• Title/Summary/Keyword: smart platform

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A Study on a CMS Platform for AR-based Remote Collaboration in a Smart Factory (스마트 팩토리에서의 AR 기반 원격 협업을 위한 CMS 플랫폼에 관한 연구)

  • LIm, Hwang-Yong;Ro, Kwang-Hyun
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.327-334
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    • 2018
  • This study proposes a CMS platform for AR-based remote collaboration in a smart factory. The Smart Factory site utilizes various forms of AR technology to save time and money. As the level of smart factory increases, system-oriented tasks such as machinery and equipment are performed in people-oriented work. Therefore, there is a need for a system that allows the operator to immediately repair the machine or equipment in case of a failure, or to get help if necessary. Remote collaborative CMS platform is designed to work in conjunction with DATABASE of ERP, MES / POP, and PLM system built through text, 2D 3D contents and smart factory business, This study is meaningful in that it saves time and cost by sharing information such as management, repair method, manual, etc., and repairing it quickly.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (모바일 콘텐츠 자동변환기를 위한 콘텐츠 분석기와 리소스 변환기 개발)

  • Lee, Yang-Sun;Kim, Jae-Sung;Kim, Myoung-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.681-690
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the contents analyzer and the resource converter of the automatic mobile contents converter system that converts game contents of the mobile platform such as the WIPI and the GNEX to contents of the smart platform such as the Android and the iOS. The automatic mobile contents converter system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly converting platform-specific-contents to run under smart platforms. Also, the automatic conversion and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of game contents.

A Design on The Zone Master Platform based on IIoT communication for Smart Factory Digital Twin (스마트 팩토리 디지털 트윈(Digital Twin)을 위한 IIoT 통신 기반 ZMP(Zone Master Platform) 설계)

  • Park, Seon-Hui;Bae, Jong-Hwan
    • Journal of Internet of Things and Convergence
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    • v.6 no.4
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    • pp.81-87
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    • 2020
  • This paper creates a standard node for acquiring sensor data from various industrial sensors (IoT/non-IoT) for the establishment of Smart Factory Digital Twin, and provides inter-compatible data by linking zones by group/process to secure data stability and to ensure the digital twin (Digital Twin) of Smart Factory. The process of the Zone Master platform contains interface specifications to define sensor objects and how sensor interactions between independent systems are performed and carries out individual policies for unique data exchange rules. The interface for execution control of the Zone Master Platform processor provides system management, declaration management for public-subscribe, object management for registering and communicating status information of sensor objects, ownership management for property ownership sharing, time management for data synchronization, and data distribution management for Route information on data exchange.

A Study on the Design of Low-Code and No Code Platform for Mobile Application Development

  • Chang, Young-Hyun;Ko, Chang-Bae
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.50-55
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    • 2017
  • Workers' demands for new applications, especially mobile applications, are increasing. Many industry analysts, researchers and corporate executives say the demand for mobile applications is becoming increasingly difficult to follow in the IT department. Gartner predicts that by 2021, the demand for mobile application development within the enterprise will increase about five times faster than IT can deliver applications. The purpose of this paper is to provide an environment where non-developers who are in charge of business development can develop apps and webs for their work. The basic concept of a new innovative App development tool, Smart Maker Authoring Tool is to develop Apps on the level using easy-to-learn Word or Excel in a computer. The main feature is that the app is developed by a non-developer worker. The coding technology is perfectly optimized to the structure and operation mechanism of the IT Infra such as hardware devices and operating system, which are the targets for implementing a desired function. Rather, it shows excellent software productivity. The most important feature of future business development is that it is developed by a non-developer worker. In this paper, we propose a no-code and low-code platform for non - developers to develop their business. In the future, we will link the IoT based Arduino system and artificial intelligent interpretation system.

Smart Platform Design for Location based Drama Contents Services (위치기반의 드라마 콘텐츠서비스용 스마트 플랫폼 설계)

  • Choi, Youngho
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.37-41
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    • 2017
  • In this paper, a platform was proposed that can service the streaming of location based real-time video-clip for smart-travel-services to work with PPL(Product Placement). The location information of drama like as LTE GPS and Beacon were used to provide the drama video with the PUSH service. And PPL DB with the attributes like as picture, video, music and URI(Uniform resource Identifier) was designed. As a result, this platform could provide the location based video streaming service that could replace the original PPL properties, color or shape, with the other properties by the interactive tagging the PPL DB in drama scenes. The proposed platform could provide the location based real-time video streaming service that can alter the PPL properties with the request of service provider.

A Study on User Perception of Tourism Platform Using Big Data

  • Se-won Jeon;Sung-Woo Park;Youn Ju Ahn;Gi-Hwan Ryu
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.108-113
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    • 2024
  • The purpose of this study is to analyze user perceptions of tourism platforms through big data. Data were collected from Naver, Daum, and Google as big data analysis channels. Using semantic network analysis with the keyword 'tourism platform,' a total of 29,265 words were collected. The collection period was set for two years, from August 31, 2021, to August 31, 2023. Keywords were analyzed for connected networks using TexTom and Ucinet programs for social network analysis. Keywords perceived by tourism platform users include 'travel,' 'diverse,' 'online,' 'service,' 'tourists,' 'reservation,' 'provision,' and 'region.' CONCOR analysis revealed four groups: 'platform information,' 'tourism information and products,' 'activation strategies for tourism platforms,' and 'tourism destination market.' This study aims to expand and activate services that meet the needs and preferences of users in the tourism field, as well as platforms tailored to the changing market, based on user perception, current status, and trend data on tourism platforms.

Development of Windows Mobile Applications using Model Transformation Techniques (모델 변환 기법을 활용한 윈도우즈 모바일 어플리케이션 개발)

  • Kim, Woo-Yeol;Son, Hyun-Seung;Kim, Jae-Seung;Kim, R. Young-Chul
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1091-1095
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    • 2010
  • The existing smart-phone software is dependent on the platform, which should be developed per each different platform, Each vendor will develop its own platform such as Apple's Cocoa platform, Google Android, Microsoft Windows Mobile, etc. In this paper, we apply model transformation technique for developing heterogenous software at a time in heterogenous smart phone area. This approach separates the independent model and dependent model. and automatically transforms the difference between them with model transformation language. To execute model transformation, it is required with meta model, model transformation language. In this paper, we are applied to smart-phones as follows: model will be UMLmodel, metamodel be UML metamodel, and choose ATL as Model transformation language. We show examples of the Windows Mobile platform environment to be developed using model transformation. As a result, if we use platform-independent model in this paper and redefine model transformation rules for the iPhone or Android, it will be automatically transformed into heterogenous platforms.

Utilizing Mobile Social Game as a Gamification Advertising Platform (게임화(Gamification)된 광고 플랫폼으로서 모바일 소셜네트워크게임(SNG)의 활용 -모바일 소셜 네트워크 게임(SNG) <레스토랑스타> 사례연구를 중심으로-)

  • Shin, Jiho
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.86-96
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    • 2013
  • This study is about utilizing social game as a gamification advertising platform. Since iPhone released to the world, the smart phone industry has rapidly increased. And the development of the smart phone industry has rapidly increased its rate of users in which it has led to leaping growths of new kind of service such as SNS(Social Network Service), and SNG(Social Network Game). The purpose of this study is predicting the development of advertising industry in smart phone paradigm shift. This study focused on social network game as a gamification advertising platform, and studied on case of which is social network game used as a gamification advertising platform. Finally, this study has developed suggestions for new way of advertising by utilizing Mobile social network game as a gamification advertising platform.

Cloud Platform for Smartfarm (스마트팜을 위한 클라우드 플랫폼)

  • Lee, Meong-hun;Yi, Se-yong;Kim, Joon-yong;Yoe, Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.496-499
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    • 2016
  • The smartfarm is a leader in the Field of environmental monitoring in agriculture. By the use of wireless remote systems, monitoring applications of the smartfarm are able to provide vital information to the farmer wherever he may be. Absentee farmers are finding the ease of viewing the application graphs on their mobile phone is providing them with peace of mind. We design system and technical requirements of service for managing and operating smart-farm based on cloud technology. It describes requirements of cloud technology for monitoring, controlling, managing, and operating cloud-based smart farm. Smart farm system and service with cloud platform contains 3 interfaces and 3 services. In addition, smart-farm using cloud platform could have several cases so it should be established and managed in varying way depending on cultivars, its size and type. This paper will focus the industry's attention on the importance of Open/Standard Cloud platform thereby stimulating the smartfarm in agriculture.

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