• 제목/요약/키워드: sound information

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Narrative Functions of Sound Design in Films (영화 사운드디자인의 내러티브 기능 연구)

  • Lee, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.626-637
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    • 2013
  • Film sound should be analyzed based upon the profound understanding of sound design process and the principle behind it. Lack of this knowledge prevents the research from having the comprehensiveness and concreteness. This study aims to reaffirm the important role of sound design in filmmaking while also investigating the narrative functions of sound design. The role of sound design as a cinematic technique was defined as creating audio-visual experience with a collection of information, emotion, and ideas organized and presented in the sound narrative of films. Each process of sound design, dialog, ambience, Foley, and sound effects, was proved to be performing this role as a result of a case study of various narrative films. The narrative functions of sound design was able to be defined as well.

HRTF Enhancement Algorithm for Stereo ground Systems (스테레오 시스템을 위한 머리전달함수의 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.4
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    • pp.207-214
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    • 2008
  • To create 3D sound, we usually use two methods which are two channels or multichannel sound systems. Because of cost and space problems, we prefer two channel sound system to multi-channel. Using a headphone or two speakers, the most typical method to create 3D sound effects is a technology of head related transfer function (HRTF) which contains the information that sound arrives from a sound source to the ears of the listener. But it causes a problem to localize a sound source around a certain places which is called cone-of-confusion. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization. HRTF grouping and psychoacoustics theory are used to boost the spectral cue with spectrum difference among each directions. Informal listening tests show that the proposed method improves the front-back sound localization characteristics much better than conventional methods.

Study on hair dryer thermal vibration massage to make shaving more comfortable

  • Tian, Zhixing;You, Kwang-Bock;Bae, Myung-Jin
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.123-129
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    • 2021
  • When shaving, it is easy to suffer shaving burns, that is, facial burn irritation during shaving. The reason is that the razor blade irritates the skin. The current solution is to make the razor sharper and use a razor with a blade heating function. Although these ways can increase the comfort of shaving, they will also greatly increase shaving costs. This paper proposes using a hairdryer to massage the skin before shaving to reduce skin irritation during shaving. This is a simple, practical and low-cost method. The hair dryer's heat, sound, and wind energy have a massage effect, and they can make shaving easier and more comfortable. For analyzing shaving effect, two evaluation methods are used, which are sound spectrum analysis and mos. The sound spectrum analysis is used to analyze the working status of the razor objectively. The MOS test can reflect the subjective feelings of the subject on the shaving's comfort. The results show that the hairdryer thermal vibration massage can make the beard easier to cut, thereby reducing the irritation of the razor to the skin and improving shaving comfort.

Engine Sound Design for Electric Vehicle by using Software Synthesizer (소프트웨어 신디사이저를 이용한 전기자동차 엔진 사운드 디자인)

  • Bae, June;Kim, Jangyoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.8
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    • pp.1547-1552
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    • 2017
  • Unlike diesel locomotives, electric vehicles have various issues because they have very quiet engine sound. For example, pedestrians are exposed to the dangerous electric vehicles on the road because they can not recognize the electric vehicles' sound. Moreover, the driver is unable to recognize how fast driver's car is driving at a certain speed. To solve these problems, electric cars' sound needs to be artificially implemented and played. This paper examines the problems of the previous sampling engine sound approach. In this paper, instead of using sampling sounds, we developed a novel synthesizer algorithm via programming languages as a software. In experimental results, we demonstrated and verified our proposed synthesizer's approach is superior to the previous sampling approach. In addition, through these synthesizer's approach, we highly expect the proposed synthesizer's approach will give safety, convenience and comfort to the electric vehicles' users.

Compensation of low Frequency Resonance in Current Driven Loudspeakers using DSP (DSP를 이용한 전류구동 스피커의 저주파 공진 보상)

  • Park, Jong-phil;Eun, Changsoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.584-588
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    • 2021
  • The impedance of the speaker is likely to be recognized as a fixed value. However, speaker impedance continues to vary with frequency variation, especially larger in resonant frequency region. The sound pressure level of loudspeakers is determined by the current flowing throughout the coil that consists loudspeakers. If loudspeakers are driven by voltage, sound pressure level of the loudspeaker is distorted by the variation of loudspeaker impedance. Current-drive of loudspeakers can solve this problem, but distortion of sound pressure level occurs in low frequencies due to resonance. The distortion can degrade the sound quality of the sound system. So to solve this problem, In this paper, we propose a resonance compensation circuit using DSP. we simulates audio systems using an equivalent model of loudspeakers to verify distortion of sound pressure level due to impedance variation and propose a circuit to compensate it. The proposed circuit is configured using a state variable filter and it can adjust the center frequency and output, so it will be used various sound systems.

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A Sound Externalization Method for Realistic Audio Rendering in a Headphone Listening Environment (헤드폰 청취환경에서의 실감 오디오 재현을 위한 음상 외재화 기법)

  • Kim, Yong-Guk;Chun, Chan-Jun;Kim, Hong-Kook;Lee, Yong-Ju;Jang, Dae-Young;Kang, Kyeong-Ok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.1-8
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    • 2010
  • In this paper, a sound externalization method is proposed for out-of-the-head localization in a headphone listening environment. In order to reduce timbre distortion by the conventional methods using a measured a head-related transfer function (HRTF) or early reflections, the proposed method integrates a model-based HRTF with reverberation. In addition, for improving frontal externalization performance, techniques such as decorrelation and spectral notch filtering are included. To evaluate the performance of the proposed externalization method, subjective listening tests are conducted by using different types of sound sources such as white noise, sound effects, speech, and music. It is shown from the test results that the proposed externalization method can localize sound sources farther away from out of the head than the conventional method.

Towards the Generation of Language-based Sound Summaries Using Electroencephalogram Measurements (뇌파측정기술을 활용한 언어 기반 사운드 요약의 생성 방안 연구)

  • Kim, Hyun-Hee;Kim, Yong-Ho
    • Journal of the Korean Society for information Management
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    • v.36 no.3
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    • pp.131-148
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    • 2019
  • This study constructed a cognitive model of information processing to understand the topic of a sound material and its characteristics. It then proposed methods to generate sound summaries, by incorporating anterior-posterior N400/P600 components of event-related potential (ERP) response, into the language representation of the cognitive model of information processing. For this end, research hypotheses were established and verified them through ERP experiments, finding that P600 is crucial in screening topic-relevant shots from topic-irrelevant shots. The results of this study can be applied to the design of classification algorithm, which can then be used to generate the content-based metadata, such as generic or personalized sound summaries and video skims.

A Study on the Design of Virtual Engine Sound of Eco-Friendly Vehicle

  • Jee, Sanghwi;Park, Hyungwoo;Bae, Myung-Jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.37-41
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    • 2017
  • In the development of means of transportation, human beings who walk, ride or ride carriages are now enjoying the benefits of many means of transportation, including bicycles, airplanes, trains, buses, and cars. In the case of automobiles among various means of transportation, there is an advantage that an individual can conveniently move while possessing it. To solve air polution problems at the same time, eco-friendly automobiles such as low-noise, low-pollution, and high-efficiency automobiles have emerged. However, in the case of eco-friendly vehicleJ, engine noise at low speeds is a noise that is unlike existing vehicles and poses a threat to the safety of pedestrians. In this study, virtual engine system has been developed to prevent engine accidents caused by low- The pedestrians are aware of the fact that the vehicle is approaching.

An study on the Effects of Visual and Aural Information on Environmental Sound Amenity Evaluation (시각 및 청각 정보가 환경음의 쾌적성 평가에 미치는 영향에 관한 연구)

  • Shin, Hoon;Baek, Kun-Jong;Song, Min-Jeong;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.17 no.9
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    • pp.813-818
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    • 2007
  • This study aims to know the effect of road traffic noise perception when the visual and aural information is added in a laboratory experiment. ME (magnitude estimation) and SD (semantic differential method) evaluation on the effect of visual and aural effect were carried out by 43 university students. As the result, up to 10 % of psychological reduction effect was shown under the 65 dB(A). As the noise level, it was analyzed that the vision affected about 7 dB(A) and sound affected 5 dB(A). However, if these two are given simultaneously, mainly sound affects to reduce the annoyance of noise and the vision next. Compared with the urban central circumstances, this effect (2 dB(A) under 65 dB(A) noise) was shown smaller than field test.

Direction and Location Estimating Algorithm for Sound Sources with Two Hydrophones in Underwater Environment (두 개의 하이드로폰을 이용한 수중 음원 방향 추정 및 위치 추정 알고리즘)

  • Shin, JaeWook;Song, Ju-Man;Lee, SeokYoung;Choi, Hyun-Taek;Park, PooGyeon
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.8
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    • pp.676-681
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    • 2013
  • For underwater vehicles, the use of sensors such as cameras and laser scanners is limited by the difference in environment compared to robots designed to work on dry land. In underwater environments, if use is made of sound signals, valuable information can be obtained. The most important application is the localization of underwater sound sources. The estimated location of a sound source can be used to control underwater robots or submarines. Thus, the purpose of this research is to estimate the source's direction and location in a noisy underwater environment. The direction of the sound source is obtained using two hydrophones. Furthermore, if we assume that the robot or sound source is moving, the location of the sound source is estimated using more than two estimated directions. The feasibility of the developed algorithm is examined by experiments in a water tank and in the ocean.