In 21 century, Game industry became one field of the cultural content industries. Also, It is one of the most important technologies as a Multimedia, 3-D sound, virtual reality field, and character industry and its scale and effect are getting big. But Korea still lags behind America and Japan in developing game. For that, many support business progressed. However, Special importance〔emphasis〕 is attached to the developing of software engines. In the mean time, The game market of children(under 8) is the biggest one, which form over 30% of all the markets in the PC game market of America. The Children's game, which has both entertaining and educating, is a content-concerned industry. So with a short period of the developing time, they make a high value added. In this paper, 1 study the existing computer games and propose for game contents and the game factor's abstraction suited to the character by kid age. It is concluded that 'Asports', 'Asim,' 'U.J RPG', 'S+RPG' are beneficial to the child growth on each stage, through serveys analysis of protocol, and research of the cjaracters of the growth on the each age.
Explosive blasting utilizes the energy produced from the explosion of explosive materials. Since the black powder, the first type of explosive, was invented, various types of explosives have been developed until a recent emulsion explosive which is powerful as well as safe in use. The detonators continue to be developed from safety fuse to the recent electronic detonators which allow extremely accurate and flexible control of delay time. However, the good explosives and detonators do not always lead to the good blast results. It entirely depends on the blast engineer. It is necessary to develop the empirical or theoretical models based on the field experience and sound theoretical algorithm. Such models would be very useful for blast design and, furthermore, provide the idea of further technical development. This paper introduces some models used in explosive blasting and attention to be paid for field application.
Kim, Kunwoo;Ryu, Seo-Yoon;Cheong, Cheolung;Seo, Seongjin;Jang, Cheolmin;Seol, Hanshin
The Journal of the Acoustical Society of Korea
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v.39
no.6
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pp.524-532
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2020
In this study, noise radiated from a high-speed fan-motor unit for a cordless vacuum cleaner is reduced by designing splitter blades on the existing impeller. First of all, in order to investigate the flow field through a fan-motor unit, especially impeller, the unsteady incompressible Reynolds-Averaged Navier-Stokes (RANS) equations are numerically solved by using computational fluid dynamic technique. With predicted flow field results as input, the Ffowcs Williams-Hawkings (FW-H) integral equation is solved to predict aerodynamic noise radiated from the impeller. The validity of the numerical methods is confirmed by comparing the predicted sound pressure spectrum with the measured one. Further analysis of the predicted flow field shows that the strong vortex is formed between the impeller blades. As the vortex induces the loss of the flow field and acts as an aerodynamic noise source, supplementary splitter blades are designed to the existing impeller to suppress the identified vortex. The length and position of splitter are selected as design factors and the effect of each design factor on aerodynamic noise is numerically analyzed by using the Taguchi method. From this results, the optimum location and length of splitter for minimum radiated noise is determined. The finally selected design shows lower noise than the existing one.
KSCE Journal of Civil and Environmental Engineering Research
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v.26
no.6C
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pp.407-419
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2006
Situations where support is provided solely in shaft resistance of drilled shafts are where the base of the drilled hole cannot be cleaned so that it is uncertain that any end bearing support will be developed. Alternatively, where sound bed rock underlies low strength overburden material, it may be possible to achieve the required support in end bearing on the rock only, and assume that no support is developed in the overburden. However, where the drilled shaft is drilled some depth into sound rock, a combination of side wall resistance and end bearing can be assumed. Both theoretical and field studies of the performance of rock socketed drilled shafts show that the major portion of applied load is usually carried in side wall resistance. Normal stress at the rock-concrete interface is induced by two mechanisms. First, application of a compressive load on the top of the pile results in elastic dilation of the concrete, and second, shear displacement at the rough surface of the drilled hole results in mechanical dilation of the interface. If the stiffness of the material surrounding the socket with respect to normal displacement is constant, then the normal stress will increase with increasing applied load, and there will be a corresponding increase in the shear strength. In this study, the numerical analyses are carried out to investigate the behavioral characteristics of side of rock socketed drilled shafts. The cause of non-linear head load-settlement relationship and failure mechanism at side are also investigated properly and the design charts are suggested and verified for the leading to greater efficiency and reliability in the pile design.
Journal of the Korean Society of Earth Science Education
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v.7
no.3
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pp.327-337
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2014
In this research, a subject substitute STEAM program was developed in context of a trend of STEAM education and a new science contents in a 2009 revised curriculum, which can replace the 2009 revised curriculum contents of 'Sound' unit in the third and the fourth grade. The developed program was taught to the 4th graders in a field. After applying the program, how students acknowledge the subject substitute STEAM program was analyzed through questionnaire. The research results were as follows. First, the subject substitute STEAM program of 3 sub programs was developed with centered around 'sound' unit for 4th graders. Second, students made a positive estimation of the STEAM program because of various activities and learning subject related to daily life. Third, they considered difficult term, necessary craft skills in creative design, understanding scientific principle and a lot of necessary time as difficulties of the STEAM program. And they also recognized that making stuff activity and learning aid material like activity sheet, picture and video helped to understand a lesson. Lastly, students had a positive thinking or negative thinking about STEAM program before they learn. But after learning the STEAM program, all of them showed their positive attitude to the STEAM program.
Proceedings of the Korean Geotechical Society Conference
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1991.10a
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pp.332-347
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1991
Accurate prediction of future settlement is essential for the settlement control of soft soil by pre-loading method. To predict future settlement in clayey soft soils, several methods like Asaoka method, Hyperbolic Method and Hoshino method are currently being used. These methods predict the future sett1ement by mathmatical treatment of the measured settlement data on the basis of consolidtion theory and empiricism. But the correlation coefficient between the measured and the predicted settlement was relatively low (0.8~0.9). Also, the prediction of future settlemet for the design load is very difficult. In this article, the measured field settlement data was treated as the the field consolidation test. Hence, condolidation coefficient(Cv) and compression index(Cc) was evaluated from the field settlement data. Cv and Cc values from field data was used to calculate the degree of consolidation and settlement at desired time. By this method, the correlation coefficent between the measured and the predicted settlement was significantly increased(0.97~0.99). Also the settlement by the design load after the improvement of soft soil could be predicted reasonably. This method is quite rational and sound but it requires thousands of calculation steps. Today, by the aid of low priced personal computers above mentioned technique could be used much acre economically and effectively than conventional methods. This article presented the mechanisms and capacities of this method and demonstrated the enhanced correlation coefficient when applied to actual field settlement data.
Lee, Jae Heung;Beag, Ji You;Chang, Sung Jin;Pil, Gam Mai
Journal of Korean Medical Ki-Gong Academy
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v.20
no.1
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pp.15-67
/
2020
Objective : The purpose of this study is to identify the trends of vibration(or wave) therapy in Korea, to actively utilize vibration(or wave) therapy, and to help research activities of vibration therapy in Korean Medicine. Methods : The following Korean words "진동기", "진동요법", "진동운동", "진동치료", "파동요법", "파동운동", "파동치료" were searched on three specialized search sites (RISS, NAL, DBpia). Trends of vibration therapy were analyzed through the selected researches suitable for this study among these searched researches in an overview format. Results : 1. A total of 8,116 studies were searched and a total of 365 studies were finally selected 2. From 2000 to 2019, when research began to increase in earnest, there were 17.45±10.28 studies per year, and the AGR(Average Annual Growth Rate) was 11.92%. 3. In the main field of research, the 'Medicine and Pharmacy' was the largest with 147(40.16%) studies. In the Middle Field, the 'Kinesiology' was the largest with 99(27.05%) studies. In the study design, 'RCT(Randomized Controlled trial)' was the largest with 138(47.75%) studies. In the Age Group, 'Youth' was the largest with 126(48.84%) studies. 4. The average of the number of participants was 24.90±17.44. 5. The most used Intervention was the 'WBV(Whole Body Vibration)' with 177(61.25%) studies. 6. The average of Intervention Period was 5.99±4.14 weeks, while the maximum was 36 weeks. 7. The journal that published the most research papers is 'K. J. of Sports Science(체육과학연구;13)', and the society is 'Rehabilitation Engineering And Assistive Technology Society of Korea(한국재활복지공학회; 14)'. The University that published the most dissertations is 'Sahmyook University(11)'. 8. The authors who published the most studies are Ju-Hwan O(8) as the main author and Tae Kyu Kwon(18) as the co-author (including the thesis Director). In an integrated analysis of the authors and co-authors, Tae Kyu Kwon published the most numerous studies(19) Conclusions : 1. The study of vibration or wave therapy has been increasing noticeably every year. 2. The major academic Fields studying vibration or wave therapy are the 'Kinesiologic Field', 'Physical Therapy Field', and 'Biomedical Engineering Field'. 3. The most chosen method of study design on vibration or wave treatment was 'RCT', and there was no significant change in the annual presentation rate. 4. Types of vibration or wave therapy could be classified as 'LVS(Local Vibration Stimulation)', 'WBV(Whole Body Vibration)', 'MV(Micro Vibration)', 'BV(Bio Vibration)' and 'SWV(Sound Wave Vibration)', and the study on Whole Body Vibration is most active. 5. Most of the studies of vibration or wave therapy were on musculoskeletal systems, but there were very few studies on internal diseases.
Magazine of the Korean Society of Agricultural Engineers
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v.43
no.2
/
pp.59-68
/
2001
A water balance analysis was performed for a paddy field neighboring the Dongchang stream, downstream of the Unmun reservoir, which is constructed for the urban water supply. Daily rainfall data were collected and irrigation water flow rate, drainage flow rate, evaportranspiration, infiltration, and piezometeric head were measured in the field. The flow rates were continuously observed by water level logger during the growing season. The evaportranspiration and the infiltration were measured by N-type depletion meter and cylindrical infiltrometer, respectively. PVC pipes with 12mm diameter were used for piezometric head measurement. Total Irrigation and drainage flows were 3,608mm and 1,170mm in 1999, and 3,971mm and 1,548mm in 2000, respectively. The mean and range of the daily infiltration rate were 4.4mm/d and 3.4mm/d to 5.5mm/d in 1999 and 5.1mm/d and 4.1mm/d to 6.5mm/d in 2000, respectively. The net ground water flow including the change of soil water storage was 2,855mm in 1999 and 2,540mm in 2000. The evapotranspiration was 458.3mm in 1999 and 553.5mm in 2000. The range of daily evapotranspiration rate was from 1.6 to 8.7mm/d. The return flow ratio was about 32% in 1999 and 39% in 2000 and three year average was 35% including previous study in 1997. The amount of irrigation water was much higher than design standards or references in this study, This was caused by the inadequate water management practice in the area where water was oversupplied on farmers’ request rather than following sound water management principles.
Proceedings of the Korean Institute of Navigation and Port Research Conference
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2004.11a
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pp.153-158
/
2004
The numerous investments have been introduced to design and assess mixing zone characteristics of wastewater discharges to the ocean. Specially It strive to meet water quality standard for persistent and bio-accumulative chemical contaminants at the point of discharge through continual improvement pollution prevention measures and other voluntary measures in the developed country. The goals that of this paper are to emphasize the regulatory mixing zone is defined as an allocated impact zone where the numeric water quality criteria may be exceeded as long as acutely toxic conditions are prevent. Furthermore, mixing zones be limited to an area or volume as small as practicable that with not interfere with the designated uses or the established community of aquatic life in the segment for which the uses are designated and the shape be a simple configuration that is easy to locate in the body of water and avoids impingement on biologically important areas and the shore hugging plumes should be avoided This results should be used with caution in evaluation the mixing zone characteristics of a discharge and only in conjunction with information from the effective marine outfall design as well as for the sound harbour design. Thus the numerical investigation using CORMIX has been performed to show the regulatory mixing zone in the near and far field of the marine outfall.
Journal of the Korea Institute of Information and Communication Engineering
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v.13
no.11
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pp.2473-2478
/
2009
The latest, Digital art is attempt new field's Art, that is utilize variously digital media image, sound, simulation, 3D holography. A large number of Digital Art is contact with the audience in pavilion(limit place and limit period). However, It will be possible, Digital Art can use place digital form media even there are indoor, outdoor, anywhere. Prior to study, I was to analyze the feature of Digital Art in order to using Digital Art, Interactivity make communication between humans and the art as well as cause audience participation, and take a role of bridge between human and space. A study was base on the relationship between human and space, space and Digital Art, Digital Art and human taken the focus interaction between human and space, and Interactivity of Digital Art. This paper analyze reciprocal action for utilize Digital Art in indoor space design, and this paper study expression about indoor design base of interactive.
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