• 제목/요약/키워드: sorrow

검색결과 149건 처리시간 0.027초

게임캐릭터애니메이션 동작연기연구 (Study on the Motion Acting in a Game Character Animation)

  • 황길남
    • 한국콘텐츠학회논문지
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    • 제6권9호
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    • pp.116-123
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    • 2006
  • 본 연구에서는 게임캐릭터가 단순행동에서 감정상황에 대한 동작연기로 발전되기를 기대하며 접근을 하였다. 게임캐릭터가 다양한 상황을 표현하고 감정을 부여하는 매개자로서 역할을 부여하고, 표현하는 동작을 마임연기자동작에서 추출하여 3D캐릭터에게 동작 연기별로 적용시켜 표현하였다. 동작연기는 기본동작에서 희, 노, 애, 락의 감정별 단계로 확대하였고, 상징적 언어상황에 대한 반의적 감정연기를 통하여 의사전달을 분명히 하고, 다양한 시각에서 표현되는 동작연기를 제시하였다.

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The effect of Ssukdaemeori on depression: A heartrending song of sorrow, Han Ak (Korean music, 韓樂) is wetting on YouTube sung by Bang-ul, Im (https://youtu.be/IFzFeJcVLp4)

  • Ko, Kyung-Ja;Kim, Ji-Youn
    • 셀메드
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    • 제6권4호
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    • pp.25.1-25.2
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    • 2016
  • The purpose of this study is to examine Ssukdaemeori of Chunhyangga may have effect on depression for music therapy. Ssukdaemeori of Chunhyangga, one of the five surviving stories of pansori (a long epic song), is a touching, sad song in Han Ak (Korean music, 韓樂). In this paper, the author reports on the very sad song, Ssukdaemeori. While listening to the song, Koreans feel the same amount of despair when Ssudaemeori's heroine, Chunhyang, cries out in hopelessness and grief. The author argues that Koreans get to see the saddest parts of themselves reflected back at them in the sorrowful sight of the heroine. It is also believed that Ssukdaemeori has contributed to the healing of Koreans' indignation and pain. For example, depression is currently a social problem. However, listening to sorrowful music like Ssukdaemeori can have a good effect on people feeling sad and depressed.

사상의학의 예방의학사상 (The Preventive Thoughts of Sasang Constitutional Medicine)

  • 유준상
    • 사상체질의학회지
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    • 제30권1호
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    • pp.7-13
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    • 2018
  • Objectives On the point of modern preventive medicine, Sasang Constitutional Meidicine(SCM) has the thoughts of preventive medicine. Modern preventive medicine has the three dimensional prevention; primary, secondary and tertiary prevention. The preventive thoughts of SCM concerning three dimensional prevention have been investigated in this article. Method Materials and references were collected about the prevention of SCM. Lee Jema's books such as Donguisusebowon, Gyeokchigo and Donguisusebowon Chobonguen were included. Result and Conclusions As the primary prevention of SCM, Regimen according to ages, explanation according to health index as Myeongmaeksilsu(命脈實數), moderation of four ruinous causes such as intoxication, seduction, opulence and authority, adequate social life and control of 4 kinds of emotions(sorrow, anger, joy and pleasure) are included. As the secondary prevention of SCM, explanation according to disease index, fragile Organs and frequently acquired diseases according to constitutions are included. As the tertiary prevention of SCM, rehabilitation for the stroke patients according to constitutions is included. In conclusion, SCM has all of 3 dimensional prevention methods although that might be applied with modern considerate modification.

<조선왕조실록(朝鮮王朝實錄)>에 나타난 조선중기제왕(朝鮮中期帝王)들의 질병(疾病)과 사인연구(死因硏究) (Research on diseases and causes of death of kings during middle Chosun Dynasty based on The Authentic Record of Chosun Dynasty)

  • 윤한룡;윤창렬
    • 한국의사학회지
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    • 제14권1호
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    • pp.125-151
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    • 2001
  • This paper is the result of the study of diseases, treatments, and causes of death of Yunsan-Gun, King Jungjong, King Injong, and etc that are recorded in The Authentic Record of Chosun Dynasty. Yunsan-Gun died at the age of 31, two months after he was expelled to Kanghwa Island. His rage, regret and emotional disorder injured Wonki therefore, exopathogens easily affected and finally caused death. King Jungjong died of old age. King Injong was born with weak heart and stomach, and attack of sorrow among seven emotions, and failure of harmonious intake of food lead to death.

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유교 상례복의 심리적 기능에관한 연구 (A Study on Psychological Function of Mourning Ceremonial Dresses in Confucianism)

  • 조우현
    • 대한가정학회지
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    • 제32권4호
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    • pp.233-240
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    • 1994
  • The purpose of this study is to consider psycological funtions of mourning dresses in Confucianism. By each step of A.V.Gennep's passage rites, the result of this thesis summarised as follow; In the first Seperation rites after calling the death' name three times the relatives for whom mourning is due become dishevelled hair bare feet and bare shoulder etc. In the second Transition rites, bereaved familly has worn 5 class mourning dresses in deep grief. In the third Cooperation rites, gradually the living familly goes through three year stages of changing mourning dresses to ordinary colthes. In Confucian funeral ceremony the deviation of clothing behavior in each mourning step sublimates bereaved person's sorrow into their internal security.

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손자녀 양육지원 경험에 대한 할머니들의 해석에 관한 질적 연구 (A Qualitative Study of Interpretations of Grandmothers' Childrearing Experiences)

  • 안희란;김선미
    • 가족자원경영과 정책
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    • 제19권1호
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    • pp.93-109
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    • 2015
  • This study explores interpretations of grandmothers' experiences rearing their grandchildren. For this study, 13 participants provided in-depth interview data, which was analyzed according to Spradely's ethnographic method. Based on the pattern of interpretations, nine concepts were classified into three categories: (i) repentance (compulsive decisions, passivity of the childrearing activity, non-compensation); (ii) sorrow (restrictions on everyday life, renunciation of occupational careers, worsened health); and (iii) satisfaction (decreased isolation in old age, proof of existence for their children, intimacy development with their grandchild). The results of this study show that grandmothers have a higher appreciation for the benefits of relational compensation than for personal cost. Some practical implications are suggested to improve family welfare.

Arirang; elegant sound and deep sorrow, which are unique to Korean is revived on YouTube (https://www.youtube.com/.watch?v=snmNp778JcY)

  • Ko, Kyung-Ja
    • 셀메드
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    • 제6권2호
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    • pp.8.1-8.2
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    • 2016
  • The purpose of this article is to argue that Arirang, Korean traditional music, could be used for healing purposes for Koreans. Music may be a medicine for curing both the body and mind. That is the soul of folksong. Arirang is a representative folksong in Korea. Koreans thought that listening to Korean traditional songs and singing them have healing powers because it makes people happier. When Koreans listen to Arirang, slowly as if they are mass hypnotized, Koreans calmed down because they think of mother's bosom while listening to Arirang. Also, Koreans find comfort in listening and singing to Arirang. The song's tune is catchy and its lyrics are moving. The song of Arirang was sung from long ago by Koreans. Therefore, it will continue forever as long as Koreans exist.

무대 공연에 있어 성격유형별 분장디자인 모형 구축에 관한 연구 (A Study on the Development of a Model for Stage Make-Up Design in Art Performance by Personality Type)

  • 전인미;이혜주
    • 복식
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    • 제57권8호
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    • pp.99-113
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    • 2007
  • The performing art represents joy, anger, sorrow and pleasure through acting and dance, and is told to be a composite art represented by make-up, setting, costume and props. Therefore, it can be said that make-up is an important medium of stage art. Make-up in stage art is a kind of communication with audiences through understanding personalities of characters as demanded by scenarios. Due to the creative stage make-up which meets the character in the play relevant to these contents of the play, the conceptual study on stage make-up design for visual expression coincide with the intended character is needed. In this study, I investigate theoretical, universal, and psychological personality types by analyzing basic appearance features based on the physiognomy(face-reading) related from the psychological theories. And visualized through illustration according to personality types to apply for the characters in the play.

Relation between Game Motivation and Preference to Cutscenes

  • 완소음;조동민
    • 만화애니메이션 연구
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    • 통권36호
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    • pp.573-592
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    • 2014
  • Following rapid development of software and hardware technologies and increasing enhancement in arithmetic capability, there are more and more content that can be accommodated and processed in video games, which is also increasingly complex and fine. Cutscene as a main narrative method have been developed, which have become necessary to express some key plots and important scenarios in games. Good cutscene can strengthen engagement of players with virtual world in games and make players share affection and sorrow with roles in games; while badly-designed cut-scene or overused cut-scene will impair immersion of players and affect players' gaming experience; for this reason, developers should not continue cut-scene design just from opinions of designers nor make players passive receivers, instead, they should reduce as much as possible interruption by cut-scene to players' immersion and grant players with better immersion. After all, only designs depending on demands and preferences of players by having some knowledge of impacts of cut-scene on players' immersion can be accepted by players.

고통의 평가와 관리 (Assessment and Management of Suffering)

  • 마틴바바라
    • 호스피스학술지
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    • 제8권1호
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    • pp.81-88
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    • 2008
  • 어느 정도의 고통은 말기 환자들에게 불가피한 것이지만, 환자의 가족과 친구들은 다른 원인으로 아픔을 겪는다. 고통의 원인을 파악하라. 가능하면 고통이 되는 원인을 해결하고, 불가능하다면 최대한 효율적으로 관리해야 한다. 원인을 줄 일수는 없지만, 때로는 문제의 인식으로도 충분할 수 있다. 모든 것을 잘 요약하는 중국의 한 속담이 있다. " 슬픔의 새가 머리 위를 나는 것을 막을 수는 없지만 머리 위에 둥지를 트는 것은 막을 수 있다"

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