• 제목/요약/키워드: songs

검색결과 390건 처리시간 0.022초

중국 연변 조선족 어린이들의 놀이와 놀이노래 조사연구 (Analysis on Play-games and Play-songs of Korean Chinese Children)

  • 이순형
    • 아동학회지
    • /
    • 제21권3호
    • /
    • pp.69-83
    • /
    • 2000
  • This study purposes to analyse what games are played and what play-songs are sung among Chinese primary and middle school children of immigrants who emigrated from Korea to 延邊 about 50 years ago. Questionnaire survey, asking about the kinds of games, play-materials, the origins of the games, and the contents of play-songs, was conducted on 50 5th-grade-children and 50 middle school students. The results are as follows: The primary school children have enjoyed physical play. While playing, they sang the songs which they learned from their mother, grand parents, siblings, and teachers. The middle school children tend to play alone more than the primary ones, watching videos and listening to music. Especially they enjoy the popular songs of South Korea. This phenomena reflects the cultural change of the communist society which is struggling to transform its system to open market system.

  • PDF

노랫말에 나타난 한국인의 음풍경 인식 조사 연구 (Study on Korean's recognition of soundscape reflected on the songs)

  • 신훈;국찬;장길수
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2004년도 추계학술대회논문집
    • /
    • pp.802-805
    • /
    • 2004
  • It is requures to understand the meaning of sound and cultural background of target spaces for soundscape design. The purpose of this study is to derive the general soundscape preserved in the mind of Korean people. Four kinds of traditional Korean songs, that is to say, Sijo (Korean verse), folk-song, Pansori (song for drama by Chang reciter), and popular songs, were used as tools of research subjects. That is because the sounds expressed in literature are very useful subjects for soundscape survey. Paragraphs containing description of sounds were selected from the lyrics of the songs. Then 11 sound categories were named, and 13 meaning categories were classified according to referential and emotional aspects, respectively.

  • PDF

Development of Ontology for Thai Country Songs

  • Thunyaluk, Jaitiang;Malee, Kabmala;Wirapong, Chansanam
    • Journal of Information Science Theory and Practice
    • /
    • 제11권1호
    • /
    • pp.79-88
    • /
    • 2023
  • This study aimed to develop an ontology for Thai country songs by using the seven steps of an ontology development process. Hozo-Ontology Editor software and Ontology Application Management Framework were tools used in this study. Nine classes of ontology were identified: song, singer, emotion, author, language used, language type, song style, original, and content, and it was found that the song class had a relationship with all of the other classes. The developed ontology was evaluated by seeking opinions from experts in the field of Thai country songs, who agreed that the ontology was highly effective. Additionally, the evaluation employed the knowledge retrieval concept, and the precision, recall, and overall effectiveness were measured, with a precision of 92.59%, a recall of 86.21%, and an overall effectiveness (F-measure) of 89.28%. These results indicate that the developed ontology is highly effective in describing the scope of knowledge of Thai country songs.

게임과 노래를 통한 초등영어 학습지도 (How to improve English communicative proficiency in primary schools by performing games and songs in English classes)

  • 임병빈
    • 영어어문교육
    • /
    • 제4호
    • /
    • pp.85-116
    • /
    • 1998
  • Since the 1980's language teachers have been urged to take more communicatively oriented practice instead of traditional audio-lingual and grammar-translation instruction. However, there are many reasons why communication-centered teaching approaches haven't been easily adopted in Korea. First of all many English teachers haven't been prepared for communicative language teaching. And class size is very large. Another reason is that students' reading and writing skills are more important than their speaking and listening skills to enter colleges. But the world has been changing rapidly. We have many chances to meet foreigners and to talk to them. So many students want to improve their communicative proficiency. The purpose of this study is how to improve their communicative proficiency by performing games in English classes. There are many advantages of using games and songs in the classroom. First, games are motivating and challenging. Second, students can improve their four skills(speaking, writing, listening and reading skills) by using games and songs. Thirdly, games and songs help students to study English without their conscious efforts and to practice English repeatedly because they are interested in them. Fourthly, games and songs create a meaningful context for language use. Lastly, students can learn English with less tension and anxiety. Therefore, English games and songs are worthy of using in classes. To use English games and song more effectively, more various and useful materials have to be developed for English teachers and have to be introduced pertinently into classes.

  • PDF

Pop Song을 이용한 고등학생의 영어 청취력 향상에 관한 연구 (A Study On Improving English Listening Comprehension Using Pop Songs)

  • 신상민
    • 영어어문교육
    • /
    • 제1호
    • /
    • pp.109-127
    • /
    • 1995
  • Due to frequent international exchanges, there has been much emphasis on communication proficiency in foreign language education. However, when we look back upon teaching English in Korea over past years, we find that English teaching has been dominated mainly by Grammar-Translation Method, which makes teachers and students pay little attention to listening skill that is regarded as the basis of communication proficiency. Recently many English teachers have shown their interest in listening skill, so they come to use the textbook record tapes to improve listening skill. But listening training by textbook record tapes seems to make students feel bored. So the purpose of this study is to suggest an effective way of improving listening skill by means of Pop Songs that the students are indulged in. The processes of this study consist of three stages : 1) listening to songs, 2) explanation about structures and vocabularies in songs, 3) filling in blanks while listening. The subjects in this study are freshmen 88 students in girls' High School They are grouped into two : one is experimental group and the other control group. Among the subjects, the former have been taught by the lesson plan using pop songs, while the latter by the lesson plan using textbook record tapes. The experiment lasts about 9 months (from March to November, l994) The data for analyzing the study results have been collected from two kinds of tests : one is listening test and the other comprehensive test. The hypothesises of this study areas follows : 1) Depending on hearing materials (experimental material vs traditional material), there will be a difference in scores of listening skills between EG (experimental group) and CG (control group), 2) Depending on the interest on pop songs, there will be a difference in scores of hearing skills in CG, 3) Depending on hearing material. there will be a difference in scores of overall English skills between EG and CG, 4) Improvement in listening skill will give influence on the overall English scores. The findings of this study indicate that pop songs are effective to improve students' listening skill, that students' interest in the hearing material is important, and that listening skill is closely related to other skills, especially reading skill. It can be concluded that English teachers should make efforts to find the suitable listening materials which will help students to improve their listening proficiency effectively.

  • PDF

휘파람새의 Intra-and Inter-Population Songs 인식에 관한 Playback실험 (Playback Expedments on Bush Warbiers (Cettia diphone): Their Song Recognition of Intra- and Inter-Population)

  • 박시룡;박대식;김수일;윤무부
    • 한국동물학회지
    • /
    • 제38권4호
    • /
    • pp.443-448
    • /
    • 1995
  • 충북 청원군 일대에서 휘파람새 6 개체에 대하여 군집내 인 청원군집의 song과 군집외 인 제주개체의 song을 이용하여 playback실험을 실시하였다. 실험의 대상개체는 모두 다두 군집의 song에 대하여 강한 반응을 보였으나 군집 사이에 대하여 통계적으로 의미 있는 차이를 나타내지는 않았다. 이러한 결과는 청원군집내의 개체간의 먼 간격으로 인하여 이웃 개체간의 적은 상호작용에서 기인되어지는 것으로 판단된다. Song의 부분들이 song의 인식에 기여하는 정도를 파악하기 위하여, 휘파람새 song의 whistle 부분과 complex syllsble 부분을 이용하여 playback실험을 실시하였다. Complex syllable 부분에 대한 반응의 정도가 whistle 부분에 비하여 의미 있게 높았으며, 이러한 것은 song의 특정한 부분이, complex syllable, 개체의 song인식에 필요한 주된 정보를 담고 있다는 'releaser '가설을 지지하는 결과로 나타났다.

  • PDF

OAIS 참조모형 기반 민중가요 메타데이터 설계에 관한 연구 (Study on Design of Protest Song Metadata based on OAIS Reference Model)

  • 강민정;장우권
    • 한국기록관리학회지
    • /
    • 제21권1호
    • /
    • pp.211-230
    • /
    • 2021
  • 이 연구는 민중가요가 장기·영구적으로 보존되고 이용될 수 있도록 OAIS 참조모형에 기반한 민중가요 메타데이터 설계를 하는 것이다, 이를 위해 문헌과 관련 기술표준 등을 조사하여 민중가요의 일반적 성격을 파악하고 민중가요 창작자와 연구자의 의견을 받아 기록물의 유형, 기록물의 장기보존 방법 및 표준, OAIS 참조모형과 각 패키지에 구성되는 메타데이터 요소를 확인하였다. 연구결과 1) 민중가요는 사회적 변혁을 위한 목적으로 창작되었고 비상업적 특성으로 상업성을 목적으로 하는 대중가요와의 차이점을 지니는 문화유산이다. 2) 민중가요 기록물의 유형을 확인하고 그 기록물의 유형에 부합하는 장기보 존체계는 OAIS 참조모형을 토대로 하였다. 3) 민중가요 기록물의 특성과 맥락성, 원질서를 존중하는 방안으로 메타데이터를 편집하여 OAIS 참조모형을 적용하였다. 4) 민중가요 기록물에 부합하는 정보패키지 메타데이터 요소를 도출하고, 이 요소들을 한국의 대표적인 민중가요인 '임을 위한 행진곡'에 적용하였다.

Long Song Type Classification based on Lyrics

  • Namjil, Bayarsaikhan;Ganbaatar, Nandinbilig;Batsuuri, Suvdaa
    • Journal of Multimedia Information System
    • /
    • 제9권2호
    • /
    • pp.113-120
    • /
    • 2022
  • Mongolian folk songs are inspired by Mongolian labor songs and are classified into long and short songs. Mongolian long songs have ancient origins, are rich in legends, and are a great source of folklore. So it was inscribed by UNESCO in 2008. Mongolian written literature is formed under the direct influence of oral literature. Mongolian long song has 3 classes: ayzam, suman, and besreg by their lyrics and structure. In ayzam long song, the world perfectly embodies the philosophical nature of world phenomena and the nature of human life. Suman long song has a wide range of topics such as the common way of life, respect for ancestors, respect for fathers, respect for mountains and water, livestock and animal husbandry, as well as the history of Mongolia. Besreg long songs are dominated by commanded and trained characters. In this paper, we proposed a method to classify their 3 types of long songs using machine learning, based on their lyrics structures without semantic information. We collected lyrics of over 80 long songs and extracted 11 features from every single song. The features are the name of a song, number of the verse, number of lines, number of words, general value, double value, elapsed time of verse, elapsed time of 5 words, and the longest elapsed time of 1 word, full text, and type label. In experimental results, our proposed features show on average 78% recognition rates in function type machine learning methods, to classify the ayzam, suman, and besreg classes.

경기도 향토민요 관련 무형문화재의 전승현황과 과제 (Current status and tasks of the transmission of Gyeonggi Province intangible cultural assets (folk songs))

  • 장희선
    • 공연문화연구
    • /
    • 제35호
    • /
    • pp.405-439
    • /
    • 2017
  • 본 논의는 경기도 지역 향토민요 무형문화재의 지정 및 지정 후 재현, 전승 현황을 고찰하고, 전승의 과제와 개선방안을 제시한 글이다. 1998년 지정 후 2016년까지, 경기도 향토민요 관련 무형문화재로 최대 13종 지정이후 9종으로 감소하여, 문화재 관리, 운영의 문제가 예상된다. 우선 북서부 지역 위주의 분포와 농요, 의례요 등 유사한 민요의 지정현황은 발굴 복원과정에서 일정부분 상호 전이되거나 정형화 경향과, 일부의 원형 훼손 가능성, 지정 전승 과정상의 한계 등을 의미한다. 그리고, 문화재 종목의 '(세시)놀이'와 '민속음악'의 유형분류와 민요구성의 관계가 모호하여, 재검토가 요구된다. 민요와 놀이 의례의 연계성 등은 원형에 대한 인식과 관련된다. 지정문화재의 명칭과 종목 번호도 올바른 문화재 지정 여부에 대한 지표가 될 수 있다. 보존회의 전수교육은 정기적인 회원 강습과 일반인 대상교육으로 구분가능하고, 원형전승과 현대적 계승의 이원화된 공연양상을 띤다. 의례(일) 과정과 연계된 다양한 유형의 소리 발굴 및 지나친 양식화에 따른 원형훼손에 유의할 필요가 있다. 전승의 과제와 개선방안으로, 첫째, 문화유산의 가치와 보존에 대한 인식 재고, 둘째, 문화재 지정과 해제 과정의 지표화, 셋째, 문화재의 기록화와 기록물 보존의 체계화, 넷째, 지역사회와의 연계, 다섯째, 전문인력 구성과 지원관리의 체계적 정립 등을 주요 논점으로써, 제안하였다.

An Auto Playlist Generation System with One Seed Song

  • Bang, Sung-Woo;Jung, Hye-Wuk;Kim, Jae-Kwang;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • 제10권1호
    • /
    • pp.19-24
    • /
    • 2010
  • The rise of music resources has led to a parallel rise in the need to manage thousands of songs on user devices. So users have a tendency to build playlist for manage songs. However the manual selection of songs for creating playlist is a troublesome work. This paper proposes an auto playlist generation system considering user context of use and preferences. This system has two separated systems; 1) the mood and emotion classification system and 2) the music recommendation system. Firstly, users need to choose just one seed song for reflecting their context of use. Then system recommends candidate song list before the current song ends in order to fill up user playlist. User also can remove unsatisfied songs from the recommended song list to adapt the user preference model on the system for the next song list. The generated playlists show well defined mood and emotion of music and provide songs that the preference of the current user is reflected.