용한 환경정보 모니터링 시스템 구현)

  • Kim, Jung-Yee;Lee, Kang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.307-312
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    • 2007
  • Wireless Sensor Network(WSN) is considered as a core technology necessary for Ubiquitous computing, with its numerous possible applications in many practical areas, is being researched and studied actively by many around the world. WSN utilizes wireless sensors spatially placed to gather information regarding temperature, light condition, motion and change in speed of the objects within their surrounding environment. This paper implements an environmental information monitoring and indexing system based on spatial indexing technique by constructing a WSN system. This Multi-Query Indexing Technique coupled with wireless sensors provides an output based on the pre-defined built-in data index and new input from the sensors. If environment data is occured, system have to perform a proper action after collecting and analyzing this data. This is the purpose of implementing environment data monitoring system. We constructed environmental application using TinyOS and built tested with MICAz sensor bords. We designed and implemented a monitoring system which detects and multi-indexing process environmental data from distributed sensors.

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Non-Marker Based Mobile Augmented Reality Technology Using Image Recognition (이미지 인식을 이용한 비마커 기반 모바일 증강현실 기법 연구)

  • Jo, Hui-Joon;Kim, Dae-Won
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.4
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    • pp.258-266
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    • 2011
  • AR(Augmented Reality) technology is now easily shown around us with respect to its applicable areas' being spreaded into various shapes since the usage is simply generalized and many-sided. Currently existing camera vision based AR used marker based methods rather than using real world's informations. For the marker based AR technology, there are limitations on applicable areas and its environmental properties that a user could immerse into the usage of application program. In this paper, we proposed a novel AR method which users could recognize objects from the real world's data and the related 3-dimensional contents are also displayed. Those are done using image processing skills and a smart mobile embedded camera for terminal based AR implementations without any markers. Object recognition is done from the comparison of pre-registered and referenced images. In this process, we tried to minimize the amount of computations of similarity measurements for improving working speed by considering features of smart mobile devices. Additionally, the proposed method is designed to perform reciprocal interactions through touch events using smart mobile devices after the 3-dimensional contents are displayed on the screen. Since then, a user is able to acquire object related informations through a web browser with respect to the user's choice. With the system described in this paper, we analyzed and compared a degree of object recognition, working speed, recognition error for functional differences to the existing AR technologies. The experimental results are presented and verified in smart mobile environments to be considered as an alternate and appropriate AR technology.

Real-time Volume Rendering using Point-Primitive (포인트 프리미티브를 이용한 실시간 볼륨 렌더링 기법)

  • Kang, Dong-Soo;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1229-1237
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    • 2011
  • The volume ray-casting method is one of the direct volume rendering methods that produces high-quality images as well as manipulates semi-transparent object. Although the volume ray-casting method produces high-quality image by sampling in the region of interest, its rendering speed is slow since the color acquisition process is complicated for repetitive memory reference and accumulation of sample values. Recently, the GPU-based acceleration techniques are introduced. However, they require pre-processing or additional memory. In this paper, we propose efficient point-primitive based method to overcome complicated computation of GPU ray-casting. It presents semi-transparent objects, however it does not require preprocessing and additional memory. Our method is fast since it generates point-primitives from volume dataset during sampling process and it projects the primitives onto the image plane. Also, our method can easily cope with OTF change because we can add or delete point-primitive in real-time.

An study on the ramp tabs for thurst vector control symmetrically installed at the supersonic nozzle exit (초음속 노즐 출구에 대칭적으로 설치한 추력방향제어장치인 램프 탭의 연구)

  • Kim, Kyoung-Rean;Ko, Jae-Myoung;Park, Jong-Ho
    • The KSFM Journal of Fluid Machinery
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    • v.10 no.6
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    • pp.32-37
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    • 2007
  • Aerodynamic forces and moments have been used to control rocket propelled vehicles. If control is required at very low speed, Those systems only provide a limited capability because aerodynamic control force is proportional to the air density and low dynamic pressure. But thrust vector control(TVC) can overcome the disadvantages. TVC is the method which generates the side force and roll moment by controlling exhausted gas directly in a rocket nozzle. TVC is classified by mechanical and fluid dynamic methods. Mechanical methods can change the flow direction by several objects installed in a rocket nozzle exhaust such as tapered ramp tabs and jet vane. Fluid dynamic methods control the flight direction with the injection of secondary gaseous flows into the rocket nozzle. The tapered ramp tabs of mechanical methods are used in this paper. They installed at the rear in the rocket nozzle could be freely moved along axial and radial direction on the mounting ring to provide the mass flow rate which is injected from the rocket nozzle. In this paper, the conceptual design and the study on the tapered ramp tabs of the thurst vector control has been carried out using the supersonic cold flow system and schlieren system. This paper provides the thrust spoilage, three directional forces and moments and distribution of surface pressure on the region enclosed by the tapered ramp tabs.

Background Subtraction Algorithm Based on Multiple Interval Pixel Sampling (다중 구간 샘플링에 기반한 배경제거 알고리즘)

  • Lee, Dongeun;Choi, Young Kyu
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.1
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    • pp.27-34
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    • 2013
  • Background subtraction is one of the key techniques for automatic video content analysis, especially in the tasks of visual detection and tracking of moving object. In this paper, we present a new sample-based technique for background extraction that provides background image as well as background model. To handle both high-frequency and low-frequency events at the same time, multiple interval background models are adopted. The main innovation concerns the use of a confidence factor to select the best model from the multiple interval background models. To our knowledge, it is the first time that a confidence factor is used for merging several background models in the field of background extraction. Experimental results revealed that our approach based on multiple interval sampling works well in complicated situations containing various speed moving objects with environmental changes.

Realtime Attention System of Autonomous Virtual Character using Image Feature Map (시각적 특징 맵을 이용한 자율 가상 캐릭터의 실시간 주목 시스템)

  • Cha, Myaung-Hee;Kim, Ky-Hyub;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.745-756
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    • 2009
  • An autonomous virtual character can conduct itself like a human after recognizing and interpreting the virtual environment. Artificial vision is mainly used in the recognition of the environment for a virtual character. The present artificial vision that has been developed takes all the information at once from everything that comes into view. However, this can reduce the efficiency and reality of the system by saving too much information at once, and it also causes problems because the speed slows down in the dynamic environment of the game. Therefore, to construct a vision system similar to that of humans, a visual observation system which saves only the required information is needed. For that reason, this research focuses on the descriptive artificial intelligence engine which detects the most important information visually recognized by the character in the virtual world and saves it into the memory by degrees. In addition, a visual system is constructed in accordance with an image transaction theory to make it sense and recognize human feelings. This system finds the attention area of moving objects quickly and effectively through the experiment of the virtual environment with three dynamic dimensions. Also the experiment enhanced processing speed more than 1.6 times.

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