• Title/Summary/Keyword: simulation architecture

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Implementation of the submarine diving simulation in a distributed environment

  • Ha, Sol;Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.4 no.3
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    • pp.211-227
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    • 2012
  • To implement a combined discrete event and discrete time simulation such as submarine diving simulation in a distributed environment, e.g., in the High Level Architecture (HLA)/Run-Time Infrastructure (RTI), a HLA interface, which can easily connect combined models with the HLA/RTI, was developed in this study. To verify the function and performance of the HLA interface, it was applied to the submarine dive scenario in a distributed environment, and the distributed simulation shows the same results as the stand-alone simulation. Finally, by adding a visualization model to the simulation and by editing this model, we can confirm that the HLA interface can provide user-friendly functions such as adding new model and editing a model.

Current Issues for ROK Defense Modeling & Simulation Scheme under the Transition of New HLA Simulation Architecture (HLA 모의구조전환에 따른 한국군 DM&S 발전방안)

  • 이상헌
    • Journal of the military operations research society of Korea
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    • v.26 no.2
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    • pp.101-119
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    • 2000
  • US DoD designated the High LEvel Architecture (HLA) as the standard technical architecture for all military simulation since 1996. HLA will supercede the current Distributed Interactive Simulation(DIS) and Aggregated LEvel Simulation Protocol(ALSP) methods by no funds for developing/modifying non-HLA compliant simulations. The new architecture specifies Rules which define relationships among federation components, an Objects Model Template which species the form which simulation elements are described, and an Interface Specification which describes the way simulations interact during operations. HLA is named as standard architecture in NATO, Australia and many other militaries. Also, it will be IEEE standard in the near future. It goes without saying that ROK military whose simulation models are almost from US must be prepared in areas such as ROK-US combined exercise, training, weapon system acquisition, interface models with C4I system, OPLAN analysis, operations, and os on. In this paper, we propose several effective alternatives and issues for ROK Defense Modeling and Simulation under the transition of new HLA architecture. Those include secure the kernel of new simulation technology and develop our own conceptual model, RTI software, prototype federation for each service and aggregated one. In order to challenge the new simulation architecture effectively, we should innovate our current defense modeling and simulation infrastructure such s manpower, organization, budget, research environment, relationships among academia and industry, and many others.

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System architecture and simulation strategy for dynamic process simulation (화학공정 동적모사기 개발에 있어서 시스템구조 및 전략)

  • 이강주;한경택;윤인섭
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.315-320
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    • 1992
  • This paper presents the simulation architecture and strategy for dynamic simulation of chemical process and describes key features of developed dynamic simulation system, MOSA(Multi-Objective Simulation Architecture). A plant structure may be partioned into several strong coupling units, called cluster. If this cluster is solved simultaneously, it is possible to simulate whole plant without introducing convergence problem of tear streams. In this study, a flexible modular approach based on clusters was proposed as a promising architecture for dynamic chemical process simulator.

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A study for production simulation model generation system based on data model at a shipyard

  • Back, Myung-Gi;Lee, Dong-Kun;Shin, Jong-Gye;Woo, Jong-Hoon
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.8 no.5
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    • pp.496-510
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    • 2016
  • Simulation technology is a type of shipbuilding product lifecycle management solution used to support production planning or decision-making. Normally, most shipbuilding processes are consisted of job shop production, and the modeling and simulation require professional skills and experience on shipbuilding. For these reasons, many shipbuilding companies have difficulties adapting simulation systems, regardless of the necessity for the technology. In this paper, the data model for shipyard production simulation model generation was defined by analyzing the iterative simulation modeling procedure. The shipyard production simulation data model defined in this study contains the information necessary for the conventional simulation modeling procedure and can serve as a basis for simulation model generation. The efficacy of the developed system was validated by applying it to the simulation model generation of the panel block production line. By implementing the initial simulation model generation process, which was performed in the past with a simulation modeler, the proposed system substantially reduced the modeling time. In addition, by reducing the difficulties posed by different modeler-dependent generation methods, the proposed system makes the standardization of the simulation model quality possible.

Submarine Diving Simulation Using a DEVS-HLA Interface based on the Combined Discrete Event and Discrete Time Simulation Model Architecture (이산 사건/이산 시간 혼합형 시뮬레이션 모델 구조 기반 DEVS-HLA 인터페이스를 이용한 잠수함의 잠항 시뮬레이션)

  • Cha, Ju-Hwan;Ha, Sol;Roh, Myung-Il;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.4
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    • pp.279-288
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    • 2010
  • In this paper, a DEVS(Discrete EVent Systems Specification)-HLA(High Level Architecture) interface was developed in order to perform the simulation using the combined discrete event and discrete time simulation model architecture in a distributed environment. The developed interface connects the combined simulation model with the HLA/RTI(Run-Time Infrastructure) which is an international standard middleware for distributed simulation. The interface consists of an interface model, a model interpreter, and a distributed environment interpreter. The interface model was defined by using the combined simulation architecture in order to easily connect the existing combined simulation model without modification with the HLA/RTI. The model interpreter takes charge of data transmission between the interface model and the combined simulation model. The distributed environment interpreter takes charge of data transmission between the interface model and the HLA/RTI. To evaluate the applicability of the developed interface, it was applied to the diving simulation of a submarine in a distributed environment. The result shows that a simulation result in a distributed environment using the interface is the same to the result in a single computing environment.

Submarine Diving and Surfacing Simulation Using Discrete Event and Dynamic-based Discrete Time Combined Modeling Architecture (이산 사건 및 역학 기반 이산 시간 혼합형 모델링에 의한 잠수함의 잠항 부상 시뮬레이션)

  • Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.2
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    • pp.248-257
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    • 2010
  • In this study, a discrete event and dynamic-based discrete time combined simulation modeling architecture, which can be used to calculate equations of motions among discrete events, is developed. This is composed of a command model, which is in charge of discrete event simulation, a numerical integration model, which finds motions by numerically integrating equations of motions, and an external force and control force model, which calculates the force and transmits it to the equations. Using this architecture, we can develop dynamic-based simulation by simply connecting and combining models, and handle simultaneously discrete event and discrete time simulation. To verify the efficiency of the architecture, it is applied to the submarine diving and surfacing simulation.

A Study on Agent based Simulation System Architecture for the Engagement of Ground Weapon Systems (지상무기체계 교전 모의를 위한 에이전트 기반 시뮬레이션 시스템 아키텍처 설계 연구)

  • Hwam, Won K.;Chung, Yongho;Na, Jaeho;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.81-90
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    • 2012
  • Presented in this paper is a study for construction of a simulation system for the engagement of ground weapon systems. This paper proposes architecture for the simulation system based on agent simulation design methodology. Every entity of the proposed architecture is developed by assembling modularized agent components, and it enhances the reusability and composability of the entity. Consequently, time, costs, and efforts that are required to develop a new simulation system is able to be reduced by the enhancement. In the case of ground engagement simulation, it is very important to reflect environmental effects. Synthetic battlefield of the proposed architecture has environmental data of the battlefield and interacts with entities in the simulation system. The proposed architecture based simulation system can build swiftly various simulation models by the objectives and derive reasonable results from behaviors of entities that include environmental effects. This paper contains the construction of an example system based on the proposed architecture to verify the advantages of the architecture.

ENHANCEMENT OF AVAILABILITY OF 4D SIMULATION BASED ON BUILDING INFORMATION MODEL TECHNOLOGY

  • Jong Jin Park;Eon Yong Kim;Hyun Cho;Han Jong Jun
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.579-586
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    • 2009
  • 4D simulation integrates the 3 dimensional model of a building with the construction schedule, and it leads to the possibility of virtually checking the construction process and the building itself in advance. However, the existing problem of 4D simulation is the difference between the demands of architects, engineers, and construction site workers in 4D simulation. This study suggests the possible way to enhance the availability of 4D simulation, considering more the practical demands from the construction site. In order to conduct this study, we build a 3D BIM model of a business-residential complex and link the model with the pre-defined construction schedule in order to make a 4D simulation. This study concludes with the optimized 4D simulation methodology based on BIM model considering the demands in perspective of the construction site. It would contribute to the harmonic collaboration among architects, engineers, and labors in the construction site when using 4D simulation based on BIM model.

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A heterogeneous Simulation Environment Based on DEVS Formalism and High Level Architecture (DEVSim-HLA: DEVS 형식론과 High Level Architecture에 기반을 둔 이 기종 시뮬레이션 환경)

  • 김용재
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.03a
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    • pp.38-42
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    • 1998
  • 본 논문에서는 DEVS 형식론과 High Level Architecture에 기반을 둔 이 기종 시뮬레이션 환경의 구축에 대해 기술한다. DEVS 형식론은 여러 가지 방법으로 기술된 모델들을 동일한 형식론으로 간주하기 위해 사용되었다. 즉, 이산사건 모델링을 위한 세가지 세계관(world view)으로 기술된 시뮬레이션 모델들을 DEVS 형식론으로의 변환을 통해 전체적으로는 DEVS 형식론만을 사용한 것과 동일한 형태로 표현되도록 하였다. High Level Architecture는 시뮬레이션 수행시의 상호 연동성을 보장하기 위해 사용되었다. 이때, DEVS 형식론과 High Level Architecture에서의 시뮬레이션 시간 진행 방법이 다르기 때문에 이의 해결을 Synchronizer, EOS 방법을 제안하였다.

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Agent-based Collaborative Simulation Architecture for Distributed Manufacturing Systems (분산 생산 시스템을 위한 에이전트 기반의 협업 시뮬레이션 체계)

  • Cha Yeong Pil;Jeong Mu Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.808-813
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    • 2003
  • Maintaining agility and responsiveness m designing and manufacturing activities are the key issues for manufacturing companies to cope with global competition. Distributed design and control systems are regarded as an efficient solution for agility and responsiveness. However, distributed nature of a manufacturing system complicates production activities such as design, simulation, scheduling, and execution control. Especially, existing simulation systems have limited external integration capabilities, which make it difficult to implement complex control mechanisms for the distributed manufacturing systems. Moreover, integration and coupling of heterogeneous components and models are commonly required for the simulation of complex distributed systems. In this paper, a collaborative and adaptive simulation architecture is proposed as an open framework for simulation and analysis of the distributed manufacturing enterprises. By incorporating agents with their distributed characteristics of autonomy, intelligence, and goal-driven behavior, the proposed agent-based simulation architecture can be easily adapted to support the agile and distributed manufacturing systems. The architecture supports the coordination and cooperation relations, and provides a communication middleware among the participants in simulation.

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