• Title/Summary/Keyword: spectators

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Automatic Detection of Highlights in Soccer videos based on analysis of scene structure (축구 동영상에서의 장면 구조 분석에 기반한 자동적인 하이라이트 장면 검출)

  • Park, Ki-Tae;Moon, Young-Shik
    • The KIPS Transactions:PartB
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    • v.14B no.1 s.111
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    • pp.1-4
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    • 2007
  • In this paper, we propose an efficient scheme for automatically detecting highlight scenes in soccer videos. Highlights are defined as shooting scenes and goal scenes. Through the analysis of soccer videos, we notice that most of highlight scenes are shown around the goal post area. It is also noticed that the TV camera zooms in a setter player or spectators after the highlight stones. Detection of highlight scenes for soccer videos consists of three steps. The first step is the extraction of the playing field using a statistical threshold. The second step is the detection of goal posts. In the final step, we detect a zooming of a soccer player or spectators by using connected component labeling of non-playing field. In order to evaluate the performance of our method, the precision and the recall are computed. Experimental results have shown the effectiveness of the proposed method, with 95.2% precision and 85.4% recall.

Export of Korean Films in Japan: Focused on the Films Released between 2002 and 2006 (한국 영화의 특성에 따른 일본 수출 성과에 대한 연구: 2002년부터 2006년까지의 개봉작을 중심으로)

  • Lee, Moon-Haeng
    • Korean journal of communication and information
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    • v.39
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    • pp.355-384
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    • 2007
  • The objective of this study is to see the characteristics of Korean films exported in Japan: preferred genres, casting of Korean wave star, major distributors' releases, number of spectators in domestic market. According to the analysis, first of all, Japanese movie goers prefer Korean melo-movies compared with Korean spectators who tend to like comics. It is also proven that Korean wave stars have been cast largely in Korean films exported in Japan. Furthermore, the big hit Korean films that have been distributed by 3 majors have been preferred by Japanese importers. That means the brand power of Korean distributors and release performance in domestic market can influence directly the exportation of films.

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A study on the Prototype design for the activation of the exhibition-communication (전시커뮤니케이션 활성화를 위한 프로토타입 디자인 연구 - 전시 관람의 쌍방향 커뮤니케이션 활성화를 위한 연구)

  • Cho, Kyoung-Moon;An, So-Yeon;Choi, Yu-Jin;Ryoo, Han-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.205-209
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    • 2008
  • The current representative supporting tool for seeing an exhibition is PDA, which is an information provider that is being activated in famous galleries in the world. It has been successful in making spectators' traffic line for exhibition free and in Overcoming time and spatial restrictions, but it still provides uniform information. And the field of its activities is 'inside' of an exhibition hall so it has some limitations in terms of two-directional communication. In order to overcome such limitations, this study intends to deduce applications for the activation of continuous communication in the changing exhibition environment from before spectators see an exhibition to after they see an exhibition, to design a prototype, and further, to improve the level of the exhibition culture.

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A Study on the Characteristics of Digital Graffiti and Expression in Fashion (패션에 활용된 디지털 그라피티의 특성과 표현방법)

  • Kim, Taehee;Yoo, Youngsun
    • Journal of the Korean Society of Costume
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    • v.65 no.8
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    • pp.50-63
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    • 2015
  • The purpose of this study is to explore the potential of digital graffiti as a new creative tool in fashion through analysis of its expressive features and methods merged in fashion. The results from the analysis of fashion cases using digital graffiti may be summarized as follows. First, 'Mixing of Materials and Non-materials' matched immaterial lights and images with physical clothing materials and space, effectively expressing imaginary spheres that were not expressible with the existing materials. Second, 'Fantastic Storytelling' expressed theme such as 'Sun', 'UFO', 'Science Fiction Film', 'Fantasy Fairy Tale', and 'Universe' through lasers, lights, augmented reality and LED graffiti. Third, 'Convergence with Human and Digital Media' accentuated the active participation of spectators thereby causing human and digital media to interact with each other. Designer's ideas and unexpected responses of spectators realized various digital graffiti effects, which came across by sheer chance. Fourth, 'Utilizing of Site-Specificity' met with the best results when the digital graffiti was expressed in context of a place or location where fashion performance is taking place. Fifth, ' Playfulness by Consumer Participation' intended to induce voluntary participation from consumers by providing the fashion digital graffiti as play tools, and created new fashion digital graffiti or altered existing stereotypes, thereby invoking new visual and tactile experiences. Likewise, today's digital graffiti are emerging in various fields, and the trend of fashion-digital graffiti integration has already created interesting works.

Development of the Maskdance Dress Design (탈춤축제의상개발에 관한 연구)

  • Kim, Hee-Sook
    • Fashion & Textile Research Journal
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    • v.12 no.2
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    • pp.156-161
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    • 2010
  • To improve the standard of living of its citizens, local festivals is located in one axis of the new culture. These symptoms shows that there is increasing awareness of traditional culture such as Hanryu. The purpose of this study is to develope the presentative Dress of Andong International Maskdance Festival to stimulate curiosity and participate easily. 24 villages in Andong were present to represent appropriate Dress of Maskdance Festival which have been announced through the fashion show. The characteristics of the maskdance dress which presented in this study has the purpose of making the specialties of each village to tourism resources. Characteristics of the maskdance dress which designed to blend on the mask was as following. (1) Maskdance dress should shown well and must have strong durability of strenuous exercise in maskdance (2) Maskdance dress should be able to get the sympathy of the spectators. (3) Maskdance dress should be sympathetic as modern costumes. (4) Aesthetics as custumes and requirements as product must be met. (5) Acceptance of Andong region's traditional beauty is required. (6) Maskdance dress is likely to require long-term use. (7) Maskdance dress must be able to accommodate a variety of body conditions. Through customer satisfaction survey of 158 spectators and 48 members of fashion show, the relevance of masks and costumes, aesthetic and motility of costumes, commercialization potential, especially costume' motility and functional fitness of clothing sizes was highly evaluated. So maskdance dress or stage costumes as long-term development is likely to be considered. And continued research is needed.

3D Holographic contents work and Projection Act on Spectator Approach (관객접근에 의해 행동하는 3D 홀로그래픽 콘텐츠 저작 및 프로젝션)

  • Lim, Sooyeon;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.597-604
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    • 2012
  • In order to actualize the third dimension form, hologram is coming to attention because it has no restriction on viewing position and is capable of natural visual expression. Although hologram technology is the best method to embody 3D image without glasses, it is not commercialized due to several technological problems. Currently used hologram technology in concerts or exhibitions are images flashed on a 2-dimensional transparent screen by HD projectors which is similar to hologram technology, not truly same. In this research, we make 3D contents for Holographic projection and use these contents to present art that can interact with spectators. As a result of the exhibition, attendance showed satisfaction on inspection form, allowing spectators to move around the screen and view it both sides; moreover, they were enterprising to interact with the videos played according to their movements. Therefore, we are able to implement a sensible and spatio-temporal artwork along with interesting space production and represent a intimate and interactive space with the public.

The Effects of Sports Game Outcomes on Spectators' Ad Recall and the Moderating Role of Suspense (스포츠경기 결과가 광고효과에 미치는 영향과 서스펜스의 조절효과)

  • Yoon, Sung-Wook;Shin, Seongyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2520-2526
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    • 2015
  • This study investigated the effects of sports game outcomes on spectators' Ad recall, and the sports game induced suspense was also investigated for its moderating effects between the variables. On the day after the 2012 London Olympic soccer games, university students (N=257) from the Busan area completed questionnaires and MANOVA was utilized for data analysis. Results of this study revealed that outcome of sports game have significant effects on recall of both brand name and contents which aired during a halftime break. In addition, significant moderating effects of sports game induced suspense were found on brand name and contents recall. Based on the results, some suggestions for marketing practitioners are discussed and future research directions are outlined.

A Study on the Analysis of the Directional Information Sign to Destinations and Spatial Configuration in the Exhibition Spaces of Museum (박물관 전시부문의 관람객 유도사인과 공간구조)

  • Lim, Che-Zinn;Park, Moo-Ho
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.205-212
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    • 2006
  • The premise of this study is that an ultimate objective in planning an exhibition space is spectators' experiences shaped by a result of their first-hand experiences and responses within an exhibition space, and this result can be recognized in the spectators' movement. Thus, the sign system that can directly affects viewers' main line of flow and movement patterns was examined vis--vis a mutually complementary relation in a triangular composition with the structure of exhibition space and the exhibition contents. Based on the findings, predictive values before and after a complementary application of the sign system to the structure of exhibition space was analyzed and its validity was assessed. The results of this research analysis were drawn as follows. It was shown that an understanding of the locations of direction signs and the degree of recognition can function as an important factor to predict viewers' movement, along with an understanding of topological characteristics of an exhibition space. In terms of the connection and disconnection of space units that form the space structure, it suggests that the distribution of signs and the degree of recognition can adjust the degree of connection and disconnection. Even though exhibition spaces for research subjects were selected from a relatively large number of museums, but the research was limited with a focus on the structure of exhibition space and sign systems. Thus, it is proposed that future studies should be conducted by including varieties of exhibition and environmental factors.

Annotation System using Spatial Augmented Reality Display with Half-slivered Mirror (반투영 거울 기반 공간 증강 현실 환경의 전시물 안내 시스템)

  • Kim, Jung-Hoon;Lee, Young-Bo;Park, Hyun-Woo;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.37-45
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    • 2008
  • This paper proposes a half-silvered mirror display system designed to demonstrate useful information about things on display into the air. It helps the spectators gain quick access to information near the area where the things are put on display. This paper deals with three matters: First, tracking based on camera images created in real time enables the provision of information about the things that are both still and moving. Second, as information is output based on the real-time coordinates of things on display, the parallel processing-based tracking algorithm is used to ensure smooth transfer. Third, a half-mirror is placed in front of the display area to establish an augmented reality system and visual distortion caused by mirror angle is adjusted by the reflection transformation matrix. The objectives of this system are to arouse the spectators' interest in things on display and offer easy and quick access to information about them.

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The cultural characteristic of American film (genre drama) in (영화 <블라인드 사이드 Blind Side>에 나타난 '드라마' 장르의 미국 문화 특성)

  • Han, Yong Taek;Woo, Jung Gueon
    • Cross-Cultural Studies
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    • v.26
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    • pp.273-296
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    • 2012
  • The purpose of this paper is to examine the characteristics of American film (genre drama) through the analysis of , which merits our attention because the proportion of domestic gross earnings to foreign gross earnings is four to one. It means that the cultural discount rate of this film is relatively higher than the films which belong to the other genres, for example adventure, action, fantasy, SF etc. And it would be correct to say that this film is typically american. What is the reason of this difference of cultural discount rate? And what allows this film to be defined as a typical American film. The analysis of shows that the difference doesn't result from the actant structure. In fact the narrative structure of this film is similar to the other films of drama genre like or : the common structure of drama genre is characterized by an encounter of sujet and adjuvant and the progress of their relationship. But the drama is a genre in which the reflection of the actualities is important as compared with other genres. In that sense the story of is based upon the American cultural characteristics. Because the process that realize the progress of relationship between two protagonists is typically American such as race problem, adoption system, concept of family, system of education and going to college etc. As a result it is possible that move less the worldwide spectators than the American spectators.