• 제목/요약/키워드: space environment simulation

검색결과 586건 처리시간 0.027초

Feasibility Study of Communication Access via Iridium Constellation for Small-Scale Magnetospheric Ionospheric Plasma Experiment Mission

  • Song, Hosub;Lee, Jaejin;Yi, Yu
    • Journal of Astronomy and Space Sciences
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    • 제39권3호
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    • pp.109-116
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    • 2022
  • The small-scale magnetospheric and ionospheric plasma experiment (SNIPE) is a mission initiated by the Korea Astronomy and Space Science Institute (KASI) in 2017 and comprises four 6U-sized nano-satellites (Korea Astronomy and Space Science Institute Satellite-1, KASISat-1) flying in formations. The main goal of the SNIPE mission is to investigate the space environment in low Earth orbit at 500-km. Because Iridium & GPS Board (IGB) is installed on the KASISat-1, a communication simulation is required to analyze the contact number and the duration. In this study, communication simulations between the Iridium satellite network and KASISat-1 are performed using STK Pro (System Tool Kit Pro Ver 11.2) from the AGI (Analytical Graphics, Inc.). The contact number and durations were analyzed by each orbit and date. The analysis shows that the average access number per day is 38.714 times, with an average of 2.533 times per orbit for a week. Furthermore, on average, the Iridium satellite communication is linked for 70.597 min daily. Moreover, 4.625 min is the average duration of an individual orbit.

Robustness for Scalable Autonomous UAV Operations

  • Jung, Sunghun;Ariyur, Kartik B.
    • International Journal of Aeronautical and Space Sciences
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    • 제18권4호
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    • pp.767-779
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    • 2017
  • Automated mission planning for unmanned aerial vehicles (UAVs) is difficult because of the propagation of several sources of error into the solution, as for any large scale autonomous system. To ensure reliable system performance, we quantify all sources of error and their propagation through a mission planner for operation of UAVs in an obstacle rich environment we developed in prior work. In this sequel to that work, we show that the mission planner developed before can be made robust to errors arising from the mapping, sensing, actuation, and environmental disturbances through creating systematic buffers around obstacles using the calculations of uncertainty propagation. This robustness makes the mission planner truly autonomous and scalable to many UAVs without human intervention. We illustrate with simulation results for trajectory generation of multiple UAVs in a surveillance problem in an urban environment while optimizing for either maximal flight time or minimal fuel consumption. Our solution methods are suitable for any well-mapped region, and the final collision free paths are obtained through offline sub-optimal solution of an mTSP (multiple traveling salesman problem).

GPU를 활용한 공간 가상 시뮬레이션 표현에 관한 연구 (A Study On The Virtual Space Simulation Expression Using Graphic Process Unit)

  • 김종현;김석태
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
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    • pp.80-83
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    • 2004
  • It is impossible to do real verification on design spaces before their completions due to the characteristics of building and interior space designs. So, in designing spaces, designers should reflect their real experiences in their lives into their design works. 3D games where GPU and other kinds of advanced technologies have bee applied first show their leads in technologies have bee applied first show their leads in technologies about 5 years than VRML. Those games which are produced reflecting real environment as it is could be regarded as the most excellent tool in their completeness level of physical environment due to their characteristics. This means that if 3D game engines employing GPU are used effectively they could be used as a presentation tool for virtual spaces. This study studies the expressions of virtual constructions through 3D game engines employing GPU, not in VRML-based virtual spaces on Webs but in immersion-type virtual spaces.

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진동 환경에서 관성항법장치 항법진입 자세오차 감소기법 연구 (A Study on INS's initial attitude error reducing methods at navigation mode entry in vibration environment)

  • 이윤선;이상정
    • 한국항공우주학회지
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    • 제37권6호
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    • pp.545-550
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    • 2009
  • 관성항법장치의 빠른 정렬을 위해 통상 센서(자이로, 가속도계) 데이터에 대해 전처리를 수행한다. 이때 외부진동이 인가되고 있는 환경에서 관성항법장치 정렬루프에서 사용하던 전처리 필터를 항법진입과 동시에 제거하면, 큰 초기 자세오차가 발생할 수 있다. 이에 본 논문에서는 이러한 초기 자세오차를 줄이기 위한 기법(차단주파수 변경, 실시간 자세추종)을 제안하였으며, 전산모의시험을 통해 검증하였다.

3-way 초고압 밸브의 유로제어를 위한 니플 파단 특성에 관한 연구 (Study on Characteristics of Nipple Fracture for Fluid Path Control of 3-Way Ultra-High Pressure Valve)

  • 강대희;;정윤재;김원태
    • 한국기계기술학회지
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    • 제20권6호
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    • pp.865-871
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    • 2018
  • The 3-way valve have been used as a valve for opening and closing the valve by the flow control in the pressure system of the cryogenic and high pressure environment. In this paper, numerical analysis and experimental study on fracture nipple of 3-way ultra high pressure valve applied to space launch vehicle was carried out. We have developed a 3-way valve numerical simulation modeler of cryogenic environment using commercial software ANSYS 18.2. As results of numerical analysis, optimum nipple condition was derived. In addition, a 3-way valve prototype was fabricated and the fracture test was performed and compared with the numerical analysis results.

Time Series Simulation of Explosive Charges In Shallow Water Using Ray Approach

  • Hahn, Jooyoung;Lee, Seongwook;Na, Jungyul
    • The Journal of the Acoustical Society of Korea
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    • 제22권3E호
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    • pp.133-140
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    • 2003
  • A time series simulation is presented by a ray approach for the simulating the received waveform of a broadband acoustical signals interacting with the ocean boundaries. The environment is assumed to be horizontally stratified, and the seafloor is described in terms of homogeneous fluid half-space. The ray approach includes the effects of reflection from the air-water, water-sediment interface and phase shifts due to boundaries interaction. To generate time series, we assume that the acoustic energy propagates from source to receiver along eigenrays and represent the action of the bottom on the incident wave by a linear filter and characterized in the frequency domain by the transfer function. As example application, the time series for an explosive source in a shallow water environment is calculated and analyzed in terms of acoustical process. good agreement with measured time series is demonstrated.

CFD해석에 의한 침실 호흡역의 환기효율 분석 (Analysis on ventilation efficiency by CFD simulation for breathing zone in bed room)

  • 유복희;윤정숙
    • KIEAE Journal
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    • 제2권3호
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    • pp.11-16
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    • 2002
  • Indoor air environment is one of the most important factors that affect resident's health and comfort level. In this paper, the influence of ventilation efficiency with different types of furniture arrangement at breathing zone in a room was analyzed by numerical simulation based on computational fluid dynamics(CFD). The furniture layout of students' bedroom have been classified by three different patterns so that SVE3(scale for ventilation efficiency3) in the rooms was analyzed for air flow distribution. According to the results of the study, SVE3 has the maximum value in spaces between furnitures and each comer of the room. The furniture arrangement influences the ventilation efficiency. It was con finned that ventilation effective in a room is not uniformly distributed as compared the breathing zone with all the area in a room. It means that a study of ventilation efficiency was considered relatively with target zone(a residential or breathing zone) and all the area in a space.

타임코드 확장을 통한 스페이스와이어 네트워크의 시각 동기화 성능 개선 (Improvement of Time Synchronization of SpaceWire Network through Time-Code Extension)

  • 류상문
    • 한국정보통신학회논문지
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    • 제21권4호
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    • pp.724-730
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    • 2017
  • 항공우주분야 시스템의 네트워크 구현을 위해 고안된 스페이스와이어에는 네트워크의 시각 동기화를 위한 타임코드가 정의되어있다. 스페이스와이어 네트워크에서 타임코드가 링크를 통과할 때마다 14[bit-period]의 전송 지연과 최대값이 10[bit-period]인 전송 지터가 발생하며 이것은 시각 동기화 오차의 주요 원인이다. 본 논문은 스페이스와이어 표준에 정의되어 있는 타임코드를 확장하여 시각 동기화 성능을 개선하는 방법을 제안한다. 타임 마스터와 시각 동기화를 수행하는 노드들은 확장된 타임코드들을 이용하여 시각 정보가 전송되는 과정에서 발생한 전송 지연과 지터를 파악하고 이를 이용하여 시각 동기화 보정을 수행할 수 있다. 제안된 방법의 효과는 OMNeT++ 기반의 스페이스와이어 네트워크 시뮬레이션 환경을 이용하여 분석되었으며 그 결과 수 [bit-period] 이내의 오차로 시각 동기화가 가능하다는 것이 확인되었다. 제안된 방법은 소규모 스페이스와이어 네트워크 시스템에 적합하며 이전 연구 결과들에 비해 구현에 따른 비용 대비 매우 효과적인 성능 향상을 얻을 수 있다.

생체모방공학을 적용한 고속철 차간 공간의 공력소음 연구 (Analysis of aerodynamic noise at inter-coach space of high speed trains based on biomimetic analogy)

  • 한재현;김태민;김정수
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2011년도 추계학술대회 논문집
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    • pp.711-716
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    • 2011
  • Today, high-speed trains enjoy wide acceptance as fast, convenient and environment-friendly means of transportation. However, increase in the speed of the train entails a concomitant increase in the aerodynamic noise, adversely affecting the passenger comfort. At the train speed exceeding 300 km/h, the effects of turbulent flows and vortex sheddding are greatly amplified, contributing to a significant increase in the aerodynamic noise. Drawing a biomimetic analogy from low-noise flight of owl, a method to reduce aerodynamic noise at inter-coach space of high-speed trains is investigated. The proposed method attempts to achieve the noise reduction by modifying the turbulent flow and vortex shedding characteristics at the inter-coach space. To determine the aerodynamic noise at various train speeds, wind tunnel testing and numerical CFD (Computational Fluid Dynamics) simulation for the basic inter-coach spacing model are carried out, and their results compared. The simulation and experimental results reveal that there are discrete frequency components associated with turbulent air flow at constant intervals in the frequency domain

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시뮬레이션 분석기법을 이용한 주거용 건물의 공간별 채광성능 연구 (Space study on Lighting Performance For Residential Buildings By using Simulation Analysis)

  • 임태섭;임정희;김병선
    • KIEAE Journal
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    • 제13권3호
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    • pp.97-104
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    • 2013
  • This proposed simulation-based design study is based on the design of residential high-rise buildings in South-Korea. the purpose of this study is to evaluate the amount of daylighting performance passing through building glazing according to sky conditions, orientation of windows and each space of Apartment buildings. The clear sky includes sunshine and is intense and brighter at the horizon than at the zenith, except in the area around the sun. Daylight received within a building is directly dependent upon the sun's position and the atmospheric conditions. Orientation of the building generally used to refer to solar orientation which is the siting of building with respect to solar access. Although any building will have different orientations for its different sides, the orientation can refer to a particular room, or to the most important facade of the building. north-facing windows receive twice the winter sun than east and west facing windows, allowing light and warmth into the home. They can be easily shaded from the high summer sun to help keep the house cool. Ideally, the glazing area should be between 10-25% of the floor area of the room. This paper was calculated by a Desktop Radiance program. The space dimensions were based on a unit module of real constructed apartment having divided into five sections such as living room, room1, room2, room3 and kitchen.