• Title/Summary/Keyword: smart phone application

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An Efficient Smart Phone Applications Executing Method by ART2 Algorithm (ART2 알고리즘을 이용한 효율적인 스마트폰 어플리케이션 실행 방법)

  • Kim, Kwang-Beak
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.4
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    • pp.569-574
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    • 2013
  • With probably too many smart phone applications downloaded, it is sometimes frustrating to find frequently used applications quickly. In this paper, we propose a learning application that learns what applications a user frequently uses and match them with several signals that user designated. This learning applications uses ART2 algorithm that is good for stable real-time learning. By executing this learning application, a user simply chooses an application that is to be quickly searched and then draw a figure that would match the designated application at the upper left corner of our learning application. The proposed learning application transforms the background with 0's and the figure with 1's and normalize them to be used as inputs for ART2 and ART2 does clustering to setup a match table between applications and figures. After learning, a user simply draws a figure to execute one's frequently used application.

Smart and Secure Point of Sale Framework with Threat Modeling and Formal Verification

  • Mona faraj Nasser alwahabi;Shaik Shakeel Ahamad
    • International Journal of Computer Science & Network Security
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    • v.24 no.6
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    • pp.41-48
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    • 2024
  • Existing PoS (Point of Sale) based payment frameworks are vulnerable as the Payment Application's integrity in the smart phone and PoS are compromised, vulnerable to reverse engineering attacks. In addition to these existing PoS (Point of Sale) based payment frameworks do not perform point-to-point encryption and do not ensure communication security. We propose a Smart and Secure PoS (SSPoS) Framework which overcomes these attacks. Our proposed SSPoS framework ensures point-to-point encryption (P2PE), Application hardening and Application wrapping. SSPoS framework overcomes repackaging attacks. SSPoS framework has very less communication and computation cost. SSPoS framework also addresses Heartbleed vulnerability. SSPoS protocol is successfully verified using Burrows-Abadi-Needham (BAN) logic, so it ensures all the security properties. SSPoS is threat modeled and implemented successfully.

Analysis of Quality Characteristics of Smart Phone Using Modified Kano Model (수정된 Kano 모델을 이용한 스마트 폰의 품질특성 평가)

  • Kim, Tai-Oun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.1
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    • pp.57-65
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    • 2012
  • The relationship between product quality/function and customer satisfaction has been considered an important point for the new product development. The seminal paper by Kano was the first to thoroughly address the non-linear relationship between product performance/function and customer satisfaction. In the analysis framework of the original Kano model, five factors are assumed, among which indifference factor occupies 40% in the classification scheme. When we analyze survey response using Kano model, many quality attributes can be resulted in indifference factor. This implies that some attributes which are meaningful tend to be classified as indifferent attributes for the customer satisfaction. In order to tackle this problem, a modified Kano model is proposed by reducing the indifference factor. The modified Kano model can be robust for the survey response. A survey is performed for the quality attributes of the smart phone. The response is analyzed and compared based on the original and modified Kano model. The surveyed quality characteristics of the smart phone are performance related attributes, application programs, functional attributes and subjective emotional quality attributes. Many quality attributes classified as indifference factor in the original model are classified as attractive, must-be, and expected factors, respectively.

Design and Implement of Smart Phone Tour Game using A-GPS (A-GPS를 이용한 스마트폰 투어게임 설계 및 구현)

  • Kim, Hyeong-Gyun;Bae, Yong-Guen;Go, Mi-A
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.111-118
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    • 2011
  • This paper proposed a smart phone tour game using A-GPS. This game is a fused content of tourism and education. This game is based on the historical background of Silla and spatial background of GyoengJu. Game event has occurred by comparing pre-measured GPS values and smart phone A-GPS values. The field test of event were used to correct the A-GPS error by 3 times. This paper has looked at game planning and run screen. In addition, the future direction of the game were discussed.

Study on Inventory Management in Smart Phone Environmkent (스마트폰 환경에서 창고관리에 관한 연구)

  • Xuchenlin, Xuchenlin;Lee, Hyun-Chang;Shin, Seong-Yoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.251-252
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    • 2013
  • With the development of globalization, enterprises have improved the working efficiency and the competitiveness through smart office. Consequently, the enterprise resources planning, sales support, customer relations management and supply chain management with distinctive function of expansion are quite necessary. In view of this, through appropriate use of software, this study creates and implements the application programs of marketing management and inventory management in Smartphone environment.

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The Implementation of DXF Application On Smart Devices

  • Kim, Dong-Hyun
    • Journal of information and communication convergence engineering
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    • v.9 no.5
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    • pp.567-572
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    • 2011
  • As the mobile devices have powerful CPUs and memories, it is possible to carry the large volumes of design drawings, such as DXF files, on mobile devices. However, since the format of a DXF file is the ASCII, it has the shortcoming where the size of a file is larger than a binary formatted file and it is difficult to display the entities of drawings quickly on mobile devices. In this paper, we design the DXF manager system on a smart phone. To speed up the rate of the display and panning, the DXF manager hires the spatial index, the fixed grid file. We also implement the system on the Samsung Omnia-1$^{(R)}$ to exploit the Windows Mobile$^{(R)}$ operating system.

A Curriculum for Mobile Programming Education that Includes A Project Completion and It's Implementation Results

  • Ha, Seok-Wun;Huh, Kwang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.139-147
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    • 2016
  • In recent, android application developments have been done widely that intensify smart phone utilization. In this paper, we propose a curriculum that undergraduate students can improve their mobile programming abilities as well as integrate experiences of application development based on android. And also a series of practices to advance their sense of accomplishment are added by offering an opportunity to carry out a real project to use a variety of sensors embedded in smart phone during the course of study. The project is composed of a series of modules for implementing a trekking App that helpful to people who enjoy spending time in outdoors through their favorite activities such as trekking, cycling, and climbing with their own smart phones. Through practical curriculum operation and project implementation, we show that the proposed curriculum is appropriate to a mobile programming education that combine learning and practice.

A Design and Implementation of the Remote Control Black Box System of Vehicle Using the Smart Phone

  • Song, Jong-Geun;Jang, Won-Tae;Kim, Tae-Yong
    • Journal of information and communication convergence engineering
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    • v.8 no.6
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    • pp.665-670
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    • 2010
  • This paper suggests the vehicle remote control on the basis of Smart Phone. In general, most smart phone is mounted with G-sensor to control the motion. G-sensor is able to control several directions and movements of velocity along with X, Y, and Z axis. To access remote location and data system, we can also utilize Wi-Fi communication as well as bluetooth communication. In this study, we propose the scheme that is the car management application by remote control via real-time monitoring on mobile device for user convenience.

A Study on the Reliability and Validity of Measuring the Range of Motion of the Elbow Joint Using a Smartphone Application

  • Lee, Jun Cheol
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.65-72
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    • 2018
  • The purpose of this study was to assess the intra-tester and inter-tester reliability and validity of elbow flexion range of motion using a smart phone used by the general public. Thirty-one general people participated in this study. The range of motion in active elbow flexion was measured with a goniometer and smart phone over two times by two observers. The intra-taster and inter-tester reliability were evaluated using the intraclass correlation coefficient(ICC). The validity was measured by Pearson's correlation coefficient. The intra-observer reliability was good in all measured items ICC>0.900. The inter-observer reliability was high with ICC>0.806. All correlation coefficients of android app and goniometer were greater than 0.868 and showed a significant positive correlation (p<0.01). The range of motion measurement with a smart phone showed acceptable reliability. Therefore, using a smartphone to measure the range of motion of the elbow joint could provide convenience and economic benefits.

Study of Security Issue and Application of EXIF tag in Image File (이미지 파일 EXIF 태그의 정보보호 및 활용에 관한 연구)

  • Seo, Tae-Woong;Kim, Chang-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.695-696
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    • 2011
  • Smart-phone is appropriate for using image information and location information. However it is possible to be exploited for forgery and manipulation. So we experimented on modified data on the smart-phone as image and location information in EXIF and researched the technology for data verification.

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