• Title/Summary/Keyword: songs

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Analysis on Play-games and Play-songs of Korean Chinese Children (중국 연변 조선족 어린이들의 놀이와 놀이노래 조사연구)

  • Yi, Soon Hyung
    • Korean Journal of Child Studies
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    • v.21 no.3
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    • pp.69-83
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    • 2000
  • This study purposes to analyse what games are played and what play-songs are sung among Chinese primary and middle school children of immigrants who emigrated from Korea to 延邊 about 50 years ago. Questionnaire survey, asking about the kinds of games, play-materials, the origins of the games, and the contents of play-songs, was conducted on 50 5th-grade-children and 50 middle school students. The results are as follows: The primary school children have enjoyed physical play. While playing, they sang the songs which they learned from their mother, grand parents, siblings, and teachers. The middle school children tend to play alone more than the primary ones, watching videos and listening to music. Especially they enjoy the popular songs of South Korea. This phenomena reflects the cultural change of the communist society which is struggling to transform its system to open market system.

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Study on Korean's recognition of soundscape reflected on the songs (노랫말에 나타난 한국인의 음풍경 인식 조사 연구)

  • Shin, Hoon;Kook, Chan;Jang, Gil-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.802-805
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    • 2004
  • It is requures to understand the meaning of sound and cultural background of target spaces for soundscape design. The purpose of this study is to derive the general soundscape preserved in the mind of Korean people. Four kinds of traditional Korean songs, that is to say, Sijo (Korean verse), folk-song, Pansori (song for drama by Chang reciter), and popular songs, were used as tools of research subjects. That is because the sounds expressed in literature are very useful subjects for soundscape survey. Paragraphs containing description of sounds were selected from the lyrics of the songs. Then 11 sound categories were named, and 13 meaning categories were classified according to referential and emotional aspects, respectively.

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Development of Ontology for Thai Country Songs

  • Thunyaluk, Jaitiang;Malee, Kabmala;Wirapong, Chansanam
    • Journal of Information Science Theory and Practice
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    • v.11 no.1
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    • pp.79-88
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    • 2023
  • This study aimed to develop an ontology for Thai country songs by using the seven steps of an ontology development process. Hozo-Ontology Editor software and Ontology Application Management Framework were tools used in this study. Nine classes of ontology were identified: song, singer, emotion, author, language used, language type, song style, original, and content, and it was found that the song class had a relationship with all of the other classes. The developed ontology was evaluated by seeking opinions from experts in the field of Thai country songs, who agreed that the ontology was highly effective. Additionally, the evaluation employed the knowledge retrieval concept, and the precision, recall, and overall effectiveness were measured, with a precision of 92.59%, a recall of 86.21%, and an overall effectiveness (F-measure) of 89.28%. These results indicate that the developed ontology is highly effective in describing the scope of knowledge of Thai country songs.

How to improve English communicative proficiency in primary schools by performing games and songs in English classes (게임과 노래를 통한 초등영어 학습지도)

  • Im, Byung-Bin
    • English Language & Literature Teaching
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    • no.4
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    • pp.85-116
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    • 1998
  • Since the 1980's language teachers have been urged to take more communicatively oriented practice instead of traditional audio-lingual and grammar-translation instruction. However, there are many reasons why communication-centered teaching approaches haven't been easily adopted in Korea. First of all many English teachers haven't been prepared for communicative language teaching. And class size is very large. Another reason is that students' reading and writing skills are more important than their speaking and listening skills to enter colleges. But the world has been changing rapidly. We have many chances to meet foreigners and to talk to them. So many students want to improve their communicative proficiency. The purpose of this study is how to improve their communicative proficiency by performing games in English classes. There are many advantages of using games and songs in the classroom. First, games are motivating and challenging. Second, students can improve their four skills(speaking, writing, listening and reading skills) by using games and songs. Thirdly, games and songs help students to study English without their conscious efforts and to practice English repeatedly because they are interested in them. Fourthly, games and songs create a meaningful context for language use. Lastly, students can learn English with less tension and anxiety. Therefore, English games and songs are worthy of using in classes. To use English games and song more effectively, more various and useful materials have to be developed for English teachers and have to be introduced pertinently into classes.

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A Study On Improving English Listening Comprehension Using Pop Songs (Pop Song을 이용한 고등학생의 영어 청취력 향상에 관한 연구)

  • Shin, Sang-Min
    • English Language & Literature Teaching
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    • no.1
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    • pp.109-127
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    • 1995
  • Due to frequent international exchanges, there has been much emphasis on communication proficiency in foreign language education. However, when we look back upon teaching English in Korea over past years, we find that English teaching has been dominated mainly by Grammar-Translation Method, which makes teachers and students pay little attention to listening skill that is regarded as the basis of communication proficiency. Recently many English teachers have shown their interest in listening skill, so they come to use the textbook record tapes to improve listening skill. But listening training by textbook record tapes seems to make students feel bored. So the purpose of this study is to suggest an effective way of improving listening skill by means of Pop Songs that the students are indulged in. The processes of this study consist of three stages : 1) listening to songs, 2) explanation about structures and vocabularies in songs, 3) filling in blanks while listening. The subjects in this study are freshmen 88 students in girls' High School They are grouped into two : one is experimental group and the other control group. Among the subjects, the former have been taught by the lesson plan using pop songs, while the latter by the lesson plan using textbook record tapes. The experiment lasts about 9 months (from March to November, l994) The data for analyzing the study results have been collected from two kinds of tests : one is listening test and the other comprehensive test. The hypothesises of this study areas follows : 1) Depending on hearing materials (experimental material vs traditional material), there will be a difference in scores of listening skills between EG (experimental group) and CG (control group), 2) Depending on the interest on pop songs, there will be a difference in scores of hearing skills in CG, 3) Depending on hearing material. there will be a difference in scores of overall English skills between EG and CG, 4) Improvement in listening skill will give influence on the overall English scores. The findings of this study indicate that pop songs are effective to improve students' listening skill, that students' interest in the hearing material is important, and that listening skill is closely related to other skills, especially reading skill. It can be concluded that English teachers should make efforts to find the suitable listening materials which will help students to improve their listening proficiency effectively.

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Playback Expedments on Bush Warbiers (Cettia diphone): Their Song Recognition of Intra- and Inter-Population (휘파람새의 Intra-and Inter-Population Songs 인식에 관한 Playback실험)

  • 박시룡;박대식;김수일;윤무부
    • The Korean Journal of Zoology
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    • v.38 no.4
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    • pp.443-448
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    • 1995
  • Playback experiments were performed to clarify the degree of song recognition using inter - and intra-populatlon songs of Bush Warbler at Cheongwon, Chungbuk area. Six territorial males were strongly responded to inter- as well as intrapopulation songs. Their responses to the inter- and Intra-population songs were not differed significantly in all measures of latency time, staying time, and closest distance. This result imply that Bush Warbiers in the region did not discriminate the difference between intra- and inter-population songs. It may be the reason that the regional males have little Interactions In song exchange with neighbors by keeping a long Individual distance. In order to investigate the signal value as species recognition releaser, playback of partial songs, prepared from tow distinct regional populations of the spedes were presented to males of the study area. The partial songs presented were made of two portions for each presentation, a whlsde portion only, and a complex syllable portion only. Territorial males responded stronger to the complex syllable portion than the whistle portion of the song. This result indicate that the complex syllable portion conveys more information on the species recognition. As 'releaser' hypothesis suggested formerly, a function of the complex syllable portion In Bush Warbler song is understood In which conveys most spedesIdentifying information. Thus, the result of this playback experiments supports the releaser hypothesis.

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Study on Design of Protest Song Metadata based on OAIS Reference Model (OAIS 참조모형 기반 민중가요 메타데이터 설계에 관한 연구)

  • Kang, Minjeong;Chang, Wookwon
    • Journal of Korean Society of Archives and Records Management
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    • v.21 no.1
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    • pp.211-230
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    • 2021
  • This study aims to design folk song metadata based on the OAIS reference model for the folk songs' preservation and permanent use. Thus, the folk songs' general characteristics were investigated by researching literature and related technical standards. The type of records, the methods and standards for long-term storage of records, OAIS reference models, and each package's metadata elements were identified through opinions from the popular songs' creators and researchers. The results awere that first, folk songs were created for social transformation, serving as a cultural heritage different from popular songs given their noncommercial quality. Second, the types of folk song records were identified, and the long-term preservation system suitable for the types of records was based on the OAIS reference model. Third, the metadata were edited, and the OIS reference model was applied such that respect was given to the folk songs' characteristics, context, and original order. Fourth and last, information package metadata elements matching the folk songs' records were derived and applied to the representative Korean folk song, "The March for Being."

Long Song Type Classification based on Lyrics

  • Namjil, Bayarsaikhan;Ganbaatar, Nandinbilig;Batsuuri, Suvdaa
    • Journal of Multimedia Information System
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    • v.9 no.2
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    • pp.113-120
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    • 2022
  • Mongolian folk songs are inspired by Mongolian labor songs and are classified into long and short songs. Mongolian long songs have ancient origins, are rich in legends, and are a great source of folklore. So it was inscribed by UNESCO in 2008. Mongolian written literature is formed under the direct influence of oral literature. Mongolian long song has 3 classes: ayzam, suman, and besreg by their lyrics and structure. In ayzam long song, the world perfectly embodies the philosophical nature of world phenomena and the nature of human life. Suman long song has a wide range of topics such as the common way of life, respect for ancestors, respect for fathers, respect for mountains and water, livestock and animal husbandry, as well as the history of Mongolia. Besreg long songs are dominated by commanded and trained characters. In this paper, we proposed a method to classify their 3 types of long songs using machine learning, based on their lyrics structures without semantic information. We collected lyrics of over 80 long songs and extracted 11 features from every single song. The features are the name of a song, number of the verse, number of lines, number of words, general value, double value, elapsed time of verse, elapsed time of 5 words, and the longest elapsed time of 1 word, full text, and type label. In experimental results, our proposed features show on average 78% recognition rates in function type machine learning methods, to classify the ayzam, suman, and besreg classes.

Current status and tasks of the transmission of Gyeonggi Province intangible cultural assets (folk songs) (경기도 향토민요 관련 무형문화재의 전승현황과 과제)

  • Jang, hee-sun
    • (The) Research of the performance art and culture
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    • no.35
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    • pp.405-439
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    • 2017
  • In this article, I suggest issues and tasks in transmission of Gyeonggi Province folk songs after thorough study of designation of Gyeonggi Province folk songs as intangible cultural asset, reproduction and transmission. Intangible cultural assets are classified into seasonal playing and songs. Originally, category or extension of folk songs is above mere songs and it also embraces personal lives as well as village communities. Intangible assets of folk songs are folk art, group events and non-stage events at the same time based on tradition, history, uniqueness, characters of field value. Gyeonggi Province has 9 intangible assets now because of the revocation of several assets (All Gyeonggi Province, Hwasung, Gwacheon) within five years after initial designation of 13 assets in 1998. They are mostly distributed in the north Gyeonggi region where is close to the DMZ and delay in development seems to have enabled the preservation. Most of the intangible cultural assets are farming songs and weeding which show characteristics of Gyeonggi Province. Most of the designees are who performed excavation, recovery, excluding a few cases without designees on designation, and almost all the designee passed away. Number of cases have been revoked because transmission was not completed or some cases were transmitted to groups rather than specific designees. Subscription concert, the biggest and most representative event, is performed once a year with all of the 9 intangible cultural assets in the original complete forms of the designation. Intangible cultural assets are classified into seasonal playing and songs. In general, current performance of the intangible cultural assets and folk songs are same as the originally designated forms and are not in varied forms other than folk songs like songs for rice-planting and weeding. Funeral songs are transmitted in Yangju and Yangpyeong. In terms of the operation, preservation societies having training centers have been performing more constant activities for preservation including lecture, performance and transmission. Members are quite aged and the societies are suffering from lack of support fund for reproduction and transmission. Problems in reproduction and tasks for the transmission I would like to suggest are like followings. First, preservation and value of the cultural assets. Second, new understanding of designation and revocation of the intangible cultural assets. Third, record of performance and sound source. Fourth, liaison with local communities. Fifth, organization of professional resources and establishment of systematic support and management.

An Auto Playlist Generation System with One Seed Song

  • Bang, Sung-Woo;Jung, Hye-Wuk;Kim, Jae-Kwang;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.10 no.1
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    • pp.19-24
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    • 2010
  • The rise of music resources has led to a parallel rise in the need to manage thousands of songs on user devices. So users have a tendency to build playlist for manage songs. However the manual selection of songs for creating playlist is a troublesome work. This paper proposes an auto playlist generation system considering user context of use and preferences. This system has two separated systems; 1) the mood and emotion classification system and 2) the music recommendation system. Firstly, users need to choose just one seed song for reflecting their context of use. Then system recommends candidate song list before the current song ends in order to fill up user playlist. User also can remove unsatisfied songs from the recommended song list to adapt the user preference model on the system for the next song list. The generated playlists show well defined mood and emotion of music and provide songs that the preference of the current user is reflected.