• 제목/요약/키워드: speed of objects

Search Result 501, Processing Time 0.025 seconds

Development of a 3-D Racing Game Using Java (Java를 이용한 3차원 레이싱 게임 개발)

  • Jeong, Gab-Joong;Jang, Jae-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.2
    • /
    • pp.627-630
    • /
    • 2005
  • This paper describes the development of a racing game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run java applet program with download of Java Bytecode with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, and thread control module. It uses 2-D linked list data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances the dynamic object moving and viewing in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

  • PDF

Selective Volume Rendering Using Global Shape Information (전역적 형태정보를 이용한 선택적 볼륨렌더링)

  • Hong, Helen;Kim, Myoung-Hee
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.10
    • /
    • pp.3280-3289
    • /
    • 2000
  • In this paper,we propose a novel technoque of improving volume rendering quality and speed by integrating volume data and global shape information together. The selective volume rendering method is to generate distance transformed volume using a distance transform to determine the minimum distance to the neaest intercsting part and then render it. The shape information prevents from object occlusions come from similar intensity of each object. Thus it provides effective visual results that enable to get a clear understanding of complex structures. We show the results of selective volume rendering method for left ventricle and right ventricle ans well as the results of selective sampling methods depending on the interpolation from EBCT cardiac images. Our method offers an accelerated technique to accurately visuahze the surfaces of devined objects segmented from the volume.

  • PDF

Simplified Integral Imaging Pickup Method for Real Objects Using a Depth Camera

  • Li, Gang;Kwon, Ki-Chul;Shin, Gwan-Ho;Jeong, Ji-Seong;Yoo, Kwan-Hee;Kim, Nam
    • Journal of the Optical Society of Korea
    • /
    • v.16 no.4
    • /
    • pp.381-385
    • /
    • 2012
  • In this paper, we present a novel integral imaging pickup method. We extract each pixel's actual depth data from a real object's surface using a depth camera, then generate elemental images based on the depth map. Since the proposed method generates elemental images without a lens array, it has simplified the pickup process and overcome some disadvantages caused by a conventional optical pickup process using a lens array. As a result, we can display a three-dimensional (3D) image in integral imaging. To show the usefulness of the proposed method, an experiment is presented. Though the pickup process has been simplified in the proposed method, the experimental results reveal that it can also display a full motion parallax image the same as the image reconstructed by the conventional method. In addition, if we improve calculation speed, it will be useful in a real-time integral imaging display system.

Development of New Rapid Prototyping System Performing both Deposition and Machining(I);Process and Framework (적층과 절삭을 복합적으로 수행하는 새로운 개녕의 판재 적층식 쾌속 시작 시스템의 개발(I);공정 및 기반구조)

  • Heo, Jeong-Hun;Hwang, Jae-Cheol;Lee, Geon-U;Kim, Jong-Won;Han, Dong-Cheol;Ju, Jong-Nam;Park, Jong-U
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.24 no.8 s.179
    • /
    • pp.1958-1967
    • /
    • 2000
  • Rapid Prototyping( RP ) has been increasingly applied in the process of design and development of new products. RP can shrink the time and expense required to bring a new product from initial concept to production. However, the necessity of using RP for short-run manufacturing is continuously driving a development of a cost-effective technique that will produce completely-finished quality parts in a very short time. To meet these demands, the improvements in production speed, accuracy materials, and cost are crucial. Thus, a new hybrid-RP system performing both deposition and machining in a station is proposed in this paper. It incorporates both material deposition in layers and material removal from the outer surface of the layer to produce the required surface finish. The new hybrid-RP system can dramatically reduce the total build time and fabricate largo-sized and freeform objects because it uses very thick layers, i.e.

A Study on the Edge Detection using Region Segmentation of the Mask (마스크의 영역 분할을 이용한 에지 검출에 관한 연구)

  • Lee, Chang-Young;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.3
    • /
    • pp.718-723
    • /
    • 2013
  • In general, the boundary portion of the background and objects are the rapidly changing point and an important elements to analyze characteristics of image. Using these boundary parts, information about the position or shape of an object in the image are detected, and many studies have been continued in order to detect it. Existing methods are that implementation of algorithm is comparatively simple and its processing speed is fast, but edge detection characteristics is insufficient because weighted values are applied to all the pixels equally. Therefore, in this paper, we proposed an algorithm using region segmentation of the mask in order to adaptive edge detection according to image, and the results processed by proposed algorithm indicated superior edge detection characteristics in edge area.

Robust Object Tracking System Based on Face Detection (얼굴검출에 기반한 강인한 객체 추적 시스템)

  • Kwak, Min Seok
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.6 no.1
    • /
    • pp.9-14
    • /
    • 2017
  • Embedded devices with the development of modern computer technology also began equipped with a variety of functions. In this study, to provide a method of tracking efficient face with a small instrument of resources, such as built-in equipment that uses an image sensor in recent years has been actively carried out. It uses a face detection method using the features of the MB-LBP in order to obtain an accurate face, specify the region (Region of Interest) around the face when the face detection for the face object tracking in the next video did. And in the video can not be detected faces, to track objects using the CAM-Shift key is a conventional object tracking method, which make it possible to retain the information without loss of object information. In this study, through the comparison with the previous studies, it was confirmed the precision and high-speed performance of the object tracking system.

Development of the Gripping System for Phone-camera Assembling (폰 카메라 조립용 그립퍼 시스템에 대한 연구)

  • Lee K.S.;Im D.H.;Choi J.S.;Song J.Y.;Lee C.W.;Kwak Y.K.;Kim S.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2005.06a
    • /
    • pp.1853-1857
    • /
    • 2005
  • This paper reports on the development of the gripping system for automation of phone-camera module assembling. If manual assembling is shifted by automation, it will increase the fabrication speed and reduce the defective rate. In the gripping mechanism design, we needs self-adjustable passive mechanism that minimize the number of the parts. The self-adjusting system compensates the positioning errors that have been made in translations. And also we need gripper system that can be modules of parts. That makes it easy to change or repair the parts. The forces put on the objects is another considerable in the system. It must not cause dropping, breakage, scratch, and large deformation. So final target of this reaseach is how to develop the system that is speedy, small, simple, and safe

  • PDF

A Study on the Industrial Type SFF System using SLS Proecss (SLS 공정을 이용한 산업용 임의형상 제작시스템에 관한 연구)

  • 김동수;임현의;김성종
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2004.10a
    • /
    • pp.1299-1302
    • /
    • 2004
  • A real object duplication system (RODS), including three dimensional (3D) scanner and solid freeform fabrication system (SFFS), is a device to make three-dimensional objects directly from the drawing or photo data. A Selective Multi-Laser Sintering (SMLS) process designed in this paper is by which computer images received using 3D scanner are built up from polymer powder on building room of large size using dual laser at industrial type SFF system. Using the process can rapidly produce real object duplication components of industrial type such as cylinder, engine block, chassis of automobile, etc. In this paper, the industrial type SFF system using SMLS process is manufactured and the system is satisfied with high precision and high speed processing technique. To research characteristics of each part for theindustrial type SFF system, a structure and thermal analysis and test of each part is carried out. Also, to achievement of high performance for industrial type SFF system, design and fabrication for the structure, heater, nitrogen supply, laser and control part are carried out.

  • PDF

Approximation Methods for Efficient Spatial Operations in Multiplatform Environments (멀티 플랫폼 환경에서 효율적인 공간 연산을 위한 객체의 근사 표현 기법)

  • 강구안;김진덕
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.10a
    • /
    • pp.453-456
    • /
    • 2003
  • Spatial database systems achieve filtering steps with MBR(Minimum founding Rectangle) for efficient query processing, and then carry out refinement steps for candidate objects. While most operations require fast execution of filtering, it is necessary to increase the filtering rates and reduce the number of refinement steps in the low computing powered devices. The compact representation method is also needed in the mobile devices with low storage capacity. The paper proposes various approximation methods for efficient spatial operations in the multiplatform environments. This paper also designs a compression technique for MBR, which occupies almost 80% of index data in the two dimensional case. We also analyze the advantages and drawbacks of each method in terms of space utilization, filtering efficiency and speed.

  • PDF

A Structured Method of User Data for User Interface Design in Home Network (홈 네트워크에서 UI 디자인을 위한 사용자 데이터 구조화에 관한 연구)

  • Jung, Ji-Hong;Kim, R.Young-Chul;Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
    • /
    • v.26 no.2
    • /
    • pp.61-66
    • /
    • 2007
  • The networked home is connected to the external world using a high speed network. The devices inside the house are connected using a wired and wireless network. Acquiring the user data is an essential step for designing the user interface in user centered design. In networked home, the numbers of use cases are exponentially increased because connected use cases are considered. Because the user data for networked home are too complicated, they are acquired and analyzed by a structured methodology. We surveyed 40 people to acquire the context data home and analyzed by 5W1H (Who, Where, What, When, Why, How). We established a framework for the user data using tasks, user, time, space, objects and environment. The data for home context was structured by our framework. This framework makes simple the home context and is helpful for user interface design in home network.