• Title/Summary/Keyword: smooth shading

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Adaptive Partial Shading Determinant Algorithm for Solar Array Systems

  • Wellawatta, Thusitha Randima;Choi, Sung-Jin
    • Journal of Power Electronics
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    • v.19 no.6
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    • pp.1566-1574
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    • 2019
  • Maximum power point tracking (MPPT) under the partial shading condition is a challenging research topic for photovoltaic systems. Shaded photo-voltaic module result in complex peak patterns on the power versus voltage curve which can misguide classical MPPT algorithms. Thus, various kinds of global MPPT algorithms have been studied. These have typically consisted of partial shading detection, global peak search and MPPT. The conventional partial shading detection algorithm aims to detect all of the occurrences of partial shading. This results in excessive execution of global peak searches and discontinuous operation of the MPPT. This in turn, reduces the achievable power for the PV module. Based on a theoretical investigation of power verse voltage curve patterns under various partial shading conditions, it is realized that not all the occurrences of partial shadings require a global peak search. Thus, an intelligent partial shading detection algorithm that provides exact identification of global peak search necessity is essential for the efficient utilization of solar energy resources. This paper presents a new partial shading determinant algorithm utilizing adaptive threshold levels. Conventional methods tend to be too sensitive to sharp shading patterns but insensitive to smooth patterns. However, the proposed algorithm always shows superb performance, regardless of the partial shading patterns.

Tessellation-independent Approximation of Normal Vectors (Tessellation에 독립적인 법선 벡터 근사에 대한 연구)

  • Ahn, Jaewoo;Kim, Woongsoon
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.2
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    • pp.29-32
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    • 1998
  • When rendering polyhedral models, normal vectors at polygon vertices are necessary for smooth shading. The most commonly used technique of approximating a vertex normal vector by averaging normal vectors of faces around the vertex yields, however, different results on different tessellations Further, continuous deformation of models may cause abrupt discontinuous changes in normal vector directions. In this paper, a variation of the above technique is proposed to avoid these problems. Specifically, it uses a weighted average of normal vectors of faces around the vertex, where the weight of a face being the angular span of the two edges incident on the vertex.

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A Study on the Stand-Alone GPS Jump Error Smoothing Scheme (Stand-Alone GPS 점프오차 스무딩 기법 연구)

  • Lee, Tae-Gyoo;Kim, Kwangjin;Park, Heung-Won
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.12
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    • pp.1015-1023
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    • 2001
  • error behaviour can be considered as a linear combination of low amplitude random noise and abrupt jumps. The reason of jump appearance can be explained by the semi-shading effects(buildings, trees), jamming, high dynamic of vehicle and so on. This study describes the stand-alone GPS error jump smoothing algorithm which is developed based on the scalar adaptive filter. The algorithm consists of the coarse jump smoothing and the fine jump smoothing. On the coarse smoothing step, GPS velocities or position differences are used as the measurement for the scalar adaptive filter. The purpose of adaptive filter is to smooth the jump errors. The coarse positions are detennined by the integration of smoothed velocities. On the fine smoothing step, the differences between GPS positions and the coarse positions are smoothed by another scalar adaptive filter. The reason of fine smoothing is based on the facts that smoothing accuracy depends on the variance ofusefuJ signa\. The coarse smoothing which deal with the difference of positions provides the rough error removing. So the coarse smoothed velocities can have much more low amplitude than the raw ones. The fine smoothing procedure provides high quality of filtering process. Simulation results show the efficiency of proposed scheme.

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Performance characteristics of building-integrated transparent amorphous silicon PV system for a daylighting application (자연채광용 박막 투광형 BIPV 창호의 발전특성 분석 연구)

  • Yoon, Jong-Ho;Kim, Seok-Ge;Song, Jong-Wha;Lee, Sung-Jin
    • 한국신재생에너지학회:학술대회논문집
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    • 2007.06a
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    • pp.280-283
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    • 2007
  • The first grid-connected, building-integrated transparent amorphous silicon photovoltaic installation has been operated since October 2004 in Yongin, Korea. The 2.2kWp transparent PV system was applied to the facade of entrance hall in newly constructed KOLON E&C R&D building. The PV module is a nominal 0.98m ${\times}$ 0.95m, 10% transparent, laminated, amorphous(a-Si) thin-film device rated at 44 Wp per module. To demonstrate the architectural features of thin film PV technologies for daylighting application, transparent PV modules are attached to the building envelope with the form of single glazed window and special point glazing(SPG) frames. Besides power generation, the 10% transmittance of a-Si PV module provides very smooth natural daylight to the entrance hall without any special shading devices for whole year. The installation is fully instrumented and is continuously monitored in order to allow the performance assessment of amorphous silicon PV operating at the prevailing conditions. This paper presents measured power performance data from the first 12 months of operation. For the first year, annual average system specific yield was just 486.4kWh/kWp/year which is almost half of typical amorphous silicon PV output under the best angle and orientation. It should be caused by building orientation and self-shading of adjacent mass. Besides annual power output, various statistical analysis was performed to identify the characteristics of transparent thin film PV system.

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GPU-accelerated Global Illumination for Point Set Rendering (GPU 가속을 이용한 점집합 렌더링을 위한 전역 조명기법)

  • Min, Heajung;Kim, Young J.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.1
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    • pp.7-15
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    • 2020
  • In the process of visualizing a point set representing a smooth manifold surface, global illumination techniques can be used to render a realistic scene with various effects of lighting. Thanks to the continuous demand for ray tracing and the development of graphics hardware, dedicated GPUs and programmable pipeline for ray tracing have been introduced in recent years. In this paper, real-time global illumination rendering is studied for a point-set model using ray-tracing GPUs. We apply the moving least-squares (MLS) method to approximate the point set to a smooth implicit surface and render it using global illumination by performing massive ray-intersection tests with the surface and generating shading effects at the intersection point. As a result, a complicated point-set scene consisting of more than 0.5M points can be generated in real-time.