• Title/Summary/Keyword: spatial cue

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An Efficient Representation Method for ICLD with Robustness to Spectral Distortion

  • Beack, Seung-Kwon;Seo, Jeong-Il;Kang, Kyung-Ok;Hanh, Min-Soo
    • ETRI Journal
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    • v.27 no.3
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    • pp.330-333
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    • 2005
  • The Inter-Channel Level Difference (ICLD) is a cue parameter to estimate spectral information in a binaural cue coding that has been recently in the spotlight as a multichannel audio signal compression technique. Even though the ICLD is an essential parameter, it is generally distorted by quantization. In this paper, a new modified ICLE representation method to minimize the quantization distortion is proposed by adopting a flexible determination of the reference channel and the unidirectional quantization. Our experimental result confirms that the proposed method improves the multichannel audio output quality even with the reduced bit-rate.

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Detection of Forest Areas using Airborne LIDAR Data (항공 라이다데이터를 이용한 산림영역 탐지)

  • Hwang, Se-Ran;Kim, Seong-Joon;Lee, Im-Pyeong
    • Spatial Information Research
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    • v.18 no.3
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    • pp.23-32
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    • 2010
  • LIDAR data are useful for forest applications such as bare-earth DEM generation for forest areas, and estimation of tree height and forest biomass. As a core preprocessing procedure for most forest applications, this study attempts to develop an efficient method to detect forest areas from LIDAR data. First, we suggest three perceptual cues based on multiple return characteristics, height deviation and spatial distribution, being expected as reliable perceptual cues for forest area detection from LIDAR data. We then classify the potential forest areas based on the individual cue and refine them with a bi-morphological process to eliminate falsely detected areas and smoothing the boundaries. The final refined forest areas have been compared with the reference data manually generated with an aerial image. All the methods based on three types of cues show the accuracy of more than 90%. Particularly, the method based on multiple returns is slightly better than other two cues in terms of the simplicity and accuracy. Also, it is shown that the combination of the individual results from each cue can enhance the classification accuracy.

The spatial-effect profile of visual attention in perception and memory (지각과 단기 기억 수준에 발현되는 주의 효과의 공간적 연장 패턴 비교)

  • Hyun, Joo-Seok
    • Korean Journal of Cognitive Science
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    • v.19 no.3
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    • pp.311-330
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    • 2008
  • The effect of spatial attention gradually decreases as a function of the distance between the locus of attention and a target. According to this hypothesis, we tested the spatial-effect profile of visual attention when it operates on perception and memory. Experiment 1 measured accuracy of discriminating the color of a simultaneously masked target after presenting a pre-cue to either at the target location or away from the target (perception-intensive task). Experiment 2 measured accuracy of recognizing the color of several items at and around the pre-cued location (memory-intensive task). In the perception-intensive condition, the accuracy gradually dropped as the distance between the cue and target location increases. However, in the memory-intensive condition, subjects remembered only the item at the cued location. This suggests spatial attention in a memory-intensive process would operate on object-based representations. Experiment 2 showed the object-based effect observed in Experiment 1 can be also present in perception under a special circumstance. The results indicate that spatial attention can operate on object-based representations in a memory-intensive process whereas it flexibly can operate either on location-based or object-based representations in a perception-intensive process.

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The effects of endogenous attention and reorienting on performance of detection task (내현적 주의와 재정향이 탐지과제 수행에 미치는 영향)

  • Ko, Jae-Hyeong;Kim, Shin-Woo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.15 no.1
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    • pp.37-46
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    • 2012
  • We tested the effects of endogenous attention and reorienting on the performance of detection task. In the classic detection paradigm of Posner and Cohen (1980), performance on target detection is measured, where target appears either on the same or difference spatial location of cue stimulus after brief period of SOA (stimulus onset asynchrony). In this study, we induced exogenous attention by manipulating predictability of cue for target, and also induced reorientation by inserting additional (reorienting) cue between initial cue and target. Experiment 1 had three conditions of reorienting speed: Early, middle, and late. Facilitation and IOR (inhibition of return) occurred in different forms depending on SOA and reorienting speed, but we were not able to discover interpretable pattern in the results. However, reanalysis of early reorienting condition revealed that facilitation and IOR occurred in a crossed manner where short SOA found facilitation and long SOA did IOR, the typical results of simple detection task. Experiment 2 collected additional data to replicate the results in early reorienting condition of experiment 1. The results obtained that facilitation occurred with short SOA and IOR with long SOA. These results contrast with those of Wright and Richard (2000) where they reported elimination of IOR when cue had predictability of target locations. These results suggest that additional cue (here, orienting cue), which rapidly appears before extinction of IOR by prior cue, brings about double IOR. The present research demonstrates that even when attention is allocated to certain location via endogenous mechanism, rapidly repeating cues in certain location maximizes IOR that offsets the effects of endogenous attention to the same location.

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Study on the Sampling of Distributors : Relating Olfactory Cues and Social Density (유통점의 샘플링에 관한 연구 : 후각적 자극과 매장 밀집도를 중심으로)

  • Hwang, Hee-Joong;Youn, Myoung-Kil
    • Journal of Distribution Science
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    • v.16 no.9
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    • pp.59-63
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    • 2018
  • Purpose - It has already been proved that 'mood' as the physical environment of shopping affects consumers' main sensory channels such as sight, hearing, smell, touch. However, there is no consensus on how the olfactory cue influences the customers in the shopping environment. In this study, we examine the previous studies on how the olfactory cue affects the customers in the shopping environment and present a clear direction as a suggestion for progressive research. Research design, data, and methodology - It is not important to use a lot of unconditional fragrance, but it should be exposed to the environment that suits the proper fragrance. In recent years, meaningful research on store fragrance has been slowly increasing. As a result, studies on the fragrance effects of retail stores have been conducted to verify the relevance of fragrance suitability in stores and consumer spending scale. Results - The fragrance appropriate for each store can not be uniformly specified as any fragrance. This is because external variables such as time, season, temperature, lighting, density of shoppers, and music in the store also affect customer evaluation. For example, using an unsuitable fragrance may encourage customers to leave the store quickly by restraining impulsive purchases or by disturbing concentration. The store manager should also be interested in using fragrances that are proven and effective in the store environment, but they should also have the ability to easily manipulate and manage the fragrances very appropriately according to changes in the store environment. Store managers should observe consumer preferences and responses according to their goals and strategies, and then systematically manage and store information about the fragrance appropriate to the store. Conclusions - In the future, the fragrance marketing researcher needs to consider the spatial form and density of the customer. In practice, managers operating a retail store should check the most appropriate store density(congestion) according to the size and spatial characteristics of the store and maintain the ideal conditions. To do this, it is necessary to pay attention to how to select and control sensory elements such as fragrance(olfactory), music(auditory), and lighting(visual).

The Effect of Auditory Cue on Searching Task of Songs (소리의 청각적 정보가 곡 탐색에 미치는 영향)

  • Ryu, Hyung-Su;Kim, Jong-Wan;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.535-540
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    • 2007
  • 최근 음악을 재생할 수 있는 다양한 소형기기들의 발전이 이루어지고 있다. 휴대용 음향기기에서 곡을 탐색할 경우, 곡 탐색 습관의 특성상 눈으로 확인하지 않고 손을 사용한 촉각적 피드백만을 이용하는 것이 대부분이다. 또한 곡 탐색 과제는 청각적인 표적을 찾는 것임에 반하여, 지금까지 청각적인 단서에 대한 연구의 대부분은 시각적인 표적을 찾는 것에 집중되어 있었다. 본 연구에서는 청각적인 표적을 탐색하는데 있어 청각적 위치 단서가 미치는 영향을 알아보고자 하였다. 주어진 곡 리스트를 암기한 후, 화면에 제시되는 표적 곡을 탐색하는데 있어 청각적인 위치 단서가 있는 좌우 조건, 가운데 조건, 그리고 무음 조건의 경우에 따른 곡 탐색의 정확률과 반응 시간을 측정하였다. 과제는 정상과 오류 두 가지 유형으로 구성되었다. 결과는 청각적인 위치 정보가 포함된 좌우 조건이 정상 과제와 오류 과제에 있어서 가운데 조건과 무음 조건에 비하여 모두 유의미하게 짧은 반응 시간을 보였다. 본 실험 결과는 휴대용 음향기기뿐만 아니라 위성항법장치(GPS), 가상환경(Virtual Environment) 등과 같이 청각적인 표적을 찾아야 하는 과제를 포함하는 환경에도 적용될 수 있을 것이다.

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Human Performance Evaluation of Virtual Object Moving Task in the Different Temporal, Spatial and Pictorial Resolution of a Stereoscopic Display (가상현실 표시장치에서의 시간적, 공간적, 회화적 해상도에 따른 가상물체 이동작업의 인간성능 평가)

  • Park, Jae-Hee
    • IE interfaces
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    • v.18 no.1
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    • pp.82-87
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    • 2005
  • Most of virtual reality systems ask users to control 3D objects or to navigate 3D world using 3D controllers. To maximize the human performance in the control, the design of virtual reality system and its input and output devices should be optimized. In this study, an experiment was designed to investigate the effects of three resolution factors of a virtual reality system on the human performance. Six subjects conducted the experiment for the factors; two frame rates, three spatial resolutions, and three pictorial contents. The result showed that the greater the spatial resolution was, the higher the human performance was. For the temporal resolution, fixed frame rate at 18 Hz was better than the varied maximized frame rate. For the pictorial contents, the virtual space with orientation cues marked the greatest performance than the other two conditions; the virtual space without any orientation cue and the virtual space like real world. These results could be applied for the design of virtual reality systems.

Three-dimensional Binocular Holographic Display Using Liquid Crystal Shutter

  • Kim, Hyun-Eui;Kim, Hee-Seung;Jeong, Kyeong-Min;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • v.15 no.4
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    • pp.345-351
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    • 2011
  • We present a novel approach to the holographic three-dimensional display using a liquid crystal shutter for binocular display applications. One of the difficult problems in implementing a binocular holographic three-dimensional display is the extremely narrow viewing angle. This problem is attributed to the spatial light modulator pixel number which restricts the maximum spatial bandwidth of the spatial light modulator. In our proposed method, a beam splitter and liquid crystal shutter are used to present two holograms of a three-dimensional scene to the corresponding eyes. The combination of holographic display and liquid crystal shutter can overcome the problem of the extremely narrow viewing angle, presenting threedimensional images to both eyes with correct accommodation depth cues.

Improving visual relationship detection using linguistic and spatial cues

  • Jung, Jaewon;Park, Jongyoul
    • ETRI Journal
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    • v.42 no.3
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    • pp.399-410
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    • 2020
  • Detecting visual relationships in an image is important in an image understanding task. It enables higher image understanding tasks, that is, predicting the next scene and understanding what occurs in an image. A visual relationship comprises of a subject, a predicate, and an object, and is related to visual, language, and spatial cues. The predicate explains the relationship between the subject and object and can be categorized into different categories such as prepositions and verbs. A large visual gap exists although the visual relationship is included in the same predicate. This study improves upon a previous study (that uses language cues using two losses) and a spatial cue (that only includes individual information) by adding relative information on the subject and object of the extant study. The architectural limitation is demonstrated and is overcome to detect all zero-shot visual relationships. A new problem is discovered, and an explanation of how it decreases performance is provided. The experiment is conducted on the VRD and VG datasets and a significant improvement over previous results is obtained.

Performance Evaluation of EEG-BCI Interface Algorithm in BCI(Brain Computer Interface)-Naive Subjects (뇌컴퓨터접속(BCI) 무경험자에 대한 EEG-BCI 알고리즘 성능평가)

  • Kim, Jin-Kwon;Kang, Dae-Hun;Lee, Young-Bum;Jung, Hee-Gyo;Lee, In-Su;Park, Hae-Dae;Kim, Eun-Ju;Lee, Myoung-Ho
    • Journal of Biomedical Engineering Research
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    • v.30 no.5
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    • pp.428-437
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    • 2009
  • The Performance research about EEG-BCI algorithm in BCI-naive subjects is very important for evaluating the applicability to the public. We analyzed the result of the performance evaluation experiment about the EEG-BCI algorithm in BCI-naive subjects on three different aspects. The EEG-BCI algorithm used in this paper is composed of the common spatial pattern(CSP) and the least square linear classifier. CSP is used for obtaining the characteristic of event related desynchronization, and the least square linear classifier classifies the motor imagery EEG data of the left hand or right hand. The performance evaluation experiments about EEG-BCI algorithm is conducted for 40 men and women whose age are 23.87${\pm}$2.47. The performance evaluation about EEG-BCI algorithm in BCI-naive subjects is analyzed in terms of the accuracy, the relation between the information transfer rate and the accuracy, and the performance changes when the different types of cue were used in the training session and testing session. On the result of experiment, BCI-naive group has about 20% subjects whose accuracy exceed 0.7. And this results of the accuracy were not effected significantly by the types of cue. The Information transfer rate is in the inverse proportion to the accuracy. And the accuracy shows the severe deterioration when the motor imagery is less then 2 seconds.