• Title/Summary/Keyword: sound localization

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A Study for economic improvement of sound image localization and dead zone using computer simulations (컴퓨터 시뮬레이션을 이용한 음의 사각지역 및 음상의 경제적 개선방안 연구)

  • Ko, Eun-Ji;Lee, Hyun-Soo;Lee, Kyung-Ryang;Kim, Seong-Kweon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.5
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    • pp.703-708
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    • 2011
  • In this paper, most of the church except for a large church has accommodated many audience to install a balcony floor in a small space. therefore, dead zone and dislocated sound image localization is made due to this under-balcony seats. This paper propose that the problems of dead zone and dislocated sound image localization could be solved using computer simulation in the view of practical side. The economical computer simulation tool, Mapp online that can be found easily was used to the specified church. Installation a sub speaker for dead zone and -10 dB power control of the sub speaker to main speaker power for dislocated sound image localization was proposed. Computer simulation result shows that the value of definition for area was improved from "Normal" to "Very Good" which means about 52% improvement.

Noise source localization using comparison between candidate signal and beamformer output in time domain (시간 영역의 빔출력과 후보 신호 사이의 비교를 통한 소음원의 위치 추정)

  • Kim, Koo-Hwan;Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2010.10a
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    • pp.543-543
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    • 2010
  • The objective of this research is estimating the location of interested sound source by using the similarity between a beamformer output in time domain and the candidate signal. The waveform of beamformer output at the location of sound source is similar with the waveform emitted by that source. To estimate the location of sound source by using this feature, we define quantified similarity between candidate signal and beamformer output. The candidate signal describes the signal which is generated by interested source. In this paper, similarity is defined by four methods. The two methods use time vector comparison, and the other two methods use time-frequency map or linear prediction coefficients. To figure out the results and performance of localization by using similarities, we demonstrate two conditions. The one is when two pure tone sources exist and the other condition is when several bird sounds exist. As a consequence, inner product with two time-vectors and structural similarity with spectrograms can estimate the locations of interest sound source.

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Sound Source Localization Method Applied to Robot System (로봇 시스템에 적용될 음원 위치 추정 방법)

  • Kwon, Byoung-Ho;Park, Young-Jin;Park, Youn-Sik
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.28-32
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    • 2007
  • While various methods for sound source localization have been developed, most of them utilize on the time difference of arrival (TDOA) between microphones or the measured head related transfer functions (HRTF). In case of a real robot implementation, the former has a merit of light computation load to estimate the sound direction but can not consider the effect of platform on TDOAs, while the latter can, because characteristics of robot platform are included in HRTF. However, the latter needs large resources for the HRTF database of a specific robot platform. We propose the compensation method which has the light computation load while the effect of platform on TDOA can be taken into account. The proposed method is used with spherical head related transfer function (SHRTF) on the assumption that robot platform, for example a robot head, installed microphones can be modeled to a sphere. We verify that the proposed method decreases the estimation error caused by the robot platform through the simulation and experiment in real environment.

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Improvement of front/back Sound Localization Characteristics using Psychoacoustics of Head Related Transfer Function (머리전달함수의 심리음향적 특성을 이용한 전/후 음상정위 특성 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.448-457
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    • 2006
  • HRTF DB, including the information of the sounds which is arrived to our ears, is generally used to make a 3D sound. But it can decline some three-dimensional effects by the confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we propose a new method to use psychoacoustic theory that reduces the confusion of sound image localization. And we make use of an excitation energy by the sense of hearing. This method is brought HRTF spectrum characteristics into relief to draw out the energy ratio about the bark band. Informal listening tests show that the proposed method improves the front-back sound localization characteristics much better than the conventional methods.

Active Audition System based on 2-Dimensional Microphone Array (2차원 마이크로폰 배열에 의한 능동 청각 시스템)

  • Lee, Chang-Hun;Kim, Yong-Ho
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.175-178
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    • 2003
  • This paper describes a active audition system for robot-human interface in real environment. We propose a strategy for a robust sound localization and for -talking speech recognition(60-300cm) based on 2-dimensional microphone array. We consider spatial features, the relation of position and interaural time differences, and realize speaker tracking system using fuzzy inference profess based on inference rules generated by its spatial features.

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Sound Source Localization Method Using Spatially Mapped GCC Functions (공간좌표로 사상된 GCC 함수를 이용한 음원 위치 추정 방법)

  • Kwon, Byoung-Ho;Park, Young-Jin;Park, Youn-Sik
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.4
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    • pp.355-362
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    • 2009
  • Sound source localization method based on the time delay of arrival(TDOA) is applied to many research fields such as a robot auditory system, teleconferencing and so on. When multi-microphones are utilized to localize the source in 3 dimensional space, the conventional localization methods based on TDOA decide the actual source position using the TDOAs from all microphone arrays and the detection measure, which represents the errors between the actual source position and the estimated ones. Performance of these methods usually depends on the number of microphones because it determines the resolution of an estimated position. In this paper, we proposed the localization method using spatially mapped GCC functions. The proposed method does not use just TDOA for localization such as previous ones but it uses spatially mapped GCC functions which is the cross correlation function mapped by an appropriate mapping function over the spatial coordinate. A number of the spatially mapped GCC functions are summed to a single function over the global coordinate and then the actual source position is determined based on the summed GCC function. Performance of the proposed method for the noise effect and estimation resolution is verified with the real environmental experiment. The mean value of estimation error of the proposed method is much smaller than the one based on the conventional ones and the percentage of correct estimation is improved by 30% when the error bound is ${\pm}20^{\circ}$.

Direction and Location Estimating Algorithm for Sound Sources with Two Hydrophones in Underwater Environment (두 개의 하이드로폰을 이용한 수중 음원 방향 추정 및 위치 추정 알고리즘)

  • Shin, JaeWook;Song, Ju-Man;Lee, SeokYoung;Choi, Hyun-Taek;Park, PooGyeon
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.8
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    • pp.676-681
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    • 2013
  • For underwater vehicles, the use of sensors such as cameras and laser scanners is limited by the difference in environment compared to robots designed to work on dry land. In underwater environments, if use is made of sound signals, valuable information can be obtained. The most important application is the localization of underwater sound sources. The estimated location of a sound source can be used to control underwater robots or submarines. Thus, the purpose of this research is to estimate the source's direction and location in a noisy underwater environment. The direction of the sound source is obtained using two hydrophones. Furthermore, if we assume that the robot or sound source is moving, the location of the sound source is estimated using more than two estimated directions. The feasibility of the developed algorithm is examined by experiments in a water tank and in the ocean.

Design of Sound Source Localization Sensor Based on the Hearing Structure in the Parasitoid Fly, Ormia Ochracea (파리의 청각 구조를 이용한 음원 방향 검지용 센서 설계)

  • Lee, Sang-Moon;Park, Young-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.2
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    • pp.126-132
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    • 2012
  • The technique for estimation of sound source direction is one of the important methods necessary for various engineering fields such as monitoring system, military services and so on. As a new approach for estimation of sound source direction, this paper propose the bio-mimetic localization sensor based on mechanically coupling structure motivated by hearing structure of fly, Ormia Ochracea. This creature is known for its outstanding recognition ability to the sound which has large wavelength compared to its own size. ITTF (Inter-Tympanal Transfer Function) which is the transfer function between displacements of the tympanal membranes on each side has the all inter-tympanal information dependent on sound direction. The peak and notch features of desired ITTF can be generated by using the appropriate mechanical properties. A example of estimation of sound source direction using generated ITTF with monotonically changing notch and peak patterns is shown.

Visual Image Effects on Sound Localization in Peripheral Region under Dynamic Multimedia Conditions

  • Kono, Yoshinori;Hasegawa, Hiroshi;Ayama, Miyoshi;Kasuga, Masao;Matsumoto, Shuichi;Koike, Atsushi;Takagi, Koichi
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.702-705
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    • 2002
  • This paper describes effects of visual information influencing sound localization in the peripheral visual Held under dynamic conditions. Presentation experiments of an audio-visual stimulus were carried out using a movie of a moving patrol car and its siren sound. The tallowing results were obtained: first, the sound image on the timing at the beginning of the presentation was more strongly captured by the visual image than that at the end, i.e., the "beginning effect" was occurred; second, in the peripheral regions, the "beginning effect" was strongly appeared in near the fixation point of eyes.

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Research for Characteristics of Sound Localization at Monaural System Using Acoustic Energy (청각에너지를 이용한 모노럴 시스템에서의 음상 정위 특성 연구)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.4
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    • pp.181-189
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    • 2011
  • According to developments of digital signal processing, 3D sound come into focus on multimedia systems. Many studies on 3d sound have proposed lots of clues to create realistic sounds. But these clues are only focused on binaural systems which two ears are normal. If we make the 3d sound using those clues at monaural systems, the performance goes down dramatically. In order to use the clues for monaural systems, we have studies algorithms such as duplex theory. In duplex theory, the sounds that we listen are affected by human's body, pinna and shoulder. So, we can enhance sound localization performances using its characteristics. In this paper, we propose a new method to use psychoacoustic theory that creates realistic 3D audio at monaural systems. To improve 3d sound, we calculate the excitation energy rates of each symmetric HRTF and extract the weights in each bark range. Finally, they are applied to emphasize the characteristics related to each direction. Informal listening tests show that the proposed method improves sound localization performances much better than the conventional methods.