• 제목/요약/키워드: space-based view

검색결과 602건 처리시간 0.027초

텍스쳐 추출시 제한된 수의 참여 영상을 이용한 Multi-view 영상 개선 알고리듬 (An Algorithm for the Multi-view Image Improvement with the Resteicted Number of Images in Texture Extraction)

  • 김도현;양영일
    • 한국멀티미디어학회논문지
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    • 제3권1호
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    • pp.34-40
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    • 2000
  • 본 논문에서는 텍스쳐 추출시 제한된 수의 참여 영상을 이용한 multi-view 영상으로부터 가장 좋은 텍스쳐를 추출하는 효과적인 알고리듬을 제안하였다. 기존의 알고리듬이 정규화된 물체 공간에서 X-Y 평면을 삼각패치로 나누고 아휜 변환에 기반한 변이 보상 모델을 이용하여 삼각패치의 텍스쳐를 추출하였다. 본 논문에서는 기존의 방법과 달리 텍스쳐 추출시 참여 영상의 수를 제한하여 multi-view 영상으로부터 가장 좋은 텍스쳐를 추출하였다. Dragon, santa, city 그리고 kid의 multi-view 영상세트에 대해 실험한 결과 제안된 알고리듬으로 텍스쳐를 추출한후 이로부터 복원된 영상의 신호 대 잡음비(SNR)는 기존의 알고리듬으로 처리된 후 복원된 영상의 신호 대 잡음비보다 평균 0.2dB 정도 개선된 결과를 얻을 수 있었다. 제안된 방법으로 부호화된 데이터로부터 복원된 영상은 기존의 방법으로 부호화된 데이터로부터 복원된 영상보다 영상의 화질이 개선됨을 관찰할 수 있었다.

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주거공간에서의 통합적 실내평가를 위한 공간별 가중치 산정 프로세스에 관한 연구 - 미국 중서부 주거건물의 설문조사를 바탕으로 - (A Study on the Weighting Factor for Integrative Space Evaluation in Residential Buildings - Based on Occupant Survey in Residential Buildings of USA -)

  • 윤성훈
    • 한국실내디자인학회논문집
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    • 제20권5호
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    • pp.34-41
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    • 2011
  • Today, residential building is considered of be one of the most important space of their quality of life and health. Residential buildings should provide comfortable environments to support the activities of their occupants. And good residential buildings are made by appropriately combining residential spaces, such as living room, master bedroom, bedroom, kitchen, restroom, and so on. These combinations in residential building are must be compatible with the activities of the occupants and their needs. The objective of this research is to investigate and analyze the relative importance and space priority between residential space in residential buildings depending on occupants' characteristics, such as, gender and age. Especially, this research is to find space weighting factors for integrative evaluation in residential buildings based on occupant survey. These weighting factors play an important role in determining the relative importance of various residential spaces for integrative residential space evaluation. And, the result from this research will help designers and researchers to find space planning strategies in residential building, and develop new integrative evaluation framework for improving residential quality from the occupants' point of view.

Assessment of sensitivity-based FE model updating technique for damage detection in large space structures

  • Razavi, Mojtaba;Hadidi, Ali
    • Structural Monitoring and Maintenance
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    • 제7권3호
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    • pp.261-281
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    • 2020
  • Civil structures may experience progressive deterioration and damage under environmental and operational conditions over their service life. Finite element (FE) model updating method is one of the most important approaches for damage identification in structures due to its capabilities in structural health monitoring. Although various damage detection approaches have been investigated on structures, there are limited studies on large-sized space structures. Thus, this paper aims to investigate the applicability and efficiency of sensitivity-based FE model updating framework for damage identification in large space structures from a distinct point of view. This framework facilitates modeling and model updating in large and geometric complicated space structures. Considering sensitivity-based FE model updating and vibration measurements, the discrepancy between acceleration response data in real damaged structure and hypothetical damaged structure have been minimized through adjusting the updating parameters. The feasibility and efficiency of the above-mentioned approach for damage identification has finally been demonstrated with two numerical examples: a flat double layer grid and a double layer diamatic dome. According to the results, this method can detect, localize, and quantify damages in large-scaled space structures very accurately which is robust to noisy data. Also, requiring a remarkably small number of iterations to converge, typically less than four, demonstrates the computational efficiency of this method.

SDR-Based Frequency Interference Emulator in the Space-Time Domain and Its Application

  • Yoon, Hyungoo;Um, Jungsun;Park, Jin-Soo;Jang, Byung-Jun
    • Journal of electromagnetic engineering and science
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    • 제18권1호
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    • pp.58-62
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    • 2018
  • In this study, we propose a software-defined radio-based frequency interference emulator in the space-time domain. This emulator can easily model actual interference environments because of the versatile programming capability of the universal software radio peripheral and LabVIEW. As an example of an interfering network using the contention-based multiple access scheme in the time domain, we emulate a coordinated Wi-Fi network that consists of one access point and two Wi-Fi nodes. Results show that our emulator can successfully model multiple interfering signals in the Wi-Fi network and easily adjust various space-time domain parameters.

기술도해 생성을 위한 가시화 데이터 은선 제거 알고리즘 (Hidden Line Removal for Technical Illustration Based on Visualization Data)

  • 심현수;최영;양상욱
    • 한국CDE학회논문집
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    • 제11권6호
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    • pp.455-463
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    • 2006
  • Hidden line removal(HLR) algorithms can be devised either in the image space or in the object space. This paper describes a hidden line removal algorithm in the object space specifically for the CAD viewer data. The approach is based on the Appel's 'Quantitative Invisibility' algorithm and fundamental concept of 'back face culling'. Input data considered in this algorithm can be distinguished from those considered for HLR algorithm in general. The original QI algorithm can be applied for the polyhedron models. During preprocessing step of our proposed algorithm, the self intersecting surfaces in the view direction are divided along the silhouette curves so that the QI algorithm can be applied. By this way the algorithm can be used for any triangulated freeform surfaces. A major advantage of this algorithm is the applicability to general CAD models and surface-based visualization data.

공원설계에서 기념성의 문제 -서울대 4.19 기념공원과 서초조각공원의 예- (Some issues on monumentality in park design -two case of 4.19 memorial park of SNU and Soecho sculpture park-)

  • 유병림
    • 한국조경학회지
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    • 제23권4호
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    • pp.40-49
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    • 1996
  • The judgement of how good a memorial park is designed in terms of representing symbolic meanings through moonument depends on whether it decisively reflects peoples' common value and affection to specific event or place of the park. It is in fact, not easy to define the kind of value and affections peoples have in mind for the park. It is likely that most park design concepts are primarily based on designer' subjective view of the world by which the public is expected to understand, accept, and eventually share the common symbolic meanings of the park. AS memorial park design as the works of art might be appreciated not only in view of artistic performance of designer but in terms of its social meaning of the newly defined space. Two cases of park designs by author include issues on conceptual alternatives, experience of memorial space, symbolic use of materials, and perspectives on the direction of contemporary park design. It is noteworthy that authentic approaches should be challenged for a new way in which symbolic meanings could be given in rather contradictory style.

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최적 입체시를 제공하기 위한 상호작용 기반 다시점 모바일 디스플레이 모의장치 개발 (Development of Multi-View Simulator for Mobile Display based on Augmented Reality for Providing an Optimum Viewing Zone)

  • 이동수;이광훈;박민철
    • 한국통신학회논문지
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    • 제38C권10호
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    • pp.896-902
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    • 2013
  • 무안경방식 입체 디스플레이에서 유발되는 크로스토크는 최적 입체시를 저해하는 요소로 작용한다. 이런 이유로 디스플레이 개발자들은 최적 입체시를 위해서 반드시 크로스토크를 고려해야 한다. 그러나 다양한 디스플레이의 특성과 시청 환경에 따라서 실제 디스플레이 설계에서 정량적으로 측정하기 어렵다. 따라서 본 논문은 무안경방식 입체 디스플레이에서 발생하는 주요 인자들을 정량적으로 측정하고 이들 상호적인 관계를 정성적으로 분석할 수 있는 시뮬레이터를 개발함으로써 최적의 모바일용 입체시를 가이드 할 수 있는 시스템을 제안한다. 제안된 시스템은 증강 현실(augmented reality) 기술을 이용하여 모바일용 시청 영역 범위를 가이드 한다. 실험 및 시뮬레이션 결과에서, 제안한 시뮬레이터는 모바일 디스플레이를 사용하는 실제 공간에서 발생할 수 있는 시역간 크로스토크를 가시화 하여 디스플레이 개발자들이 상호작용을 통하여 최적의 입체시 제공할 수 있도록 디스플레이를 직관적으로 설계할 수 있도록 한다.

가상현실 속의 상황 표현을 위한 시공간 그래프의 구현 (An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World)

  • 박종희;정경훈
    • 한국콘텐츠학회논문지
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    • 제13권6호
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    • pp.9-19
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    • 2013
  • 본 논문에서는 가상 상황속의 사건들에 역사적 맥락을 부여하기 위한 통합적 직관적 정보표현구조로서 시공간 그래프(Spatio-Temporal Graph)를 설계하고 구현하였다. 일반적으로 사건은 공간뿐 아니라 시간을 점유함으로써 역사적 사실이 된다. 따라서 가상 상황을 시뮬레이션하기 위해서는 공간적 측면을 표현하기 위한 삼차원 정보구조에 시간적 측면을 더한 다차원적인 맥락에 사건들을 위치시키는 일이 핵심적 기초가 된다. 이러한 다차원적 맥락은 온톨로지 뷰, 인스턴스 뷰, 시공간 뷰, 실제 뷰 등과 같은 여러 수준에서의 통합적 직관적 지식표현수단들을 통해 구현된다. 이와 같이 구현된 시공간 그래프에 기반한 시뮬레이션 시스템에 예제 시나리오를 적용하여 실용성을 검증한다. 본 기술은 지능형 교육시스템이나 차세대 시뮬레이션 게임 등에 필수적인 다양한 상황들을 제공하는 시뮬레이션 시스템의 중심요소가 된다.

폴드 개념을 이용한 환경설계방법 연구 - 도산공원 재설계를 사례로 - (Environmental Design Methods Based on the Idea of Fold : The Re-Design Proposal of Do-San Park)

  • 오창송;조경진
    • 한국조경학회지
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    • 제30권2호
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    • pp.50-62
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    • 2002
  • From modernism to post-modernism, the practice in the design field often reduced the complexity of environment and to remove variety. However, contemporary ideas of space have been changed. The current thought premise is that the environment is mutable and is evolving according to inner and outer forces and elements. Therefore, leading designers recognize that the environment is complex in itself while anticipating a new theory explaining on-going trends. The idea of fold formulated by Gilles Deleuze can provide a theoretical base for new environmental design in constrat to current design practices. The fold is a hybrid by accommodating complex relations within an object. It carries a dynamic world view through continual process and yields a topological space against absolute space like Euclid geometry. The characteristics of the fold can be paraphrased as rhizome, stratification and smooth space. Rhizome forms a non-hierarchial connection like networking in internet space. Stratification is a kind of superimposition of autonomous potential layers within a single object. Smooth space is a free space and event oriented space keeping non-linear form. This study tried to incorporate the idea of fold to environmental design methods and design process in order to make space which can correspond with complex environment and topological form. In the design process adapted to fold theory, rhizome analysis accepts the complexity of environment and stratification strategy embraces the possibility of accidental use. As a result, the designed park carries a monadic image and produces an ambiguous space. Lastly, smooth space makes topological space unlike Euclid geometry and is free space comosed by the user themselves. Transporting the idea of fold into environmental design could be an alterative way for indeterminate and flexible design to accept new identity of place. Therefore, this study accepts the concept of incidental morphogenesis to make space based on the complexity of environment. The designed space based on the idea of fold searches to create free event space determined by user rather than designated by designer.

주택의 인간학적인 의미 (Housing Humanics - Existentialistic Approach in Housing Humanics -)

  • 홍형옥
    • 대한가정학회지
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    • 제20권2호
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    • pp.127-133
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    • 1982
  • A review is made on the basic concept of Housing Humanics based on the Existentialism of Otto F. Bollnow. For the identification of the relationship between housing and human being as well as for the application of psycho-social approach to the housing research, following items are analyzed: 1. Bollnow's view on the human being 2. Man-world (=environment) relationship 3. Existential space 4. Architectural space 5. What housing means in terms of Humanics

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