• 제목/요약/키워드: single-view camera

검색결과 97건 처리시간 0.045초

3D 집적 영상을 이용한 인터렉티브 시스템 (Interactive system using 3D integral imaging technique)

  • 신동학;김은수
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2008년도 추계종합학술대회 B
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    • pp.503-506
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    • 2008
  • 3D 집적 영상 기술은 연속적인 시점, 완전 시차와 풀칼라 영상을 공중에 표현하는 유망한 기술이다. 본 논문에서는 한 대의 카메라를 이용한 새로운 형태의 인터렉티브 3D 집적영상 시스템을 제안한다. 이 장치는 기존의 3D 집적 영상 디스플레이 시스템에 단순한 한대의 카메라를 추가적으로 사용하여 유저 인터페이스가 구현될 수 있다. 제안하는 시스템의 가능성을 보이기 위해서, 실험적인 장치 구현을 수행하고 기초적인 실험 결과를 보고한다.

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Real-time Vision-based People Counting System for the Security Door

  • Kim, Jae-Won;Park, Kang-Sun;Park, Byeong-Doo;Ko, Sung-Jea
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -3
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    • pp.1416-1419
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    • 2002
  • This paper describes an implementation method for the people counting system which detects and tracks moving people using a fixed single camera. This system counts the number of moving objects (people) entering the security door. Moreover, the detected objects are tracked by the proposed tracking algorithm before entering the door. The proposed system with In-tel Pentium IV operates at an average rate of 10 frames a second on real world scenes where up to 6 persons come into the view of a vertically mounted camera.

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Video-based Height Measurements of Multiple Moving Objects

  • Jiang, Mingxin;Wang, Hongyu;Qiu, Tianshuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권9호
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    • pp.3196-3210
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    • 2014
  • This paper presents a novel video metrology approach based on robust tracking. From videos acquired by an uncalibrated stationary camera, the foreground likelihood map is obtained by using the Codebook background modeling algorithm, and the multiple moving objects are tracked by a combined tracking algorithm. Then, we compute vanishing line of the ground plane and the vertical vanishing point of the scene, and extract the head feature points and the feet feature points in each frame of video sequences. Finally, we apply a single view mensuration algorithm to each of the frames to obtain height measurements and fuse the multi-frame measurements using RANSAC algorithm. Compared with other popular methods, our proposed algorithm does not require calibrating the camera, and can track the multiple moving objects when occlusion occurs. Therefore, it reduces the complexity of calculation and improves the accuracy of measurement simultaneously. The experimental results demonstrate that our method is effective and robust to occlusion.

얼굴과 발걸음을 결합한 인식 (Fusion algorithm for Integrated Face and Gait Identification)

  • Nizami, Imran Fareed;Hong, Sug-Jun;Lee, Hee-Sung;Ann, Toh-Kar;Kim, Eun-Tai;Park, Mig-Non
    • 한국지능시스템학회:학술대회논문집
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    • 한국지능시스템학회 2007년도 추계학술대회 학술발표 논문집
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    • pp.15-18
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    • 2007
  • Identification of humans from multiple view points is an important task for surveillance and security purposes. For optimal performance the system should use the maximum information available from sensors. Multimodal biometric systems are capable of utilizing more than one physiological or behavioral characteristic for enrollment, verification, or identification. Since gait alone is not yet established as a very distinctive feature, this paper presents an approach to fuse face and gait for identification. In this paper we will use the single camera case i.e. both the face and gait recognition is done using the same set of images captured by a single camera. The aim of this paper is to improve the performance of the system by utilizing the maximum amount of information available in the images. Fusion is considered at decision level. The proposed algorithm is tested on the NLPR database.

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효과적인 3차원 객체 인식 및 자세 추정을 위한 외형 및 SIFT 특징 정보 결합 기법 (Combining Shape and SIFT Features for 3-D Object Detection and Pose Estimation)

  • 탁윤식;황인준
    • 전기학회논문지
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    • 제59권2호
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    • pp.429-435
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    • 2010
  • Three dimensional (3-D) object detection and pose estimation from a single view query image has been an important issue in various fields such as medical applications, robot vision, and manufacturing automation. However, most of the existing methods are not appropriate in a real time environment since object detection and pose estimation requires extensive information and computation. In this paper, we present a fast 3-D object detection and pose estimation scheme based on surrounding camera view-changed images of objects. Our scheme has two parts. First, we detect images similar to the query image from the database based on the shape feature, and calculate candidate poses. Second, we perform accurate pose estimation for the candidate poses using the scale invariant feature transform (SIFT) method. We earned out extensive experiments on our prototype system and achieved excellent performance, and we report some of the results.

다시점 구조광을 이용한 3D 복원 (3D Reconstruction using multi-view structured light)

  • 강현민;박용문;서용덕
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2022년도 추계학술발표대회
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    • pp.288-289
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    • 2022
  • In this paper, we propose a method of obtaining high density geometric information using multi-view structured light. Reconstruction error due to the difference in resolution between the projector and the camera occurs when reconstruction a 3D shape from a structured light system to a single projector. This shows that the error in the point cloud in 3D is also the same when reconstruction the shape of the object. So we propose a high density method using multiple projectors to solve such a reconstruction error.

Effectual Method FOR 3D Rebuilding From Diverse Images

  • Leung, Carlos Wai Yin;Hons, B.E.
    • 한국정보컨버전스학회:학술대회논문집
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    • 한국정보컨버전스학회 2008년도 International conference on information convergence
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    • pp.145-150
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    • 2008
  • This thesis explores the problem of reconstructing a three-dimensional(3D) scene given a set of images or image sequences of the scene. It describes efficient methods for the 3D reconstruction of static and dynamic scenes from stereo images, stereo image sequences, and images captured from multiple viewpoints. Novel methods for image-based and volumetric modelling approaches to 3D reconstruction are presented, with an emphasis on the development of efficient algorithm which produce high quality and accurate reconstructions. For image-based 3D reconstruction a novel energy minimisation scheme, Iterated Dynamic Programming, is presented for the efficient computation of strong local minima of discontinuity preserving energyy functions. Coupled with a novel morphological decomposition method and subregioning schemes for the efficient computation of a narrowband matching cost volume. the minimisation framework is applied to solve problems in stereo matching, stereo-temporal reconstruction, motion estimation, 2D image registration and 3D image registration. This thesis establishes Iterated Dynamic Programming as an efficient and effective energy minimisation scheme suitable for computer vision problems which involve finding correspondences across images. For 3D reconstruction from multiple view images with arbitrary camera placement, a novel volumetric modelling technique, Embedded Voxel Colouring, is presented that efficiently embeds all reconstructions of a 3D scene into a single output in a single scan of the volumetric space under exact visibility. An adaptive thresholding framework is also introduced for the computation of the optimal set of thresholds to obtain high quality 3D reconstructions. This thesis establishes the Embedded Voxel Colouring framework as a fast, efficient and effective method for 3D reconstruction from multiple view images.

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단안영상에서 움직임 벡터를 이용한 영역의 깊이추정 (A Region Depth Estimation Algorithm using Motion Vector from Monocular Video Sequence)

  • 손정만;박영민;윤영우
    • 융합신호처리학회논문지
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    • 제5권2호
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    • pp.96-105
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    • 2004
  • 2차원 이미지로부터 3차원 이미지 복원은 각 픽셀까지의 깊이 정보가 필요하고, 3차원 모델의 복원에 관한 일반적인 수작업은 많은 시간과 비용이 소모된다. 본 논문의 목표는 카메라가 이동하는 중에, 획득된 단안 영상에서 영역의 상대적인 깊이 정보를 추출하는 것이다. 카메라 이동에 의한 영상의 모든 점들의 움직임은 깊이 정보에 종속적이라는 사실에 기반을 두고 있다. 전역 탐색 기법을 사용하여 획득한 움직임 벡터에서 카메라 회전과 배율에 관해서 보상을 한다. 움직임 벡터를 분석하여 평균 깊이를 측정하고, 평균 깊이에 대한 각 영역의 상대적 깊이를 구하였다. 실험결과 영역의 상대적인 깊이는 인간이 인식하는 상대적인 깊이와 일치한다는 것을 보였다.

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Robust pupil detection and gaze tracking under occlusion of eyes

  • Lee, Gyung-Ju;Kim, Jin-Suh;Kim, Gye-Young
    • 한국컴퓨터정보학회논문지
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    • 제21권10호
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    • pp.11-19
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    • 2016
  • The size of a display is large, The form becoming various of that do not apply to previous methods of gaze tracking and if setup gaze-track-camera above display, can solve the problem of size or height of display. However, This method can not use of infrared illumination information of reflected cornea using previous methods. In this paper, Robust pupil detecting method for eye's occlusion, corner point of inner eye and center of pupil, and using the face pose information proposes a method for calculating the simply position of the gaze. In the proposed method, capture the frame for gaze tracking that according to position of person transform camera mode of wide or narrow angle. If detect the face exist in field of view(FOV) in wide mode of camera, transform narrow mode of camera calculating position of face. The frame captured in narrow mode of camera include gaze direction information of person in long distance. The method for calculating the gaze direction consist of face pose estimation and gaze direction calculating step. Face pose estimation is estimated by mapping between feature point of detected face and 3D model. To calculate gaze direction the first, perform ellipse detect using splitting from iris edge information of pupil and if occlusion of pupil, estimate position of pupil with deformable template. Then using center of pupil and corner point of inner eye, face pose information calculate gaze position at display. In the experiment, proposed gaze tracking algorithm in this paper solve the constraints that form of a display, to calculate effectively gaze direction of person in the long distance using single camera, demonstrate in experiments by distance.

양안 줌렌즈를 이용한 물체의 거리추정 (A Method for Estimating a Distance Using the Stereo Zoom Lens Module)

  • 황은섭;김남;권기철
    • 한국광학회지
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    • 제17권6호
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    • pp.537-543
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    • 2006
  • 단일 줌 카메라를 사용한 거리추정 방법은 시야 범위가 광 축으로 제한되기 때문에 거리 추정에는 한계가 있다. 본 논문에서는 넓은 범위에서 거리추정을 위한 수평이동 방식의 줌 렌즈를 이용한 입체영상에서의 물체의 거리 추정 방법을 제안한다. 거리 추정을 위하여 줌렌즈를 이용한 수평이동방식 카메라를 구현하였다. 제안한 방법으로 또한 편광 입체영상 모니터를 사용하여 카메라의 좌, 우 영상 정보를 획득하였다. 인간이 볼 수 있는 시야 범위를 추정하기 위해 좌, 우로 $0mm{\sim}500mm$ 범위에서 실 거리와 추정 거리를 구하였고 이의 오차는 10mm 미만이었다. 입체 카메라의 주시각 제어에 줌 기능을 사용하여 제어의 오차를 줄였기 때문에 주시각에 의한 거리 추정에서 보다 더욱 정확한 거리를 추정 할 수 있었다. 또한 교차방식과 수평이동방식의 거리 추정의 오차를 비교하여 수평이동 방식이 교차방식보다 더욱 정확한 거리 정보를 추정을 확인하였다.