• Title/Summary/Keyword: ship simulation

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A Study on the Resource Allocation Strategies of the Container Terminals Using Simulation Technique (시뮬레이션 기법을 이용한 컨테이너 터미널의 자원할당 전략에 관한 연구)

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    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.61-72
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    • 1999
  • This paper presents an estimation method of container handling capacity and selection of resource allocation strategies of container terminals using the computer simulation models. Simulation models are developed to model container terminal consisting of 4 berths considering the berth allocation strategies, crane allocation strategies and the total number of container cranes using Arena simulation package. The proposed models do not consider the yard operations and gate operations. All the input parameters for the models are estimated on the basis of the existing container terminal operation data and the planning data for the automated container terminal planned by Korean government. Four berth allocation strategies and three crane allocation strategies are considered. The total number of container cranes considered ranges from 12 to 15. Non-terminating simulation techniques are utilized for the performance comparison among alternatives. The performance measures such as average ship turnaround time, average ship waiting time, average ship service time, the number of containers handled per year, and the number of ships processed per year are used. The result shows that the berth allocation strategy minimizing the sum of the number of ships waiting, the number of busy container cranes and number of ships handled performs better than any other berth allocation strategies. In addition, the crane allocation strategy allocating up to 5 container cranes per berth performs better than any other crane allocation strategies. Finally there are no significant performance differences among the alternatives consisting of different total number of container cranes allocated.

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A Simulation Technique of the Shipboard INS Transfer Alignment Environments using Hardware-In-the-Loop Simulation (HILS를 이용한 함정의 관성항법장치 전달정렬 환경 모의 기법)

  • Kim, Woon-Sik;Yang, Tae-Soo;Kim, Sang-Ha
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.2
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    • pp.181-188
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    • 2011
  • A simulation technique, which simulate dynamic motion and communication environments of ship in the lab, is needed in order to reduce the testing cost when we evaluate the transfer alignment performance of shipboard INS. Hardware-In-the-Loop Simulation(HILS) can be used as an effective test method for those system because it can provide flexible and realistic simulation environments, various test scenario, and repeated test environment in the lab without additional cost and person. This paper presents the methods for implementing the real time HILS environment for testing transfer alignment performance of shipboard INS. It includes real time executive for controlling realtime simulation and calculating the ship motion, communication method for interfacing between the systems, and coordinate transformation method for converting real ship coordinate attitude data to lab coordinate attitude data.

Simulation System Development for Verification of Autonomous Navigation Algorithm Considering Near Real-Time Maritime Traffic Information (준실시간 해상교통 정보를 반영한 자율운항 알고리즘 검증용 시뮬레이션 시스템 개발)

  • Hansol Park;Jungwook Han
    • Journal of the Society of Naval Architects of Korea
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    • v.60 no.6
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    • pp.473-481
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    • 2023
  • In this study, a simulation system was developed to verify autonomous navigation algorithm in complex maritime traffic areas. In particular, real-world maritime traffic scenario was applied by considering near real-time maritime traffic information provided by Korean e-Navigation service. For this, a navigation simulation system of Unmanned Surface Vehicle (USV) was integrated with an e-Navigation equipment, called Electronic Chart System (ECS). To verify autonomous navigation algorithm in the simulation system, initial conditions including initial position of an own ship and a set of paths for the ship to follow are assigned by an operator. Then, considering real-world maritime traffic information obtained from the service, the simulation is implemented in which the ship repeatedly travels by avoiding surrounding obstacles (e.g., approaching ships). In this paper, the developed simulation system and its application on verification of the autonomous navigation algorithm in complex maritime traffic areas are introduced.

A study on the development of a ship-handling simulation system based on actual maritime traffic conditions (실제 해상교통상황 기반 선박조종 시뮬레이션 시스템 개발에 관한 연구)

  • Eunkyu Lee;Jae-Seok Han;Kwang-Hyun Ko;Eunbi Park;Seong-Phil Ann
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.06a
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    • pp.306-307
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    • 2022
  • Recently, in the process of developing, verifying, and upgrading the e-Navigation service and autonomous navigation system, there is an increasing demand for inter-working with a ship-handling simulator that can simulate actual maritime traffic conditions. In this paper, to develop a ship-handling simulation system based on actual maritime traffic conditions, a simulation server was built, received information on the actual maritime traffic conditions from the e-Navigation linkage system, and changed to information for operating the ship-handling simulator. In order to provide simulation images to users, 3D shape modeling for trade ports, coastal ports in Korea and major type of ship were performed. The developed system will be used for the advancement of e-Navigation service, development and verification of autonomous navigation systems, by enabling simultaneous processing of more than 10,000 ships and allowing users to simulate actual maritime traffic conditions in the desired area.

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Real-time Visualization of Ship and Buoy Motions Coupled with Ocean Waves in a Ship Handling Simulator (선박 운항 시뮬레이터에서 해양파와 연동된 선박 및 부표 운동의 실시간 가시화)

  • Yeo, Dong-Jin;Cha, Moo-Hyun;Mun, Du-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.227-235
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    • 2011
  • Ship handling simulator should have capabilities of calculating ship motions (heave, pitch, and roll) at given sea state and displaying the calculated motions through a real-time 3D visualization system. Motion solver of a ship handling simulator generally calculates those motions in addition to position for an own ship, a main simulation target, but provides only position information for traffic ships. Therefore, it is required to simulate real-time traffic ship and buoy motions coupled with ocean waves in a ship handling simulator for the realistic visualization. In the paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module.

A CAD-based Software for the Simulation of Lifting and Turnover of Ship Block (선박 블록의 이동 및 반전 시뮬레이션 프로그램 개발)

  • Lee, Soo-Beom;Shin, Sang-Beom;Kwak, Byung-Man
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.714-719
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    • 2000
  • In this paper, an application program is made to simulate the behavior of a ship block under various crane works and to generate data of lu9 reactions and wire tensions. The program is based on a CAD program, Pro/ENGINEER. A ship is composed of more than 100 ship blocks. In order to lift, move, turn, or put a ship block at a convenient location fur assembling, workers in a shipyard use cranes, wires, and lugs temporarily attached to the block. In the procedure of lifting and turning a ship block with a crane, it is important to find suitable lug points and wires to do the handling efficiently and prevent accidents. Evaluation of forces in lugs and wires is necessary, but the problem is rather complex due to nonlinearity and nonuniqueness. In the present development, the nonlinear system of equations for quasi-static equilibriums is derived and a Newton type solution method is adopted to solve the system. The importance of initial estimates to the solution is illustrated and two approaches are utilized and compared. With the program developed, users can assign lug points on the CAD model by mouse and choose various linking devices at each crane point. Users can try to simulate the motion for any prescribed conditions, compare the motion of the block and the reactions and choose appropriate lug points and the type of wires and lugs.

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Basic Design System Centered on Product Structure for Improvement of Naval Ship Acquisition Systems (함정 획득시스템 개선을 위한 제품구조 중심의 기본설계시스템)

  • Oh, Dae-Kyun;Min, Young-Ki
    • Journal of the Society of Naval Architects of Korea
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    • v.48 no.3
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    • pp.215-221
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    • 2011
  • To improve the naval ship acquisition process, systems engineering, modeling and simulation, etc. have been introduced, and there has been ongoing research on acquisition systems for effective support of it. However, due to characteristics of the naval ship acquisition process, development process mainly carried out at a shipyard such as basic design, detailed design, construction and test is difficult to integrate with the acquisition systems of IPT(Integrated Project Team). In addition, research aimed to improve this is rather lacking. In this paper, the naval ship product structure concept proposed in previous research was applied to the basic design system at shipyard, and basic research for expanding the coverage of naval ship acquisition systems to the basic design phase is performed. A data structure of modeling system appropriate to the basic design phase was proposed through research findings and the prototype system based on it was implemented.

Design of a Sliding Mode Control-Based Trajectory Tracking Controller for Marine Vehicles

  • Xu, Zhi-Zun;Kim, Heon-Hui;Park, Gyei-Kark;Nam, Taek-Kun
    • Journal of Navigation and Port Research
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    • v.42 no.2
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    • pp.87-96
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    • 2018
  • A trajectory control system plays an important role in controlling motions of marine vehicle when a series of way points or a path is given. In this paper, a sliding mode control (SMC)-based trajectory tracking controller for marine vehicles is presented. A small-sized unmanned ship is considered as a control object. Both speed and heading angle of a ship should be controlled for tracking control. The common point of related researches was to separate ship's speed and heading angle in control methods. In this research, a new control law from a general sliding mode theory that can be applied to MIMO (multi input multi output) system is derived and both speed and heading angle of a ship can be controlled simultaneously. The propulsion force and rudder force are also applied in modeling stage to achieve accurate simulation. Disturbance induced by wind is also tackled in the dynamics considering robustness of the proposed control scheme. In the simulation, we employed a way-point method to generate ship's trajectory and applied the proposed control scheme to ship's trajectory tracking control. Our results confirmed that the tracking error was converged to zero, thus demonstrating the effectiveness of the proposed method.

A Study on Development of Laptop-Based Pilots' Ship-Handling Simulation Software

  • Jeong, Tae-Gwoen;Chen, Chao;Lee, Shin-Geol;Lee, Jeong-Jin;Huh, Yong-Bum
    • Journal of Navigation and Port Research
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    • v.36 no.7
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    • pp.571-575
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    • 2012
  • Berthing and unberthing maneuver is essential work for marine pilots and securing the safety against risks during the maneuver is more important than anything else. Moreover, the maneuvering environment in ports and harbors has changed rapidly and got worse due to development of a new port, the advent of a new type or large-sized ship, and the rapid increase in harbor traffic. As one of measures taken to cope with such changes in the maneuvering environment and for each pilot to improve his own maneuvering ability, this paper developed laptop-based ship-handling simulator which is readily available anytime and anywhere. This paper is to develop a conning display for ship's maneuvering and electronic chart based display widely used nowadays to represent a model ship's movement. The displays were arranged appropriately considering pilot age, easy handling by mouse, using a maximum screen, proper arrangement of rudder, engine, thruster, tug etc and representation of information. Up to now thirteen (13) model ships were developed based on real-ship, whose mathematical model is Japanese MMG & pilots' low speed maneuver.

A Study on Ship's Automatic Track-keeping Control considering disturbance effect (외란을 고려한 선박 자동 침로 제어 수치 시뮬레이션 연구)

  • Le, Thanh-Dat;Im, Nam-Kyun;Lee, Sang-Min
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.06a
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    • pp.17-20
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    • 2013
  • Many researches have been conducted in the field of constructing controllers for ships over 20 years. But still, ship automatic track-keeping controllers has not been designed for ship's automatic berthing as they considered nearly constant ship's speed. This study dealt with this problem to design track-keeping control on ship's model of SAE NURI using nonlinear mathematical expression. By using this control, the ship is auto track-kept in fare-way at reducing speed to anchorage place. The simulation results proved that this control can be adapted in ship's auto berthing in near future.

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