• 제목/요약/키워드: speed of objects

검색결과 500건 처리시간 0.029초

Two-Level Scratchpad Memory Architectures to Achieve Time Predictability and High Performance

  • Liu, Yu;Zhang, Wei
    • Journal of Computing Science and Engineering
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    • 제8권4호
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    • pp.215-227
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    • 2014
  • In modern computer architectures, caches are widely used to shorten the gap between processor speed and memory access time. However, caches are time-unpredictable, and thus can significantly increase the complexity of worst-case execution time (WCET) analysis, which is crucial for real-time systems. This paper proposes a time-predictable two-level scratchpad-based architecture and an ILP-based static memory objects assignment algorithm to support real-time computing. Moreover, to exploit the load/store latencies that are known statically in this architecture, we study a Scratch-pad Sensitive Scheduling method to further improve the performance. Our experimental results indicate that the performance and energy consumption of the two-level scratchpad-based architecture are superior to the similar cache based architecture for most of the benchmarks we studied.

멀티빔 센서를 이용한 사이드 스캔 소나 개발에 관한 연구 (Research on Development of Side Scan Sonar using multi-beam Sensors)

  • 장유신;계중읍;구융서;박승수;김지한;이만형
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.696-699
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    • 2004
  • A side scan sonar system uses the towfish installed sonars, It is an equipment that search images of the bottom surface of the sea in real time. It is a typical equipment that is related to a sea investigation such as a geological survey, seabed communication cable and power line cable placing repair investigation, fish breeding ground investigation, sea purification, relic and mineral investigation, and mine and submarine search. It used to fined objects and investigate on the seabed surface. But, recently, it is used to sea purification and geological survey that require information of the correct surface of the seabed. So, it needs various filtering technique and image processing techniques development to acquire high resolution image. therefore, this research develops a side scan sonar using multi-beam sensors that supply various information with the fast scan speed and correct high resolution that is not a simple underwater investigation equipment.

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멀티링 설계규칙검사를 위한 효과적인 하드웨어 가속기 (MultiRing An Efficient Hardware Accelerator for Design Rule Checking)

  • 노길수;경종민
    • 대한전자공학회논문지
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    • 제24권6호
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    • pp.1040-1048
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    • 1987
  • We propose a hardware architecture called Multiring which is applicable for various geometrical operations on rectilinear objects such as design rule checking in VLSI layout and many image processing operations including noise suppression and coutour extraction. It has both a fast execution speed and extremely high flexibility. The whole architecture is mainly divided into four parts` I/O between host and Multiring, ring memory, linear processor array and instruction decoder. Data transmission between host and Multiring is bit serial thereby reducing the bandwidth requirement for teh channel and the number of external pins, while each row data in the bit map stored in ring memory is processed in the corresponding processor in full parallelism. Each processor is simultaneously configured by the instruction decoder/controller to perform one of the 16 basic instructions such as Boolean (AND, OR, NOT, and Copy), geometrical(Expand and Shrink), and I/O operations each ring cycle, which gives Multiring maximal flexibility in terms of design rule change or the instruction set enhancement. Correct functional behavior of Multiring was confirmed by successfully running a software simulator having one-to-one structural correspondence to the Multiring hardware.

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3차원 프린팅(3DP) 공정을 기반으로 한 임의형상제작(SFF) 시스템 개발에 관한 연구 (A Study on the Development of SFF System based on 3DP Process)

  • 이원희;김정수;이민철;김동수
    • 한국정밀공학회지
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    • 제23권7호
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    • pp.168-176
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    • 2006
  • Nowadays, Three dimensional printing (3DP) technique that is one of solid freeform fabrication (SFF) technology has been notable issue, and has been applied by various fields. The SFF system can fabricate three dimensional objects of solid freeform with high speed and low cost using ink jet printing technology. In this research, a SFF system to analyze 3DP process technology is developed. We applied sliding mode control with sliding perturbation observer (SMCSPO) algorithm and minimized position error to the developed SFF system. We analyzed and optimized process variables such as jetted volume, layer thickness, powder bed and so on experimentally. Also. the dimensional error of a developed SFF system is evaluated. Finally, the feasibility of application to bio manufacturing is presented through successful fabrication of teeth and cranium model.

T-DMB 시스템에서 WOFDM과 COFDM의 성능비교에 관한 연구 (A Study on the Performance Comparison of WOFDM and COFDM in T-DMB System)

  • 이이극;김한종
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2011년도 춘계학술논문집 1부
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    • pp.421-424
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    • 2011
  • As the demand of the high-speed transmission between fast moving mobile objects is increasing, more ideas are coming out to improve the channel distortion for such cases. WOFDM(Wavelet-based Orthogonal Frequency Division Multiplexing) is the most brilliant one among them, which combines the advantages of wavelet transform technique and OFDM technique, and it has been implemented into the PLC (Power Line communication) system. In this paper, we are trying to describe a comparative study on COFDM (Fourier-base OFDM) and WOFDM in the conventional T-DMB system. From the simulation results, we can see that the performances of COFDM and WOFDM are nearly same under the AWGN channel. However, WOFDM outperforms COFDM under the time-invariant Rayleigh fading channel.

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유비쿼터스환경에서의 DDoS의 공격과 탐지, 방어시스템에 관한 연구 (A study on DDoS Attack, Detecting and Defence in ubiquitous system)

  • 정창덕;차주원;황선일
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2009년도 추계학술대회
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    • pp.544-548
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    • 2009
  • The underlying success of logistics depends on the flow of data and information for effective management. Over the last 30 years, we have seen the power of microprocessors double about every 18months. This continuing trend means that computers will become considerably smaller, cheaper, and more abundant; indeed, they are becoming ubiquitous and are even finding their way into everyday objects, resulting in the creation of smart things. In the long term, ubiquitous technologies will take on great economic significance. Industrial products will become smart because of their integrated information processing capacity, or take on an electronic identity that can be queried remotely, or be equipped with sensors for detecting their environment, enabling the development of innovative products and totally new services. The global marketplace runs on logistics, security, speed, agility and flexibility..In this paper we report that pairing these traditional logistics functions with RFID technology can be a huge value-driver for companies. This winning combination yields increased logistics management effectiveness and more efficient visibility into the supply chain management.

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휴대단말 고속 객체 검출 (High-speed Object Detection in a Mobile Terminal Environment)

  • 이재호;이철희
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2012년도 춘계학술대회
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    • pp.646-648
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    • 2012
  • 본 논문에서는 다양한 휴대단말 환경에서 획득한 영상에서 관심 객체의 특성을 추출하여 검출하는 내용 기반 영상 검색 기술을 제안한다. 검출하고자 하는 모델 영상의 HSI 컬러 정보를 이용한 컬러 히스토그램 정합법을 사용하여 관심 객체가 존재하는 템플릿을 검출한다. 해당 영역에서 해리스코너 검출 기법을 사용하여 코너 포인트를 검출 후 영역 성장법을 적용하여 관심 객체를 검출해내는 기법을 제안한다. 객체 검출 성능을 향상시키며 휴대단말 간의 속도를 향상시키기 위해 색상(Hue) 영역 정보만을 이용하여 연산량을 감소시키며 실시간 처리가 가능하도록 한다.

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An Efficient Collision Detection in the Dynamic Spatial Subdivisions for an MMORPG Engine

  • Lee, Sung-Ug;Park, Kyung-Hwan
    • 한국멀티미디어학회논문지
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    • 제7권12호
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    • pp.1729-1736
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    • 2004
  • This paper proposes an efficient collision detection method in the dynamic spatial subdivisions for the MMORPG engine which requires realtime interactions. An octree is a suitable structure for static scenes or terrain processing. An octree spatial subdivision enhances rendering speed of scenes. Current spatial subdivisions tend to be highly optimized for efficient traversal, but are difficult to update quickly for a changing geometry. When an object moves to the outside extent for the spatial subdivisions, the acceleration structure would normally have to be rebuilt. The OSP based on a tree is used to divide dynamically wide outside which is the subject of 3D MMORPG. TBV does not reconstruct all tree nodes of OSP and has reduced rebuilding times by TBV information of a target node. A collision detection is restricted to those objects contained in the visibility range of sight by using the information established in TBV. We applied the HBV and ray tracing for an efficient collision detection.

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인체형상 측정을 위한 가상격자 영사식 무아레 방법에 관한 연구 (A Study on the Virtual Grating Projection Moire Topography for the Shape Measurement of Human Face)

  • 유원재;최정표;안중근;강영준
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2001년도 춘계학술대회 논문집
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    • pp.49-52
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    • 2001
  • Moire topography method is a well-known non-contacting 3-D measurement method. Recently, the automatic 3-D measurement by moire topography has been required since the method was frequently applied to the engineering and medical fields. 3-D measurement using projection moire topogrphy is very attractive because of it s high measuring speed and high sensitivity. In this paper, using two-wavelength method of projection moire topography tested to measuring object with the $2\pi$-ambiguity problem. Experimental results prove that the proposed scheme is capable of finding absolute fringe orders, so that the $2\pi$-ambiguity problem can be effectively overcome so as to treat large step discontinuities in measured objects.

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인체흉상 합성을 위한 3차원 형상 측정에 관한 연구 (A study on 3-D shape measurement for the composition of human bust)

  • 안중근;강영준;최정표;유원재
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 추계학술대회 논문집
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    • pp.220-223
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    • 1997
  • Moire topography method is a well-known non-contacting 3-D measuement method. Recently, the automatic 3-D measurement by moire topography has been required since the method was frequently applied to the engineering and medical fields. 3-D measurement using projection moire topography is very attractive because of it's high measuring speed and high sensitivity. In this paper, using two-wavelength method of projection moire topography tested to measuring object with the 2x-ambiguity problem. Experimental results prove that the proposed scheme is capable of finding absolute fringe orders, so that the 2x-ambiguity problem can be effectively overcome so as to treat large step discontinuities in measured objects.

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