• 제목/요약/키워드: social support functions

검색결과 157건 처리시간 0.031초

프랑스 노후주거지 재생을 위한 근린재생 프로그램 연구 (A Study on the Rehabilitation of Deteriorated Residential Blocks by the PNRU and PNRQAD in France)

  • 유해연;조훈희
    • 한국주거학회논문집
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    • 제24권6호
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    • pp.19-32
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    • 2013
  • There is a growing tendency within old towns to analyze spatial characteristics to initiate various sustainable development programs and systems to make high-quality small-medium local cities. Professional research institutions in Korea are looking for new guidance into making housing regeneration policies and for trying to merge different functions. But there is a lack of research on support indicators and legal systems for residents. The purpose of this study will analyze the support systems and indicators of France for declined residential blocks in urban. Because the government of France have developed the policy for declined housing blocks. And they are establishing support systems to improve the quality of the residential environment and the resettlement of existing residents. First, this research study the condition of declined housing blocks in Paris. Secondly, support systems and policies of PNRU and PNRQAD are investigated and analyzed. Finally, cases by PNRU and PNRQAD are analyzed to derive the strength of this system. As a result, the following implications are derived. 1) the strengthening of social support, 2) the establishment of specialized national institutions and indicators, 3) increasing citizen participation, 4) Sustainable research program for neighborhood regeneration.

Nonpharmacological management and psychosocial support for children and adolescents with type 1 diabetes

  • Yoo, Jae-Ho
    • Clinical and Experimental Pediatrics
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    • 제54권2호
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    • pp.45-50
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    • 2011
  • Compared to that in the Caucasian population, type 1 diabetes mellitus (T1DM) incidence rates are very low in Koreans. Therefore, compared to the recent development of pharmacological therapy applicable to Korean children with T1DM, interest in nonpharmacological therapy and psychosocial support systems remains low, as is the development of Korean-style T1DM education programs for therapeutic application. Children who have been newly diagnosed with diabetes are placed in completely new environments for treatment. For appropriate control of diabetes, patients have to self-monitor blood glucose levels and inject insulin several times a day and must use extreme self-control when they eat foods to avoid increases in blood glucose levels. Blood glucose excursions resulting from impaired pancreatic ${\beta}$ cell functions cause mental stress due to vague fears of chronic complications of diabetes. In addition, children with diabetes cannot be excluded from the substantial amount of studies required of Korean adolescents, and the absolute shortage of time for ideal control of diabetes adds to their mental stress. Many of these patients are psychologically isolated in school where they spend most of their time, and they are not appropriately considered or supported with respect to blood glucose control in many cases. In this respect, this author will introduce some of the newest views on nonpharmacological therapy and psychosocial support systems that account for important parts of T1DM management and seek measures to apply them in conformity with the social characteristics of Korea.

노인특성을 고려한 데이케어센터 공간계획 연구 (A Study on the Space Plan of a Daycare Center Considering the Characteristics of the Elderly)

  • 최령;신혜인;변혜령;김선태;민병아
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2011년도 춘계학술발표대회 논문집
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    • pp.215-219
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    • 2011
  • Along with the rapid increase of the elderly population, our country is facing the elderly problem as a social issue due to nuclear family, the increase of female social activities and recognition changes about the elderly support. In this connection, the welfare services to protect the overall elderly is requested urgently and the countries which have been experiencing aging earlier than our country are studying a lot a community daycare method which delays moving of the elderly into facilities as long as possible, reduces costs and efficiently provides services in order to curtail the big burden to the national economy. As one of these solutions, there is the elderly daycare center and this can be considered to be a compromising service type to correspond to our social changes, make individual and social supports without damage to the sense of value about support. Therefore, the space for the elderly can keep up with the falloff of mental and physical functions, dementia and geriatric diseases according to aging and careful consideration about the space considering stability and convenience is required. At this point, this study has the purpose to plan a daycare center which reflects the characteristics of the elderly to protect them within the community safely and comfortably. As for the research method, case study was conducted to understand the overall situation on the space plan of the daycare center for 5 daycare centers located in Seoul and found out problems. In addition, interview research was conducted for the heads of daycare centers or social workers, care workers and photographing and drawing collection were performed simultaneously. From the generalization of the above study, a space plan for a daycare center considering the characteristics of the elderly was provided.

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여성결혼이민자의 다문화가족지원사업 이용과 결혼의 안녕 및 희망의 관계 -문화상대주의와 강점관점에 기반한 지원사업 참여자들을 중심으로- (Utilization of Multicultural Family Support Services and Marital Well-Being and Hope among the Female Marriage Immigrant -A Focus on Participants of the Support Project Based on Cultural Relativism and a Strengths Perspective-)

  • 현경자
    • 한국사회복지학
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    • 제66권2호
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    • pp.127-157
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    • 2014
  • 이 연구는 여성결혼이민자의 한국사회 정착과 결혼생활 적응을 돕기 위해 실시되고 있는 다문화가족 지원사업의 이용이 실제로 이 여성들의 긍정적 변화를 도와 부부갈등인식 감소와 결혼의 안녕 및 희망에 기여하는지를 조사하였다. 이를 위해 문화상대주의와 강점 관점에 기반 한 지원사업을 수행해 온 전국의 36개 기관들을 통해 수집된 여성결혼이민자 558명의 설문조사 자료가 이용되었다. 구조방정 식모형 분석결과, 예측대로, 지원사업 이용기간, 서비스 이용 빈도 및 이용서비스의 수로 측정된 지원사업 이용은 여성결혼이민자들이 보고한 긍정적 변화와 정적으로 연관되었고, 그런 변화는 이어서 부부갈등인식과 부적인 관계를 보였으며 결혼만족과 결혼안정으로 측정된 결혼의 안녕 및 희망에 정적인 기여를 하였다. 또 긍정적 변화는 결혼의 안녕을 저해하는 부부갈등인식을 낮추어 결혼안녕을 강화하고, 이어 결혼안녕은 희망에 기여하여 이러한 간접경로로 희망을 도왔다. 이 변인들 간의 관계구조는 국내거주기간 및 한국어 능력이 지원사업 이용과 긍정적 변화에 미치는 효과를 통제했을 때 지지되었지만, 아울러 지원사업 이용이 부부갈등에 미치는 직접효과가 정적으로 유의하게 나타났다. 이 결과들은 다문화가족지원사업의 이용이 여성결혼이민자의 긍정적 변화를 도와 희망을 키우며 성공적인 결혼 생활을 촉진할 수 있지만 한편으로 부부갈등을 야기할 수 있는 요소들을 내포하고 있음을 시사하였다. 따라서 지원사업 이용의 순기능을 강화하면서 부부갈등을 초래할 수 있는 역기능적 요소들에 대처할 수 있는 구체적인 방안들이 끝으로 논의되었다.

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아동양육시설 생활복지사의 역할 및 직무경험 분석 (Analysis on the Roles and Occupational Experiences of Social Workers in Child Care Facilities)

  • 김기화;양성은
    • Human Ecology Research
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    • 제55권6호
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    • pp.581-592
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    • 2017
  • This study investigated the occupational experiences of social workers in child care facilities. The participants of the study were six social workers in child care facilities. This qualitative research used a Consensual Qualitative Research (CQR) method that and classified the main findings into five categories and twelve sub-themes. This study revealed that child care professionals define themselves as "caregivers" and "role models." Positive effects of institutional life on a child were forming peer relationships and being able to use diverse services while negative effects included acquiring a social stigma, having problems in developing attachment between a child and a surrogate caregiver, developing passive attitude and weak will power from communal living. Meanwhile, conflicts with children and poor working conditions led to burnout for caregivers. Our recommendations on the direction of change for the facilities are: categorizing admitted children, supporting restoration of family functions, reinforcing support for children's preparation for an independent life, and developing expertise. This paper provides a better understanding of child care facilities as well as encourages further social discourse on institutionalized children in order to promote policy making and implementation.

장애아 어머니가 지각하는 가족 기능성에 영향을 미치는 생태체계 변인 탐색 (An Ecological Study on Family Functions Perceived by Mothers with Mildly Handicapped Children)

  • 윤종희;하수민;김리진
    • 가정과삶의질연구
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    • 제24권2호
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    • pp.149-163
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    • 2006
  • The purposes of this study were to explore ecological variables that affect family functions and to analyze relative magnitudes of significant predictors. The study employed ecological model. Data were collected from 143 mothers of mildly handicapped children enrolled in integrated kindergartens in Seoul, Korea. The results of the study were as follows : 1. The level of family functions with mildly handicapped children were found to be moderate(M=3.21, SD=.49). 2. The hierarchical regression analysis yielded Model V as the most powerful model, explaining 79%$(Adjusted\;R^2=.787)$ of the variance. 3. The most powerful predictors throughout Model I to V were found to be maternal efficacy $({\beta}=.578,\;p<.001)$, maternal satisfaction with parent-education and counseling programs $({\beta}=.249,\;p<.001)$, husband's helps $({\beta}=.207,\;p<.01)$, and the availability of assistance other than family members $({\beta}=.232,\;p<.05)$ in the order.

On the Physical Function Evaluation, Prevention Training, and Cognitive Ability Improvement through the Design of a Healthcare Independence Support System based on Emotional Satisfaction of Senior Users

  • Lee, Sang Min;Kim, Joo Uk;Kim, Young Min
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.37-46
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    • 2021
  • Recently, social technologies have been created to solve problems from businesses for the establishment of generational solidarity ecosystem in terms of employment, residential space, network and social capital, age, cognitive and environmental aspects. This is senior-friendly healthcare business system aimed at meeting the senior needs for health life to enjoy active consumption culture life even after retirement, becoming a catalyst for minimizing generational conflicts, preventing the cognitive and physical deterioration of seniority in the areas of life healthcare, fitness and well-aging, and expanding into systems necessary for seniority self-reliance. We would like to draw up the development and requirements of the concept of the service platform for the study of collective characteristics for generation solidarity with senior class and the establishment of a customized senior health life system for generation solidarity. This system is characterized by a platform that can prevent the decline of seniors' cognitive and physical functions and enhance emotional stability. It is significant in providing feedback on the risk perception index, fall index, and prevention training index information to the child through the analysis and extraction of the senior health index for risk perception, fall probability, and fall prevention.

MMORPG에서 길드 구성원들의 사회적 지지와 심리적 요인들이 플로우 및 충성도에 미치는 영향 (The Impacts of Social Support and Psychological Factors on Guild Members' Flow and Loyalty in MMORPG)

  • 강주선;고윤정;고일상
    • Asia pacific journal of information systems
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    • 제19권3호
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    • pp.69-98
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    • 2009
  • We investigated what factors motivate gamers to participate in a guild and why they continue to be engaged as members of the guild. We find that, based on the result of focus group interviews with MMORPG gamers, social support and self-esteem factors play important roles. Considering both prior research and the focus group interviews we have conducted, we define social support and character control as independent variables. Character identity, guild identity, and self-esteem are proposed as mediating variables while guild flow and game loyalty as dependent variables. Accordingly, we develop the research model and hypotheses, and verify them empirically. Based on our experiences of playing the WoW game, we proposed a research model and conducted focus-group interviews (FGIs). FGIs involve formulating a hypothesis and then collecting some relevant data. FGIs were conducted face-to-face with students of C University in Korea. We formulated structured interview schedules, and the questions were based on our research variables and personal experiences. The questions for the interviews encompassed the following areas: (a) the demographic characteristics of the focus group; (b) the number of years for which respondents had played online games; (c) the motive for starting a game; (d) the number of game-characters assumed by each gamer; (e) the type of game played; and (f) other issues such as the reasons for involvement in the play, the willingness to reuse the game in case new versions were released, etc. On average, it took two hours to interview each of three groups. A primary set of FGIs was conducted with three groups on the premise that there would be some differences caused by character race (Horde vs. Alliance) or by playable server (Normal vs. Combat). With respect to the manner of playing, we found that guild members shared information, felt a sense of belonging, and played computer games for quite a long time through the guild; however, they did not undergo these experiences when playing alone. Gamers who belonged to a specific guild helped other players without expecting compensation for that, freely shared information about the game, gave away items for free, and more generous with other members who made mistakes. The guild members were aware of the existence other members and experienced a sense of belonging through interactions with, and evaluations from, other players. It was clear that social support was shown within the guild and that it played an important role as a major research variable. Based on the results of the first FGIs, a second set of in-depth FGIs was carried out with a focus on the psychology of the individual within the guild and the social community of the guild. The second set of FGIs also focused on the guild's offline meetings. Gamers, over all, recognize the necessity of joining a community, not only off-line but also online world of the guild. They admit that the guild is important for them to easily and conveniently enjoy playing online computer games. The active behavior and positive attitudes of existing guild members can motivate new members of the guild to adapt themselves to the guild environment. They then adopt the same behaviors and attitudes of established guild members. In this manner, the new members of the guild strengthen the bonds with other gamers while feeling a sense of belonging, and developing social identity, thereby. It was discovered that the interaction among guild members and the social support encouraged new gamers to quickly develop a sense of social identity and increase their self-esteem. The guild seemed to play the role of socializing gamers. Sometimes, even in the real world, the guild members helped one another; therefore, the features of the guild also spilled over to the offline environment. We intend to use self-esteem, which was found through the second set of FGIs, as an important research variable. To collect data, an online survey was designed with a questionnaire to be completed by WoW gamers, who belong to a guild. The survey was registered on the best three domestic game-sites: 'WoW playforum,' 'WoW gamemeca,' and 'Wow invent.' The selected items to be measured in the questionnaire were decided based on prior research and data from FGIs. To verify the content of the questionnaire, we carried out a pilot test with the same participants to point out ambiguous questions as a way to ensure maximum accuracy of the survey result. A total of 244 responses were analyzed from the 250 completed questionnaires. The SEM analysis was used to test goodness-of-fit of the model. As a result, we found important results as follows: First, according to the statistics, social support had statistically significant impacts on character control, character identity, guild identity and self-esteem. Second, character control had significant effects on character identity, guild identity and self-esteem. Third, character identity shows its clear impact on self-esteem and game loyalty. Fourth, guild identity affected self-esteem, guild flow and game loyalty. Fifth, self-esteem had a positive influence on the guild flow. These days, the number of virtual community is rising along with its significance largely because of the nature of the online games. Accordingly, this study is designed to clarify the psychological relationship between gamers within the guild that has been generally established by gamers to play online games together. This study focuses on the relationships in which social support influences guild flow or game loyalty through character control, character identity, guild identity, and self-esteem, which are present within a guild in the MMORPG game environment. The study results are as follows. First, the effects of social support on character control, character identity, guild identity and self-esteem are proven to be statistically significant. It was found that character control improves character identity, guild identity and self-esteem. Among the seven variables, social support, which is derived from FGIs, plays an important role in this study. With the active support of other guild members, gamers can improve their ability to develop good characters and to control them. Second, character identity has a positive effect on self-esteem and game loyalty, while guild identity has a significant effect on self-esteem, guild flow and game loyalty. Self-esteem affects guild flow. It was found that the higher the character and guild identities become, the greater the self-esteem is established. Contrary to the findings of prior research, our study results indicate that the relationship between character identity and guild flow is not significant. Rather, it was found that character identity directly affects game players' loyalty. Even though the character identity had no direct effect on increasing guild flow, it has indirectly affected guild flow through self-esteem. The significant relationship between self-esteem and guild flow indicates that gamers achieve flow, i.e., a feeling of pleasure and excitement through social support. Several important implications of this study should be noted. First, both qualitative and quantitative methods were used to conduct this study. Through FGIs, it was observed that both social support and self-esteem are important variables. Second, because guilds had been rarely studied, this research is expected to play an important role in the online community. Third, according to the result, six hypotheses (H1, H5, H6, H7, H8, and H11) setup based on FGIs, were statistically significant; thus, we can suggest the corresponding relationships among the variables as a guideline for follow-up research. Our research is significant as it has following implications: first, the social support of the guild members is important when establishing character control, character identity, guildidentity and self-esteem. It is also a major variable that affects guild flow and game loyalty. Second, character control when improved by social support shows notable influence on the development of character identity, guild identity and self-esteem. Third, character identity and guild identity are major factors to help establish gamers' own self-esteem. Fourth, character identity affects guild flow through self-esteem and game loyalty. The gamers usually express themselves through characters; the higher character identity is, the more loyalty a gamer has. Fifth, guild identity, established within the guild, has clear effects on self-esteem, guild flow and game loyalty. Sixth, qualitative and quantitative methods are employed to conduct this study. Based on the results of focus group interviews and SEM analysis, we find that the social support by guild members and psychological factors are significant in strengthening the flow of guild and loyalty to the game. As such, game developers should provide some extra functions for guild community, through which gamers can play online games in collaboration with one another. Also, we suggest that positive self-esteem which is built up through social support can help gamers achieve higher level of flow and satisfaction, which will consequently contribute to minimizing the possibility for the players to develop negative attitude toward the guild they belong to.

The Effect of Ethnic Identification and Social Group Affiliation on Body Image Satisfaction among Asian-American College Students

  • Lee, Yoon-Jung
    • International Journal of Human Ecology
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    • 제8권1호
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    • pp.9-18
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    • 2007
  • This study focuses on the relationship between ethnic identity of Asian-Americans and their appreciation of their ethnic body features, based on reference group theory. A convenience sample of 60 male and 52 female students from various Asian ethnicities attending a mid-western university was used for the study. A 2 (gender) by 2 (ethnic identification) by 2 (socializing group) analysis of covariance (ANCOVA) on body image satisfaction as dependent variable and Body Mass Index score as a covariate was conducted. A significant main effect of ethnic identification was found, which indicates the more respondents identified with their ethnic group, the more likely they were to be satisfied with their appearance. The social group affiliation main effect was not significant. The impact of ethnic identification was significant only for those respondents who socialize more with Americans than with Asians. The results support the idea that one's ethnic group functions as a reference group, which influences body image appraisals.

기업SNS사용의 선행요인 및 결과요인에 관한 연구 (Investigating Antecedents and Consequences of Enterprise SNS)

  • 윤지현;곽기영
    • 지식경영연구
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    • 제16권1호
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    • pp.143-170
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    • 2015
  • In the rapidly changing business environment, companies are introducing information technology to effectively manage internal resources in order to achieve a sustainable competitive advantage. We presented the Enterprise Social Network Service(SNS) as new information technology. Enterprise SNS provided employers with sociable functions like Facebook while supporting general task such as mail, authorization and notice. In this research, we focused on Enterprise SNS and suggested self-disclosure, enjoyment in helping others, perceived organizational support, generativity capacity as antecedent variables of Enterprise SNS usage. In addition, we verified the effect of the mediating role of generativity capacity between Enterprise SNS usage and job performance. For empirically verifying the proposed model, we collected sample data from 225 workers using Enterprise SNS and conducted analysis using a structural equation modeling. We expect that this study provides managers who are interested in introducing enterprise SNS with insights on how to facilitate enterprise SNS usage. Also, this study suggests useful theoretical implications to researchers who are interested in the use of enterprise SNS from the context of knowledge management.